Hi, I’m planning to replay SOT,WW,TT. Should I play them on GameCube ,Xbox or PS2? Back in the day I played all of them on PC.But I want to try other versions. I’m looking for the best graphics and feel, Please advise Cheers.
I’m currently playing Xenoblade Chronicles and I also played Final Fantasy remake and Golden Sun recently and all of them have wildly different combats. Which got me thinking what JRPG out there had the best combat? This doesn’t mean that it’s necessarily your favorite JRPG as well....
Previously I’ve been pretty gentle with modding that game - things like SkyUI to make it a bit more PC friendly, utility mods like the one limits soul gems to ONLY being filled with their highest tier (no more wasting a grand by filling it with a mudcrab). Also LockPick Pro to effectively skip lockpicking, cuz I hate...
I can’t give specifics because it will depend on the version you play and also it’s been a while and I don’t remember all mods by heart. So it’s just gonna be suggestions; in no particular order:
First of all you’ll need the fundamental bug fixes. There’s (still) lots of bugs in vanilla Skyrim.
You will need the new improved menus, most mods rely on them.
Personally I can’t play without improving the aspect of PC and NPCs, so improvements to bodies, faces and hair are a must for me. If you get down the rabbit hole there’s things like mustaches, beards, tattoos, eyes etc.
Armor and weapons is a close second for good looking stuff.
You will want a mod that improves polygons as well as something that enhances vegetation, skyboxes, water and weather.
There are mods that fill the cities and villages with a lot more… stuff. Things like decorative vegetation, benches etc. You will not be able to play without it once you’ve tried it.
The skill trees and the professions all need specific mods that apply balances and fixes. You can also go one step further and apply mods that actually make them interesting.
If you can find one for your version of Skyrim, I strongly recommend a mod that improves dragon AI and makes the fights actually challenging. It always seemed ridiculous to me how easy they are by default.
Better horses is a good idea, lots of convenience there.
Smithing improvements. Nuff said.
Personally I can’t stand the default fighting in all aspects of it. I must have didn’t roll and some extra brains for the enemies. Some mods the spruce up the dungeons aren’t bad either.
You can get lots of extra quests and NPCs with Interesting NPCs.
I typically avoid shaders and ENBs in favor of simpler mods that let you adjust the game colors (contrast, saturation etc.) They have very low impact on performance and give you that color jolt that’s 90% of why people use ENBs anyway.
On an even more personal note, I like to play like a classic RPG. I get mods that allow multiple companions and interesting NPCs and when I met somebody interesting I take them into my party. There are also mods that let you order them better, you can adjust their flags to set what armor and weapons they prefer, how they level up, and whether they have “plot armor” so they can die for reals. I usually end the game with a party of 4-6 people and it’s a blast. But you may want to adjust the difficulty accordingly as you go out you will start rolling everything.
Another very interesting approach I’ve tried a couple of times is mods that remove all identification clues (no town names, no directions, maximum map fog of war) and start you in some random point of the map. Add some difficulty mods so you have to be really careful who you meet, perhaps some survival mods, and it’s a real blast. You can also use rogue rules and restart when you die (and not save scum).
It’s fucked because there are people buying that shit, in numbers that turn a profit over the cost of developing it. And it’s a very low cost because the skin support is something they put in when they make the game, and then get an intern to shit out a gaudy skin.
If you don’t like it you’re obviously not the target demographic anymore. It’s mobile gaming tactics creeping their way on PC.
Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something....
They’re surprisingly fun and I wonder why more team deathmatch games don’t include them.
I used to play Tremulous and it was super addictive to live and die by your base elements. Gives the game a whole new dimension about strategy and teamwork.
Apparently both Natural Selection and Tremulous were inspired by the Gloom mod for Quake 2, according to the Tremulous FAQ:
Development on Tremulous began long before NS was in the public domain. If Tremulous is inspired by anything, it is inspired by Gloom for Quake 2. NS has a similar ancestry (please see Game Developer Magazine February 2001 issue); this is probably where the confusion arises.
That applies too, but it’s orthogonal to game structure. MOBAs also tend to be character based and you can add it to basically any game (eg. card based rogues like Slay the Spire).
But there are also lots of battle royales without characters (like PUBG or Fortnite) and team deathmatch without characters like CS.
You don’t owe Arrowhead anything. They’re not a dog, they’re a company who’s made bad choices and now has to deal with them.
What use is a good game if you get blocked out or exploited trying to play it? Do you really want to give your money away? Ok, but stop wondering why the industry is going to shit. It’s because of gamers with more money than sense.
Again, why do you care? You paid for a product. That product is now different from what it was supposed to be. You’ve been screwed and switch-baited. Why do you care what unholy combination of companies led to this? If it were any other industry and any other type of product you’d be screaming murder. But because it’s games we find excuses.
If they’re as incompetent as they sound they’d have to change it manually and assuming you could make them do that it would probably break something in the account. 😄 There’s no good way to do this if it was badly put together.
From what source? To be a remaster you’d need access to the original tracks or even higher quality ones. If you used the in-game music it’s not a remaster, at best it’s a remix.
The library shrank over a long period due to the change in patronage, from rulers friendly to academia to some that had other priorities. The writings were taken to other places that were more interested in them. There was indeed a fire at some point but it only burned part of it and anyway by that time the collection was a fraction of what it used to be.
Yeah Bethesda really needs to pay some attention to Japanese games before they get anywhere near making an NG+ mechanic.
The whole point of such a game is that they’re so rich in detail that it’s impossible to do everything and see everything in one playthrough. How do you miss that?
But what there is of it is hand-crafted to perfection.
There are also fundamental differences in plot mechanics between Western and Eastern RPGs.
In a Japanese game the plot lines don’t wait indefinitely for the player to pick them up — you get brief windows of opportunity and then they move on.
It makes things a lot more realistic because you don’t have any of those silly circumstances where you’ve already done tremendous things in one plot line only to be treated like a newb in another.
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
I imagine they have CGNAT already. But you can run servers that only assist users to establish a connection handshake from behind CGNAT, then all traffic happens peer to peer.
Now, whether the ISPs can get away with blocking that handshake is another story…
So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...
Quick disclaimer, I’ve been involved with FOSS shooters for something like 20 years now. I mention that to establish where I come from: in a FOSS game anybody can modify the game client all they want, so all the bullshit is out of the way from the start. You can’t hide behind make-believe notions such as “they can’t modify the client” – which is one of the major lies and fallacies of commercial close-source games. If there’s something you don’t want the client to know or do, you make it so on the server.
There is a lot of things that the server can do that can severely limit cheater shenanigans. If you don’t want them to see through walls then don’t tell them what’s behind walls. If you don’t want them to know what’s behind them then don’t tell them what’s outside their cone of view. If you don’t want them to teleport look where they were a moment ago and where they claim to be now and figure out if it should be possible. You get the idea.
Aimbots can be detected because at the core it’s a simple issue of the client’s aim snapping from one place to the target too fast. What’s “too fast” and the pattern of the movement can be up for debate but it can definitely be detected and analysed and reviewed in many ways – regular code, AI, and human replay.
If this kind of analysis is too much for your server to perform in real time (it was too much, 20 years ago) then you can store it and analyse it offline or replay it for human reviewers. You can fast-parse game data for telltale signs, analyse specific episodes in detail, and decide to ban players. Yes it happens after the game was ruined but at least it happens.
There are a couple of types of cheating that you can’t detect server side:
Modifications to the client HUD that help the player grok information faster and better. This is a large category that can include things like colorblindness overlays, font changes, UI changes, movement tracking on display etc. As far as I’m concerned that falls under HUD modding and should be welcome in any healthy game. Again, if you don’t want clients to have a piece of information don’t give it to them, and design your game in a way that such mods are mostly irrelevant.
Automating input. Again a large category that includes macros that speed up complex chains of operations. Can be slowed down by imposing server-side delays but you can hurt legit fast players this way too. Same as above, if this is what makes or breaks your shooter then perhaps you should rethink it.
Some of the most fun games I’ve seen did not care about HUD mods and macros and on the contrary embraced them. You want to write a macro that will auto-purchase the best gear based on your available coin after respawn? Knock yourself out, because what constitutes “best” gear changes depending of the circumstances, and a veteran with a pistol can smoke your ass anyway if you don’t know how to properly use that fancy plasma gun.
I’ve mentioned human review above which brings up an interesting feature that I don’t see implemented in enough games: saving and replaying game metadata. It’s stupidly simple to store everything that happened during a match on the server side and it doesn’t take much space. You can offer that recording to seasoned players to replay on their PC which allows them to see the match from any player’s point of view. An experienced veteran can notice all kinds of shenanigans this way – and it’s also an excellent e-sport and machinima feature that enables commentary, editing, tutorials and so on.
Edit: Oh, forgot one thing. You may be wondering, then why don’t the big game companies do all this? Simple, cost. Why should they pay for server juice and staff to review games properly when they can slap a rootkit on your computer and use your resources?
Two games keep surfacing more than any other, Starfield, which landed a singular nomination for Best RPG, and Hogwarts Legacy, which got exactly zero nominations acros...
The problem with HL is that it had very little to offer beyond “you’re a witch at Hogwarts”. They put together a great setting… then did nothing with it. It’s a huge pity and a great waste of something that could’ve been amazing.
No game should save gigabytes. Even megabytes can be too much. If the game is very linear a save could mean a single number. Even if it has character cosmetic customization and a convoluted plot with lots of choices it’s still usually in the kilobyte range. The larger saves (overall) would be sports games like rally racing where the game needs to be able to provide a thorough replay of every race.
Are you new to Bethesda games or it has just been a while? 🙂
I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.
For my curiosity, what on Earth could you possibly do for those 40 hours? Cause for me that’s about 5 times more than it’s worth spending with the game in its current state.
The original vanilla Skyrim was pretty terrible. Don’t get me wrong it was playable but it was a very forgettable and unimpressive game. The low quality assets, the bugs, the half-assed talent trees, the uninspired and unfinished quest lines, the dumb AI, the barren ugly towns and landscapes etc. Just think about all the things you have to fix nowadays with mods to play it properly, nevermind adding new stuff.
But it is facts In talking about. Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made, or that the AI was good etc.
All you’re saying is that you liked the game in spite of all that — either that or you can’t even remember how bad it was before the mods.
Skyrim’s greatest virtue will always be how moddable it is. But that still doesn’t mean that Bethesda put out a great game in 2011.
They went downhill since Morrowind… it was their last game that managed to capture players on its own merits, with zero mods.
People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don’t think we’ll see an ES6 game worth talking about.
Bethesda has just published a new blog post detailing updates coming to Starfield in the short and long term, including a ton of popular requests, most of them on the technical side, initially.
Best way to play the original Prince of Persia Trilogy?
Hi, I’m planning to replay SOT,WW,TT. Should I play them on GameCube ,Xbox or PS2? Back in the day I played all of them on PC.But I want to try other versions. I’m looking for the best graphics and feel, Please advise Cheers.
What JRPG combat is your favorite? angielski
I’m currently playing Xenoblade Chronicles and I also played Final Fantasy remake and Golden Sun recently and all of them have wildly different combats. Which got me thinking what JRPG out there had the best combat? This doesn’t mean that it’s necessarily your favorite JRPG as well....
SAG-AFTRA Calls Strike Against Major Video Game Companies After Nearly 2 Years Of Contract Talks (deadline.com) angielski
from the SAG-AFTRA press release:...
Halo on Paramount+ has been canceled after only two seasons (www.retbit.com) angielski
Getting the Skyrim itch again... Any mod recommendations to freshen it up? angielski
Previously I’ve been pretty gentle with modding that game - things like SkyUI to make it a bit more PC friendly, utility mods like the one limits soul gems to ONLY being filled with their highest tier (no more wasting a grand by filling it with a mudcrab). Also LockPick Pro to effectively skip lockpicking, cuz I hate...
Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements (www.gamingonlinux.com) angielski
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Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something....
Valve’s hero shooter Deadlock leaks with screenshots, gameplay details - Polygon (www.polygon.com)
Steam is now banned in Vietnam (www.eurogamer.net) angielski
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Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account (www.gameinformer.com) angielski
cross-posted from: lemmy.zip/post/14764738...
[OC] I (For real) remastered all of Starcraft's Terran themes. What game music should I remaster next? (soundcloud.com)
Garry's Mod to remove ALL Nintendo content from the Steam Workshop due to takedown (store.steampowered.com) angielski
Holy shit, I can’t even imagine the amount of mods that will get erased. There were so many fan-mods, maps, minigames, models… Fucking Nintendo…
Rogue-like Prince of Persia reportedly on the way from Dead Cells studio Evil Empire (www.eurogamer.net)
[Opinion piece] Starfield Killed My Hype For The Elder Scrolls 6 (www.thegamer.com) angielski
deleted_by_moderator
Roguelike vs Roguelite - what's the difference? (whatnerd.com) angielski
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
Twitch Will Shut Down Its Streaming Platform in South Korea (blog.twitch.tv) angielski
Valve needs to step up on Anti-Cheat angielski
So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...
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On Starfield And Hogwarts Legacy’s Single TGA Nomination Between Them (www.forbes.com) angielski
Two games keep surfacing more than any other, Starfield, which landed a singular nomination for Best RPG, and Hogwarts Legacy, which got exactly zero nominations acros...
New Sony Patent Will Let You Replay A Game From Any Point Possible (insider-gaming.com) angielski
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Bethesda has just published a new blog post detailing updates coming to Starfield in the short and long term, including a ton of popular requests, most of them on the technical side, initially.
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Phil Spencer: Starfield exceeded 1 million concurrent players across all platforms today. Thanks to all the players who helped us reach this great milestone and congrats to the Bethesda Studios (twitter.com) angielski