While I agree that one should support developers of games they enjoy if they are able, I recently tried another playthrough of this game and it reminded me how unpolished it is.
Things like
Quest NPCs taking very robot-like paths while walking (walk straight for 10 steps, turn right 90 degrees instantly, walk straight 5 steps…) instead of something more natural
Needing to wait 5 minutes for an NPC to get to a specific spot and/or complete actions before being able to continue conversation. Typically on the fight missions, you’d win the fight, they’d take 30 s to get up, then saunter over (using an unnatural path) to the designated spot, which then took another 10 seconds to activate the speech option finally.
Pedestrians diving into the road in front of your car instead of away.
Perhaps games like GTA spoiled us, but I just found these too annoying to continue.
I think I’ll be picking up this game after reading this. Thank you for sharing your experience.
I’ve always been interested in this game but I had played Far Cry 2, I believe, and remember feeling it was just a chore going through the latter half of the game, so I was turned off of Far cry for a while.
While there’s no release date yet for the service, Jackbox Games is hoping to bring a beta version to “one or two smart TV platforms” in spring this year. More platforms and features will then follow.
I’d say it’s worth it just because of the mods available. $30 for the base game while having to pay for any extra song packs is too much, but the functionality and thousands of extra songs that mods bring makes the value much higher.
Assassin’s Creed also came to mind for me as one of the first time I encountered this. Eagle Vision I believe it was called.
I’d say that was different from target indicators, though. I feel those were more because distant targets weren’t really visible because of the low resolution at the time, whereas Eagle Vision was more highlighting particular items of interest in the environment that were still otherwise visible.
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
Hmm, I’ve found it quite noticeable. Perhaps turn an FPS counter on and see what it’s actually running at. If you have a game showing on both screens, it’ll likely limit the fps to suit the lowest display hz.
Any of the main games by Quantic Dream are of similar artful quality I’d say. Really a playable story with choices impacting the plot and twists and discovery that keeps you hooked. I liked Beyond: Two Souls the best, but Heavy Rain and Detroit: Become Human aren’t far behind.
I’d recommended PC part picker to determine compatibility with all your upgrades. You can tinker with different setups fairly easily and have the costs easily accessible. I believe there are also tools to determine likely bottlenecks, but I haven’t searched for many lately.
GPU will definitely be the biggest cost, but also likely the most noticeable improvement. RAM is fairly cheap, so you can bump up to 32 Gb without much expense. Not too familiar with Intel CPUs but it’s possible you might create a bottleneck with a GPU upgrade. Not the end of the world if you’re fine with upgrading that later too.
I’d gladly pay for a reasonably priced service (probably no more than $20/mo, but even that is on the steep side) where I could watch whatever game I’d like with no blackouts. Unfortunately, that doesn’t exist, so, here we arr.
I can’t help much on that front. If I’d like to watch on the TV, I do the same and just cast from a laptop or PC. There’s IPTV, but it’s a whole other rabbit hole that I’m not familiar with.
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It is a great example of how an industry can survive with only self-reported effectiveness. I remember a freakonomics episode where it was shown that very infrequently do companies get a positive return on marketing spending. It will be very interesting if that industry ever collapses.
Oh definitely. Its essentially a massive case of ‘it’s difficult to get someone to understand something when their salary depends on not understanding it.’
It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....
I would be very interested in those Tarkov modes/mods you have, OP. I got into it a bit but would just get mangled by well geared groups of players too often that it made it quite frustrating.
E: disregard, I found your other comment with the details.
As for memorable games, I played all the Quantic Dream games recently after seeing someone play Detroit: Become Human on stream. The story(s) in each one are amazing and unique in their own ways. They make you feel emotion and you’re immersed in the character’s experience. Their facial mocap really takes the games to the next level. The emotions just feel so real, which I find many games fail to do with only janky animated expressions.
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I don't want to "Press any key to continue" to the main menu
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I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....