Can the Switch itself even be hacked to run pirated stuff? I honestly never looked since emulation of it came fairly quick. Bricking the Switch won’t stop anyone emulating on a PC lol
Yeah, definitely gonna stop those pirates who soft/hardmod their systems and never connect to the Internet/run updates in order to dump their games or play pirated copies or whatever they wanna do! That’ll stop them!
/s
Edit:
This seems to be more about their online account services and their updated privacy policy than anything else, but I still think my point stands, just not for this article.
The Switch 1 was able to run homebrew due to a hardware exploit in the CPU which allowed injection of arbitrary code. The interesting thing about that vulnerability being that since it was a hardware vulnerability, it couldn’t be patched out even after it was discovered.
Following that incident, I’m sure Nintendo has been working especially hard to ensure there are no similar vulnerabilities existing on the Switch 2.
That said, console hackers are an amazingly creative and talented bunch, so I wouldn’t be surprised by anything.
Hard to say. Consoles have certainly gotten more sercure and people finding vulnerabilities are far less likely to just give them out for free these days
But there is incentive to hack any console and nintendo has historically attracted the biggest dorks. Additionally they also seem to historically make pretty huge blunders, though the switch exploit was nvidias fault tbf
Yes, video games in general have stopped caring about interiors because they require “too much thought” on the part of the lazy/incompetent developers.
I couldn’t get through much of it either, but not because of the weird stuff, I like weird, the gameplay is just too… involved? Stressful? Exhausting? Like I’m ok with challenging games sometimes, but needing to spend a ton of time slowly trekking across fields and mountains while manually trying to keep your footing, managing a bunch of consumables, and occasionally needing to play walk through the ghost minefield with your baby detector while dealing with the rest of that is just not something I could keep up for as long as the game was going to go.
For me by the time the game actually starts I’m bored and want to play something else.
Then i can’t remember how to play so i start over, and the cycle repeats.
It is, at its core, an exploration and infrastructure building game. A lot of the gameplay is “take X to Y” and the infrastructure you build helps you do it and determines how hard your task is gonna be. Combat is not plentiful, but it is there as an extra obstacle to overcome. If you dont find this core mechanic engaging enough, it probably isnt a game you would enjoy.
The story was so absolutely absurd in the first few hours. It lost me when they introduced Die Hard Man and a few other plot elements. There’s no way I could have ever finished it, and I love the convoluted mess of Metal Gear lore.
smaller studios dont have money or interest to pay game news companies to write favourable articles about them. So clearly the industry must be dead if bigger ones are going down
Aren’t delays to video games good though? Less crunch and hopefully fewer bugs.
Also it being an industry always seemed wrong to me. If big corpos are dying off then that’s good. Video games shouldn’t be about soulless money grabs and ever increasing profits, they should be about art and making enough to live on.
If you’re someone to whom AAA games and nothing but AAA games encompass your entire view of the gaming industry, you’re a lost cause.
Indie gaming is the true heart and soul of gaming and forever will be. Let the exploitative giants collapse under their own weight. We’re better off without them.
My favorite AAA games are the AAA games that aren’t like other AAA games, but more like the AAA games that don’t have AAA DLC first-day and instead, are like the AAA 6th and AAA 7th gen AAA games that released when I was 13; now those were AAAA, AAA games.
did you read the article? do you understand the state that the industry is in atm? Yes there are indie games and yes they are great, but it has become incredibly difficult to break into the industry. Most of the indie games that we celebrate these days are coming from devs that entered the indie scene over a decade ago, devs like Supergiant or Davey Wreden. We still have breakout debut hits like Balatro, but it’s becoming harder and harder. The Steam store is a nightmare for discovery. Gaming publications are flatlining left and right, so you can’t look to them for discovery anymore. 1000xResist was an indie title that was named GOTY 2024 by a few publications, but they only just crossed 100,000 copies sold about a week ago. Balatro broke big because of a lucky discovery by NorthernLion, but the reach of creators like NorthernLion is shrinking every day.
TikTok and its peers are the new normal, and as the article discusses, this eats up the exact recreation time that people have been putting into video games and other long-form media. The kids don’t care about indie games because Tiktok is more fun/addictive. If they play videogames at all, they only care about Fortnite and Roblox and maybe some gacha game on their phone. Some of them care about indie creations within Fortnite and Roblox, but obviously even those games are becoming long in the tooth.
So idk. Maybe Tiktok will become the new main discovery platform and this is how the industry will survive, but it remains to be seen if people will actually get off of Tiktok to go play the games in question, or if people will just stay glued to Tiktok itself.
It’s brilliant actually. I mean it’s still arguably a shitshow, but Steam is very good at letting shovelware sink to the bottom of their algorithms.
1000xResist was an indie title that was named GOTY 2024 by a few publications, but they only just crossed 100,000 copies sold about a week ago.
Not bad for a story-focussed adventure.
Sifu sold 3m, Baba is You about half a million. The game may be brilliant, the GOTY award may be perfectly deserved, still ain’t going to play it because it’s not my genre. “Story-focussed adventure” is like a quarter of a step above walking simulator when it comes to ludological complexity I’d rather read a book. That’s of course just me, for the general audience… well, it’s niche.
Also btw young people never drove sales. The reason is simple: They’re broke.
eurogamer.net
Aktywne