The story’s been basically the same since the first game anyway: Gannon bad. Zelda missing. Kill Gannon; rescue Zelda. Oh and there’s maybe a triangle to find depending on the game.
Definitely true. But I liked the renditions from the last two 3d games before BOTW. It’s just the gameplay that was rough in those. The next round needs to put the two together.
You haven’t had to rescue Zelda much in the past 25 years.
In Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
In Majora’s Mask, Zelda didn’t appear.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery. IIRC she actually kills Gannon in this one by bouncing an arrow off Link’s shield.
I don’t remember Twilight Princess enough to speak on that one, tbh.
In Skyward Sword, you think you’re saving Zelda, but she’s actually totally fine the whole time. She’s working with a Sheikah to restore seals to prevent Demise from returning.
In BotW, Zelda is fighting Gannon for 100 years (!!!) to buy time while Link sleeps and then later cooks food in his underwear.
In TotK, Zelda makes the ultimate sacrifice, trading her humanity to give Link a chance to beat Ganondorf. She makes herself immortal, but trades away her individuality and ability to think. She spends eternity crying because of what she lost to give Hyrule hope. I think she’s particularly brave in this one.
Zelda has not been a damsel in distress for a very, very long time. Both Zelda and Link play critical roles in saving Hyrule. Their roles are just different. Link saves Hyrule with a sword. Zelda saves Hyrule in other ways. Their roles are different but equally necessary.
Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
And is then captured by gannon toward the end of the game and you must rescue her.
Doesn’t appear in Majora’s Mask
I am not even counting the games she doesn’t appear in at all. Link’s Awakening and pretty much all the GBA games are like that. But they aren’t the main series, either.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery.
And she is kidnapped at some point in the game, and you must rescue her.
Don’t remember Twilight Princess
Like Link to the Past, OOT and WW: Shes kidnapped toward the end by Ganon, and you must rescue her.
Skyward Sword
Zelda is literally trapped in a crystal and must be rescued by killing Demise. Sure, she put herself in that crystal, but you still save her from being imprisoned forever.
BOTW
Like Skyward Sword, Zelda is trapped as energy in a constant battle to keep Ganon at bay. Since she comes back in TOTK, you obviously rescued her.
TOTK
I haven’t beat the whole game yet, but either it’s the only main series one where you don’t rescue Zelda, or Link finds a way to turn her back to normal, which would be like rescuing her, much like Skyward Sword and BOTW. And please don’t spoil it for me; the big twist was already spoiled by all the memes and it’s impact when seeing it happen in the game wasn’t nearly as cool as it would have been otherwise.
As a lifelong Zelda fan, I’ve never cared much for the stories of Zelda games anyways. Like Mario games, they’re always incredibly simple placeholders that boil down to “princess gone, defeat evil that took her”. These games got their start when that was the only story that you could fit on the cartridge anyways, so I could see why Nintendo would want to keep that spirit alive.
Plus, in an open world game, is story really that important? I’d rather have the excellent gameplay of TOTK than something like Red Dead 2 which is a great story with excruciatingly boring gameplay.
I really enjoyed the writing of the side characters in the N64 games. Sure most only had two maybe three things to say outside a side quest but they all had a nugget of commentary on the human condition.
Personally I thought that N64 and the beginning of GC had the best cadence of Zelda games; a retelling of the main “legend” (evil ganon, triforce power corrupted, magical princess captured to use towards ultimate evil plan, hero appears, master sword, open path to ganon, defeat, time/space/existence saved) which was OOT, followed up by “here’s another adventure the hero went on that has almost nothing to don’t any of that, and it’s more character driven” which was Majoras Mask. It looked like we’d repeat that cycle with WindWaker (and to some extent I guess we did with Phantom Hourglass and Spirit Tracks) but then we got TP and nothing and SS and nothing and they got so bogged down into turning Zelda into a lore dump. Now we don’t even have dungeons and item anymore. Dungeons and items were the core gameplay! Imagine being able to hook shot around in BotW?
The sort of alternate universe I yearned for once upon a time was Zelda continuing to be about time gimmicks. OoT had two points in a timeline, MM had the groundhog’s labor day weekend, and there was oracle of ages/seasons by Capcom. I guess there’s only so many ways to spin it though.
The stories in most Nintendo games are weak and mostly pointless. I loved BOTW but strrrrrrrruggled to enjoy TOTK. It just felt too gimmicky. And I adore RDR2, story and gameplay.
Honestly I don’t think anyone can really look at TotK and not think it was a massive undertaking. They took the giant open world of BotW, made it bigger, and added a ton of more physics interactions, and have it running on a 7-year-old gaming tablet. It’s incredible they could do that at all.
Geforce now is amazing. Much better image quality(video stream), on top of running on pc(so better graphics and fps). It is obviously more expensive(and doesnt come with any free games) but you do get what you pay for.
The microsoft cloud is “almost kinda working”/“this is neat” while geforce now “wow, i guess cloud gaming is the future”. Now if only nvidia could persuade sony and japanese devs to release their games on geforce now(though dragons dogma 2 was, which was surprising).
I have to note that sometimes, the loading times on geforce now can be long, this is not normal and varies. Sometimes load times are normal, sometimes are fucky. I think geforce now has become more popular lately and this has caused some issues. Also if a game is really cpu dependent(like dragons dogma 2), the geforce now cpus arent that great.
Another issue is that since games often use weird launchers and drm, this can cause issues. But eventually these issues are resolved.
Always interesting to read about some of the specific considerations to go into features that may not seem that complicated at first glance (especially to the layman).
Okay, I should have looked a little more I was just looking at the years. It sounded like the original release years. That’s what I get for half assidly googling while I work lol.
So it’s like when Rockstar turned the GTA remasters over to the phone people and we ended up with a clusterfuck.
Aspyr’s KotOR port was considered pretty good, I believe. I was disappointed in their Civilization series ports for Linux because their netcode was incompatible with the Windows versions, which is baffling to me, considering Linux users are already siloed so much in other ways. But the games ran okay, so it wasn’t all bad.
But yeah, I haven’t really heard any good updates or news come out of Aspyr for a while. If I recall correctly, they were the original devs for the KotOR remake, which was going to be their first game from the ground up from a technical perspective. But they had that taken away from them after working on it for a year or two, which is crazy. It must’ve truly been awful.
Man this is a shame. Slightly related… How’s the switch port? I have a friend who’s obsessed with Star wars and just got her first switch and I was going to tell her to get that
KotOR’s console controls can be a bit awkward at times. I haven’t played it on Switch, but I originally played it when it released on the OG Xbox. I assume the control scheme is similar. And the graphics are going to be dated, but that’s a given for a game from '03. But other than that, I’m sure it’ll be a fantastic experience, especially for a die-hard Star Wars fan. It’s still my top game of all time, and if you can play it on PC with some graphical enhancement mods, it still holds up really well nowadays.
The original was not EA. It was Pandemic Studios, who released Battlefront 1 and 2 both before they were acquired by Electronic Arts between 2007- 2009.
Ah, thanks for correcting me there. I knew that EA were involved at some level and I didn’t think to research that part of the post I was replying to, so I stand corrected, but I think the main point I was making is still valid, that the team that initially developed the game weren’t behind this re-release.
Embracer, actually, and while I do suspect that the blame for a lot of these problems lies with them (especially the lack of servers, which was almost certainly down to Embracer cheaping out), it’s hard to blame this particular failure on anyone but Aspyr. While Embracer almost certainly created the conditions by not giving them enough time and resources to deliver good work, it’s still on Aspyr that they used someone’s work without permission. There’s no real justification for that, even if you’re in a bind.
I mean, it is pretty amazing. It’s funny if they’re ironic upvotes and it’s wild if they’re upvotes of agreement because it is complete misinformation.
Yeah EA has lots of bad rep and yeah they made a couple of games in the series. But the game the article is about, as well as the original game it is remaking were nothing to do with EA.
Because System Shock 2023 just sounds goofy. I’m not sure how else they could have renamed it. They’ve been doing this with movies for decades, too.
The “Enhanced Edition” was the old version of the game with some mods and tweaks to make it playable for modern audiences. The new one is an actual graphical and gameplay remake.
The only game I found that was actually successful in doing something like that was “Dark Souls: Remastered”, and only because it’s fucking Dark Souls.
They already fixed most of the bugs in the first major patch. Are you talking about the lost audio log near the entrance to the elevator on Level 8? They fixed that problem.
Audiologs are a pain in the ass. Everytime they patch it something else breaks.
I played the game in January, there is more logs that the first patches, but it seems the minimum you can get is still the same (had to load an early version of the game to fix that, with steam shenanigans). The “defeat shodan” achievement doesn’t work either, as in is bugged, no one has it.
So no, they didn’t fix shit. That log in L8 is still inside the fucking wall.
600EUR console vs 2000-3000EUR PC. I get it, PC gives you more options what to do and what to play, but getting a console is not waste of money in my books.
First of all, who are you to decide what I need and what I don’t need? Secondly, okay, 1500-2000 EUR for a mid-range PC. Even the lower boundary is 2.5 times more expensive than PS5. With Xbox the difference is even bigger.
eurogamer.net
Aktywne