Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Paradachshund, do games w A video game on 'gold diggers' is fuelling a sexism debate in China

That last “if” is a big one. Most of the time these relationships aren’t as clear headed and well thought out as you’re hoping they are. Hurt feelings are the norm, and hurt feelings of powerful people lead to revenge.

Paradachshund, do games w Xbox Producer Recommends Laid Off Workers Should Use AI To 'Help Reduce The Emotional And Cognitive Load That Comes With Job Loss'

I prefer having your cake and fucking it, too.

Paradachshund, do gaming w Pokemon GO Adds Brand New Community Feature, But Not Everyone Is Happy

This article is really badly written…

Paradachshund, do games w Research reveals “non-existent” enforcement of industry-led standards on loot boxes

That’s just unfair… With real gambling you might actually get your money back!

Paradachshund, do games w What games are just objective masterpieces?

For me it’s Journey. That game gave me an emotional experience I’ve never had in any other.

Paradachshund, do gaming w [Borderlands 4] The more info that comes out about it, the less I'm interested in it.

This seems like a nothing burger. All it talked about was lack of a top down minimap, but it still has a map and has other things to help navigate instead.

Paradachshund, do gaming w Giant Bomb is now 100% independent

Wasn’t there an article on here just the other day saying it had been sold to someone else? Glad to hear they’re indie either way. We need more of that in all forms of journalism these days.

Paradachshund, do games w Nintendo ‘warned to expect 145% tariff on Nintendo Switch 2’

Don’t forget to tip the self checkout.

Paradachshund, do games w Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production

As far as I know you also can’t just buy the Larian engine. It’s proprietary.

Paradachshund, do games w Cyan (Myst, Riven) to lay off 12 people, "roughly half the team"

Very sad to hear. Cyan is a massive influence on me and I’m always rooting for them. They definitely haven’t had a smooth or easy road over the years though.

Paradachshund, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

Good correction, thanks! I didn’t know about that. I suppose the key there are google play points. Do you know if you could do it separately from that?

Paradachshund, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

Not in google play or iOS I don’t think. Someone else may know more, though.

Paradachshund, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

Store credit is not necessarily simple. There are tons of laws about that kind of thing that differ country to country and in the US state to state. For example in my state, gift certificates can’t expire, so once you give one away as the dev you have to track that on your books forever, even if no one ever uses it. In your free example it’s even worse, because the company has to write that money off as real money, because it can never expire. It’s basically the same as giving away real money from a bookkeeping perspective (at least in my state). Someone with more bookkeeping knowledge can probably give a better answer but that’s my limited understanding of that as a sole proprietor who does my own books.

I would also question if store credit is actually any less predatory than a premium currency. If the premium currency is transparent and easy to understand it’s basically the same thing, no? Hypothetically, if I’m a scummy developer, I could sell $5 in store credit, and then make all the items on the store cost $8. That’s the same result for the player as bad monetization schemes with premium currency. I know in your example you’re saying give it away, but somewhere in there the developer is going to need to make money. They can’t give credit away for in-game currency and hope to stay afloat as a business for long without some deeply predatory stuff going on like in roblox.

At the end of the day I think everything you’re saying is probably feasible in some form for a AAA dev, but not for small devs. Personally I’m also thinking about small devs without an army of compliance specialists and lawyers. I’d like indies to also be able to make money, not just the conglomerates.

For example, saying a system could be worked out to localize an in-game economy is a hand wave. Every game works differently under the hood and in how it paces things, and this would be a huge undertaking to implement and maintain (probably a nonstarter for a small team). It involves more than simple conversion.

Does someone from a weak currency country get different rewards by playing the game than someone from a strong currency? How does that work if that reward is a whole item, not a bit of currency? Do we really want capitalistic shenanigans to extend into the gameplay directly? Personally I prefer that stuff to be cordoned off in the in-game shop.

That’s my take on all that. I’m not a lawyer and I don’t work for a AAA dev, so take this stuff with a grain of salt. My experience comes from having to tackle all these issues as a tiny indie dev.

Paradachshund, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

Can you give me an example of one you’ve seen?

The original poster was saying paid currency shouldn’t exist, so I think in that scenario, you could only have vouchers for a whole in-game item. So for example if an item costed $5, then yes you could give away codes to redeem that item.

There’s also an operational overhead to doing it that way compared to in-game currency though, because setting up products in google play/iOS can be kind of a pain compared to adding them to your own systems. Generally the dev wants as much to be under their control as possible because they have more flexibility that way compared to making products in the app stores.

Also worth noting that iOS will block your app if you provide ways to get products (meaning things that cost real money) through ways other than the app store. So that means the dev wouldn’t be able to ever give you something in the game itself if that thing can also be bought. They could only give coupon codes (these are manually generated) for products to use in the app store interface.

I’d be interested to hear an example of one you’ve seen because it might be a way to approach it that I’m not thinking about.

Paradachshund, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

There are many many examples of predatory uses of in game currencies, but here are some big reasons devs use them besides being scummy.

  • Giving currency for free: giving people real money isn’t something any dev wants to deal with, so giving in game currency allows this to happen. This also applies to games where you can convert free currency to premium currency.
  • Local currencies: currency packages can be set to local prices without having to localize the in-game economy itself. This simplifies development a lot.
  • Weak promotion support on distributor platforms: believe it or not, iOS and android have incredibly weak promotion and sale support. By giving in-game currency, it gets around that failing of the platforms because the game can do whatever it wants with the in-game currency.

Transparency is good, but let’s not throw the baby out with the bathwater.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • healthcare
  • test1
  • krakow
  • fediversum
  • Gaming
  • Cyfryzacja
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • esport
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny