If companies see titles like Overwatch and Fortnite and want to be MORE like that, then I’m just done with anything other than Indie Games and Singleplayer at this point.
I'd like a HL3, but not yet another competitive pvp game. So not sure if that would be the right approach if they can't even hit the same target audience.
Valve hasn’t released nothing but tech demos since Artifact, and that was a huge miss. And excluding Artifact, Valve hasn’t released nothing but tech demos in over a decade. So you could say Valve hasn’t hit the mark in over 10 years.
Alyx came out 4 years ago, and is recognized as one of the best VR titles of all time. It's a full 15 hour game, so not a tech demo. I'd say that's a hit.
Super Hot and Beat Saber don’t cause motion sickness. If you have no idea about how the different kinds of VR movement affect nausea and haven’t developed any VR legs, then that’s absolutely on you. Especially given that Alyx remains accessible to people prone to motion sickness by giving you the option for teleport locomotion and snap turning instead. I know my limits and while I can use smooth locomotion, I still use snap turning. Don’t blame the game if you don’t know your limits and it’s essentially your first VR game in which you don’t stay in a single spot.
They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.
Calling things in OverWatch style shooter is a bit like calling every first person shooter a Doom clone. Just call it a hero shooter I know what a hero shooter is. You don’t need to compare it to another game.
It’s bad enough that the term a “roguelike” exists, I can guarantee that hardly anyone who plays them has ever actually played rogue, and fair enough since it’s ancient, so they have no idea if the game they’re playing is like it or not.
“Roguelike” has also become very watered down. I see “roguelite” used less often, though it’s more accurate, but there isn’t a good alternative term right now. Turn-based-dungeon-crawler-with-permadeath is historically accurate but there’s a tendency to lump action games like Rogue Legacy and Enter the Gungeon in that needs to be accounted for.
(And no I haven’t played Rogue but I did play a bunch of NetHack)
This game doesn’t look terrible going off screenshots, but I’ll wait until an actual announcement. I’m hoping this may lead into them making more games in the future though.
Well, it’s valve, so honestly the odds of it being genre-defining in an already established genre? Pretty high, actually. Seriously, when is the last time valve put out a shit game?
It’s been many years, maybe even decades, since I liked a straight up turn-based single player RPG. I seriously can’t think of one that has sucked me in since FFX. I even tried Divinity Original Sin 2 after so much hype and good reviews from my friends. But I just didn’t like it.
However, Baldur’s Gate 3 sucked me in. According to steam, approaching 100 hours of playtime (although I’m sure there is a good chunk of time where I just walked away with the PC with it “paused.”)
I’m not saying you’ll like the game, I have no idea. But to already be convinced that you won’t like it based on pretty much the nothing we’ve got it terribly presumptuous.
I’m not ordering pizza from a restaurant if I’ve eaten 12 pizzas before and never liked any of them.
I was very intentional with my language, and pointed out that we know pretty much nothing about the game, so claiming you know you won’t like it is h reasonable. This is nothing like having a pizza, not liking it, and then not getting that same pizza again. This is like not liking the pizza at one store, it’s much closer to saying you don’t like the pizza in one store, so you know you won’t like it in another. Still imperfect because it would be closer saying you’ve never had a pizza you like, so you won’t like the pizza in a new store, which is more reasonable because you have a lot of information about that pizza.
To be faaaaiiiiir… D:OS (both of them) make the age-old mistake of having really slow, uninteresting, prologuish RPG starts. It takes a solid 5h of powergaming or 10h+ of normal play to get past that hump. That’s the point where the story picks up and you have enough tools to start really taking advantage of the games sandbox.
With BG3 they really seemed to have learned their lessons.
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
I hate beets. HATE them. I will eat durian, thousand-year eggs, stinky tofu, and a million other things that most people won’t touch… but beets? Fuck beets. Their sweet-yet-earthy funk is like a dead animal that has just started to decompose. I don’t care if they are cooked, pickled, or stewed in borscht… hate them and won’t touch them. They ruin everything they touch.
This is like that. They are cooking with lots of beet-like ingredients. Some people will love that. But as for me…I hate it… I hate just everything about it… and I hate it because I’ve experienced all those ingredients before. Over and over and over again. What they are making is for a very particular crowd, and I am not part of said crowd.
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
All fair points, and given the way Valve operates (like a free collective) this would only happen if there were some really passionate people leading and working on it.
That said, it’s still a mix of things I just really do not have any interest in. Competitive online game, esports focused, MOBA-like, PvP, hero shooter… that’s a whole lot of hard no-thanks from me.
I’d love some new light-narrative single player and/or co-op stuff from them, though.
Valve releasing a competitive game doesn’t prevent you from doing this. I for one am excited by the potential of this game. Then again, I’ve been playing Dota for 10 years so maybe I’m just a masochist.
Whatever it ends up being, I’m not interested. Never cared for competitive gaming. Sad that Valve has decided to use part of their enormous talent pool for, well, this while almost any genre would’ve been better.
Also, this is already a highly saturated niche. I don’t doubt Valve’s technical prowess and knowhow to develop a game that can surpass all the other ones in quality, but a gilded turd is still a turd under that gold leaf, even if it’s technically the best turd in the world.
That’s unfortunate that it’s not a genre you personally are interested in, but it is a popular genre and Valve is a business. Just because it’s not to your tastes doesn’t mean it’s a waste of their talent.
Oh absolutely. I’m not conceited enough to imagine Valve is developing games for me or that I’m entitled to anything. Just venting my personal disappointment with their choice. I still consider them the cream of the crop in game and hardware development.
I’m just curious why Valve looked at the oversaturated hero shooter market (seriously, we’ve had failures 8 years ago now) and said “Oh yeah, let’s devote our resources there”
edit: Like, I seriously can’t understand it. Not even Blizzard is coming out unscathed from Overwatch 2.
Not really my responsibility to make an argument for you. Of all the reasons Overwatch 2 might not have performed well, it being a Hero Shooter doesn’t have any strong evidence and you didn’t provide anything showing that was the reason.
One could argue Overwatch 2 being a Hero Shooter is why it didn’t perform worse than it already has, given its problems.
Blizzard is bad at balancing the game - could be true of any game, doesn’t have to be a shooter
Blizzard cancels promised mode - Blizzard being bad at design and following through on promises.
See 1.
Forcing a game to become the sequel, not making meaningful changes other than monetization
See 1
Blizzard made a bad game
None of these are a result of Overwatch 2 being a shooter, and all of them are a result of Blizzard being shit at making quality games, caring about players, and following through on promises. So thank you, you have done a fantastic job demonstrating that Overwatch 2 being a shooter is not the reason it didn’t perform well.
Competitive online games have been Valve‘s focus for well over a decade so it‘s in line with their portfolio. If anything, Alyx was an outlier they only did because they have a headset to sell it with. I think they know what they‘re doing. Sucks for you to not be their target audience though because they are pretty good at making games.
Seeing the Steam store lately I’m honestly surprised there isn’t a porn shooter. Imagine if someone went all in making an OW ripoff, but committed to making adult skins. Think about how much money that could make.
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Aktywne