tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me
I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?
I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.
Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.
Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.
DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.
I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those. 2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.
Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I ‘deserved’ to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It’s so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.
Tutorial hints were super annoying though, however you can just turn them off in settings.
2016 was boring for me tbh. Super excited for dark ages.
Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality
I agree, I like both, but Eternal does force you to use most of your weapons and other systems continuously, like having to use demons as piñatas. The DLC is brutal, I remember having to stop for a breather after a particular spot because it was too hectic, I was bouncing around the level trying to kill everything but also basically always being at the brink of death, pure adrenaline . 2016 is not bad either, is just a good game overall, it captures the same feeling as the original games, it’s slower, but it’s still damn enjoyable, and that’s also ok.
I just started The Dark ages yesterday and it DOES feel more bland vs eternal IMO (at least the first level), and the shield homing attack seems dumb to me IMO, but it’s still simple fun being an unstoppable demon slayer
Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don’t really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn’t.
Discs have just been a physical license key for a long time now. It's kind of wasteful to even ship discs and the plastic cases anymore, some kind of little card with a chip on would suffice.
That’s what they’re doing with Switch games now and people are still getting their panties in a twist.
Personally I’ve long since switched to all digital downloads. Even if it eventually becomes inaccessible, either I don’t plan on playing it more, or I’ll pirate and emulate it.
What most people get irked about is loss of ownership, which can be a separate topic with careful management. For instance, if you buy an ItchIO game, there’s no DRM and you can copy it anywhere - I imagine many would be fine with digital downloads if everywhere used that system, but on the corporate side they’d likely be grumbling about piracy.
it sucks that half of my favorite studios are now owned by a company that makes it’s money on literally killing people. i want to support the devs for the amazing games that they made but i don’t want my money supporting that heinous shit.
You can decide to be unhappy (or not). The old games will not be stolen from you, and all complains aside, there are far more good games on the market than 20 years ago.
I know that and I’m happy that there is so much to choose from these days, simply because distribution isn’t a big issue anymore. The indie scene has never been in a better place.
It’s a nostalgia thing. Plus, I’m against the whole “exclusivity” thing. And a bunch of other reasons, but it hardly matters.
Sometimes you just need to vent your disappointment, you know?
I wholeheartedly agree… but then I think getting upset about spoilers is silly in general. If a plot point or piece of information wrecks a book/film/television show/video game for you, odds are it wasn’t a very quality one anyway.
Still, I try to respect that I’m deeply in the minority in that opinion.
There are certain stories where a good amount of the first-time enjoyment is trying to guess the outcome/twist, like murder mysteries. IMO it really depends on the story structure.
Part of my enjoyment is not necessarily knowing what is coming next so that I can experience it for myself. Spoilers won’t completely ruin something for me, but it is taking something away from the experience.
Also, to everyone out there, just tag the spoilers so people can make up their own mind what they read. It takes a bare minimum of effort to do so. It’s akin to holding the door open for someone behind you, it’s not going to be the end of the world if you don’t, but it can make someone’s day a fraction better if you do.
I mostly agree, but then there are pieces of media like Memento where spoiling it changes how you watch the movie. Because you’re likely going to be looking for how they put the movie together to build up to that reveal at the end.
I mean, the new ones do actually have a story. With dialogue and everything. Though I have to agree with Carmack when he said “a story in a video game is as important as a story in a porno.”
Glad it’s not just me that thinks there’s too much exposition in games that don’t need it e.g., Doom. The good writers understand the medium and the story unfolds through play but the bad ones make you read walls of text. If I wanted so many words I’d read a book.
Sony tried that in Brazil, but it didn’t go as planned. The court ordered them to unbrick it, but they had to provide a new console because they couldn’t unbrick it. And they paid damages.
Nintendo emailed me today saying something like they changed their EULA and if I didn’t do anything then it counts as accepting the new EULA unless I close my account. Haven’t had a switch in years, didn’t even like it and gave it away. Anyway I closed my Nintendo account immediately.
It was such an underwhelming product at least from my point of view. I mostly just kept it docked but really other than Zelda games there wasn’t anything worth playing.
I still own it, but for the life of me I couldn’t tell you where it is.
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