olafurp

@olafurp@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

olafurp,

Nintendo is making a case that the use of capsules to capture and carry creatures is their IP.

olafurp,

Yeah, they should absolutely argue that storing things, alive or not, in capsules has been used in numerous movies and shows and that the patent is invalid. Big corporations make tons of patents all the time just in case and then see if they hold up in court later, such as Nintendo with their pokeballs in this case. They still don’t know whether Palworld is an infringement or not

olafurp,

I have a feeling that this is going to be the case. Palworld is not copying anything so it’s not copyright and doesn’t even need a “fair use” argument for it. The patents of gameplay mechanics don’t really hold up in court.

Nintento’s legal battle chest is stuff of nightmares for smaller companies and they should be countersued for anti competitive behavior.

olafurp,

In a game where you can dodge attacks 2x damage makes a lot more sense than 2x health. They could also just increase game speed by 10-20% to make everything more chaotic. More enemies + more drops also works pretty well IMO but a sponge just makes everything take sooooo long. RPGs already often have long battles that can take 10 minutes and making the 20 where you use up all consumables, ammo etc is just bad.

RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it angielski

Runescape is jacking up their subscription prices next month, going from like 12 bucks to 14 bucks a month. The increases range from 20% to 56% in price depending on currency. Players are PISSED about it especially since the company got bought out by some investment firm earlier this year, and they see it as a shameless cash...

olafurp,

Return to the Obra Dinn

olafurp,

Just finish the factory maaaaan

olafurp,

Do you recommend Below Zero? I loved subnautica so much but I generally think buying another game instead of an expansion is usually a better deal.

Absolutely magical game

olafurp,

Because it’s just good. It’s like a modern indie game with big bucks software company money. They got top notch crew for everything and managed to make combat not feel like a chore in a JRPG with great music and story.

I mean, it’s hard not to like it. Recommend SNES version btw, modern versions are not as nice.

olafurp, (edited )

Shadow of the Colossus

Serious Sam first encounter

Warcraft 3

Starcraft 1/2

Medieval 2 Total War

Chrono Trigger

olafurp,

Is Black and White still in copyright hell?

olafurp,

I like the bugs. The Giant Space Program was nice

olafurp,

It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

Then once everything is a fun experience but people just want more you do the whole everything.

olafurp,

Anything that costs money to use with a randomised result should be considered gambling.

olafurp,

Yeah it sounds like it would be a subscription and you’d have to subscribe to get updates.

olafurp,

Just finished Home Sweet Home an hour ago. 😎

Veteran Videogame Analyst: Subscription growth has flattened [in video games] (files.catbox.moe) angielski

Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US....

olafurp,

Top reply to it is:

Not to mention it’s an oxymoron to say that subs will be dominant

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