thought this was a very early april fools joke with the literal 1/100 scale Virtual Boy "accessory"
I mean as someone who is old enough to remember calling Blockbuster every 30min to see when they got the thing in stock to rent out...sure have at it I guess. But man you REALLY need to take breaks otherwise your retinas will crust over. Although when you are done playing it was neat to see the entire world in a shade of red afterwards.
I was a kid when this was in blockbuster, and I remember playing it in the store using the demo setup. I was glad to have tried it, but I was good after that, lol.
I don’t care if there’s a motorcycle. I didn’t need 10 shots showcasing it from different angles. Whatever. Imagine if a trailer showed the Spider Ball for 10 shots. Boring.
Pretty sure Nintendo is the definitive voice on what Metroid is, so I’ll take their word and not yours. They are trying something new, something every Metroid has done. I’ll wait until I e played the game before I judge it’s merits
Never said they haven’t, I said I’d trust them and judge for myself, not some edgelord mad because of element he dislikes. Without even actually seeing it mind you.
I did see it. It was the entire highlight of the trailer. I did not like it.
I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.
You mean the DLC-exclusive motorcycle in BotW, that released 9 months after the actual game, that you only unlock after completing all major dungeons, do a long quest chain, and then an additional dungeon plus a boss fight, that drains materials while you use it?
You are comparing that DLC Bonus to an (appearent) major game design mechanic showcased in this Metroid Reveal Trailer?
You just know the last boss or one of its forms is going to be riding either a bigger motorcycle or a car. And you’re going to have to destroy all the wheels in order to get it to stop.
Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.
But yeah. Hades 1 might actually be the best “full package” roguelite I have ever played. VERY solid gameplay and an unlock system that gets you your full arsenal within the first two hours but then encourages you to learn every single aspect of that as more and more options open up. And it is Supergiant so the story ranges from laughing at the horny to leaving you misty eyed to having a full blown weep-fest during credits as you try to comprehend what you just saw while immediately contextualizing it with your own Life. All done in a way that actually takes advantage of the game mechanics which is what makes Supergiant (and Greg Kasavin) so special.
I TECHNICALLY still have the final final ending to do with Hades 1. Should… probably do that some time. But what little I played of 2 so far is already so fricking good.
Is it just me, or do the characters look distinctly less Toriyama-y? I guess it makes sense if this was made after he died, but I thought maybe they’d still stick to the style since it’s so iconic and synonymous with DQ.
And even though there’s some classic 1st-person gameplay, we all know Nintendo is going to push for tons of traversal on the stupid motorcycle, which will kill the vibe for the whole game.
yeah I dunno, the bike boost animation looked a bit jank. Couple that with the empty desert and the implications for the game design and I’m officially worried about Prime 4.
Well, it’s not like I plan on getting a Switch 2 anytime soon anyway, so there’s that.
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