@OminousOrange@lemmy.ca
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OminousOrange

@OminousOrange@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

What games have mastered "Both emotional extremes"? angielski

Something I’ve picked up on with my gaming preference is stories that don’t simply focus on one “mood” for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front...

OminousOrange,
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I’m playing this now and was going to mention it as well. It’s quite fun and engaging both in the main plot and side quests.

OminousOrange,
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I’d also recommend it. There’s a lot of great, high quality content from well-known creators with no ads and occasional other perks like early NJB videos.

Wendover did a good video (yt) on the Nebula model and background (Sam’s also the Chief Content Officer).

OminousOrange, (edited )
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I just finished Far Cry 5…Seemed like a fitting time for some cult destruction.

Overall it wasn’t too bad. Maybe a 6 or 7 out of 10. I found it getting repetitive after halfway through the second (of three) regions. The side stories weren’t very interesting any more, so it was just a little grindy to the end.

I will say, this was one of the few games that got me on the disgust (not sure that’s really the right word for it) meter a couple times. No spoilers, but the story Jess Black shares about the cult’s doings is quite revolting.

Probably on to Kingdom Come: Deliverance 2 next for me.

E: One thing I just remembered that was quite well done that I don’t often (literally) hear in other games was the quality of sounds coming from afar. A commotion in the distance actually sounded like it was in the distance, and not just a less quiet sound. Some mushed directionality while a little bit of reverb and reflection really made it sound realistic.

OminousOrange,
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While I agree that one should support developers of games they enjoy if they are able, I recently tried another playthrough of this game and it reminded me how unpolished it is.

Things like

  • Quest NPCs taking very robot-like paths while walking (walk straight for 10 steps, turn right 90 degrees instantly, walk straight 5 steps…) instead of something more natural
  • Needing to wait 5 minutes for an NPC to get to a specific spot and/or complete actions before being able to continue conversation. Typically on the fight missions, you’d win the fight, they’d take 30 s to get up, then saunter over (using an unnatural path) to the designated spot, which then took another 10 seconds to activate the speech option finally.
  • Pedestrians diving into the road in front of your car instead of away.

Perhaps games like GTA spoiled us, but I just found these too annoying to continue.

OminousOrange,
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Yeah those get put on the no internet access network.

OminousOrange,
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I think I’ll be picking up this game after reading this. Thank you for sharing your experience.

I’ve always been interested in this game but I had played Far Cry 2, I believe, and remember feeling it was just a chore going through the latter half of the game, so I was turned off of Far cry for a while.

OminousOrange,
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I just replayed Subnautica in VR. Such a great game.

OminousOrange,
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I can’t imagine it will be free and actually useable in any form.

Free*

*except you can only play one game in 24 hrs. *you can only play with four people *there is only a small set of prompts available

OminousOrange,
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That little blue triangle in the top left is quite the turnoff.

OminousOrange,
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Except the hundreds of millions they have spent year after year since then.

OminousOrange,
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It was the implementation of proximity voice chat that made Battlebit enjoyable for me.

OminousOrange,
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I’d say it’s worth it just because of the mods available. $30 for the base game while having to pay for any extra song packs is too much, but the functionality and thousands of extra songs that mods bring makes the value much higher.

OminousOrange,
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Imagine if they took all that ‘piracy prevention’ effort (that doesn’t really work in the end) and put it towards actually making enjoyable games.

OminousOrange,
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Right, and if I do I won’t be buying it.

OminousOrange,
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Let me clarify, I will not be purchasing this game if I want to play it.

OminousOrange,
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Assassin’s Creed also came to mind for me as one of the first time I encountered this. Eagle Vision I believe it was called.

I’d say that was different from target indicators, though. I feel those were more because distant targets weren’t really visible because of the low resolution at the time, whereas Eagle Vision was more highlighting particular items of interest in the environment that were still otherwise visible.

OminousOrange,
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If the two are beside eachother, you’ll definitely see the difference.

OminousOrange,
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Hmm, I’ve found it quite noticeable. Perhaps turn an FPS counter on and see what it’s actually running at. If you have a game showing on both screens, it’ll likely limit the fps to suit the lowest display hz.

OminousOrange,
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Perhaps they’ll make a sequel, A Slightly Longer Hike.

OminousOrange,
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Subs of which they can often take 50% commission on.

OminousOrange,
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Any of the main games by Quantic Dream are of similar artful quality I’d say. Really a playable story with choices impacting the plot and twists and discovery that keeps you hooked. I liked Beyond: Two Souls the best, but Heavy Rain and Detroit: Become Human aren’t far behind.

Life is Strange is great in that same vein too.

OminousOrange,
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I’d recommended PC part picker to determine compatibility with all your upgrades. You can tinker with different setups fairly easily and have the costs easily accessible. I believe there are also tools to determine likely bottlenecks, but I haven’t searched for many lately.

GPU will definitely be the biggest cost, but also likely the most noticeable improvement. RAM is fairly cheap, so you can bump up to 32 Gb without much expense. Not too familiar with Intel CPUs but it’s possible you might create a bottleneck with a GPU upgrade. Not the end of the world if you’re fine with upgrading that later too.

OminousOrange,
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I’d gladly pay for a reasonably priced service (probably no more than $20/mo, but even that is on the steep side) where I could watch whatever game I’d like with no blackouts. Unfortunately, that doesn’t exist, so, here we arr.

OminousOrange,
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I can’t help much on that front. If I’d like to watch on the TV, I do the same and just cast from a laptop or PC. There’s IPTV, but it’s a whole other rabbit hole that I’m not familiar with.

OminousOrange,
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It is a great example of how an industry can survive with only self-reported effectiveness. I remember a freakonomics episode where it was shown that very infrequently do companies get a positive return on marketing spending. It will be very interesting if that industry ever collapses.

OminousOrange,
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Oh definitely. Its essentially a massive case of ‘it’s difficult to get someone to understand something when their salary depends on not understanding it.’

OminousOrange,
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It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.

OminousOrange,
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If quitting the game is more complicated than alt+F4, I often just alt+F4 after saving.

What games have you played in the last 365 days that stand out to you as the most memorable experiences?

I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....

OminousOrange, (edited )
@OminousOrange@lemmy.ca avatar

I would be very interested in those Tarkov modes/mods you have, OP. I got into it a bit but would just get mangled by well geared groups of players too often that it made it quite frustrating.

E: disregard, I found your other comment with the details.

As for memorable games, I played all the Quantic Dream games recently after seeing someone play Detroit: Become Human on stream. The story(s) in each one are amazing and unique in their own ways. They make you feel emotion and you’re immersed in the character’s experience. Their facial mocap really takes the games to the next level. The emotions just feel so real, which I find many games fail to do with only janky animated expressions.

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