I don’t think they realized anything. I worked for them for 13 years. I think they are likely looking at a strategy to bring archived games with low hardware requirements to new platforms that can run them.
For example, I worked on NBA and Madden Mobile. These were ps3 games that were ported.
It’s a good strategy. Why start from scratch when you can just port existing titles that had good sales.
To be fair he didn’t know Samus was a woman, Kid Icarus’ name was actually Pit, or that Metroid was the name of the alien not the planet, so yes… he was definitely a joke to me.
The original designer of Dead Cells, Sébastien Benard, formed a new studio and has a new roguelike game on the way called Tenjutsu in which players take the role of a renegade yakuza.
Earlier this year, Benard called the decision to end Dead Cells development “the worst imaginable asshole move”.
I’m curious about how others feel about this. I think Dead Cells is an incredible game, but the amount of continued DLC releases has actually turned me off of the game somewhat. I’m actually glad development has ended in a way, so that I can rebuy the “complete” game and have everything.
The game already had tons of content, I don’t think it needs perpetual new content additions.
I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.
Stardew doesn’t bother me because the updates are free. As soon as there’s more content for the game, I have it. If I feel like playing Stardew again, the new content is a reason to jump back in to playing it again.
However with Dead Cells, whenever I think about going back and playing it I think about all the new content that I haven’t bought for it. It feels like my options are spend money for the current complete game, play an incomplete version, or just don’t play it right now. I’ve been deciding on “don’t play it right now” for years now.
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
Dead Cells released in a state that felt pretty complete to me, so I just appreciate all the extra content, especially the free updates. It's a game that's so good I'm glad it got such loving support, because the core is so fantastic that I really did just want some more levels and items to increase replayability.
I think it's okay for it to end now. I'd also think it was okay if the devs kept going, but it's in a place where it's got enough content that it can end here and I'm okay with that.
Reading the full statement, it sounds to me like there was more to it than just the game’s development coming to an end. It sounds like it might have been a very sudden decision by the publisher, with possible negative consequences for the development team.
In principle I agree though, there is no issue with a game just being finished at some point, especially a single player one. But I also don’t mind continued updates and/or DLC.
We’ll see how Seekers of the Storm will be on the 27th, but honestly it likely won’t be bad. Bringing back the character Chef from ROR1 is something we’ve been wanting and so unless SotS changes a bunch of things for the worse, I’m not sure this update will really have any reason to show the future of ROR2.
I imagine we’ll get this and it’ll be done for a while as sales determine whether they want to do another one or not.
I feel this with Terraria. Yeah the updates are free and they try many ways to freshen the game up. But, I'm almost begging for the game to land itself in a comfortable level of finishing itself and just polish it off. It is a radically different game when I try it than when I first did back in 2015.
China has plenty of right wingers and social conservatives living there. They just can’t organize for their beliefs outside of the existing political structures.
What is "feminist propaganda" and what would COVID-19 have anything to do with the game? What would either of those have to do with the game? Isn't it based on the legend of the monkey king? Are they afraid they'll make a meme of him spreading COVID to kill his enemies or something?
In the conspiracy theories groups China is a hot topic, and I believe this is them telling influencers (who they give a free copy) to stick to the game instead of talking about the country they happen to live in. And I would assume if people stuck to the game few of these topics would be relevant.
Now if an influencer had an issue with say, allegations misogyny at the studio, I would expect them to -
not accept the game from the studio
maybe create content on why they refused the offer of a free game and things they think would need to change to allow them to work with the studio in the future.
You would have thought that by now they would have realized that explicitly banning people from talking about a subject is basically a method to guarantee that they do.
It’s a Chinese game developer. These are the things they’re sensitive to. COVID started in China and I guess feminist is a big fucking red flag for women in China?
It’s a Chinese game developer. These are the things they’re sensitive to. COVID started in China and I guess feminist is a big fucking red flag for women in China?
The Black Myth: Wukong sexism controversy stems from employee reports that developers at Game Science have been making sexist comments for many years, and there’s a suggestion the company doesn’t want women playing its games.
I wonder if any of this has been corroborated. I feel more conflicted about this kind of stuff recently because for every one asshole saying awful shit there are hundreds of other people that poured years of their life into making a game like this.
It’s Chinese developer so I wouldn’t be that surprised that their sexist it just seems to be a very common viewpoint in China.
They obviously know it’s unacceptable because they don’t want to be brought up on it. But rather than improved they’re just going to ban discussion of it or at least try to it won’t work of course. We’re talking about it after all.
I was wondering what “feminist propaganda” was and apparently it’s talking about misogyny.
Another forbidden topic seemed to be targeted at criticism of misogyny at Game Science. The company has come under fire for lewd and sexist comments attributed in media reports to its founders as well as recruiting materials from 2015 replete with sexual innuendos. Those original job postings and comments were deleted, and the company has not commented.nytimes.com/…/chinese-videogame-wukong-censorship…
But this anti feminism attitude is not limited to this 1 gaming company, but government policy under Xi Jinping’s authoritarian rule: www.abc.net.au/news/2021-06-08/…/100165360
Somewhat off topic, but the names of both the publisher and the developer are also used by unrelated tabletop game companies. Hero Games makes the Hero System tabletop RPG, and GameScience (no space, so there’s a difference) make dice. It threw me for a loop.
Well that explains something, but honestly it has nothing to do with the actual game itself. Would be kinda weird if reviewers focused on that instead of the game.
Yes, you are right. Everyone had to draw the line themselves. And if you only stop buying a game if it is from Putin, that is indeed your decision. But it obviously also means, that you do made your decision not only on the game itself. So I am not sure what your argument is here.
I am using Putin as an extreme example to discuss the broader question of whether the ethics and actions of creators should influence consumer decisions, and not because Putin is directly related to the situation being discussed. Even if a notorious figure like Putin were to release a game, some people, like you in this case, might argue that the game’s quality alone should be the deciding factor in whether to support it, while others might refuse to support it based on the creator’s actions or background. I was just trying to find out if there is a line you are not going to cross or if you will play it no matter the circumstances as long as you think the game is good. And as it turns out, based on this conversation, there is a line for you and it’s literally “the game was created by Putin”
That’s an extremely oversimplified and overexaggerated comparison of someone comitting war crimes versus misogyny.
Supporting the game has nothing to do with it, just because people enjoy the game because it’s a good game doesn’t mean they support misogyny, same goes for the many developers that worked on the game.
It also doesn’t explain the other stuff they requested to not mention in game coverage, all of which seem to have nothing to do with the actual game.
You are judging the entire team of probably 100+ developers by one man’s actions and act like everyone that supports the game supports war crimes. That’s a batshit insane take.
Of course it is exaggerated. That is the point of a hyperbolic arguments.
Examining hypothetical edge cases in more detail is a useful tool for defining where the issues lie in a debate.
Would you support/play a game of 100+ devs if key management DID commit war crimes? I’d like to think probably not.
It’s though it is clear from your response that misogyny isn’t a deal-breaker for you for this case, so the question then becomes; how shitty does a single person need to be before it becomes an issue for you then?
Other people drew a line in the sand at misogyny and there is nothing wrong with that. In fact I’d say it is a respectable opinion.
You probably would prefer to just ignore any controversy and just judge the game on its merits alone, and that is fine in its own way too. It is exhausting keeping up with the news and you would be happier and find it easier to just blindly enjoy a game.
But don’t pretend that just because you are ignoring it, doesn’t mean that you aren’t supporting bad practices like misogyny when you do so.
It’s a difficult issue. If Putin did release a game, did we know beforehand? How widespread was the knowledge? How did this info come to light?
I guess it’s similar to reports about crunch culture in many game studios. Do we want to support that and buy the game?
Or sexual harassment by C-level, same question.
Many people might not care, but some do and it’s still information to consider.
eurogamer.net
Aktywne