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Flagstaff

@Flagstaff@programming.dev

M30s in Milwaukee, WI. I’ll never say “no” to a meal at Naf Naf Grill!

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Flagstaff,
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The S.T.A.L.K.E.R. trilogy (after applying community bugfix mods) is better; with ZRP, Shadow of Chernobyl was bug-free except for the ending.

Then again, I played the original biggest known as Metro 2033, not the Redux ver. I still think there is more interesting stuff in S.T.A.L.K.E.R., though, overall. The environment is incredible in its natural, unscripted interactions and not… manufactured.

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Sure, but I’m still talking about overall bugs, quality, and presentation.

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That’s called “arcade,” basically.

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It had a giveaway on Android, and I think iOS, 5 years ago. It’s certainly one of the most creative minimalist games out there, but I just couldn’t figure out how to get up to higher scores.

What are some old games that are hard to revisit, because a more modern and superior version exists?

I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...

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This is ironic because I loved Prey but couldn’t finish SS2’s tutorial!

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The first is getting remade?! Thank heavens! The combat system was absolutely atrocious!

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That’s not quite the same, though; bullet heaven ≠ twin-stick shooter.

Best game ever?

Yeah pacman and pong were seminal but so was elite on the BBC, and Populous which I think was on the spectrum. Also unreal tournament, silent hill, vice city, homeworld, doom 2016, beam ng, I enjoyed em all but I can’t decide. Ppl here have done much more gaming than me, I’m wondering what you all think is the best game...

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Portal 2 was way better than Portal, which felt like mostly a really extended tech demo or proof-of-concept. Portal 2 felt like an actual, full, fleshed-out game.

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Maybe Odd Realm?

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Wait, what makes it passive-aggressive? I didn’t interpret the title to sound as anything other than fully positive.

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I’m gonna say it.

I’m gonna say it.

Slice & Dice is better than Slay the Spire (not by much, to be fair, but… yeah).

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Did you try it on Hard?

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No problem; I’ll play it more for you!

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That’s a big deal; I wouldn’t think much of the game if I had only played it on Easy the entire time. It really shines in Hard or Unfair!

Your all-time favorite game? Let's discuss the best options!

I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not...

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Portal felt like a very long, pretty well-done tech demo, but Portal 2 is where it’s at.

Amazon design vet can't shake desire to create art and music, so he left to build a new VR experience (www.geekwire.com)

Grant Hinkson spent almost nine years at Amazon, leading design engineering within the company’s Devices and Services Design Group. He left a little over a year ago to launch his own game development project and pursue passions that do more to scratch a longtime creative itch.

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[…] but he wasn’t the person who was hands on in Unity, so he wasn’t an expert in the space.

Bad writing or AI slop?

Flagstaff, (edited )
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the game makes it seem like sci-fi writers

What? No, it’s just Mio. Still, the dialogue is somewhat tropey; I hope it stays ultimately better than ITT.

Update: Okay, wow, it got way better once the characters really start opening up about their personal life struggles.

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Same here, acquired through Epic Games’ giveaways. That was so bizarre to watch, haha: Dr. Yoshimi Tokui’s Guided Imagery Experience / Secret Mission // CONTROL

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Hmm… Special Containment Procedures? What other games are good in this sub-genre?

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Ooh, yes, the new Prey was a terrifying, incredible title! It’s almost too much for me to bear replaying, even, though it was incredibly gripping and is amazingly well-done.

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You didn’t like Prey?!?! Did you maybe take it at too hard of a difficulty? It was incredible!

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Oh, I was referring to the second one, yeah.

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It has perfect review scores so it must be way better than ITT, which, I agree, ended horribly, as if maybe they were rushed or out of budget by the end or something. I look forward to SF way more.

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ITT’s ending was extremely disappointing and some of the writing felt artificial or plot-forced, like not how the characters would behave based on how their values were developed earlier. It doesn’t seem like SF has this problem.

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How does it compare to the first?

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To clarify, are you talking about Remnant 1 or 2? Which one is better?

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Good to know! I played through most of the first, which I felt like I was ultimately tolerating…

Liked Slay the Spire? Slice & Dice is the best dice-building roguelite to date (tann.fun)

I can’t believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies’ Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it’s...

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itch.io is DRM-free and pays developers most directly, as far as I know.

It’s double the price here because you get both PC and mobile copies, DRM-free: tann.itch.io/slice-dice

Update: @videogamesandbeer, I finally bought Slice & Dice upon the Play Store giving me a $2 discount, and man, I’m loving it; there’s a mode that randomly generates heroes!!

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Dang! On Hard?

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Oh, what, Blursed is a difficulty level? I didn’t realize you were citing something specifically from the game, haha. I’ve still just been playing the demo so far (there’s already so much in it), so maybe it lacks that!

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Geez, this is the greatest dice-building game since… hmm, what was the first one?

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Sorry to read about your family member’s situation!

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Geez, I delayed tonight’s shower by literally crouching on the bathroom floor for, like, almost 3 hours playing through a couple of modes in the full game (beat Raid on Hard on my first time and then continued Random); I finally caved and bought this on the Play Store instead of anything in Steam’s spring sale, ironically, and have no regrets lol. The only other game that gripped me this much in the past 12 years was FTL: Faster Than Light. I gotta pull myself away from this thing, lol!

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Okay, I’m back to tell you that this at normal price is greater than any Steam Spring Sale discount. I’ve been having such a blast with the full version and negative regrets: https://programming.dev/pictrs/image/483a58c4-6791-424e-94ba-c8875491b2a5.png

Underdogs is amazing.

I recently got underdogs for my quest 3, and I was expecting somewhere in between real steel, pacific rim, and (if it had a game) battlebots. I got not only that, but an excellent rougelite with a great soundtrack and visual style. It takes place in a cyberpunk 2077-esque world in which you (rigg) must help your brother (king)...

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This was a really informative and gripping watch as I sought to look up more about this well-made title: Underdogs VR Mech Fights are Insane

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Really? 1 doesn’t let you do advance meal prep, whereas CSD2 does (I haven’t tried CSD3 yet). Anyway, both 2 and 2 are in this bundle.

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I actually disliked Tunic, just saying. I got more enjoyment out of Cosmic Express and Delver (and I didn’t even like the final fight in Delver). Whatever floats your boat…

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I didn’t downvote you! I only downvote trolls. Anyway, that’s fair, since the lack of prep forces players to be quick on the trigger, so to speak. I guess I seek a bit more “realism” in a sense, since actual restaurants always prep. I wonder if 3 might strike a decent medium…

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Yes, it was the cheap camera tricks obscuring parts of the map that you could go to that did it for me. It was, like, basically making you check for every possible secret despite the limited abilities of no camera control nor destructible terrain… I get that there was an era of games with this mindset (sorta like some Metroid-&-other games, I suppose), but I just don’t have time for that any more.

This may sound odd to some, but my stance towards quality games is: punish fairly. Life is hard enough as it is so I don’t need a game also going, “Haha, well, screw you here, too.” Thanks for coming to my TED talk.

Steam Deck Gaming News (lemmy.world)

As a preface, I used to do this a lot on Reddit. My hobby (sounds odd) was to make a little old-school-blog-style post, detailing what I found interesting in gaming in the last week or so. I got a name for it, for a time, but having long-since abandoned reddit I thought I might try the same thing here, if you’ll indulge me!...

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Hail, fellow ex-redditor!

I had no idea until now that Junk-Store existed, probably because I’m part of the PC master race. It sounds like it’s entirely for the Deck.

That is really cool that you know the Heroic devs. Tell them that it really needs a last-added sorter so we can see what was most recently added to our collective libraries.

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I thought it was okay

Huh…

Finished the main game twice

Well, we must have very different definitions of “okay,” then. That sounds like it was more than okay if you could go through the whole thing twice!

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Not really my kinda genre, but the art is incredible!

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CrossCode’s dungeons don’t get better, sadly; they’re almost all ricochet puzzles. I watched the remainder of it on YouTube.

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Huh, this is the first time I’m reading any of this (although I also don’t personally know anyone who bought Inkbound). TL;DR: Inkbound’s replayability sucks. Is that what you mean? The MT2 trailer says it has endless mode so that should already fix things if it’s done well.

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