Review scores for this are shockingly high for a new RPG entry from a small team. Seems very Persona/FF-like, which isn’t exactly my kind of game (I tend to find most JRPGs a little stale in the game design department), but I think I will give this one a try. I’d rather support a new effort in any case than play yet another Bethesda remaster. I know they’re different games, but I hope CO will get the attention it seemingly deserves.
It’s more of a progression from FFX than something like Persona or the newer FF games. It’s still turn based, but its more active. It feels like what Square should have done with the franchise, instead of going the direction they did.
I think this one’s going to sell quite well once word-of-mouth spreads.
I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.
It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).
I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.
Look Ubisoft: this is what your devs could be making if you’d let them make what they want to be making. Instead of churning out another cookie cutter “Ubisoft game”.
It’s a weird ass game so far. But I only got through the prologue and went back to oblivion. The sound design is atrocious in just the volume mixing. I though stellar blade has a quiet voice overs but damn this game sets a new bar lmao.
I like it though, I’m all for just weird ass stuff that makes no sense, it’s refreshing to see new IPs these days.
This sounds like the issue I had a good while ago, before realising something I was using was trying to output as surround sound, whereas I only had stereo speakers (so some sounds seemed normal, some incredibly low).
Just thought of giving that a mention. It may be worth having a look in your game settings, if there is an option to output as Stereo.
I installed the game myself and had a look, unfortunately you’re right. My speakers are decent with hearing everything, however I can definitely notice the vocals being considerably lower than the music and such.
There is a way to normalise audio levels from within Windows sound settings, you just have to remember to revert once you’re done playing.
This seems to be a good article about it: pureinfotech.com/normalize-sound-volume-windows-1…
It’s a workaround, but it should help with the game and anything else you’d have this issue with. If you’re using Linux, unfortunately I can’t help. Good luck!
If you’re using a Playstation, it may be worth digging around in your system settings. Sometimes the option is referred to as ‘equalise’, ‘dynamic range’, etc.
Set the music to 75%, and turn up the volume knob on your speakers just a bit. The combat hits should ring out with a startling clarity. Also, easier to parry that way.
The more I read about Nintendo, the more genuine dislike I get for them. The only thing I read, hear and see are negative bullshit for some petty reason they’ve.
I hate how such a shit company holds so many good nostalgic games. Truly hoping for a quick hack on the Switch 2 and a PC emulation (and I hope truly, hope that Palworld wins the whole fiasco).
I find the switch to hosting communities on proprietary closed platforms kind of bad in terms of access to the vast knowledge and archiving it for future generations. When discord will go full enshittified, it will just charge a subscription fee to access the “servers”. Also they will sure as hell comply with anything if it threatens the bottom line.
It’s god awful for any development discussion too. Used to be you could at least find someone taking about something on Stack Overflow even if it wasn’t solved, now it’s buried in Discord and you have no way of even searching it out to see if anyone has even had that problem before.
If this happens, we’re more than fucked and have big problems 👀
In some countries, it’s already mandatory to keep logs, but it doesn’t apply to foreign services, so if you’re a client of a company in another country that doesn’t have to keep logs, you’re not at any risk.
And there is really no reason to trust it whatsoever. It might feel secluded but in the end of the day, even your „private“ chats are essentially an open forum thread in the technical and legal sense because Discord is basically that: A huge, public forum where everything you say is a public statement. There is no privacy on Discord because that‘s simply not what it‘s for.
My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention
That’s because they’re classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn’t even remotely mean that an official remaster/remake isn’t worth having.
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