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NeryK

@NeryK@sh.itjust.works

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NeryK,
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You could buy the game on Steam, get the source code archive and then refund I guess. Or keep it anyway to play, I understand it’s quite good.

NeryK,
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$200M ain’t no pocket change. One would hope such high-profile failures as this or Avengers would curb execs enthusiasm for live service games, but I’m not holding my breath.

NeryK,
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Erm, that’s quite the bare bones trailer we’ve got here, somewhat underwhelming. Not every trailer is going to be Long Live the Lich or War Eternal, but come on.

NeryK,
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This is actually more to my taste than the crossword, thanks !

NeryK,
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Hopefully this is more fleshed out than the first game’s basic horde mode.

NeryK,
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Here are a few picks off the top of my head:

  • Control: TPS, open-ish world, present day setting, solo only
  • Deep Rock Galactic: FPS, mission-centric, sci-fi setting, solo & co-op
  • Generation Zero: FPS, open world, sci-fi setting, solo & co-op
  • Kena: Bridge of Spirits: Action-Adventure, open-ish world, fantasy setting, solo only
  • Outward: RPG, open world, fantasy setting, solo & co-op
  • Remnant: From the Ashes / Remnant 2: TPS, open-ish world, sci-fi & fantasy setting, solo & co-op
NeryK,
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I will admit that Outward is something of an acquired taste. It’s not a looker for sure, and starts a bit harsh, difficulty-wise. However it has surprising depth and a true sense of discovery. It is very rewarding once you really get into it.

Plus it really shines in co-op play. It is the closest thing I know of, that can be compared to “Skyrim, but co-op”.

I stand by my recommendation as it is very much a “B game” and pretty unique.

NeryK,
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Story-wise EDF 6 is a sequel to 5, which was a reboot. The in-game ridiculous storytelling through radio communications is part of its charm, I find.

NeryK,
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Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.

Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.

NeryK,
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Oooh I really liked the first one. Slept on it for years then played it on Steam Deck. It was a perfect game for a portable gaming system.

NeryK,
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I’m on the fence about Arizona Sunshine 2. I understand it’s quite short relative to its price. I might wait for a deeper discount.

Seeking: Kid-friendly Adventure/Exploration Games (PC)

My daughter (4) is very into exploring cities, homes and villages in Skyrim, feeding aliens in No Man’s Sky, and cleaning houses in House Flipper. She gets annoyed in games like House Flipper because she can’t leave the property to explore all of the visible houses on the block. I’d like to find other PC games that are...

NeryK,
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If combat is an option, those simple ARPGs could fit the bill nicely:

jezebelley, to games
@jezebelley@kzoo.to avatar

@games The Suicide Squad may already be dead, with Kill the Justice League game previews not looking so good

https://www.windowscentral.com/gaming/the-suicide-squad-may-already-be-dead-with-kill-the-justice-league-game-previews-not-looking-so-good

NeryK,
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It’s kind of amazing they chose to go with that design, when they hadthe benefit of hindsight with recent superhero-backed games:

  • the live service Avengers game flopped pretty hard
  • the singleplayer Spider-man games did gangbusters

“Well duh, let’s try and make one of these live service games”.

NeryK,
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Yup, seems like the larger the company the more they gravitate to placing fewer and larger bets. After all, why be satisfied with some money when you could attempt to get ALL of the money ?

Except a lot of these bets are lost, and they do not come cheap. We’ll see about this one but it looks bound to have the same trajectory as Avengers (which had in fact a pretty decent campaign, followed by a mediocre grindy live service “endgame”).

NeryK,
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The shared-screen twin-stick design is fine, but Arrowhead has been doing it since Magicka. This feel like them getting their shot at making a wider-appeal, bigger budget game. Hopefully they stick the landing and managed to keep the feel of the original while expanding the gameplay.

NeryK,
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Aragami 2 is more coop-friendly than the first game, but not as good overall.

NeryK,
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I bought The Making of Karateka. Not exactly a game, more like a playable documentary (akin with Atari 50 anniversary collection).

NeryK,
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Yes the issue with these L4D clones is that they have to improve upon the L4D formula, or have an interesting take on it. Vermintide and Payday succeeded on their own merits even though the core gameplay loop is very close (and it took each of them two games to get there).

I have tried both Back 4 Blood and the Anacrusis (in early access), and was pretty much over them after a couple of rounds.

What are some alternative to soulless videogame franchises?

What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...

NeryK,
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Let’s go with some good non-AAA games that were not sequels and never got one either.

Single player:

  • Baba is you
  • Brothers
  • Mark of the Ninja
  • SUPERHOT
  • Vanquish

Better in co-op:

  • Astroneer
  • Deep Rock Galactic
  • Nine Parchments
  • Outward
  • Renegade Ops
NeryK,
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Sustained ! Although I thought SUPERHOT Mind Control Delete was more of a roguelite spinoff than a sequel (did not play it).

NeryK,
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It’s okay not to like it of course. As you have seen it’s nothing like the Trine games, sharing only a bit of lore with them.

It’s basically a very pretty arena-based top-down shooter reminiscent of Magicka (which I also loved), with a good difficulty curve. There is not much of a story to carry the game forward, so it hinges on whether you like the gameplay and the challenge it offers or not. I for one really enjoyed Nine Parchments, doing multiple runs in single player and co-op with friends (even a “hardcore” one, which we usually never touch).

NeryK,
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It’s also a day 1 Xbox Game Pass release.

NeryK,
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Counterpoint: Game Pass frees you from sunk cost bias and you do not feel compelled to keep playing a game because you invested money in it. That’s mostly how I feel about it. I have noticed 3 patterns in my own usage: “full on playthrough” (actual loss of a sale), “couple of hours and call it quits” (would have been a candidate for refund), “20 minutes then uninstall” (basically a demo). It’s likely Jusant here will fall in the middle category since I already played the demo during Steam Next Fest.

NeryK,
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The lack of VR support for in Odyssey, on top of numerous issues at launch, soured me on the whole thing. I know VR is a niche that did not take off so it likely did not make sense for them to prioritize it ; but Elite was the quintessential early killer app for VR, so it stings. Shame, I spent hundred of hours in Elite and would have liked to spend more.

NeryK,
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The early times of this wave of VR (which really started with the commercial launch of the Oculus Rift and HTC Vive) were very exciting. Lots of “experiences” back then: sometimes mindblowing, often half-baked, always interesting. After a couple of years people realized there was no money in it and lots of them moved on.

7 years in, I’m pretty much over early access promising prototypes and flat screen games being modded to support VR. I want VR-native games-ass games of the caliber of Half-Life: Alyx, or Moss. I want VR support to be a standard feature of any new cockpit-based driving or flying game, not an afterthought. We are not getting the former, and slowly maybe getting there for the latter.

Elite Dangerous is the perfect illustration of this cycle: Frontier started supporting VR very early. My first VR experience was Elite Dangerous on a loaned Oculus DK1. It was mind-blowing ! It was also very very puke-inducing ! Then proper hardware came with the Rift and Vive, Elite had full VR support, and it was fucking great. And now, well VR support is still there, but it’s no longer first class, and slowly decaying.

NeryK,
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Friend and I were looking for our next co-op game after Remnant 2 (very good btw) and were somewhat eagerly awaiting this one. Turns out it has the same PvP invasion mechanic as the Souls game unless you play offline. That’s a deal-breaker for us unfortunately.

NeryK,
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Sounds like proper co-op, according to lordsofthefallen.com/co-op-multiplayer-hexworks-d…. No temporary summoning bullshit.

Except the story progression does not carry over which seems to be the new norm recently.

NeryK,
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They are as ugly to look at as they are fun to play. That is to say a lot.

NeryK,
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Honestly even the very best VR-only games are only interesting because they are in VR.

Half-Life: Alyx is IMO still the best of those and it can be played outside of VR thanks to mods… But in that case it’s a curiosity, not an actual good traditional game.

HLA in VR is incredible though and I wish there were more games like it.

NeryK,
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The assisted reload was also in the first game (notably for the recoilless rifle also featured here) and requires a great deal of coordination. A great co-op mechanic with high rewards when playing it right.

NeryK,
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That’s a shame that even a 30 year-old studio is just one commercial failure away from closure, even when part of a larger company. Then again, Volition’s output after Saints Row IV has been pretty middling… So it’s not that big of a surprise that they were on the chopping block.

NeryK,
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Both games are have roughly the same numbers, on Steam anyway https://sh.itjust.works/pictrs/image/582e6206-b811-4784-a7f0-a3e81745a810.webp

The playerbase is still large enough to find matches pretty easily in both cases. Darktide has been such a disappointment I am kind of glad significant updates are still coming to Vermintide 2 (5 new maps, for free, in the last 12 months is pretty good for a 5 years old game).

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