Nobody really expects RPG's to be as big and deep as BG3, they just want a complete game that works without shitty microtransactions everywhere and always online for no reason. Plus, having interesting characters and storylines, quests that can be solved in more than one way, and gameplay that's actually formed by taking player feedback and listening to it is what people reacted well to, among other things. Baldur's Gate 3 doesn't even have Denuvo!
If there's one thing that I hope competitors learn from Larian and BG3, it's that respecting your players and giving them what they want leads to success. Similar to Elden Ring and from software, like that video mentioned. Now compare BG3 to Diablo 4 and Immortal, or the upcoming Starfield and you'll see why people love it. It's not about specs or scope, it's about designing a game to be actually FUN.
It's not about specs or scope, it's about designing a game to be actually FUN.
This is the key point that these publishers and studios are trying to avoid.
How much of most AAA budgets are spent on designing microtransaction psychologically manipulative money sinks (dark designs)?
How much of most AAA budgets are spent on creating addiction in the player-base so that they keep playing the game (and spending money)?
How much of most AAA budgets are spent on bullshit DLC (not actual new content)?
How much of most AAA budgets are spent on bullshit to satisfy shareholders?
How much of most AAA budgets are spent on shit the devs don't want, but executives do?
How much of most AAA budgets are spent on bullshit padding for marketing purposes?
How much of most AAA budgets are spent on bullshit DRM?
And keep in mind, by budgets here, I mean both the dollar amount AND time spent by devs that could be spent elsewhere (which is part of the dollar amount since salaries, but I wanted to make it clear that time spent is also important).
Some of the absolute best games in the industry have literally none of that, and people still want to play and buy them years after release because gasp they're actually fun, but these publishers and devs don't want to compare to those, because they WANT the industry to be a bunch of "GAAS" bullshit that's basically a vacuum pushed into people's wallets, cause hey, if it worked for Candy Crush....
To summarize the actual tweets/comments/etc that these videos (there are multiple) are panicking about.
Smaller studios aren't going to be able to replicate the scale and complexity of BG3. So people shouldn't be using BG3 as the bar to compare future titles/RPGs from other studios going forward. Larian is comparable in size (or even larger) to Bethesda when they released Skyrim, and no one has been able to compete directly with Skyrim either.
Not all games and RPGs need to be as complex and long as BG3. Expecting open-ended, 100 hour-long RPGs for every future game/RPG isn't realistic. Not all games require that scope, it's rare to get such a budget for this type of game, and even if you did, most companies won't be able to replicate the game in a meaningful way. Just like how companies other than Rockstar would struggle to replicate the scale of games like GTA and RDR.
There, I've summarized multiple 20 min videos. Just without all the hand-waving and drama.
A few generic responses doesn’t really make someone a “most reactive” video game character, I also half-expected them to have a reaction to a middle finger, or at least have it be tried in the video
That said; oh my god, I love lone echo, everyone should play it, it’s fucking amazing
Love me some megastructures. Armored Core 6 kind of fits, they just don’t look as massive since your mech is gigantic. But when you stop and look at the details, you realize those tiny Lego looking things you’ve been crushing were trucks lol
I had a lot of fun with Lorns Lure. But for me it is a game you play while listening to podcasts or audiobooks.
Manifold Garden is GotY material. It starts relatively easy but by the end it knots your brain. The concept of infinity can actually be felt all the time and the soundtrack, OH THE SOUNDTRACK! I want to do things to the soundtrack I’m not sure can be done. Like…how do I fuck a song? Help?
Other than that I am interested in Metal Garden. A YouTuber I’m subscribed to made a video about it and she praised it a lot. Looking forward to playing that one.
what a cool idea for a lil vid. Gotta watch the rest still, but i haven’t really thought before about structures in video games that are so massive they simply could not exist even if a human wanted to build it. In my head, these sorts of structures don’t exist in real life because no one has a need for them, but i’ve never really thought about the logistics of a megastructure.
That’s what I keep seeing people say in comments. The devs say they got access to all of the voice talent from the show, and I’m not familiar enough with Walton Goggins’ voice to say that is or isn’t him.
reviews are still mixed, some say the game is massively improved while others say it still has many of the same issues. everyone agrees it’s better but I don’t know if it’s a great game.
It very much feels like Going Mobile, which I remember definitely enjoying. I was able to play this a little on my phone using this emulator: https://github.com/nikita36078/J2ME-Loader
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