dsemy

@dsemy@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

I have a level that is a tribute to The Stanley Parable in my game, here is my progress. Any feedback? (lemmy.world) angielski

My game is called Do Not Press The Button (To Delete The Multiverse) and in it I have a multiverse called A Universe Where This Game Was Made By People With Actual talent and it’s a “What If” the Crow Crows Crows guy made my game. I think it’s turning out good. What do you think? Here is my Steam Page

dsemy,

Looks cool. Kinda hard to understand your post though, to be honest.

dsemy,

Honestly, I disliked Souls-like games until I played Hollow Knight (at that point, I tried Dark Souls but didn’t get very far). It isn’t a Souls-like game (2D Metroidvania), but as it shares some of their themes and elements, after finishing it I was motivated to try Dark Souls again (and ended up doing a full playthrough).

dsemy,

Sekiro feels much more approachable but it doesn’t have the replayability of other Souls games.

Interesting perspective; I actually have double the hours in Sekiro (164) compared to Elden Ring (86) and DS1 (88). And I also didn’t really like Elden Ring (though I really wanted to).

dsemy, (edited )

Is it really surprising? It’s not like it’s their first competitive shooter.

dsemy,

There’s no chance this won’t happen again IMO (though since they abandoned their own engine maybe it won’t be as buggy this time).

dsemy,

They list something that every single large game company does: buy studios, move talent around, close the old studios.

Not every large game company acts this way. This is also not what he did at all - he didn’t restructure the studios after buying them, he closed them and laid off their employees.

They also talk about how he claims to champion preservation and emulation, something we all agree with.

He’s a known liar (just a year ago he claimed Arkane will continue to polish Redfall, now Arkane Austin has closed before giving people DLC they already paid for)

Phil Spencer has been the head of Xbox for a decade, a decade where Xbox consistently got worse. The only smart decision they made this entire time is Game Pass IMO.

dsemy,

Why are we quoting each other? I remember the comment before yours. I made it. Idiot.

Grow up

Here is a response without any quotes, I’m sure their ommision makes this comment much clearer:

Valve hasn’t done this.

At the end of January, Xbox fired 1900 employees:

theverge.com/…/microsoft-activision-blizzard-layo…

It’s Phil Spencer’s fault that they released Redfall at 70$. It is his fault that he promised the game will be polished. It is his fault people who paid for the DLC will never get it.

He also closed Tango, which made a critically acclaimed game.

dsemy,

They didn’t close Campo Sango though, and haven’t closed other studios they bought historically (like Turtle Rock, which eventually became independent of Valve again and released Back 4 Blood).

dsemy,

It’s a good game, but you should know ZA/UM (the studio behind the game) was sold under suspicious cirucmstances; the lead designer and other major memebrs are no longer part of the studio (they sued, but it didn’t go anywhere). Personally I wouldn’t give them any money.

dsemy,

Four prominent members left at once, including the lead designer and the game’s artist. They claimed the studio was acquired through a fraudulent purchase and went to court (and the suit was dismissed). There are many more details, look it up if you want to know more.

The studio has since laid off 25% and cancelled a standalone expansion to Disco Elysium and and its sequel.

dsemy,

Fallout New Vegas - You can literally help a gang take over the starting town like 5 minutes into the game.

Souls games - The games constantly autosave in the background and (sometimes out of nowhere) present you with some very unclear choices. In Sekiro you have a choice around two thirds into the game which causes the game to end immediately (with a very bad ending); since the game autosaves all the time, once you make that choice you have to start the entire game over and get to that point again to make a different choice.

Most CRPGs I played had meaningful choices (sometimes having extreme effects on the game world):

Planescape: Torment - Best CRPG ever IMO.

Tyranny, Pillars of Eternity - Modern CRPGs by Obsidian, both amazing. I haven’t played Pillars of Eternity 2 yet.

dsemy,

No

The fact you can’t rollback means every choice really matters.

Edit: Also there are multiple endings and New Game+ so you are encouraged to play the game again anyway.

I beat Sekiro like 5 times at this point

dsemy,

Then don’t play those games? I don’t understand the point of your comment.

dsemy, (edited )

In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.

I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.

Edit: I didn’t mean to be rude in my last comment, I was being genuine - souls games are known for this stuff (not specifically abrupt endings, but rather abrupt meaningful choices).

Your reply made me realize however that it might just be Nier’s implementation of the idea which you dislike, not the idea in general.

dsemy,

Fallout New Vegas, Dark Souls/Sekiro (can’t decide), Hotline Miami

dsemy,

I don’t play Bethesda RPGs for the set pieces.

I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

dsemy,

36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

dsemy,

They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.

dsemy,

Unfortunate but unsurprising, with the broken state many games ship in these days I don’t expect many publishers prioritize accessibility features.

dsemy,

Man people are really entitled these days…

The game is fine, and what most people who play Bethesda RPGs expected (or even better).

Also, if I’m not mistaken, previous Beth RPGs released without official mod support and had it added later as well. Almost no game by any company has released with official mod support; almost no game even has official mod support.

dsemy,

Cool game. Not surprising these days, but it required no configuration to run on Linux, at least on my PC.

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