Paradachshund

@Paradachshund@lemmy.today

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Paradachshund,

On one hand that seems like an easy truth, but on the other, look at the fucking internet. I wouldn’t say it’s the best it’s ever been.

What game genre would you like to see more entrants in? angielski

This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants....

Paradachshund,

I don’t really know what to call it, but to my knowledge there has never been another game like guild wars 1 (yes, including 2). I think that undefined genre is actually quite fun and unique and I would love to see more attempts at it.

Paradachshund,

Sort of, but it has so many things that make it what it is. The deck building skill system, the instanced open world with social hubs to form parties in, the way the combat so heavily emphasizes countering and interrupting your opponents… There’s a lot of small details that make the whole I think.

Paradachshund,

I can’t speak for FFXIV, but if you want pvp in an MMO you might give guild wars 2 a try. It’s got 5v5 pvp matches where everyone is on an even playing field. It’s available in the free to play version, and you can go into it right after the tutorial if you want, don’t even have to do leveling.

There’s also a large scale pvp mode called world vs world where you have three teams of hundreds of players fighting over territory. That one uses non-equalized stats so it’s an end game thing, but it’s a lot of fun!

Paradachshund,

Seems like on that last one someone could go through and change all the content in every page to a link to the new wiki. A PIA? Certainly, but at least it would get the ball rolling and use the built up SEO from fandom to help your new site get views.

Paradachshund,

I wonder if you could use a bot and AI to write fake information and post that instead. Seems like fandom wouldn’t have enough game specific info to judge the accuracy, especially if it happened over time.

Paradachshund,

Like it or not it does have an effect, which is to raise the stakes. If everything is instant gratification there are less lows, but also less highs. You may prefer games that are less punishing, and that’s fine, most people do. It does have an impact on the experience that creates value for people who like a more punishing experience, though. It doesn’t create that value in the moment you’re waiting, it creates it when you’re debating whether a risk is worth it somewhere else in the game. If there was no punishment for a mistake, there’s no reason to debate the risks, and that removes the high of taking a risk and having it pay off.

Paradachshund,

I’m between games right now but I just finished and did a bunch of the extra stuff in Bloodstained: Ritual of the Night.

Paradachshund,

Optimization is extremely complex and the game engine, while factoring into the equation, doesn’t determine if something is optimized or not inherently.

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