fartsparkles

@fartsparkles@sh.itjust.works

Shine Get

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

fartsparkles,

No no no, OP told us it’s been ages now so we’re in the “dogmatically apathetic” stage, right before “crywank”.

fartsparkles,

Yup. I’ve been boycotting Nintendo and EA for the past twenty years. EA due to the destruction of countless talented studios (Origin, Bullfrog, Westwood, Pandemic) and Nintendo when they were caught by the EU doing anti-competitive price fixing (which they still seem to be doing today).

I have missed out on nothing. A game is just a game; a piece of multimedia content to entertain. There are countless astonishing games out there; missing out on a few doesn’t harm you.

People really need to learn to vote with their wallets. And no, I don’t think sailing the high seas and yarharhar legal questionability is acceptable. You don’t need to play the game. There is nothing that important you’re missing out on for the “cultural zeitgeist”.

Piracy still increases the fandom and increases sales (contrary to what IP owners will tell you). So piracy is still supporting these organisations and feeding into their success.

Vote with your wallets. Don’t support business practices and businesses you don’t believe in. Give your time and money to those that deserve it.

fartsparkles,

Love your posts and your little insights and review you share with the screenshots. Thanks for sharing!

fartsparkles,

Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.

fartsparkles,

I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

fartsparkles, (edited )

But that’s against the User Agreement with GOG. You don’t have that right, DRM or not.

GOG are not selling you something you own, just like the rest of the gaming platforms. They just give you the right to download and keep DRM-free installers (for the most part) for games you license / purchase.

I like GOG, don’t get me wrong, but you don’t own anything you buy from them, you just possess. Ownership means you have control over that possession too which is only really true of a minuscule fraction of FOSS games that are licensed with MIT-0, 0BSD, Unlicense, CC0 or some other public domain license (which doesn’t include GPL, MIT, Apache licenses).

fartsparkles,

MIT still has copyright attribution which means you don’t own it, just have lots and lots of rights. You own the code, but you don’t own the name etc.

MIT-0 is public domain, there is no copyright by the creators, that right is assigned to all of us. You own that content and idea. It’s why anyone can use Sherlock Holmes and do anything they want with the character as he’s public domain. You don’t have to call him Schmerlock Hoves.

But yeah, for all intents and purposes to the thread, you’re right. MIT etc you can sell the code/binaries so gives you practical ownership.

fartsparkles,

Impressive! I thought emulation would be embarrassingly slow - my attempts to get Windows VMs running on macOS on Apple Silicon resulted in single-digit FPS just rendering the desktop. What dark arts are they conducting?

fartsparkles,

That’s ridiculously cool. Really appreciate you sharing that.

Currently downloading The Witcher 3 for the first time. Got any advice for me? (lemmy.world) angielski

So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...

fartsparkles,

Just an FYI, Lemmy supports spoiler tags


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fartsparkles,

If anything, it’s great to see those toxic weirdos leave the community. Hopefully Redot can continue to attract the cesspit dwellers for years to come!

fartsparkles,

I wonder if you have to complete the base game before you can do this expansion?

fartsparkles,

I have a strong feeling they’ll be working on Deadlock given their experience with third person hero shooters with crazy items that change your build.

Which is a shame because Deadlock is destined for the land of toxicity most other MOBAs exist in unless they do something meaningful to change the game’s design.

fartsparkles, (edited )

Snowballing

30/40min games where you’re unable to concede when loss is clear early on (causing other team mates to become stressed and rude). Games can sometimes be decided in 5 minutes yet there can potentially another half hour to go before you have a chance to requeue with different team mates.

One team mate’s mistake early on can lead to the opposing team snowballing and the rest of the team becomes toxic due to the first point.

The respawn timer increasing in length penalises the team further for being behind the enemy team, and the downtime as someone is waiting to spawn gives them time to type and be toxic. By mid-game, I’ve seen some players spend as much time waiting to respawn than they did playing.

Losing begets losing.

Macro and Meta

The volume of items leads there to be objectively better builds (and meta after each patch as items stats are changed) leads expectations on all team mates to follow that meta and know which build to play otherwise they get raged on.

Map awareness is more important that aiming and it takes the whole team to remain aware of the map for success.

The lack of transparency as to why a person is losing to another (item selection, ability upgrades etc) irritates players into feeling cheated.

Competitive

As a competitive game, players are trying to prove themselves yet, as a team game, individual performance can’t make up for a weak team thus rage. Competition drives emotion.

Note: I played Deadlock for about 15 to 20 matches but all the typical MOBA issues emerged within a couple of games, I’ve already bounced off of it.

fartsparkles,

Totally, my comment is with regards to the current state of the game and so far they’ve fallen into the same pitfalls as other MOBAs.

Personally, allowing the team to vote to concede and to get rid of increasing respawn timers would help a lot in getting rid of the biggest causes of frustration noted so far however these were comments about DOTA2 and sadly Valve never implemented them there either.

fartsparkles,

Shud i rite bad then?

fartsparkles,

Yet consumers get more value from Steam as a platform where that 30% cut has helped fund a powerful gaming platform, remote game streaming, driven developers to release builds for macOS and Linux and license users for all platforms with a single purchase, an open source handheld gaming device, an input library that enables practically any input device to be used and for controls to be remapped even if the game doesn’t support it, the best VR headsets and room-scale VR, popularising VR and making it mainstream, contributing to upstream to further gaming on Linux, enabling DirectX games to execute natively on Linux, several of the most popular multiplayer games on the internet, enticed PlayStation to release games on PC, putting indie developers on a level playing field with the biggest studios, enabling developers to release games mid development to help them self fund the game’s development, support the modding scene, and so much more.

Epic may charge developers less but that doesn’t offer me, a consumer, any extra value.

Instead their platform and its lack of investment and innovation make the purchases I have made in their store feel less valuable and cumbersome as their competition increase the value of their offerings.

I’m not saying they’re the bad guys but the argument that developers get more money doesn’t really matter if that 30% cut is felt justified to consumers.

And with the upcoming untethered VR offering from Valve on the horizon, which will no doubt be powered by open source with their improvements upstreamed, that 30% cut feels even more justified when Linux becomes fully capable of VR thanks to my purchases.

fartsparkles,

They could have gone Unix and not contributed upstream like PlayStation did.

Oculus was a device. Valve built SteamVR literally for the Rift (I had the original developer model and using Steam was pretty much essential). Valve also ensured that SteamVR supported other devices too when they came to market, levelling the playing field and enabling consumers to pick and choose hardware without having to buy games across multiple different marketplaces.

Valve pay their employees what they’re worth and share their success with them rather than devaluing them and extracting value from them. That’s pretty good going. And given how much they do with so few, it says a lot about their culture and ethic.

I don’t know about other gamers but I dislike EGS because it’s simply an inferior product and I vote with my wallet. If they offer me more value than a competitor, I’ll gladly use them. I use GOG, itch.io, and Xbox GamePass so it’s not like I’m averse to other platforms. I just don’t see why, if a game is on EGS and Steam (and not on GamePass), what value is there to me as a consumer with going with EGS?

fartsparkles,

Technically it’s Morrowind under the hood as they scrapped Daggerfall’s XnGine and licensed NetImmerse/Gamebryo for TESIII which they’ve been maintaining ever since (currently called Creation Engine).

fartsparkles,

0.045¢ per hour is pretty good value.

fartsparkles,

80 world-class engineers sounds like more than enough people. It’s not like Valve struggle to acquire talent and are thus forced to have teams and teams of juniors who are masters at building tech debt.

Valve will likely be hiring and retaining the kinds of engineers who love a good refactor and appreciate the time and space to do that rather than some product manager pressuring for the next shiny shit they wanted yesterday.

And Steam is their money printing machine that keeps them free to do whatever they want. It’s no surprise their team have stayed invested in continuing to build out the best gaming platform of all time.

80 talented, passionate, and healthily paid engineers > 800 junior, sleep deprived, and struggling to buy groceries “coders”.

fartsparkles,

Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.

fartsparkles,

Well this is the best news ever. I hope they’ll offer tools for creating new maps too as I’d love to see modders add their own quest lines.

fartsparkles,

They need to do the same with the sequel that starred David Hayter (voice actor of Solid Snake in the 1998 to 2010 games).

fartsparkles,

It’s not about pay the modders so much as if the developer of the game took your mod, put it in the game proper, claimed it was their work, and charged people for it.

fartsparkles,

I really wish they’d include gameplay in trailers, especially if the game is meant to release this year. I got zero vibe for the actual game from this.

fartsparkles,

Why has it taken 12 or 13 years from being manoeuvred to deorbit, to finally deorbiting?

fartsparkles,

Amazingly insightful answer! Thanks for sharing.

fartsparkles,

Seems a bit wild to skip out 3 to 21 but to each, their own.

fartsparkles,

Pretty sure Minecraft was the most profitable game of all time.

And you can be that reductive for pretty much all games. Run right and jump on mushrooms. Watch shapes rotate and fall. Punch cubes. Three of the other most profitable games of all time.

fartsparkles,

…but remain as a Unity employee until April 2024

So they’re getting paid to do nothing after burning all the company’s social capital. Unity have a very strange board.

fartsparkles,

That and a picnpix from Woolies was life!

fartsparkles,

As a Steam Deck user, even the thought of a 50% dead zone makes me nauseous.

fartsparkles,

That’s not an accurate comparison, The game breaking bugs in NMS on release were patched a day or two after release (I stupidly preorderd and experienced the hyperdrive blueprint issue). But the issue with NMS wasn’t really bugs, just over promises by the developers that didn’t match the final product. At least there was a few hundred hours of gameplay and complete gameplay loops.

Star Citizen, another game I stupidly preordered / Kickstarted (I’ma sucker for space games; kickstarted Elite Dangerous too) is a totally different kettle of fish. A decade later, there still isn’t a single, non-buggy / non-broken game loop in the entire game.

I so desperately want to like Star Citizen but for $600mil, having a few hours of “mucking about” with no real purpose nor way to achieve anything meaningful without experiencing migraine-inducing bugs, it’s pretty much unforgivable.

For the same money, I’ve been able to play Elite Dangerous for almost a decade and sink 1000s of hours, build a massive fleet of ships, and hang out with my buddies without screaming at the game. Sure, it’s shallower, but at least the loops are complete and the management were able to regularly make meaningful feature additions to the game over the years (although Odyssey was an utter shitshow at launch and took a year to patch into something stable and fun).

fartsparkles,

I’ve been playing it on the Steam Deck (haven’t had a chance to play on the desktop yet as it’s currently extremely hot where I live so I’m huddled next to the aircon). And yes, it actually plays. Low frames in big cities but otherwise seemingly playable!

I love it. It’s more Skyrim than No Man’s Sky but I’ I’ve been playing Bethesda games since Redguard so I’m biased and a fan of their jank.

Only one crash to desktop so far…

fartsparkles,

You’ll be playing it on low settings for everything and there are major frame drops in the big cities. But I’ve sunk around 8h in on the Deck and so has my partner. So far, so good. Only crash to desktop happened after resuming the Deck from sleep mid play.

fartsparkles,

I don’t play DOTA2 but that’s some seriously great live service management. Smurfing in Overwatch2 drove me nuts (I’ve even given up playing the game). Constant leavers, toxic behavior, and no repercussions.

Tracking smurf accounts back to their main (likely by reviewing IPs as one account logs out and another logs in) is a powerful way to stamp out this behavior and deter people from smurfing in F2P games where having multiple accounts doesn’t cost a cent.

fartsparkles,

That was my exact experience with the original Warcraft 3 mod to the point I’ve never bothered with MOBAs beyond Overwatch.

fartsparkles,

They’ll have flashed the Fire Stick with a Linux distribution. Makes for a discrete computer.

fartsparkles,

We’re not all teens on Lemmy lol. The Delta Force game engine was ground breaking at the time; it used voxels to render terrain meaning the draw distance was huge and enabled sniping each other over hundreds of meters (previously unheard of).

Sadly this new game doesn’t appear to carry the “tactical shooter” banner in the slightest.

You should spin up a co-op modded server and play a few missions with your dad to make his day.

fartsparkles,

Sums up my PS1 days. Official PlayStation Magazine demo disks were pretty much all I played. The timed Resident Evil 2 demo (something like 10 minutes) was the ultimate challenge as I had convinced myself the whole game was there and I just had to speedrun my ass through it asap.

Good times.

fartsparkles,

So glad Tripwire are still making it and haven’t farmed it out. Fingers crossed it’s not full of micro transactions and pay-to-win.

fartsparkles,

That makes sense. Isn’t like Microsoft have Xbox Cloud Gaming or anything…

fartsparkles,

Snap, unless he’s copying Charles’s iconic Mario sounds (ya-hoo), he’s entirely forgettable as a voice actor.

fartsparkles,

Agreed, he knocked that role out of the park but other than that, he’s very generic. I don’t dislike the guy, all said (his ad-libbed lines in P&R are some of the funniest lines in the show).

fartsparkles,

There’s enough plot hooks to work off of though. Beatrix LeBeau signs up to go to the Far Far Range to take over a ranch in disrepair, left behind by Hobson who has mysteriously disappeared. Beatrix leaves behind their lover Casey, the two experiencing a long-distance relationship and the struggles that come from being so far apart from each other. Whilst striving to rebuild the ranch back up to its former glory, Beatrix slowly uncovers what happened to the elusive Hobson and revealing the mysteries of the Ancient Ruins, The Glass Desert, the reality-changing Quantum Slimes who seem to indicate more than one reality can exist, and ancient portals between worlds.

I mean, how could that not make for a great movie!

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