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MJBrune, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

I’m a game developer. No game developers are panicking about this game. I’ve not played it but I’ll probably play it soon. It looks great but even if it blows my mind it doesn’t cause me to panic. It inspires me. I don’t know of a game developer that gets panicked at the sight of good games. I know monetary goblins that might realize they can’t push heartless games anymore but in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies. This is the inevitable next step. Games with more interactions and more meaningful choice out of those interactions.

Chozo,

I think by "some developers", they're referring more toward the AAA studios who have spent the last couple decades baking MTX into every nook and cranny they can find in their games, and not indie devs.

MJBrune,

There are even great AAA studios out there that aren’t pushing mtx. I just played uncharted 4 and I can’t believe that is almost a decade old. It still holds up. Far better than Rockstar’s red dead redemption 2. That said there is room in the industry for everyone. The indie team that takes 6 years to make high quality games to the AAA studio pushing games out every 2 years. Including small indie studios of 5 people making huge hit survival games and indie games that were made in 9 months but have a lot of heart.

Quality is subjective and I think we’ll start to see our genres break down as people go towards more and more specific definitions. We’ve already seen this a bit with the fps reverting back to doomlike with games like prodeus.

peter,
@peter@feddit.uk avatar

Even so they won’t be panicking. They can just pull a trusty piece of IP out and slap some microtransactions on it and the core target group will be all over it.

notintheface,
@notintheface@feddit.nu avatar

Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

SkyeStarfall,

AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.

So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.

Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.

Thrashy,
@Thrashy@beehaw.org avatar

I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.

Xero,
@Xero@infosec.pub avatar

They also lifted chunks of Star Citizen.

Thrashy,
@Thrashy@beehaw.org avatar

I’m fairness, incomplete chunks is all that exists of Star Citizen.

Well, that and a whaling operation on the scale of Victorian England’s.

cambriakilgannon,

I am in the SC club and it’s a glitchy, broken, incomplete mess while also being one of the coolest gaming experiences I’ve ever had when it works.

Thrashy,
@Thrashy@beehaw.org avatar

About $500 of the ~$600 million they’ve raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they’re any closer to having a complete game, and every time I do, I come away with the sense that they’ve put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.

cambriakilgannon,

Whenever I play I just assume there’s a reason no one else has tried to make star citizen before. Though they def have a problem with management and scope creep though

Trainguyrom,

I saw a tier list meme that some teenager made on Discord of every game they’d ever played. You know what didn’t appear once on the list? Not a single Grand Theft Auto game nor a single Elder Scrolls game. I asked them why and they said because GTA5 and Skyrim are “old”

They’re taking so long between releases now that they missed an entire generation of gamers

cambriakilgannon,

because it’s more profitable to re-release those games over and over again and sell shark cards

Goronmon,

Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

Larian is about as indie/small as Bethesda was when Skyrim released.

acastcandream,

The bar has been reset and folks like you are eager to meet the challenge :)

MJBrune,

I also question how much that bar has truly been raised. I’ve not played Baldur’s Gate but I have seen people treat games like generation-defining games for them to just kind of not exist outside of their bubble. Like Uncharted 4, Last of Us, Spiderman, and God Of War. I just finished Uncharted 4 and it was truly amazing but for a lot of people, it did not raise their standards for the entire industry. I feel like, if anything, Baldur’s Gate 3 will raise standards for AAA RPGs. Then again, it might have just preemptively killed Starfield.

acastcandream,

I’ve not played…

Then go play it and then judge it. This game is a seismic as Mass Effect 1 or even Doom.

MJBrune,

See, that’s what I am talking about. Mass Effect 1 didn’t have a huge impact on the industry as a whole. Doom only had a huge impact on the industry because it was very small and they started licensing out their engine with groundbreaking tech. The industry is huge now.

I remember a lot of people were saying Half-Life: Alyx was a huge industry changer and that it would prove that games are far more enjoyable in VR. It is the best-reviewed VR game on Steam. Yet, now, VR is essentially dead.

I remember when people were saying PUBG just changed the entire industry and we’d never look at it the same again. Which honestly, PUBG did have a large but temporary impact on the games industry. A lot of battle royals came out after. Now though, you’d be lucky to find a successful battle royal release in the last 2 years.

I’ll certainly play it when I can but a 20+ hour game commitment is not what I am honestly looking for anymore. I like far shorter experiences. So overall, it feels like counting the chickens before they hatch. Is Baldur’s Gate 3 really going to stay in people’s minds? Is it going to influence the next games that come out? Are AAA studios building more classic isometric-inspired RPGs because of it?

acastcandream,

deleted_by_author

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  • MJBrune, (edited )

    Doom did have a significant impact on the industry but only because the industry was small. Doom 2016 was released and people said it was “industry” changing but realistically counter-strike, valorant, and other FPSs are the same as before. I am just cautious between the whole industry changing and realistically only transforming a small subset.

    True industry-changing games can be felt today. I will say that Doom is industry changing but again because it was so small. Half-Life 2, was that industry changing? Frankly, between Half-Life and Half-Life 2, the first feels far more influential to me. I’d say Doom’s offshoots are more influential than actual Doom at this point. Minecraft feels industry changing and was around that time indie game development got huge. In part, because of Minecraft’s success. Mass Effect though? I remember it being called a fine RPG with terrible combat mechanics. I think people far remember more about Mass Effect 2 and 3 rather than Mass Effect in 2007. Your article was written in 2021 and the only other one I found was written in 2012 and talked about Mass Effect 3’s ending and how it changed the industry because Bioware listened to fans and caved to change it.

    Actually, let me put it this way. An industry-influential game is a game that any game developer should absolutely play even if they are making a console or PC game or mobile game. It doesn’t truly exist anymore but even if you cut off the mobile game developers and stick t just console or PC, BG3 is probably not industry-influential because someone making Slime Rancher or Survival Crafting games doesn’t really need to have knowledge from BG3. BG3 will probably influence RPG games and probably solely RPG games. That’s a subset of games that a lot of developers do not need to worry about. I do not need to go rush out and play BG3 in order to build any game.

    acastcandream,

    deleted_by_author

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  • MJBrune,

    I’m literally not disagreeing that Doom was industry-changing. I said it multiple times. You seem to be just reaching through any hole to continue to argue about something we both agree on.

    acastcandream,

    deleted_by_author

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  • MJBrune,

    Yes. I said:

    Doom only had a huge impact on the industry because it was very small and they started licensing out their engine with groundbreaking tech. The industry is huge now.

    So I said 1) doom had a huge impact on the industry because it, (the industry) was small and they started licensing out their engine. Now that the industry is bigger it’s not really a good comparison to any game.

    You then said:

    Let’s say that didn’t have a big impact though, to say Doom didn’t? I don’t even know where to begin. Doom + Quake basically shaped the next 20 years of FPS’s with goldeneye being one of the other major iterators on how MP was handled.

    I literally said the opposite and said Doom had a huge impact on the industry.

    So I made that clear:

    I will say that Doom is industry changing but again because it was so small. […] I’d say Doom’s offshoots are more influential than actual Doom at this point.

    This is absolutely true and you agreed by saying:

    You would not have doom off-shoots without doom. You’re really reaching here to disagree with me over something that is pretty much consensus. 

    We agree Doom was industry-changing, but Doom is currently not as directly influential to the industry today. We both agree and you state that’s somehow a point of disagreement.

    So I fail to see why you are pulling at this small nitpick part that we both agree on when I’ve made a slew of points in the comments above that you ignored. If you want to engage, try to do so in terms of having a conversation rather than just trying to point out something you feel is wrong. Take into context the things I’ve said, don’t just focus on one little thing you think you disagree with. If you actually disagree with what I said, please be clear in how you think I’ve said something because it might just be a point of clarity rather than actual disagreement.

    acastcandream, (edited )

    deleted_by_author

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  • MJBrune,

    When you said we wouldn’t have the games that influence the industry today. The argument only works as a point if you don’t think the argument that doom directly influences the industry today. Otherwise you would have argued that which is a stronger point.

    acastcandream, (edited )

    deleted_by_author

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  • MJBrune,

    Fair enough, I see your point.

    EremesZorn, (edited )

    Not even close. I’m playing it right now, well into act 2, and while it is THE ultimate example of what a cRPG should be, that doesn’t necessarily mean the breadth and scope would work in other genres. You’re WAY overestimating the impact this is having on the gaming industry, and that’s evidenced by how other developers are responding to it.
    Also. I’ve played through all the Mass Effects (even Andromeda, which I actually enjoyed more) and to say that it was industry-defining is a fanboy take. Full stop. From where I’m sitting ME1 did not introduce anything groundbreaking that hadn’t been done already by that point, and to be honest the early Fallout games had way more gravity when it came to choices and decision-making. I’d say of games in that era, the original Borderlands was more ground-breaking given it kind of kickstarted the looter-shooter genre, and that’s a stretch.

    acastcandream, (edited )

    You are free to disagree, but to hand wave me away as having “fan boy takes” is pretty rude and does not make me want to engage further. Thanks and have a great weekend. 

    conciselyverbose,

    Then again, it might have just preemptively killed Starfield.

    They're pretty different games. They're both RPGs, and there's some overlap, but turn based is ultimately very different gameplay than action, and one isn't going to scratch the itch for the other to a lot of us.

    MJBrune,

    Yeah, honestly, I doubt BG3 is going to cover the same ground for a lot of players. I don’t think people are going to play BG3 and expect more from Starfield. People will understand that they are far different games and BG3’s influence is probably going to stay in turn-based CRPGs rather than being an industry-wide influential game.

    conciselyverbose,

    I'm fully expecting to go pretty hard at both, and BG3 might have me engaged enough to not jump straight into Starfield at launch, but I need immersive 3D games, too, and except Elden Ring which is it's own thing (even if it does pretty comfortably check the boxes of ARPG), I've been waiting for something of comparable scope to Skyrim that doesn't have a fatal flaw for a long time. Even as old and janky as it is now, it's still a scale that's only matched by a handful of games in the decade since.

    EremesZorn,

    The beauty of Bethesda’s flagship titles (namely Fallout and TES) is even if they end up as buggy messes upon release, or have empty maps, the modding community corrects those flaws relatively quickly.
    It’s one of the reasons that I, a long-time veteran of S.T.A.L.K.E.R., am not worried if GSC Game World fucks up S.T.A.L.K.E.R. 2. Today, the best part of the first titles is the mods that fix, improve, and add content to the games. It’ll be the same with this one, and I’m excited to see what people do with A-Life 2.0.

    MoonlitSanguine,

    The video tries to imply it’s industry wide, but only show 3 tweets. I’ve also seen nothing but praise from other game developers I know.

    NuPNuA,

    I sware that’s happened with all big games of late, Elden Ring, TotK, etc. A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.

    nan,

    That’s just modern media, they often write about the internet exploding about something and then it’s just a few tweets from random people.

    Goronmon,

    A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.

    They are not even criticizing the game.

    The opinions are basically either "Smaller studios won't be able to replicate BG3" and "Not all games/RPGs need to be as deep and long as BG3".

    MJBrune,

    Absolutely what I noticed too. The tweets didn’t seem like they were even “panicking” but just saying to players “Don’t expect this because most studios aren’t going to devote the same resources and ability to the party-based classic isometric-inspired RPG genre because the genre is fairly niche.”

    Steeve,

    It a headline says “some” in it, it’s clickbait.

    oce,
    @oce@jlai.lu avatar

    in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies.

    Metal Gear Solid is from 1998

    EremesZorn,

    Real talk. I don’t game on console anymore, but Metal Gear Solid is the crowning jewel of console game plots.
    Ever tried explaining the series to someone unfamiliar with it? You end up sounding like a fuckin meth head coming off a binge, and to me that makes it a narrative worth diving in to.

    MJBrune,

    Sure but I am talking about games as a whole. You see more cinematography today in most games than you saw in MGS 1998. In fact, MGS 1998 has cutscenes and it has gameplay. Games today are removing that divide. Your gameplay is in your cutscene. In MGS1 you’d hit a video and walk away for 10 minutes while listening to it and it’d be fine. Today you hit a cut scene and you stay because you’ll have to shoot someone as the conversation breaks down or the building collapses and you have to jump out.

    That’s what I am talking about when I say cinematic masterpieces. They don’t have jarring cuts between a cutscene and gameplay and they feel like cinematic moments while you are never taken out of the gameplay. Eventually, we’ll get to the point where you could show a game in a theater and people wouldn’t know the difference.

    Wahots,
    @Wahots@pawb.social avatar

    Man, parts of Death Stranding were so interesting they should have won movie awards. Brilliant supporting character/mocapped actors. Couldn’t agree more on that front.

    lotanis,

    Yeah, it can and should be a warning to studio heads, but as game consumers we absolutely should raise our expectations (and stop buying micro transaction crap). There are plenty of big studios with money who could buy the licence and spend years making the game, but those studios belong to the big publishers who optimise for profit not for game quality.

    mox, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

    I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

    However, my expectations are very low at this point.

    catloaf,

    They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

    Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

    neidu2,

    Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

    And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

    TachyonTele,

    Don’t forget they learned they can charge for mods, too!

    BowtiesAreCool,

    They haven’t learned from 3 of their best and most popular games?

    NewNewAccount,

    People have such nostalgia boners for Morrowind. Warranted or not, it’s still annoying.

    ripcord,
    @ripcord@lemmy.world avatar

    What does that have to do with the comment you replied to?

    Also why would it be annoying if people say a good game is a good game and it is warranted?

    It’s like people on this thread have some pathological need to complain about SOMETHING.

    tegs_terry,

    I think Elder Scrolls is one of those properties whose biggest detractors are its fanbase. Runescape is exactly the same, and it’s totally bizarre.

    andros_rex,

    The nostalgia boner is that it was a very unique game, and nothing has come out quite like it since. It’s not even like Daggerfall or Arena. For someone looking for that experience, Oblivion and Skyrim were massive disappointments.

    Going from a volcano that is spewing flesh mutating disease while riding giant bugs around to Tolkienesque Medieval Fantasy Landscape gave me whiplash. (The Shivering Isles and Knights of the Nine save the package though.) And losing the ability to kill whoever I want? Spears???

    Skyrim is better. It mangles what could have been a good story by retconning lore and making Alduin into big evil bad, just as Oblivion was about basically Satan invading the world. Morrowind’s villain may not be right, but his motives are 100% understandable and he has a good point. (In Oblivion: why would you join a cult dedicated to killing everyone for no reason?)

    As a Morrowboomer, I’m willing to accept the series changed, but there just hasn’t been something to replace what I hoped for ES4. They don’t make games with that vibe anymore. The closest thing I’ve had to scratching that itch would be Planescape Torment, Pathologic, or Zeno Clash.

    no_comment,
    DarkThoughts,

    A modern engine probably wouldn't hurt.

    If it does not have similar levels of moddability then it will absolutely hurt.

    mox,

    I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

    DarkThoughts,

    That's a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can't just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

    TachyonTele,

    They already built their new engine. That’s what Starfield is using.

    DarkThoughts,

    lol, no.
    Starfield is still using the creation engine, which is based on gamebryo, which they're using since Morrowind.

    TachyonTele,

    Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

    DarkThoughts,

    And the topic was about them making a modern engine.

    TachyonTele,

    You’re missing the point.

    DarkThoughts,

    Dude... You are the one missing the point here. lol
    We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

    TachyonTele,

    They DID make their modern new engine. They spent five years upgrading gamebryo/craption. They aren’t going to change engines.

    That is their modern engine.
    I don’t know how else to spell it out lol.

    That’s all they’re going to use.

    CaptPretentious,

    They had a turd. They polished it up a little. It’s still the same turd.

    Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.

    WraithGear,
    @WraithGear@lemmy.world avatar

    It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

    TachyonTele,

    Agreed on all points.

    BaroqueInMind,

    Not if they simply use the latest Unreal Engine.

    mox, (edited )

    That’s a years if not decade+ long project though

    Yep.

    You can’t just stomp a new game engine out of the ground

    I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

    Is either of those tasks fast or cheap? Of course not.
    Are they worthwhile? Sometimes.
    Are they possible? Absolutely.

    especially not […] if you want it to be as moddable as their current one.

    Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

    (And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

    CaptPretentious,

    I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

    AProfessional,

    deleted_by_author

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  • distantsounds,
    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

    mox, (edited )

    I’m not suggesting that a big budget alone is sufficient to make a good game.

    However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

    variants,

    at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

    explodicle,
    @explodicle@sh.itjust.works avatar

    Hopefully it’ll be like Minecraft; that game has gotten way better since Microsoft.

    azertyfun,

    I think that is the most controversial take I have read in my entire life.

    What good has Microsoft done for Mojang/Minecraft? They kneecapped development by splitting the codebase and tying most features to their ability to run on mobile hardware, slowed development to an absolute crawl to increase long-term revenue (these motherfuckers openly develop three new features for minecon every year, then delete two of those for no reason other than “we can”), turned the console/mobile versions into garbage microtransaction boxes, started policing private speech in private servers hosted on private hardware, turned the mod-supporting version of the game into a second-class citizen, basically made for-profit private servers illegal, etc.

    Minecraft was a great game that stood on its own merit when Microsoft bought it. Everything they did only brought it down, and the few good features the game has gained since then were long overdue and done despite Microsoft’s meddling.

    mox,

    I don’t have faith that they’ll come to those conclusions.

    Sadly, I don’t have much faith in them either. (Hence my low expectations.)

    I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

    wizardbeard,
    @wizardbeard@lemmy.dbzer0.com avatar

    lore

    Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

    I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

    mox,

    I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

    TachyonTele,

    The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

    TachyonTele,

    There’s a recent video that adds all of that up. Starfield had some crazy low number of quests, I think 50ish, and Morrowind had like 300+.

    And of course Starfield has an astronomical number of devs on it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There are more than 50 quests unless you’re getting creative with how you count. There are over a dozen in each major faction, and those ones are mostly okay, but the ones I really take issue with are the nothing quests that aren’t part of any faction; the ones that basically just have you go to a location and then report back. Those are awful. There should be zero quests in there that the quest designers themselves aren’t excited about. Even the bounties that you pick up for a given faction that have you go to a place and kill an enemy mob should be more exciting than what I’ve already described in this sentence.

    TachyonTele,

    I don’t know what to tell ya dude.

    IronKrill,

    Perhaps “you’re right”, “you’re wrong and also short, here’s why”, or even “I don’t know”. These would all be things you could tell them and a better response.

    TachyonTele,

    K

    fartsparkles,

    Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.

    BaroqueInMind,

    Michael Kirkbride counts as 15 writers-in-one with enough cocaine.

    TachyonTele,

    Lol he’s definitely worth it

    wizardbeard,
    @wizardbeard@lemmy.dbzer0.com avatar

    It’s a good thing that he definitely didn’t leave the company years ago then!

    He released his Coda, he’s washed his hands of the setting.

    olafurp,

    It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

    Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

    I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

    At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

    Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

    Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

    Then once everything is a fun experience but people just want more you do the whole everything.

    Chriszz,

    While you’ve made some valid points, keep in mind this isn’t a startup, it’s a massive studio

    b000rg,

    I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

    Jessvj93,

    Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.

    b000rg,

    Damn, TIL you can come across these locations on accident just exploring. I thought that place was weird to be randomly floating out there with no real good loot. 😂

    Jessvj93,

    I misread your comment and now seem foolish lol but that is hilarious, I think Bethesda needs some work on their world engine and random events. Saw a mod where people are making custom towns now and man would random encounters within that environment…would take it to the next level.

    lemmyvore,

    Thanks, I needed that laugh.

    Carmakazi,

    The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.

    FilthyHookerSpit,

    Yes, will probably make a monthly subscription that walls off ability to download mods.

    (Also, it’s “champing” at the bit. Sorry for the correction but it’s a small pet peeve seeing chomping so much now)

    boaratio,

    I like Starfield.

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    Sshhh that isn’t an approved opinion for Internet use

    no_comment,
    Lucidlethargy,

    We all know that all they are going to do is re-release new versions of their old games on devices we largely don’t care about.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    as long as they don’t have space travel between every objective and hundreds of barren procedurally generated planets it will be fine.

    webghost0101, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware

    I am out of the loop but it seems like a topic to once again promote my age old belief that:

    The moment purchased or licensed software is no longer serviced or supported it must become open-source.

    No exception. I am still waiting on the firmware to reprogram my smartish oven.

    grue,

    I’d go even further: developers ought to be required to submit reproducible builds to the Library of Congress in order to be eligible for copyright in the first place.

    (And copyright ought to be shortened back to its original term length, by the way.)

    Katana314,

    Sadly, even if I’m moralistically in favor, there is so much insane computer science logic (and proprietary mechanisms) behind the process of compilation, especially on certain embedded systems where this issue comes up, that I doubt that could ever be pushed into law.

    grue,

    I understand it’s easy for a layperson to have that opinion, but I don’t think it can be hand-waved away as too difficult when people are actually doing it.

    Katana314,

    Very interesting; thanks for the link.

    MotoAsh,

    It being possible for some is quite literally you using an anecdote to try and prove a norm. I sincerely hope you have enough logic skills to understand why that is stupid, incorrect, and bad logic…

    xenoclast,

    You would maybe not be surprised to know that there is way waaaaay more in common from one software project to another. Especially games which essentially all use one of a handful of game engines and asset sources.

    I think proper codifying engineering standards for software would also help… maybe even should happen first.

    areyouevenreal,

    This doesn’t make sense as the compilers would also be included in this new copyright scheme and would become public property after so much time.

    There are open source compilers for all major CPU architectures. In fact the open source compilers regularly outperform the closed source ones. It’s also not exactly that difficult to add on more architectures to an existing compiler these days thanks to the modular way modern compilers are built. Once you build a backend for LLVM you unlock not just one language but about a dozen.

    Katana314,

    Others have mentioned existing efforts to form reproducible results. So, this might be irrelevant now; but I’m fairly sure if the mindset was “open source compilers are always better than extremely expensive ones”, the expensive ones wouldn’t have a reason to exist.

    That could be an old mindset. (Of course, binaries made way back in that age are part of how we got in this mess)

    areyouevenreal,

    Others have mentioned existing efforts to form reproducible results. So, this might be irrelevant now; but I’m fairly sure if the mindset was “open source compilers are always better than extremely expensive ones”, the expensive ones wouldn’t have a reason to exist.

    Actually their reason to exist is that some software and hardware platforms don’t have a real open source alternative.

    I have a friend who works with some of these compilers, and also with low level assembly language and stuff. He tells me most of the closed source compilers he works with are way behind the open source ones including Microsoft’s compiler. I’ve seen some evidence of this myself too. The reason people use the Microsoft one is because it integrates better with the Windows APIs and Visual Studio, or just because they don’t know better. I believe Microsoft even have an initiative to integrate LLVM into Visual Studio because they know how bad their compiler is in comparison. Since it’s by a large company specialising in systems software theirs is probably one of the better examples.

    In the Apple ecosystem they use LLVM for C and C++. The only stable Rust compiler afaik is LLVM based, though they are working on their own alternative which will also be open source.

    melooone,

    This reminds me of warzone 2100. After its publisher (punpkin) ceased trading, some dedicated ex-employees and community members managed to liberate the source code in 2004.

    Now it’s available in some of the major distros and is still updated to this day.

    KomfortablesKissen,

    Every line of code needs to be Open Source. The people or businesses responsible can buy a subscription to keep it from the public. No more money => Publicly overseeable sources + FOSS licensing.

    Fredol, do games w Grand Theft Auto VI Trailer 1

    With the plethora of great games getting released every month on PC, it’s very hard to feel any excitment for a game that will probably release in 2027 on PC. It doesn’t help that GTA Online left a sour taste, and even the single player story was only great for the first few hours then you just start doing heists for the fbi for the rest of the game. Considering we’re only getting a cinematic trailer after all this wait, I’m expecting already multiple delays or cyberpunk-level of disaster at launch

    7u5k3n, (edited )

    Man youre so right… You know they are going console 1st… then when sales die down they will release on PC. Same rinse and repeat bull shit as before.

    My question is going to be how online will this one be? If it’s two separate deals like 5 then cool… If not. I’m probably going to pass.

    cryostars,

    Yeah that’s my question. Like many others, I grew up with the single player only GTA experience. I have so many core gaming memories just fucking about in GTA 3/vice city etc. I just really hope we get a decent single player experience.

    7u5k3n,

    Me too. I’ll probably not buy it the first year it’s on PC… Just to see how it all shakes out

    Wahots,
    @Wahots@pawb.social avatar

    The shark card whale bonanza killed any excitement I had for the franchise. I know they are gonna just milk the shit out of it, and it will probably cut into the quality of the game/experience. On the plus side, smaller games like Last Train Home kick ass and are a ton of fun, and I’m looking forward to another indie game coming out next year.

    MeatsOfRage,

    I suspect given the success of GTA online their priorities have shifted and they’ll want this on as many platforms as possible on release. They’re a GTA online company now, units sold are a secondary concern.

    abk16,

    Take-Two already announced on their website there will be a time-exclusive release for PS5 and Xbox initially.

    My guess is they’re going to treat online like a separate game release, like they did for GTA V and RDR2, and get out a PC version when that happens.

    lud,

    Yeah, I am really tired of the double dipping attempts of trying to sell the game twice.

    TommySoda, do games w Star Wars: Outlaws being a "AAAA Game" for 3 minutes

    My favorite thing about this is that Ubisoft has single handedly made AAAA synonymous with awful.

    FinalRemix,

    My first thought with this video was “this looks like some trash Ubisoft would put out.”

    I guess I was right.

    Iapar,

    “AAAA” is the sound you make after realizing what you did with your money.

    In a couple of years we will have “AAAAAAHHHHH WHY WHY OH MY GOD WHY AM I DOING THIS TO MYSELF”-games.

    ICastFist,
    @ICastFist@programming.dev avatar

    That or the realization “Ah”, as in: “AAAAh, so that’s what <sequence of bad adjectives> looks like”

    Red_October,

    With any luck they’ll single handedly keep “AAAA” from catching on, because nobody with a shred of pride would want their multi-million dollar project connected to anything that was said to be AAAA.

    Sanctus, do games w The games industry sucks
    @Sanctus@lemmy.world avatar

    I don’t know how to say this but corporations suck. They turn human spirit into profits and excrement. Anything led by a corporation will inevitably suck if it doesn’t right off the bat.

    moody,

    The stock market has to be one of the biggest mistakes we’ve made as human beings.

    PeterPoopshit,

    What even is the point? The stock market is just a ticking time bomb and when it fucks up, somehow people lose their job and their house and anything else thats sustained by income. This makes sense how??? How is the stock market not considered a crime against humanity? It doesn’t benefit anyone except maybe rich people but rich people are already rich so who tf cares.

    bobs_monkey,

    Because it makes the fat cats even richer, they couldn’t give less of a fuck about the rest of us.

    GhostOfElectricity,
    @GhostOfElectricity@lemmy.frozeninferno.xyz avatar

    It’s time the fat cats had a heart attack.

    WHYAREWEALLCAPS,

    You know that their time’s coming to an end

    Staccato,

    Until you dismantle inheritance, the old fat cats will find a way to pass their wealth to younger fat cats.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Don’t worry, the environment has a plan

    Haui,
    @Haui@discuss.tchncs.de avatar

    Are there any tech co-ops or 100% employee owned companies? Could be a system forward.

    Sanctus,
    @Sanctus@lemmy.world avatar

    I’m sure there are. But, at least in the states, many tech people are also right-leaning libertarians. Co-ops are unpopular with them because they want to be the kings in the castle, not equal with their peers.

    Haui,
    @Haui@discuss.tchncs.de avatar

    Makes sense I guess. Thanks for elaborating.

    azertyfun,

    Co-ops are quite rare in Europe as well. I can’t name a single tech co-op.

    In fact I’d say it worse over here. In my experience stock options are a very rare kind of remuneration, whereas as far as I understand it’s common in US Big Tech companies like Google or Apple (though of course non-voting shares are a far cry from actual co-ownership of the company).

    On the other hand corporate profits are taxed pretty high in many countries (for the smaller tech companies that aren’t based in Ireland). It’s 30 % here in Belgium IIRC. So at least some of the profits make it back to the people, in a more general sense.

    EyIchFragDochNur, do games w Stop using Fandom
    @EyIchFragDochNur@feddit.de avatar

    Could you give a summary? I stopped using youtube.

    H1jAcK,

    Stop using Fandom

    EyIchFragDochNur,
    @EyIchFragDochNur@feddit.de avatar

    Why?

    H1jAcK,

    Sorry, that’s the best summary I could come up with

    snooggums,
    @snooggums@kbin.social avatar

    Did you stop using YouTube because of the intrusive ads and monetization?

    Same issue with Fandom.

    EyIchFragDochNur,
    @EyIchFragDochNur@feddit.de avatar

    Tbh mainly because of dumb content. I grew up with free TV so i understand and can life with some ads if the content can be used for free. Also tbh i still sometimes use it for music and that one video gaming magazine’s channel that i really like.

    I feel like I’ve become somehow allergic to youtubers and such.

    NightAuthor,

    Where’s that bot w the fedi links for videos?

    Th3D3k0y,

    Be the change you want to see.

    NightAuthor,

    You want me to be pipedbot ?

    Th3D3k0y,

    Yes, integrate yourself with the digital world! Translate the videos for us!

    simple,

    The video pretty much describes why Fandom is so bad and why many games are moving their wikis to alternative services, and why you should stop using it in general. Some examples include:

    • Ads everywhere, including autoplaying video ads that play another ad when they’re done. There are also ads sneakily inserted in the middle of articles that are related to the wiki, like a Gamespot review (Gamespot is owned by Fandom)
    • A sidebar you can’t remove that promotes their content
    • Fandom hijacked the community’s Mcdonald’s wiki to turn it into a giant advertisement
    • Accounts that are 4 days old can bypass restrictions and easily vandalize pages
    • Fandom sometimes introduces things nobody wants, such as AI generated answers that are usually wrong, take up the top half of the page, and with no way for wiki admins to remove it. They removed it after a lot of backlash but still…
    • When people fork their wikis to other sites, fandom refuses to let admins delete their old wikis. This makes new wikis difficult to start because Fandom usually ends up as the top result on search engines, even if they’re old abandoned wikis.
    EyIchFragDochNur,
    @EyIchFragDochNur@feddit.de avatar

    Thank you

    GrammatonCleric,
    @GrammatonCleric@lemmy.world avatar

    Fandom seems like my experience on Fextralife

    buddhabound,

    And then you learn about Fextra’s embedded twitch player that artificially inflates their twitch view count and pushes out smaller content creators who are actually trying to engage with a game’s audience.

    simple,

    God, I hate constantly seeing their channel with 50k+ views on Twitch. It’s insane that embedding the player throughout their entire website isn’t against TOS.

    captainphatty,

    The good thing is that they are going to stop abusers of the embed system like Fextralife, the new policy was announced at TwitchCon blog.twitch.tv/…/everything-we-announced-at-twitc…

    Th3D3k0y,

    Oh yeah… Gamespot, that place existed and it was terrible always. Then you look at the other things Gamespot own and realize they all got butchered in terms of reliability and impact.

    108,
    @108@kbin.social avatar

    When the OG crew left, so did I.

    Paradachshund,

    Seems like on that last one someone could go through and change all the content in every page to a link to the new wiki. A PIA? Certainly, but at least it would get the ball rolling and use the built up SEO from fandom to help your new site get views.

    ysjet,

    Unfortunately they just use a bot to revert those. You’re not allowed to truly migrate off fandom, all you can do is fork your own data and try to out-SEO the fandom wiki, because as soon as you put it.on fandom, fandom owns it too.

    Paradachshund,

    I wonder if you could use a bot and AI to write fake information and post that instead. Seems like fandom wouldn’t have enough game specific info to judge the accuracy, especially if it happened over time.

    ThrowawayPermanente,

    You’re the best, thanks

    Zoidsberg,
    @Zoidsberg@lemmy.ca avatar

    Accounts that are 4 days old can bypass restrictions and easily vandalize pages

    What can we do with this information, I wonder…

    CoderKat,

    The video also calls out that one of the challenges in moving off of fandom is SEO. The fandom sites often are above the new sites even when the fandom site becomes a pile of unmaintained, vandalized garbage. This suggests that vandalism actually helps fandom.

    The best thing we can do is not visit the sites and don’t link to them, instead using and linking to their new sites.

    theneverfox,
    @theneverfox@pawb.social avatar

    Nice write-up, I appreciate it

    NightAuthor,
    • Hyper aggressive ads
    • Restricted access to moderation and admin features of wiki
    • Restrictions in layout/formatting to maintain compatibility with ad placements
    • Forced addition of an AI generated section in wikis which contained gibberish or straight up wrong information
    T4UTV1S,

    Worst TL;DR:

    Fandom is a wiki farm, meaning it hosts a bunch of wikis. Also they run on freely available software mediawiki.

    Fandom has a couple main problems:

    1. Barriers to entry are super low, verification for users takes place 4 days post account creation, with no other steps needed by the user. Paired with the limited options that moderators have for editing access on wikis and you have a wiki that is much tougher to moderate.
    2. Ads. Fandom is for-profit. And that means super obtrusive ads that we’ve come to expect. But fandom also shoved ads in the middle of wiki pages, with admins having no control of where those should be placed. There’s also the matter of sketchy ads that are served to minors. Also, some of the ads are outdated but are for subsidiary companies of Fandom.
    3. The Grimace Incident. Basically Fandom took over and turned the McDonald’s and grimace wikis into huge advertisements, wiping out the hard work that the actual wiki maintainers did. They also put in a bunch of factually incorrect information, literally going against the whole purpose of a wiki and really worrying other wikis, because what’s stopping Fandom from getting paid again and repeating the event with their wikis?

    I’m sure I glossed over a bunch of the details but that’s the best I can do from memory.

    Skasi,

    How about an alternative Link to the same video? inv.vern.cc/watch?v=qcfuA_UAz3I

    EyIchFragDochNur,
    @EyIchFragDochNur@feddit.de avatar

    deleted_by_author

  • Loading...
  • wildginger,

    What does this even mean

    Pringles,

    How do you find these? You search alternative video players or is there some site where you enter a youtube url and it gives you alternatives?

    cherenkov,

    It is called individious, there are many hosts you can choose from. In any instance, a youtube link you paste in the search bar gives you that video in individious. If a certain video is not working, you can use “Switch Individious Instance” to quickly jump to another.

    WeLoveCastingSpellz,

    summarize.tech

    BrikoX, do games w How Greed Ruined Gaming
    @BrikoX@lemmy.zip avatar

    Blame gamers for embracing every single greedy move and asking for more. If you shout how fucked up this is and still open your wallet, you are the problem.

    FeelzGoodMan420,

    I have to agree. The issue is that people keep buying these dogshit live service games. If people didn’t buy them then companies wouldn’t make them.

    Triple_B,

    Another issue, those people aren’t on here. Or reddit. We’re preaching to the choir and idk what to do outside of standing outside of a Gamestop and trying to lecture people about MTX, but that seems like a good way to get ignored or beat up.

    bionicjoey,

    Gamers aren’t a monolith. I’m not going to blame the people who appreciate gaming as an art form when the problem is the people who will buy the latest Madden and Cod games every year

    heavy,

    I’m sure there are cases where someone is spending money they shouldn’t, or they know better, but we have to acknowledge that a lot of tactics used are the same predatory strategies that take advantage of human addiction. I don’t think people should gamble, or bet on sports but that shit is everywhere, and it’s normalized. It’s no wonder why so many people fall into it because they don’t think it’s dangerous.

    We can scream at people and tell them to stop, but that’s not a real solution, at least I don’t see how that really works. A predatory studio puts out a game that people want to play, then if it fails because people don’t buy enough, they just shut everything down and cancel the content, even when people want it. I think there examples of this happening now.

    EldritchFeminity,

    There’s a big flaw in your logic.

    The biggest portion of people buying this stuff aren’t “gamers” in the way that it’s often used around these circles. It’s the millions of people who buy coins for their Bejeweled clone of choice and have never owned a console in their life. And there’s so many new kids entering gaming all the time who have never known a better world. I remember a Twitch streamer talking about how heartbreaking it was when AC6 came out and gave you the full color wheel plus multiple channels to customize your mech, and their chat was full of kids shocked that you didn’t have to buy skins or color packs. That’s how it used to be. You’d unlock skins by playing the game, not buying them in the store, but that hasn’t been the case in decades now.

    And the often touted story of the whale with more money than sense is a myth. Do they exist? Sure. But the vast majority of money coming from mtx from gamers is from people who are psychologically vulnerable to addiction/gambling and people with a poor ability to comprehend finances like kids. These companies have hired psychologists to tell them how to best extract money from your wallet by probing your brain in just the right way. From lootboxes to battle passes and seasonal content to daily quests and washing money through funny money currencies, it’s all been designed to prey upon people with addiction issues, ADHD, training young kids into gambling addicts, etc. It’s the Lotto tickets and pumping extra oxygen into the air of casinos and making sure there’s no natural light in there so you don’t realize how long you’ve been playing slots of the gaming world. Look at WoW, with its daily quests. They train players using Skinner Box techniques to continue logging into the game and paying the monthly subscription long after they’ve stopped enjoying it because it’s become a habit and they are afraid of falling behind.

    Voting with your wallet isn’t going to fix it. You’ll never get your average Facebook mom to care enough not to buy Farmville tokens or whatever, and these companies will never stop abusing psychology on their own. Only industry regulation will stop this.

    Carighan,
    @Carighan@lemmy.world avatar

    And there’s so many new kids entering gaming all the time who have never known a better world.

    That’s the real big issue here, IMO: The North Korea approach. Kids are starting to become able to spend money who were indoctrinated with this. Because to them it’s the north. It’s just a part of this entertainment that you continuously spend small amounts of cash. To them it’s normality.

    EldritchFeminity,

    What’s the saying? Something like, “There’s plenty of fools in the game, and there’s a new one born every minute.”

    I feel like the casual mobile gaming crowd falls into the same category. Regardless of how old they are, spending money on mtx is normal because they never knew a world where you just bought a game rather than downloading one onto your phone and putting up with both ads and mtx.

    It’s like how words like “unalive” have entered common usage - people have gotten so used to obeying what advertisers want on the internet that it’s started dictating daily life, especially for younger people.

    The unregulated gambling aspect designed to exploit human psychology to target vulnerable people to spend money that they probably can’t afford to spend is also a huge issue, but that at least would be easy enough to regulate, if politicians cared enough to do something about it.

    ricdeh,
    @ricdeh@lemmy.world avatar

    Thank you kindly for your good write-up. If you were to permit it I would like to use excerpts of this in slightly rephrased forms in similar future discussions.

    EldritchFeminity,

    By all means, go right ahead. I simply summarized my own observations and what I’ve seen other people say over the years.

    kaputter_Aimbot,

    These companies have hired psychologists to tell them how to best extract money from your wallet by probing your brain in just the right way.

    Those are the real criminals! With all the good they could have done in today’s society, choosing to use their knowledge and training to manipulate people against their best interest is just the worst!

    EldritchFeminity,

    Don’t forget that they were hired by companies looking to make a profit off of exploiting the psychology of people and that the blame also lies with those who hired them for those jobs.

    The same companies who have fought tooth and nail to prevent regulation to protect those exploited by these practices when politicians have actually cared enough to try to do something about it.

    CosmoNova,

    The „gamer“ label has become sort of redundant given the industry is much bigger than movies and music combined now. They‘re just consumers and no matter what silly decisions some of them make, they need protection from certain practices for the good of all of us. Just blaming a small portion of them doesn‘t help us out of any mess.

    grue,

    We failed to hold the line at the goddamn horse armor.

    maynarkh,

    Vote with your wallet means people with more money get more votes than you do. MTX does not target people at large, they are fishing for the small amount of whales for whom money is no object. It ruins gaming for the rest of us.

    There is a reason industries get regulated. Swill milk killed a ton of babies, and sold like hot cakes.

    EatATaco,

    I played multiple supercell games (coc, bb, cr, be) for years, each, without paying a dime. They were well polished and fun games, and I got to play them for free.

    I also really enjoy foetnite. Again, well polished. I play for free.

    Will I ever compete at the highest level? No. And omg I’ll never own all the skins! Lol But I’ve had plenty of fun, because other people will pay the game makers for me. This is fantastic, as far as I’m concerned.

    Sure, mtx can be implemented terribly, but I’ve also benefitted from it’s implementation as well.

    maynarkh,

    You playing for free illustrates my point perfectly. You are there to provide entertainment for whales who actually pay for the game. The deal is that you get some entertainment of your own so that you stay around. But the game is not made for you, and that becomes apparent every time the owner puts the screws on to extract some more money.

    EatATaco,

    I get your point, but I disagree because they need me for the whales, so the game has to also be made for the non whales as well. The payment system is made for extracting money from whales.

    But really I was responding to the claim that it was ruined for me. And I find that to be the exact opposite: I care about having fun playing a well polished game, and now can do that for free. It’s like the opposite of being ruined.

    inclementimmigrant,

    Up to a point. I mean they have to get a large player base still and if by and large gamers just didn’t pre-order and buy the latest fucking re-hashed, yearly version of COD, I doubt just the whales would be enough to sustain them since whales only get gratification of pay to win against other people.

    I mean look at some of the latest rounds of shitty GaaS. Suicide squad, Marvel avengers. No playerbase, not enough whales to sustain.

    Landless2029,

    MTX is also aiming for kids stealing thier parents credit cards and charging them up. At a minimum they ask ONLY for game credits for Xmas/bdays to burn on games so they have cool skins to brag to friends about.

    masterspace,

    Lol I take it you’re a republican?

    Let’s blame the consumer for buying something they like, and not the system of capitalism for it’s inevitable march to enshittification which happens across all industries amirght?

    Moneo,

    Yeah I love Gabi but it hurts that she doesn’t even seem to question whether or not she should stop buying these games. Like, I get that you love Pokemon but you acknowledge yourself that this shit isn’t going to change if people keep buying this shit.

    GladiusB,
    @GladiusB@lemmy.world avatar

    The gamers?! I don’t hear anyone saying they want loot boxes. This is 100 percent the devs and the companies that put all the best loot behind the loot boxes. Good games such as FFXIV, does not.

    mosiacmango, do games w The games industry sucks

    Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.

    Shes seen the industry from every angle. Its telling that her conclusion as a whole is “this is fucked.”

    dojan,
    @dojan@lemmy.world avatar

    I don’t think you need that much insight to see that the whole institution is fucked.

    • Rampant “frat bro” culture
    • Frequent cases of sexual harrassment, and assault
    • Cases of suicide
    • Cases of burnout
    • Layoffs like clockwork
    • Often deliver rubbish products
    • Frequently employs consumer-hostile and manipulative tactics

    What is even the point, really? Maybe I’m an outlier but I don’t feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the sentient wallets customers are treated.

    money_loo,

    The point is to make as much money as possible while paying the workers as little as is possible. Same as it ever was.

    They could always pay us more, but we’re just supposed to be happy they aren’t sending the Pinkertons to shoot our women and children anymore, I guess?

    dojan,
    @dojan@lemmy.world avatar

    By asking “what’s the point” I meant less “what’s their goals” and more “what benefit do they serve?”

    I’d love for some big swoop to just upend the entire industry. Create better conditions for the workers. Stop the companies from stealing from artists. Have actual consequences for nepotism, corruption, and abuse of power. Like crunch and all that BS is just expected as though it is because of the job, but it’s not, it’s because of the system.

    money_loo,

    I guess the “benefit” they serve is to increase the payout % for the people at the top of the ladder and their goal is to do that until the breaking point that some higher up takes the blame and they fall with a golden parachute before landing at another company exactly the same as the last one.

    Rinse and repeat until you’re Summering on a yacht? Seems pretty straightforward to me.

    WHYAREWEALLCAPS,

    Yeah, all that you described? That’s what a union does. points at WGA They did it against some of the biggest multimedia companies. The only people who are going to fix the gaming industry are the workers and that takes a union.

    dojan,
    @dojan@lemmy.world avatar

    Yeah I live in a country where pretty much everyone is unionised. What I described is standard here. It could be over there too.

    kromem,

    She’s been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.

    PeachMan,
    @PeachMan@lemmy.world avatar

    I mean honestly it makes sense. If we assume that the average game dev is similar to the average “hardcore” gamer, then we can only assume that they’re toxic little shits 😆

    mosiacmango,

    She has a great deal of respect for the devs/writers/artists/workers. Its the system itself and the execs that are fucked. The toxic atmosphere they cultivate keeps churn high so profits stay high. They build a bad place that attracts bad people that stay and good people that should leave, and they dont give a fuck as long as “number goes up.”

    Give the video a watch. It’s a very candid take from someone immersed in all the layers of the field.

    rustyfish, do games w Star Wars: Outlaws being a "AAAA Game" for 3 minutes
    @rustyfish@lemmy.world avatar

    Over the years I have learned to pay attention to certain keywords that made me be extra careful about games advertised. So when I heard of AAAA, I immediately knew that CEO was on ketamine and the game will start as a dumpster fire.

    See you again in six months. Maybe it will be in an acceptable state by then.

    finickydesert,
    @finickydesert@lemmy.ml avatar

    At this point what is “a” game means. Aaaa means this than why not just grade it aa?

    Daxtron2,

    Its all about money and development team size. A is generally indie, AA is a small-medium teams, AAA is large teams. AAAA is marketing terminology because everyone thought that AAA just meant better.

    proton_lynx,

    “AAAA” is the sound you make when you start playing this abomination.

    rc__buggy,

    aaa aaaaa aaaaaaaAAAA

    Blackmist,

    Sir, this is Ubisoft.

    In 6 months everyone will have forgotten all about this and be playing the next shitty Far Cry game and complaining how it’s an $80 unfinished mess.

    brenticus, do games w Sid Meier’s Civilization VII - Official Teaser Trailer

    My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.

    You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.

    Ashyr,

    I, for one, am eager to ride the next civilization wave. They’ve only gotten better and better.

    Atomic,

    I just want an AI that actually plays the game and have to build things for real instead of cheating in everything.

    Ashtear,

    The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I’d either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.

    Phoonzang,

    Yeah, it seems at a certain breaking point in the difficulty curve it becomes “catch up with the AI boni”, which made it a completely different game for me. And as you said, usually by renaissance you know if this is going to be a landslide victory (which at that point becomes a chore), or if you’re screwed.

    EarMaster,

    “just”

    thejoker954,

    This please.

    Yes pretty graphics are nice, but I have never understood why it seems like all effort to make better game ‘AI’ just completely stopped.

    Like I get getting game ai to act ‘real’ is/was virtually impossible, but it’s possible to fake it enough to make it enjoyable and has been for a long while and yet is always an afterthought.

    awesome_lowlander,

    Problem is how much it costs after the DLC

    Magrath, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    Click baiting video. Other devs don’t care. As long as they can make money pumping out mediocre games then they will continue to do so. Acting like this is the first good game to come out in a decade or something.

    DrM,

    DEVs do care. As a developer working on something you want to be proud of it. Publishers do not care.

    bionicjoey,

    Looking at how many games have stood in Dragon Age: Origins’ shadow over the past decade, I get the sense that lots of studios wanted to create the true spiritual successor but couldn’t come up with the resources to do so.

    storksforlegs,
    @storksforlegs@beehaw.org avatar

    Or if not lacking resources, definitely lacking the creative freedom.

    Kolanaki,
    !deleted6508 avatar

    The individuals working on the game might care.

    The managers who make the decisions don’t. Doesn’t matter if they are a publisher or the development company itself. It’s a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.

    Ilflish,

    The managers who make the decisions is also unclear as power differs on the company. They could care all the way up to the CEO but if the CEO puts an unrealistic deadline, the game has an unrealistic deadline

    Kolanaki, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
    !deleted6508 avatar

    It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.

    Psythik,

    People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just so damn BORING.

    ICastFist,
    @ICastFist@programming.dev avatar

    The story is just so damn BORING.

    Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever

    Psythik,

    Good to know. I don’t even know about these “starborn” people. Never made it that far.

    stealth_cookies,

    It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.

    Zerfallen,

    Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.

    ano_ba_to,

    Even Morrowind was a simplified version of Daggerfall, even though it was groundbreaking when it was released. They decided that the direction to take was to simplify the mechanics progressively, to make the series more appealing to more people, as opposed to adding interesting complications back as their tech develops. They succeeded in their mantra of “keep it simple, stupid”. I don’t have any hope that the next game will be more interesting. It will look prettier, of course.

    Kolanaki,
    !deleted6508 avatar

    It’s smaller but I would not say it was dumbed down like Oblivion was to Morrowind. Morrowind feels more or less the same as Arena or Daggerfall, except in how character progressiom works and that you didn’t have to swing your mouse around trying to hit things with your weapon.

    It literally still has all the deeper mechanics like performing rituals during certain times of the day/months/year and what not. Just not a procedurally generated world with RNG quests or dungeons. And thank God for that because Daggerfall and Arena both could literally break by generating a dungeon you couldn’t actually finish.

    JackbyDev,

    Idk, having only played Oblivion and Skyrim, I feel like (generally speaking) the simplifications in Skyrim were for the better. Take custom spells for example. Only a few spells really even made sense to make and it was better to make them in very specific ways. It’s not like the games are super difficult. Fucking around with spells and more complex enchantments was cool but too easy to cheese.

    Oh, and the leveling. Holy fuck what an over complicated mess. Where you could accidentally over level but also under level. Insane. Good riddance.

    Complex systems are not inherently good. They’re good if they provide meaningful choices and are fun to use. But ES has always been about the story and exploration more so anyways (in my opinion).

    stealth_cookies,

    Oblivion had quality of life improvements that made it a better game IMO. Yes Morrowind was bigger and deeper, but it was also a frustrating game that didn’t age very well.

    shiveyarbles, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic

    BG 3 is so stupid, it’s not even optimizing micro transactions for maximum profits

    forgotaboutlaye,

    How am I supposed to feel a sense of pride and accomplishment without paying for my dice rolls?

    orbitz,

    Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that’s too complicated $10 for all, $7 for season pass holders.

    For those wondering there is no season pass.

    Kolanaki,
    !deleted6508 avatar

    They would have to also start charging to save scum. Why would I pay $5 for a crit when I can just reload my save and try until I get one? Every new save is $0.50 and every reload is also $0.50.

    reverendsteveii,

    Fuck it, exiting the game now costs $2. We need to recoup the opportunity cost of you not being somewhere you can be directly marketed to.

    AdmiralShat,

    Unity CEO has entered the chat

    ours,

    “Leaving money on the table” must be the exec’s perspective.

    ampersandrew, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware
    @ampersandrew@lemmy.world avatar

    Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn’t “vague enough to also include live service games”; it purposely includes them.

    ImplyingImplications,

    Yeah, that’s why he says it’s stupid. It seems like he’s fine with the idea of removing DRM that makes single player games unplayable but forcing devs to make online multiplayer games playable forever is ridiculous.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    To clarify, your position is it’s ridiculous, or you’re stating that his position is that it’s ridiculous?

    ImplyingImplications,

    My position is it’s ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don’t think all games should be forced to exist forever.

    Icalasari,

    They all should still be preserved. The code can be stored without needing servers to be kept open, for example

    jay,
    @jay@mbin.zerojay.com avatar

    Code is already stored, it's just not public.

    ImplyingImplications,

    What? I write some code and then delete it and I’m in trouble because I didn’t preserve it?? I really don’t understand this concept at all

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.

    ImplyingImplications,

    That’s a different statement than you made before. I am also against disabling something someone paid for. But what did you mean by

    The code can be stored without needing servers to be kept open

    I have to store code? Can’t I delete my own code?

    ProdigalFrog,

    If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could’ve fixed it, you’d be sorta commiting fraud.

    If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you’d be in the clear.

    ImplyingImplications,

    Right, so an MMO charging a monthly fee shouldn’t need to make their game available to everyone if they stop charging people the fee and shut it down? Because that’s what I think too.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    In the ideal world they could release the code open source, there’s no money lose on that.

    ProdigalFrog,

    Yes, legally an mmo sold as a service would not be targeted.

    ImplyingImplications,

    But the FAQ on the stop killing games site specifically says this applies to MMOs. That’s why I disagree. Specifically for the part about MMOs.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    A few things. People use MMOs as an example of a thing that cannot be run by users, and the FAQ calls out that this is demonstrably false. Second, there’s the idea of a good and a service, and games have been happy to blur this line over the past decade and change. When you pay a monthly subscription fee, there’s no question that you’re paying for a service; your service ends when that month is up. The problem comes from selling you things as though they’re goods but then revoking access to them at some unknown time in the future as though it were a service or lease that you had no idea when it would expire. So this campaign also demands that if you’re selling microtransactions like a cosmetic mount in an MMO, you need to be able to use that mount after the servers are no longer supported, and as we’ve already proven, it is definitely actually possible for ordinary people to run MMO servers, even if they’re hosting them for a few hundred or a few thousand people rather than hundreds of thousands or millions.

    ProdigalFrog,

    The question on the FAQ is asking if it’s possible, which it is. But in his big video on this topic, he says that subscription based MMOs really don’t count (even if he’d like it to).

    ImplyingImplications,

    I agree with that. That’s what I meant in my original comment that applying this to all games is ridiculous. Subscription based MMOs are a game but this initiative shouldn’t apply to them.

    WHYAREWEALLCAPS,

    That is not what is being discussed and was never being discussed. You're sounding like you're being pedantic to try to pick a fight

    ImplyingImplications, (edited )

    I’m being specific because this is being intended as a law everyone must follow. “All games need to be available forever” is very vague. How will this vague law be applied in practice? People brought up the idea of eternal code preservation. Alright. How does that work?

    I’m not picking a fight. I want supporters to explain in vivid detail their expectations because it’s clear not even all the supporters agree on how it would be implemented. Some said it doesn’t apply to MMOs. Some said it does. It needs to be one or the other. That’s not being pedantic, it’s being realistic.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    What the petition says is what it’s asking for. What we want may be different. What European parliament drafts, if we’re so lucky, will be what’s actually the law. The concerns in the petition are quite clearly about how this applies to EU consumer protections, and many of us are interested in that plus the bonus that this will grant to preservation by proxy.

    Icalasari,

    A game's code can be submitted to a repository on release to the public to be stored for the sake of preservation. The repository can always be made access on a case by case basis, thus preventing the loss of code and culture while also protecting the IP holder's rights

    ImplyingImplications,

    And every single game dev would be required to do this for the thousands of games released every year? Who would host this massive repository? Who would determine access on a case by case basis? It’s a nice suggestion but mandating this as a law everyone has to follow? Why? I thought this was about consumer protection

    Icalasari,

    Iunno, the Library of Congress in the states seems capable of holding every movie, book, journal, etc.

    I think a way could be found for games in the EU if even the US can manage this for other media

    ImplyingImplications,

    Is that repository required by law? Is every author and director required to follow it or be punished? What if an author only publishes it on their website and then takes the website down and it never makes it to the archive are they in trouble? It’s a nice thing, but mandating it as law is ridiculous.

    mnemonicmonkeys,

    Any company that isn’t completely incompetent has some revision control solution like GitHub. It saves the original and all the changes throughout the life of the code. It’s designed specifically to allow developers to update or even delete code while still maintaining records

    ImplyingImplications,

    An indie dev recently lost the source code to their early access game and had to remove it from Steam. If this law was in place, what punishment would they face for their incompetence? It would be rare for a massive company to not have source control, but it probably isn’t uncommon for small first time devs. So now you have a well intentioned law putting regulations in place that hurt small devs and raise the barrier to entry.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Removing the game from sale is not disabling the game for existing owners. These are two very different problems.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Well, it wouldn’t be retroactive. As a consumer, I don’t think it’s ridiculous to know what I’m buying. If anything, this petition is way softer than my stance. As per this petition, you could get around doing the honest thing of providing the customers the ability to host the servers themselves by just clearly informing the customer at the point of sale how long services will be up for, if you truly want to try to convince people that it’s a service and not a product that they just made worse for business reasons. But they don’t want to do that, because then they can’t sucker people into buying something that isn’t long for this world.

    Cowboy_Dude,
    @Cowboy_Dude@lemmy.ml avatar

    Per the official Stop Killing Games FAQ: www.stopkillinggames.com/faq(apologies if formatting ends up looking weird)

    Q: Aren’t you asking companies to support games forever? Isn’t that unrealistic?

    A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

    ‘Gran Turismo Sport’ published by Sony ‘Knockout City’ published by Velan Studios ‘Mega Man X DiVE’ published by Capcom ‘Scrolls / Caller’s Bane’ published by Mojang AB ‘Duelyst’ published by Bandai Namco Entertainment etc.

    ImplyingImplications,

    That’s fine for single player games but modifying some massive MMO so that someone can host it on a laptop is literally impossible. This language applies to everything. EVE Online, WoW, FFXIV, all of it would need to be able to run on someone’s home computer when they’re purposefully built from the ground up to work on massive servers?

    ProdigalFrog,

    The difference between a home server and a larger business server is simply the scale of how many players it can host at once.

    WoW’s server binary was reverse engineered by fans, and a large ecosystem of privately run WoW servers that players can connect to exist at this very moment.

    Private servers running older vanilla versions of wow became so popular, blizzard then created their own vanilla wow server to get in on the action.

    bjoern_tantau,
    @bjoern_tantau@swg-empire.de avatar

    It’s not impossible at all. People have done this literally for decades. Classic WoW only exists because people hosted their own seevers and Blizzard wanted in on the money. Star Wars Galaxies the same. I think Everquest 1 as well. And probably others as well.

    ImplyingImplications,

    So why does this law need to exist if everyone is doing it and has been doing it for decades?

    TheGalacticVoid,

    Just because it’s possible with a small sample of games doesn’t mean it’s possible for all or even most of them.

    Also, even if a normal desktop can’t run a particular game server, there is almost always a way to get a computer that will.

    bjoern_tantau,
    @bjoern_tantau@swg-empire.de avatar

    Because they can be sued for that. Have been sued for that. And while it is possible to reverse engineer this stuff it is incredibly hard to do. So games with smaller fanbases might lack the manpower to achieve it. Or the game was made in such a way as to make reverse engineering impossible.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I don’t think there’s any language in this petition that says it must be hosted on a laptop. The server binary, with a reasonable expectation that someone with documentation, the hardware, and the know-how to use it, would be enough.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    Lol that not impossible.

    computergeek125,

    If a big MMO closes that’d be rough, but those types of games tend to form communities anyways like Minecraft. You don’t have to pay Microsoft a monthly rate to host a Java server for you and a few friends, you just have to have a little bit of IT knowledge and maybe a helper package to get you and your friends going. It’s still a single binary, even if it doesn’t run on a laptop well for larger settings.

    With a big MMO, there will form support groups and turnkey scripts to get stuff working as well as it can be, and forums online for finding existing open community servers by people who have the hardware and knowledge to host a few dozen to a few hundred of their closest friends online.

    Life finds a way.

    If it’s a complicated multi-node package where you need stuff to be split up better as gateway/world/area/instance, the community servers that will form may tend towards larger player groups, since the knowledge and resource to do that is more specific.

    proton_lynx,

    God, finally someone with common sense. The devs do not need to change the software for you to host a server in your 10 year old ThinkPad, they just need to make the software available. It’s not up to them to figure out HOW you are going to host the game’s server, they just need to make it POSSIBLE.

    echomap,

    People have been running private wow servers for a long time now apparently, so it seems possible for mmos.

    aksdb,

    Not a fair comparison. The private servers were written with the small hosting in mind. They would very likely never scale to what Blizzard has in place. For all I know, Blizzard could run their stuff on a Mainframe with specific platform optimizations against an IBM DB2.

    But I also don’t think this has to be transferable to a local setup without effort either. Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.

    Ookami38,

    You found the point. It’s not about having it scale to the level the official servers are at. It’s about preserving it in some fashion, so that the dedicated few can still experience it. We don’t need thousands, we need a few dozen. And, if developers develop with this design philosophy - that eventually the game servers will be shut down and we have to release a hostable version at end of life, then the games can be written from the ground up with that implementation in mind.

    aksdb,

    Such an architecture is typically shit. Building a system that is simple AND scales high won’t work. Complexity usually gets added to cope with scale. If we don’t allow companies to build scalable (i.e. complex) systems, we simply won’t get such games anymore.

    Again: I am completely in favor of forcing devs to release everything necessary to host it. I am not in favor of forcing devs to target home machines for their servers, when their servers clearly have completely different requirements. That’s unrealistic.

    hswolf,
    @hswolf@lemmy.world avatar

    Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.

    Also, tell me you’ve never worked with scalable infrastructure without telling me you have never worked with it.

    There are dozens, if not hundreds of games, including MMOs, that are privated hosted, and by that I don’t mean hosted in a basement potato.

    Look at Ragnarok servers, there are hundreds of them, DEDICATED servers, with all the newest technology, for an old game nonetheless.

    Have you ever seem how massive the infrastructure are for those big minecraft multi-servers? Thousands and thousands of concurrent players.

    Im not asking you to research what you’re talking about or anything, but if you clearly dont know what you’re talking about, refrain from sharing your opinion so you may not negatively influence a similar minded person.

    aksdb,

    Its not said that they need devs to target home machines, it says they need to give the resources so people can host it themselves, period.

    Before attacking me with such an arrogant rant, maybe read what I wrote.

    I said:

    Once they release the source, people can refactor or reengineer it to run on smaller scale, replace proprietary databases with free ones, etc.

    So of course it’s about releasing anything (!) at all.

    I simply said that you can’t compare a small fan project like a WoW self hosted server with Blizzards infrastructure and the requirements to have a high available setup for millions of players.

    ArenaNet is quite open about their infrastructure and you can see that this is far from trivial, but also allows them to have zero downtime updates. That is a huge feat, but also means that self hosting that thing will be a pain in the ass. Yet I would not want them to not do this just so it could be easily (!) self hosted some time in the distant future.

    hswolf,
    @hswolf@lemmy.world avatar

    Fair enough.

    Katana314,

    FFXIV has headed in the opposite direction of your claim. They’ve recently been making a lot of changes to major story dungeons so that the experience relies as little as possible on online communities. Right now, playing requires a subscription. It’s more and more believable to see that requirement removed if the game was somehow dead and that ‘had’ to happen.

    ParetoOptimalDev,

    This comment betrays a technical misunderstanding.

    Not only is it possible, but designing games from the ground up in this way makes it easier for developers to test and make robust software.

    TheGalacticVoid,

    Many consider games to be works of art in the same way that music, books, movies, and paintings are. In the same way that historians use the creative works of yesteryear to guage how people during events like World War I, historians of tomorrow need access to games to study the events of our lifetimes.

    Book burnings have occurred throughout history and they have been devastating, but many works can still be studied because other copies exist elsewhere. The problem with games is that they’re deliberately designed to self-destruct. Historians 50 years down the line can’t study Fortnite’s mechanics or its evolution because as soon as a new update releases, the servers for the previous chapter of the game are gone. Even if we wanted to preserve just the final release, we can’t because it is far easier for Epic Games to hide or throw away the server source code rather than properly archive it when they inevitably kill the game. This is a huge deal because Fortnite has genuinely had an impact on our culture, for better or worse. Even if it didn’t, it is a technical feat to get a game like that to work well, and programmers need to be able to study the game after the industry inevitably moves on.

    To be clear, companies shouldn’t need to maintain their games and software forever. However, there is simply no way to play many games because there are no usable servers for them, which is entirely unacceptable. The initiative simply wants us to be in a world where someone can put in a reasonable amount of effort to play abandoned games, and I don’t think that’s a huge ask.

    Archelon,

    Only if you think the campaign means that companies must pay for the multiplayer servers forever which Ross has said on MULTIPLE occasions is not reasonable and not what he wants.

    Giving players the tools to host their own servers or adding LAN functionality, though? That’s entirely reasonable seeing as that’s how multiplayer always used to work. I mean, there are still plenty of Unreal Tournament servers active today without any involvement from the developer in decades.

    Especially since, if this initiative works, developers will make games with that functionality in mind.

    ProdigalFrog,

    He’s showing his true colors here. either doubling down so his initial reaction doesn’t make him seem foolish, or he really has a soft spot for mega corporations due to his ties with Blizzard.

    Ross wrote a response to Thor’s in the comments of this video, but it’s a bit buried. I’ll include Thor’s for context as well:

    Thor:

    I’m aware of the process for an initiative to be turned into legislature much farther down the road after many edits. If people want me to back it then the technical and monetary hurdles of applying the request need to be included in the conversation. As written this initiative would put a massive undue burden on developers both in AAA and Indie to the extent of killing off Live Service games. It’s entirely too vague on what the problem is and currently opens a conversation that causes more problems instead of fixing the one it wants to.

    If we want to hit the niche and terrible business practice of incorrectly advertising live service games or always online single player only games then call that out directly. Not just “videogames” as stated in the initiative. Specifically call out the practice we want to shut down. It’s a much more correct conversation to have, defeats the actual issue, and stops all this splash damage that I can’t agree with.

    Ross’s response:

    @PirateSoftware I actually wasn’t planning to write to you further since you said you didn’t want to talk about it with me and I’ll still respect that if you’d like. But since you brought up what I said again I’ll at least give my side of that then leave you alone:

    • I’m 100% cynical, I can’t turn it off. I wasn’t trying to appeal to legislators when I said that, I doubt they’ll even watch my videos. I was trying to appeal to people who are are kind of doomer and think this is hopeless from the get-go. I wanted to lay out the landscape as I view it that this could actually work where many initiatives have failed. Did it backfire more than it inspired people? I have no idea. I’ve said before I don’t think I’m the ideal person to lead this, stuff like this is part of why I say that; I can’t just go Polyanna on people and pretend like there aren’t huge obstacles and these are normally rough odds, so that was meant as inspirational. You clearly weren’t the target audience, but you’re in complete opposition to the movement also.
    • I’m literally not a part of the initiative in any official capacity. I won’t be the one talking to officials in Brussels if this passes. The ECI could completely distance itself from me if that was necessary.
    • In my eyes, what I was doing there was the equivalent of forecasting the weather. You think it’s manipulation, but I don’t control the weather. I can choose when I fly a kite based on my forecast however.
    • It was also kind of half-joke on the absurdity of the system we’re in that I consider these critical factors that determine our success or not. So yes, I meant what I said, but I also acknowledge it’s kind of ludicrous that these are perhaps highly relevant factors towards getting anything done in a democracy.

    Anyway, I got the impression this whole issue was kind of thrust upon you by your fans, you clearly hate the initiative, so as far as I’m concerned people should stop bothering you about it since you don’t like it.

    magic_lobster_party,

    It's entirely too vague on what the problem is

    How is it vague? If I buy a game, it should be playable for all eternity. Just like how I can pop in Super Mario on NES and play it just like how it was in the 80s.

    Or how I can still play Half Life deathmatch more than 25 years after its release.

    Drewelite,

    Are you saying in 80 years when Blizzard is no more they should release all the code to run your own WoW MMO servers?

    magic_lobster_party,

    There are private servers in WoW already.

    Maybe not give out all hosting software, but give the possibility to connect to community hosted servers.

    Drewelite,

    I’m aware that exists. But the experience of an MMO on a community server must be pretty different (but I don’t know).

    If the desire is to not lose the experience after the company shutters the project, I’m not really sure that’s possible. Maybe it is for WoW. But I can certainly imagine a game like Pokemon Go or something being developed by an indie dev that works by orchestrating live real-time events depending on players locations. Would this game even be allowed in the EU following this law? They can’t allow users personal locations to be released, they can’t create a game they can’t eventually fully release to the public. Even if they found a way to strip out users locations, the experience would be completely broken. So what’s the answer? Just don’t innovate in that space?

    magic_lobster_party,

    I don’t think the intent is to maintain the exact original experience forever and after. It’s to ensure it’s possible to play the game at all even if the developer shuts down their servers.

    It’s becoming more and more common that games stop functioning completely when the developers no longer want to support the game anymore - even games that are perfectly playable single player.

    Drewelite,

    Yeah I agree with the single player bit. And even multiplayer if it’s as simple as releasing the server app. But I think Thor’s point and what’s being debated here is that live service games often aren’t like that. So why is this law seemingly including them?

    If you don’t like live service games and don’t feel like they should exist, then don’t buy them. I can see some legislation around clear marketing. But if people want to pay for an ephemeral service, that’s up to the consumer.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The answer is to allow people to host it themselves. If you’ve got a Discord server and people who want to experience a game with you, you could get 40 people together to do a WoW raid long after it stopped being profitable for Blizzard. In a case like Pokemon Go, either that stuff is determined algorithmically or there’s a game master with their finger on the button to trigger the event; users could run that too.

    proton_lynx,

    I agree. Louis brought a good point when he talked about Gran Turismo licensed content (like Ferrari cars and etc), that some companies have licenses that will expire for content in the game. But you know what? THAT’S NOT MY FUCKING PROBLEM. You buy a game, you should be able to run it until the end of time.

    it_depends_man,

    How is it vague?

    It’s vague in all the legal ways:

    • First of all which kinds of games it applies to. It obviously can’t work for games that have a technical server requirement, … world of warcraft, but actually EVE online. The guys who run that game, get experimental hardware that’s usually military only (or at least they did in the past). The server is not something, you could run even if you wanted to. Drawing the legal boundary between what “could be” single player offline (e.g. the crew, far cry, hitman), wasn’t done.
    • It’s not clear how it should apply to in terms of company scale. The new messenger legislation that was passed, made space for the EU parliament / system to declare and name, individually, who counts as a company that is is big enough, so that they have to open their messenger system to others for interoperability. It’s not clear if the law has to apply to everyone, and every game, or just e.g. companies above 20 million revenue or something.
    • It’s not clear what happens if a company goes bankrupt, and the system isn’t immediately ready to keep working.

    And a few more.

    That being said, I think Thor’s stance on this is silly. All of that is part of the discussion that is now starting. He could raise good points and get them included, but I guess that’s not happening.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    He’s showing his true colors here. either doubling down so his initial reaction doesn’t make him seem foolish, or he really has a soft spot for mega corporations due to his ties with Blizzard.

    I don’t think he have any soft spot for mega corp, is just online figures/influencers can’t never be wrong type of thing.

    atro_city,

    If we want to hit the niche and terrible business practice of incorrectly advertising live service games or always online single player only games then call that out directly. Not just "videogames" as stated in the initiative.

    Spoken like an idealist. Video games is probably the biggest thing that will gain traction. Sure, it would be great to tackle the entire issue, but the people making this initiative aren't using other software that does that shit. Saying "care about all the people" dilutes the issue.

    Hard disagree with Thor on this one.

    Tattorack,
    @Tattorack@lemmy.world avatar

    … to the extent of killing off live service games.

    I mean… Nothing of value was lost? In my opinion, so far, the only decent live service game to have ever come out is still Warframe. Everything else that cane after is either a pale imitation or straight up cow milking garbage.

    We could certainly do with a lot less “live service”.

    tehmics,

    I’ve been a big fan of Thor since his first shorts boom, but this take is a massive fucking L from him that I’m very sad to see.

    CaptainEffort,

    Honestly him calling Ross a “greasy used car salesman” really hurt to see. I didn’t take Thor as the type to insult someone like that simply for disagreeing with him.

    Kind of makes me wonder if his whole nice guy thing is an act. Either way it calls into question the person I assumed he was.

    tehmics,

    I’ve heard reference to that and Thor backpedaling calling it ‘car salesman logic’ or something. Do you know where the clip is?

    CaptainEffort,

    It was on stream, so hopefully someone recorded it and uploads it.

    In this video though, at the very end, this guy shows another clip that I haven’t been able to find of Thor reacting to one of Ross’ comments and… well I can’t think of a better word than melting down tbh.

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