80 world-class engineers sounds like more than enough people. It’s not like Valve struggle to acquire talent and are thus forced to have teams and teams of juniors who are masters at building tech debt.
Valve will likely be hiring and retaining the kinds of engineers who love a good refactor and appreciate the time and space to do that rather than some product manager pressuring for the next shiny shit they wanted yesterday.
And Steam is their money printing machine that keeps them free to do whatever they want. It’s no surprise their team have stayed invested in continuing to build out the best gaming platform of all time.
80 talented, passionate, and healthily paid engineers > 800 junior, sleep deprived, and struggling to buy groceries “coders”.
It’s not about pay the modders so much as if the developer of the game took your mod, put it in the game proper, claimed it was their work, and charged people for it.
I really wish they’d include gameplay in trailers, especially if the game is meant to release this year. I got zero vibe for the actual game from this.
Pretty sure Minecraft was the most profitable game of all time.
And you can be that reductive for pretty much all games. Run right and jump on mushrooms. Watch shapes rotate and fall. Punch cubes. Three of the other most profitable games of all time.
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
That’s not an accurate comparison, The game breaking bugs in NMS on release were patched a day or two after release (I stupidly preorderd and experienced the hyperdrive blueprint issue). But the issue with NMS wasn’t really bugs, just over promises by the developers that didn’t match the final product. At least there was a few hundred hours of gameplay and complete gameplay loops.
Star Citizen, another game I stupidly preordered / Kickstarted (I’ma sucker for space games; kickstarted Elite Dangerous too) is a totally different kettle of fish. A decade later, there still isn’t a single, non-buggy / non-broken game loop in the entire game.
I so desperately want to like Star Citizen but for $600mil, having a few hours of “mucking about” with no real purpose nor way to achieve anything meaningful without experiencing migraine-inducing bugs, it’s pretty much unforgivable.
For the same money, I’ve been able to play Elite Dangerous for almost a decade and sink 1000s of hours, build a massive fleet of ships, and hang out with my buddies without screaming at the game. Sure, it’s shallower, but at least the loops are complete and the management were able to regularly make meaningful feature additions to the game over the years (although Odyssey was an utter shitshow at launch and took a year to patch into something stable and fun).
I’ve been playing it on the Steam Deck (haven’t had a chance to play on the desktop yet as it’s currently extremely hot where I live so I’m huddled next to the aircon). And yes, it actually plays. Low frames in big cities but otherwise seemingly playable!
I love it. It’s more Skyrim than No Man’s Sky but I’ I’ve been playing Bethesda games since Redguard so I’m biased and a fan of their jank.
You’ll be playing it on low settings for everything and there are major frame drops in the big cities. But I’ve sunk around 8h in on the Deck and so has my partner. So far, so good. Only crash to desktop happened after resuming the Deck from sleep mid play.
I don’t play DOTA2 but that’s some seriously great live service management. Smurfing in Overwatch2 drove me nuts (I’ve even given up playing the game). Constant leavers, toxic behavior, and no repercussions.
Tracking smurf accounts back to their main (likely by reviewing IPs as one account logs out and another logs in) is a powerful way to stamp out this behavior and deter people from smurfing in F2P games where having multiple accounts doesn’t cost a cent.
We’re not all teens on Lemmy lol. The Delta Force game engine was ground breaking at the time; it used voxels to render terrain meaning the draw distance was huge and enabled sniping each other over hundreds of meters (previously unheard of).
Sadly this new game doesn’t appear to carry the “tactical shooter” banner in the slightest.
You should spin up a co-op modded server and play a few missions with your dad to make his day.
Sums up my PS1 days. Official PlayStation Magazine demo disks were pretty much all I played. The timed Resident Evil 2 demo (something like 10 minutes) was the ultimate challenge as I had convinced myself the whole game was there and I just had to speedrun my ass through it asap.
Agreed, he knocked that role out of the park but other than that, he’s very generic. I don’t dislike the guy, all said (his ad-libbed lines in P&R are some of the funniest lines in the show).
There’s enough plot hooks to work off of though. Beatrix LeBeau signs up to go to the Far Far Range to take over a ranch in disrepair, left behind by Hobson who has mysteriously disappeared. Beatrix leaves behind their lover Casey, the two experiencing a long-distance relationship and the struggles that come from being so far apart from each other. Whilst striving to rebuild the ranch back up to its former glory, Beatrix slowly uncovers what happened to the elusive Hobson and revealing the mysteries of the Ancient Ruins, The Glass Desert, the reality-changing Quantum Slimes who seem to indicate more than one reality can exist, and ancient portals between worlds.
I mean, how could that not make for a great movie!
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TL:DR...
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From the Dota 2 website:...
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Warning: Gore
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