Phew im glad they showed her get off that bike Im not sure I'm confident an open world metroid would work well. But who knows, maybe it'll be a Breath of the Wild moment for the series.
I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.
Metroidvanias are at their core based on having areas closed off without specific abilities, while open worlds are about having the worl not be closed off. I don’t see how you can make a game that attempts both without failing at being good in either domain
BoTW did pretty good. Prime 1 was relatively open world. In BoTW, you could get to a lot of places, but some were still semi-gated by damaging cold, damaging heat, inability to climb slippery walls. In Prime 1, you could get to a lot of places, but some were still semi-gated by damaging heat, damaging radiation, inability to climb spider ball tracks. But in both games, if you knew the tricks, you could get around those gates (though in BoTW this was intentional, in the Prime games it was not).
I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.
The problem with the divine beasts is the entire trip to them is part of thier dungeon.
Someday I'd like to group a bunch of temples together, add environmental art to them, and release them as proper dungeons.
I haven't looked into modding the game yet though.
Wario Land is still a really great game on it even today that doesn’t deserve to be locked on flawed hardware (the motherboard disconnects one of the lenses over time and it’s a pain to repair), and Red Alert is one of those games in which the limitations actually, probably accidentally, give it a really unique hypnotic style, and the dual gamepad controls (also used to nice effect in Teleroboxer) ensured it didn’t just feel like a regular Nintendo game of the time. I don’t doubt it inspired actual classics like Rez.
I get the hate for the Virtual Boy - most games on it barely feel complete, it was uncomfortable to use, it made your pupils dilate - but it is a fun and important piece of weird gaming history, and Nintendo acknowledging it as such and finally officially allowing people some way to play those games again (knowing full well it’s going to get a lot of hate) is still a good thing overall for classic game preservation.
I don‘t think it does anything for game preservation. What is it preserving exactly? Not the titles. Those are subscription based. A piece of plastic where you can insert your handheld in? Just get a cheap VR headset for your phone. And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
Because the last games didn't sell so well, and because the staff that worked on them have other projects.
Just because a game didn't get infinite sequels forever doesn't mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.
Like everyone else here, I’ve got no love for Nintendo’s business practices, but the owner of the software having officially endorsed ways of playing their stuff on modern devices (let alone replications of original hardware, like with their old controller releases) has basically always been a good thing, both for average Joe consumer that’s interested in game history and doesn’t know what a ROM is, and for the emulation community who wouldn’t ever pay for this stuff but can often build off the tech (or educate us on the problems with it). Is any of this the ideal? Of course not, locking ancient games being a subscription is typical megacorp horseshit. But a kid being able to pick up a brand new Switch 2 and play Game Boy Arkanoid and Virtual Boy Teleroboxer on it is something.
Art of all forms shouldn’t be virtually inaccessible to the masses outside of methods of questionable legality (although, make no mistake, I think those methods are good too, and these things can coexist).
Whether or not the games are objectively “good” or popular is totally beside the point. Just because I can easily download a pirated version of some forgotten 80’s b-movie doesn’t mean it’s not a good thing when it finds some form of new life through an overpriced official boutique blu-ray release.
So they‘re selling a literal piece of plastic that becomes utterly useless the moment you lose access to their subscription service. Also, 14 games that they plan to release over time? Damn they must hate their customers with a passion.
It's a VB-themed redesign of the Labo VR kit. Should presumably be compatible with everything Labo VR supported (like, three titles I think?). Maybe the fact that they're bringing it back means they might reuse it in the future?
At that point, why not just 3d print one or something. Save money by not giving it to a scummy company, and hey, throw a raspberry pi in there or something with an emulator and you can probably actually run Virtual Boy games on it.
I think it’s a fun novelty, but locking the actual software behind the Online+ Expansion pack instead of including it with the (no doubt expensive) accessory is a bit crap.
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