Yup. I’ve been boycotting Nintendo and EA for the past twenty years. EA due to the destruction of countless talented studios (Origin, Bullfrog, Westwood, Pandemic) and Nintendo when they were caught by the EU doing anti-competitive price fixing (which they still seem to be doing today).
I have missed out on nothing. A game is just a game; a piece of multimedia content to entertain. There are countless astonishing games out there; missing out on a few doesn’t harm you.
People really need to learn to vote with their wallets. And no, I don’t think sailing the high seas and yarharhar legal questionability is acceptable. You don’t need to play the game. There is nothing that important you’re missing out on for the “cultural zeitgeist”.
Piracy still increases the fandom and increases sales (contrary to what IP owners will tell you). So piracy is still supporting these organisations and feeding into their success.
Vote with your wallets. Don’t support business practices and businesses you don’t believe in. Give your time and money to those that deserve it.
MIT still has copyright attribution which means you don’t own it, just have lots and lots of rights. You own the code, but you don’t own the name etc.
MIT-0 is public domain, there is no copyright by the creators, that right is assigned to all of us. You own that content and idea. It’s why anyone can use Sherlock Holmes and do anything they want with the character as he’s public domain. You don’t have to call him Schmerlock Hoves.
But yeah, for all intents and purposes to the thread, you’re right. MIT etc you can sell the code/binaries so gives you practical ownership.
But that’s against the User Agreement with GOG. You don’t have that right, DRM or not.
GOG are not selling you something you own, just like the rest of the gaming platforms. They just give you the right to download and keep DRM-free installers (for the most part) for games you license / purchase.
I like GOG, don’t get me wrong, but you don’t own anything you buy from them, you just possess. Ownership means you have control over that possession too which is only really true of a minuscule fraction of FOSS games that are licensed with MIT-0, 0BSD, Unlicense, CC0 or some other public domain license (which doesn’t include GPL, MIT, Apache licenses).
Impressive! I thought emulation would be embarrassingly slow - my attempts to get Windows VMs running on macOS on Apple Silicon resulted in single-digit FPS just rendering the desktop. What dark arts are they conducting?
If anything, it’s great to see those toxic weirdos leave the community. Hopefully Redot can continue to attract the cesspit dwellers for years to come!
Totally, my comment is with regards to the current state of the game and so far they’ve fallen into the same pitfalls as other MOBAs.
Personally, allowing the team to vote to concede and to get rid of increasing respawn timers would help a lot in getting rid of the biggest causes of frustration noted so far however these were comments about DOTA2 and sadly Valve never implemented them there either.
30/40min games where you’re unable to concede when loss is clear early on (causing other team mates to become stressed and rude). Games can sometimes be decided in 5 minutes yet there can potentially another half hour to go before you have a chance to requeue with different team mates.
One team mate’s mistake early on can lead to the opposing team snowballing and the rest of the team becomes toxic due to the first point.
The respawn timer increasing in length penalises the team further for being behind the enemy team, and the downtime as someone is waiting to spawn gives them time to type and be toxic. By mid-game, I’ve seen some players spend as much time waiting to respawn than they did playing.
Losing begets losing.
Macro and Meta
The volume of items leads there to be objectively better builds (and meta after each patch as items stats are changed) leads expectations on all team mates to follow that meta and know which build to play otherwise they get raged on.
Map awareness is more important that aiming and it takes the whole team to remain aware of the map for success.
The lack of transparency as to why a person is losing to another (item selection, ability upgrades etc) irritates players into feeling cheated.
Competitive
As a competitive game, players are trying to prove themselves yet, as a team game, individual performance can’t make up for a weak team thus rage. Competition drives emotion.
Note: I played Deadlock for about 15 to 20 matches but all the typical MOBA issues emerged within a couple of games, I’ve already bounced off of it.