Nobody really expects RPG's to be as big and deep as BG3, they just want a complete game that works without shitty microtransactions everywhere and always online for no reason. Plus, having interesting characters and storylines, quests that can be solved in more than one way, and gameplay that's actually formed by taking player feedback and listening to it is what people reacted well to, among other things. Baldur's Gate 3 doesn't even have Denuvo!
If there's one thing that I hope competitors learn from Larian and BG3, it's that respecting your players and giving them what they want leads to success. Similar to Elden Ring and from software, like that video mentioned. Now compare BG3 to Diablo 4 and Immortal, or the upcoming Starfield and you'll see why people love it. It's not about specs or scope, it's about designing a game to be actually FUN.
It's not about specs or scope, it's about designing a game to be actually FUN.
This is the key point that these publishers and studios are trying to avoid.
How much of most AAA budgets are spent on designing microtransaction psychologically manipulative money sinks (dark designs)?
How much of most AAA budgets are spent on creating addiction in the player-base so that they keep playing the game (and spending money)?
How much of most AAA budgets are spent on bullshit DLC (not actual new content)?
How much of most AAA budgets are spent on bullshit to satisfy shareholders?
How much of most AAA budgets are spent on shit the devs don't want, but executives do?
How much of most AAA budgets are spent on bullshit padding for marketing purposes?
How much of most AAA budgets are spent on bullshit DRM?
And keep in mind, by budgets here, I mean both the dollar amount AND time spent by devs that could be spent elsewhere (which is part of the dollar amount since salaries, but I wanted to make it clear that time spent is also important).
Some of the absolute best games in the industry have literally none of that, and people still want to play and buy them years after release because gasp they're actually fun, but these publishers and devs don't want to compare to those, because they WANT the industry to be a bunch of "GAAS" bullshit that's basically a vacuum pushed into people's wallets, cause hey, if it worked for Candy Crush....
To summarize the actual tweets/comments/etc that these videos (there are multiple) are panicking about.
Smaller studios aren't going to be able to replicate the scale and complexity of BG3. So people shouldn't be using BG3 as the bar to compare future titles/RPGs from other studios going forward. Larian is comparable in size (or even larger) to Bethesda when they released Skyrim, and no one has been able to compete directly with Skyrim either.
Not all games and RPGs need to be as complex and long as BG3. Expecting open-ended, 100 hour-long RPGs for every future game/RPG isn't realistic. Not all games require that scope, it's rare to get such a budget for this type of game, and even if you did, most companies won't be able to replicate the game in a meaningful way. Just like how companies other than Rockstar would struggle to replicate the scale of games like GTA and RDR.
There, I've summarized multiple 20 min videos. Just without all the hand-waving and drama.
The impressive thing is that Blow created an entirely new programming language called Jai while developing this game that they made using the new programming language. That’s why it took them 10+ years to make a fricking Sokoban game.
From what I have heard, it is most likely the USS Hornet (CV-12, the museum ship, not CV-8), as Project Aces used it for 3D scans before the trailer came out. In addition, the museum staff sent out this tweet after the trailer came out:
YESSSSSSS FINALLY A NEW ACE COMBAT GAME! This looks so sick oh my god!
I enjoyed Ace Combat 7 so much it’s not even funny. It reminded me somewhat of my favourite game in the series which is Ace Combat 3. I loved that game so much I downloaded the Japanese version of it and patched it so I could appreciate the full game and the story it had to tell which got cut in the European version. Am hyped for this new instalment and was wondering if they were using UE5 based on the graphics but it looks like they’re using an in-house engine this time. Either way looks like it’s gonna be another big hit
Wo-ooh, finally! I was going crazy replaying the same few missions from previous games and Project Wingman. I needed a new game so badly.
The story seems good so far! First time Sotoa’s on screen, as well. I’m a bit tired of playing as Usea again, but oh well, it is what it is.
Also the first time we have a second seat character on screen. They are usually brushed off as non-existent (despite being visible in the cockpit). It was one of the best features from Project Wingman and I’m happy it’s being carried over onto AC.
My main hope is a more fleshed out campaign with longer and more in-depth missions. After almost ten years, I really don’t want another short game with 20-ish small levels centered on some gimmick that get boring on replays. Gimme big, dynamic battlefields in the vein of Ace Combat 6 and Project Wingman, and difficulty options targeted at veterans of the series!
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