Paradachshund

@Paradachshund@lemmy.today

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Paradachshund,

But then how could we make things proprietary?!

Paradachshund,

It’s worth noting that indie is a pretty wide tent. Some studios are technically indie but they’re working with practically AAA budgets.

Paradachshund,

I think most do and it’s a good way to look at it. There are definitely companies out there that people don’t think of as indie that are technically independent, so I just wanted to mention it. It’s still very cool to hear they’ve surpassed triple a!

Paradachshund,

It felt like they wanted to focus on features more in this one. There was a lot to unpack I think for those who like to go through and theory craft.

I do agree that the ones you mention were much better cinematically though.

Paradachshund,

I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.

Paradachshund,

Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.

You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?

I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.

Paradachshund,

Definitely check out the myst remake, as it has modern movement available (and it’s gorgeous). These two games are basically puzzle game masterpieces and remembered so fondly for a reason. Hope you enjoy them. 🙂

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

Paradachshund,

Would there be any interest (or does it already exist) for a community dedicated to indie shoutouts? I picture somewhere specifically for fans and devs to call attention to good games without marketing budgets or their own work in the case of devs.

Paradachshund,

Corpos are incapable of learning the right lessons. I wouldn’t be surprised if the take away from this at Sony was to eliminate internal voices that were against the decision so it’s easier to pull off next time.

Paradachshund,

I don’t have any specific recommendations but I’m from the Pacific Northwest and it’s really interesting to me to see a post like this. Are you from there too?

Paradachshund,

There’s a ton of Scandinavian influence in western Washington state where I’m from. I think you’d feel pretty at home. 🙂

Paradachshund,

Generally publishers handle storefront and distribution

Paradachshund,

Shitty corporate backed agency supports corpos. More news at 11.

Paradachshund,

This game literally gave me a mind altering experience. The point at the end as you walk towards the light, I started to be unsure if I was controlling the character anymore or not, and it was actually quite dissociating like a psychedelic experience (I was sober at the time for the record). Truly incredible moment that no other game has pulled off.

Paradachshund,

Who is this character, and how did she become so ubiquitous?

Paradachshund,

Huh interesting. I guess I’ve never understood the idol thing, much less a virtual one. I ask this in a totally non-judgmental and purely curious way: what’s the appeal?

Paradachshund,

Not at all, that was a great explanation! I like hearing about things I don’t understand from people who are passionate about them, so thanks for the response.

Paradachshund,

It’s not gonna stop. They’re literally just a holdings company that has publicly said they will always act to maximize shareholder value. That’s it’s. That’s all they do. they’re not a game company.

Paradachshund,

It would be nice if they could someday find a better way to enforce this. What if your kid has shared custody with their other parent, and they aren’t in the same household all the time? What if they’re studying abroad and aren’t even in the same country?

I don’t have the solution, but I do hope someone eventually finds a better way to do it.

Paradachshund,

I can’t say I’m a fan of this trend of mods making their titles sound like an expansion or sequel. Not trying to shit on the effort put into them, but it’s a bit deceptive.

Paradachshund,

What I mean is it makes it sound like an official product.

Paradachshund,

I used to use this one! Worked really well.

Paradachshund,

Guild wars 2. I’ve been following the franchise since it started so it’s near and dear to my heart. I haven’t been real happy with where they’ve taken it over the past few years though and it’s frustrating to see.

Paradachshund,

Totally agree. There’s something so focused about the first one. Two and three are good in their own ways and obviously much more expansive, but the in the original you just go.

Paradachshund,

I finally tried the first one not long ago and went in super excited. I had the same experience, though… I think for me what caught me off guard the most was how hard it was. I’ve played a lot of platformers and metroidvanias, and I found Ori to be punishingly difficult. The “escape the area” sections were the killers ultimately. The first one in the tree took me dozens of tries, and it turned a very cool and cinematic moment into a frustrating slog that I couldn’t wait to put behind me. I got as far as the next one of these in the ice area and it was even more intense, and finally I just threw in the towel. It’s a shame because there was a lot to like, but the difficulty was a bit too much for my enjoyment.

Paradachshund,

I do like this genre but I had the same experience with hollow knight. I wanted to like it, but something about the way it controlled felt really off to me, and I didn’t enjoy the punishing death mechanics.

Paradachshund,

For me personally I’ve never liked combining hard challenges with infrequent saves. I don’t mind things to be hard if I’m allowed to get right back to the same spot after, but I don’t like having to get back to the hard thing from far away just to try again.

Paradachshund,

Oh that’s good to know! That’s another one I still haven’t played, but this is a strong recommendation.

Paradachshund,

Thanks for the ramble!

Paradachshund,

The title is misleading. It’s a new game and not an adaptation of the old game at all.

What adventure games do you recommend? angielski

pretty much the title. i have played most of sierra, lucasarts and telltale catalogues so if you are suggesting one of their games i’ve probably already played it. it doesn’t have to be a copycat, homage or in the same style as these companies’ games either, just that it must satisfy the vague definition of being an...

Paradachshund,

Sorry if either of these already got mentioned:

  • Call of the Sea
  • Quern (this one is light on story, but it’s a solid Myst-like game)
Paradachshund,

These studios can’t quite wrap their heads around that last part.

Paradachshund,

You’re right about all that.

Marketing and payroll are always the two biggest, and yes they can get to those numbers easily at AAA scale. AAA games are as big of productions as big budget movies these days. Hundreds of people involved. Graphics of that level are also extremely expensive and time consuming. Everything has to be motion captured, and the fidelity just takes a long time. Every single piece of trash on the ground has to have a full PBR material stack.

With graphics it’s kind of an exponential thing. The closer you get to absolute realism the more time it takes exponentially. That’s why so many indies are embracing retro graphics these days. It lets you spend a lot more time on the gameplay and content. AAAs are expected to look this good as a baseline, and that already pigeon holes a lot of design choices with the deadlines they’re working with. A truly innovative game that looks AAA quality would take more years to make than these studios are willing to devote to them.

And finally there’s the marketing. Mainstream casual gamers, which are who these companies are usually targeting, is the most expensive group to market to by a long shot. They can really only be reached by huge marketing campaigns on TV, social media, and physical signage. Those types of campaigns can easily get into the millions. They’re also probably spending a large amount on having influencers play the game on stream. The big guys I’m sure cost hundreds of thousands, though I have no idea the actual numbers.

Paradachshund,

The last I heard about this game it was another article about it being delayed again and who knows if it will ever finish. Now I hear it’s out in 7 days? WUT.

Paradachshund,

Quadruple A must mean when you spend so many years in development hell that the game costed another A’s worth of budget.

Paradachshund,

I’ve been using zoho notes on my phone for a long time now. It started out really good, but somehow has become so bloated that it’s laggy. It’s PLAIN TEXT. How do you make that lag??

Paradachshund,

We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws.

Translation: we will give them as little as we are legally allowed to.

This guy can fuck right off. I’m sure he’s wiping away tears with all those benjamins he just raked in.

Paradachshund,

The level of cope around this merger was insane. It’s never a good thing, people.

Paradachshund,

I turn into a snarkasaurus. “Oh sure, of course, I guess it’s just always gonna happen to me, isn’t it?”

Paradachshund,

I thought Thromebreaker: The Witcher Tales had some extremely tough ones. They also heavily effect your gameplay in that many times they add or remove a character from your party. I had built a deck in that game that relied heavily on a character. That character then did something morally reprehensible and I decided to banish them. That removed them from my deck, too, so I had to come up with a new strategy after that.

Fun game if you can get into it. Almost every choice is extremely morally gray and often feels like there is no good choice at all.

Paradachshund,

When you accidentally skip the cutscene and it turns out it was a big one.

Paradachshund,

The DLC only adds a little bit. The murder mystery DLC is good but the rest I wouldn’t worry about personally.

Paradachshund,

Do people actually have a problem with them?

Paradachshund,

Listen, we all know gamers can’t read. What did you expect? /s

Paradachshund,

In what world is it a financial failure? Didn’t they just make an asset flip and potentially made millions of dollars based on player figures? Hard to imagine 100% of people refunded…

Paradachshund,

Does anyone know why it’s so expensive there?

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