Software updates can take quite a bit of bandwidth though. Call of Duty updates are significant events on the network, at the scale of streaming major sporting events.
Still not a big deal. Literally why CDNs and bitorrent tech exist. Ads, spam, and crawlers totally eclipse this traffic. This is just the ISPs posturing to raise rates.
Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter
This is just the ISPs posturing to raise rates.
Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.
I literally have 5-10gb of updates queued up the first time I open steam nowadays
That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.
Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.
Advertisements and crawlers constantly use up far more bandwidth.
Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs
Fight the real problems instead of blaming the users.
Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.
In short, don’t expect to see an iOS version of the Epic Games Store or an iOS return for Fortnite anytime soon (although the latter continues to be available on the platform via Xbox Cloud Gaming)
Missing the fact that Apple is cutting off PWAs in the EU, which Xbox Cloud Gaming relies on due to Apples ridiculous rules.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.
I don’t know if anybody knows this, but Nintendo’s aggressive tirade on emulators and fangames is a symptom of Japan’s strict copyright laws, given that it’s a Japanese company and one of those that follow it to its words.
That’s why Sega was so notorious for shutting down fan projects as well in the past (they have since softened their stance however, provided projects are non-commercial), although I don’t think it’s the entire story. Sony lost against the groundbreaking Bleem! emulator back in the PS1 days and I’m not aware of them being litigious in this regard since.
I’m so mad that Citra was also killed because of this. This means that 3DS emulation is effectively dead, since the next best emulator, Panda3DS, can’t run most games…
Over on Hackernews, a dev from a German emulator project that Nintendo shut down was saying that their settlement included a similarly large sum of money, but it was only actually to be paid if the other conditions of the settlement weren’t met, and that if they were, the “debt” was dropped after x years, basically insurance to ensure compliance.
Fucking hell… Makes sense though, they earned 30k a year, 200k ain’t enough to challenge the bankroll potential of Nintendo.
this is beyond awful, especially to us with broken switches who want to play the games we own in these times, and everyone who can’t/ won’t afford their shit.
This is the bullshit that deserves shouting and death threats, not people making a subpar decision for a game or a bad one.
This sucks hard. They likely knew they could not overcome Nintendo’s infinite money for legal proceedings, and if they lost they could have been on the hook for far more than this settlement amount.
The upside is this has no legal impact, but the downside is they were the best-positioned group to take this to trial.
Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.
Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.
The plus side is Ryujinx is Free Open Source Software so a million forks can begun being made right now. Yuzu had closed source aspects, which was its downfall in replication from this point forward. Ryujinx will likely have thousands of clone repositories made after today alone.
People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.
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