It’s more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.
Ahh got it. Kind of figured at had to be more complex than it looked at first glance, and another commenter pointed out that it’s a solo dev as well. Thanks for the extra context!
It’s like a mix of Terraria and Rimworld. You get villagers of various types that join and can automate tasks. The work assignment view is straight out of Rimworld and I think the game is super fun. The end game has been redone a few times and it was kinda wacky and ultra hard. I am curious to see how different it is now in 1.0.
Oh cool, that’s a pretty ambitious concept. The idea of an open sim world where you can do pretty much whatever you want sounds awesome. Rimworld was very much not for me, though, as much as I wanted to like it; playwise it never clicked for whatever reason. Probably why this one whooshed me.
This doesn’t have the wacky openness or difficulty of Rimworld as much as the idea of having semi-random villagers that you can either recruit (in the wild) or that periodically come by and you can acquire. In the early game, it mostly feels like top down Terraria, but the village aspect with semi-autonomous members comes together pretty quick and there are raids that happen. It’s honestly pretty great. I have never managed to get anyone to play co-op and stick with it. To be fair, this feels like an issue I find with nearly all co-op games as my friends and family either aren’t nearly as into it as me or just never have their schedules line up.
I’ve only played EA for less than 10 hours, but it was fun. It’s kind of a top-down Terraria. I put it down because I wanted to wait for some features from the next patch, which came out and delivered those features but then also promised some even more exciting features in the next patch and so on. Launch may be a good time to get back in since they didn’t announce an exciting post-launch roadmap yet.
I played through it multiple times (basically replayed when major content was added) and I think it’s great. The changes from 1.0 are significant, so I’ll be down for a replay in a bit after I finish the mulitple games I am already playing.
Played this for a couple of hours today thanks to Game Pass. So far, it’s a pretty good time. It has some Binding of Isaac / Enter the Gungeon vibes and interesting meta-progression.
A few generic responses doesn’t really make someone a “most reactive” video game character, I also half-expected them to have a reaction to a middle finger, or at least have it be tried in the video
That said; oh my god, I love lone echo, everyone should play it, it’s fucking amazing
Love me some megastructures. Armored Core 6 kind of fits, they just don’t look as massive since your mech is gigantic. But when you stop and look at the details, you realize those tiny Lego looking things you’ve been crushing were trucks lol
I had a lot of fun with Lorns Lure. But for me it is a game you play while listening to podcasts or audiobooks.
Manifold Garden is GotY material. It starts relatively easy but by the end it knots your brain. The concept of infinity can actually be felt all the time and the soundtrack, OH THE SOUNDTRACK! I want to do things to the soundtrack I’m not sure can be done. Like…how do I fuck a song? Help?
Other than that I am interested in Metal Garden. A YouTuber I’m subscribed to made a video about it and she praised it a lot. Looking forward to playing that one.
what a cool idea for a lil vid. Gotta watch the rest still, but i haven’t really thought before about structures in video games that are so massive they simply could not exist even if a human wanted to build it. In my head, these sorts of structures don’t exist in real life because no one has a need for them, but i’ve never really thought about the logistics of a megastructure.
That’s what I keep seeing people say in comments. The devs say they got access to all of the voice talent from the show, and I’m not familiar enough with Walton Goggins’ voice to say that is or isn’t him.
reviews are still mixed, some say the game is massively improved while others say it still has many of the same issues. everyone agrees it’s better but I don’t know if it’s a great game.
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