Don’t worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.
I wish we’d get another Left 4 Dead, and while I don’t feel like TF2 really needs a new game, it could probably do with a fresh coat of paint (like PBR materials).
DoD was the first FPS I ever played that had mouse aiming. That sounded dumb to me so I just camped in crowded areas with a machine gun and waited for people to run into my crosshairs.
I cannot aim and also have a crap mouse (don’t really want to spend money on anything gaming related) so I alternate between MG and nade runs. Small maps are great for nading all night long.
Goddamn, for real. Left 4 Dead 2 is one of my favorite games of all time, maybe even my favorite. Everything that's there adds to the experience and is finely tuned and crafted. It just plays so well that it's the only game that Ive played for over 200 hours and still go back to that has no meta progression whatsoever, aside from achievements I don't even chase.
I mean, half-life recently got a new game. It wasn’t Half-Life 3/HL2:EP3, but it was more recent than L4D and TF2; which tend to be forgotten about until people start complaining.
Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.
I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.
I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.
That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$
Yep. And the good mods take a while to make too. If your game is dead 3 months after launch, who’s going to still be motivated to keep working on a big overhaul type mod?
Shadow of the Erdtree DLC comes out this month after being developed for 2 years. Even amazing games take forever to develop, I’m certainly not waiting half a decade for another fucking Starfield…
I’m more interested of how much satire, sarcasm, irony and parody they bring into gta 6. Not really care about graphics since whats shaping up gta is the satirical of the world especially usa.
If they still keep those in check on release, rockstar still had the balls.
Even though it is coming from rockstar main studios, I just hope it won’t be end up like Saints Row reboot which turn out become massive joke and the volition had to close up lmao.
Honestly, if Rockstar can make a modern GTA equivalent of Saints Row 2, they’d be golden. Which is kind of ironic in a sense since Saints Row was originally the “GTA at home” clone but became amazing.
In a sense of gritty crime story telling? Yeah I’d agree. Things that make SR1 & 2 differs from GTA is that they dont shy away from goofiness and let players having fun with lots of side activity but at same time they also have coherent direction where the story heading at (like Yakuza series).
Though I would be more cautious in writing as the only veteran staff of GTA creation that stays on Rockstar is Sam Houser. Dan Houser (his brother), Leslie Benzies and some others key people had leave Rockstar games due to some internal issues as far as I know.
Jirard never seemed like the type of guy to pull something like this and I really want to see his response but having the money just sit there (and hopefully still there) for years is a really bad look for him. At the very least he was just clueless but that’s still damaging taking into account all the lies on the charity streams
I was giving him the benefit of the doubt, but after listening to the call, basically he pass the blame on both because they found the issue, to the point of saying that they did it for the views…
After that I knew that something is off, then he replied with something like “what do you want me to do, give all the money away, that will only make me look bad if I do it right now”, but that was the goal of the donation.
I mean, I wouldn’t see an issue if he was giving money but he didn’t and he was claiming to donated to several associations, which didn’t get a single dime
Muta talks to him during his video, I think. Response is basically “I had no clue” mixed with some vague excuses, including some that clearly contradict what was said before.
And then does the “But I don’t know how to fix this, so if you have any idea…”, as if, you know, donating the fucking money is such a difficult thing to do. And like Muta says, they don’t even detail their operating expenses, so any accountant could have a field day with that.
Pokemon doesn’t have direct control of the mechanical system by which pokemon cards are traded. They also don’t get a percentage cut whenever a pokemon card is bought/sold on their storefront, and they don’t take pokemon cards as payment for games, software, and computer hardware. Valve facilitates, profits from, controls, and could ultimately shut down, these online casino spaces. They actively choose not to, and participate in using loopholes (see the xray scanner). Ideally, yes, the government fixes this. Realistically, any solution that isn’t going to take years, and be easily bypassed with a VPN, or just having your company be based in a “sanctuary” country, is going to lie with Valve. Either self enforced or forced by the US govt, they have the means to kill gambling easily because they control the accounts involved, the systems used to trade said items, and the virtual currency players earn. Even something as simple as adding age verification would help. They don’t have to stop, just accept responsibility for having an in game slot machine that spits out items that have real world value, and follow laws and measures to protect minors.
So yes. i hold Valve, a massively profitable company directly facilitating and profiting from its illegal gambling industry to the point where the casinos openly sponsor pro teams to a higher standard than the company that prints pokemon cards, which can be bought and sold and gambled with like any physical good in a physical game of chance.
You could always use Invidious or Piped (instance list here) to avoid using YT directly if you want. You won’t get any ads or anti-adblocker bullshit with Invidious, so I usually use that. I’m not sure about Piped, but it seems good too. Unless your point is to simply stop using YT for anything, in which case just ignore what I said.
EDIT: To the now 8 of you who downvoted me, just, why? No, seriously, why. If you downvote me, please at least tell me why you are instead of downvoting and leaving. It makes me anxious to think that I was a dick or spreading misinformation or just being rude and not even noticing it, and would much rather have someone say something to me so I can at least know what people don’t like. That’s not to say I would agree with it, I might not, but I’d rather know what the problem is so I can agree or disagree.
I think it’s the fact that not everything needs a 20 minute video. There’s a lot of topics that I’m interested in but skip because I don’t have 20, 30, 40, 60 minutes for it.
That makes sense. I just thought he had something against Youtube (and for good reason), since he only said “Not watching a YT video” instead of “Not watching a 20min video”.
It’s not that I trust Valve. It’s that I distrust them the least when compared to the other giant companies out there. And I already have 90% of my games on Steam.
I trust GOG the most, but Steam is solidly second-most. Guaranteed that if Epic had their way, the PC gaming landscape would be just as trash as the console one, if not moreso.
Valve could definitely go off the deep end after Gabe is gone, and that’s why good third-party competition is still healthy. But for right now, they’re one of the few large companies I’ve seen that aren’t on the enshittification warpath.
I too prefer GOG, but the fact that they still haven’t made a native linux port of GOG Galaxy causes me to mostly use Steam. I usually use GOG for indie stuff and thingsI want without it being tied to a launcher or DRM.
Oh, and I recently bought Rollercoaster Tycoon 2 there, as I felt it was about time I gave Chris Sawyer some money for all the fun the pirated version I downloaded 25 years ago have provided.
Have you tried the Heroic Games Launcher? It’s currently the most advanced launcher for GOG games on Linux, even implementing support for some of GOG Galaxy’s online services. Additionally it’s officially affiliated with GOG, so you can “donate” to the project by purchasing games through the client.
I have not. In fact, I’d never even heard of it until you mentioned it.
But I sure as hell will give it a go now that I am aware of its existence. Thanks for the tip!
Yeah, I feel like I trust Steam as long as Gabe is calling the shots at Valve. I’m sure it helps that they’re a private company. Hopefully whoever takes over after him will have learned the lesson that you can make a nearly unimaginable amount of money in this industry without putting the screws to the consumer. If they were public or let the business “experts” in I’m sure there would be all sorts of moves to extract more money from customers that would end my trust, but I feel like overall I have a couple of decades of experience at this point that Valve isn’t actively trying to hurt me.
Oh crap… you bring up a good point. How long do we think Gave has left? There is absolutely no way Steam won’t get worse after that happens. Enjoy it while it lasts, I guess.
It’s also that they put out a product I actually find value from like Linux support, Steam Input, forums, workshop, etc. I enjoy using Steam because I find it to be a good experience.
It’s like reasons people prefer Android or Apple even if they share the same apps. Really can’t discount the experience simple things like navigation and social features do to add value. Those who dismiss it as unimportant probably share the same views as some MBA who only looks at the numbers and think they can just enter and corner a market through brute force spending.
I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And…
Lenny indeed lacks some casual fucks, almost every thread has some extreme opinions. I had someone unironically try to explain to me why it would be beneficial to the human race to go extinct.
Ok so, I didn’t enjoy Skyrim as much as I enjoyed Morrowind, in fact I never finished it; I skipped Oblivion 'cause at the time it came out I… had other things to deal with.
I liked FO3 (weirdly, I liked it better than FONV), but in my opinion the new ones don’t hold a candle to the first two.
I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.
The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.
Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.
Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.
I would argue they’re not even the same universe. While F1 had its share of of people living in post-war rubble, by F2 the world was mostly newly-build cities or primitive societies but there was a sense of progress, like having actual money (and by Tactics paper money was in everyday use). Then F3 comes and everyone is living in a pile of rubbish, with unreadable burnt pre-war books on their shelves like they want to pretend the world is how it used to be, nevermind that generations have passed, and everyone is back to trading in caps.
Yeah, that’s weird of the new Fallout games, there’s people sleeping on 200-years old mattresses (what are they made of, asbestos?). I get the destruction, and I understand how they may not be able to rebuild civilization to the old standards for a long while, but ffs, at least patch your walls!
There’s an industry to make new guns but people just step over the skeleton in the lobby of the half-collapsed hotel the three dozen residents call “Halftower” without a drop of irony.
Sports games suck (almost always) so no thanks. I’m sorry that you’re this sensitive to people who don’t take every opportunity to talk shit about Bethesda. It is a fact that they’ve released some incredible games and also that they actually don’t owe anyone anything at all
I love Bethesda, what are you on about? See, that’s why making assumptions is bad lol.
No they don’t owe anyone anything. Unless you consider the fact that a company owes fans a good product or else they lose those fans. Like I said, I love Bethesda, but I’m not a blind fan boy. I can see them slipping with each new release. Do you think Fallout 76, with its issues and lies they told about it never having P2W is good? So you think a huge number of barren planets adds and entertainment value? They need to start doing better because they can’t rely on their past success forever.
I don’t think they ever said that. It’s their “first new IP” in 25 years, and was “in production” since 2013, likely just planning stages. In reality, production only really started after FO76, when more people were available to do actual work.
For me, the visuals are a huge part of gaming, i simply don’t like the style of most indie games go for. The “artsy” stylistic graphics, the 80’s inspired pixel graphics, the simple polygon graphic is all indie games seem to choose between these days, and in personally hate looking at it.
I agree, I’m looking for immersion and story. That said, I’m also willing to wait a few months for devs to fix all the bugs they should have removed before the rushed release dates.
"Choose" isn't really an accurate term to use in your comment though, is it? Obviously high-realism AAA game graphics are going to come with a high budget outside the realm of possibility for the average indie dev, unless they have some super talented people with a passion for the project working for cheap.
A lot of us are willing to make this concession or adjust expectations for an experience that has great gameplay, soundtrack, story, etc. as easily as reading subtitles to enjoy a foreign film. The imagination can do plenty of the heavy lifting.
There’s a few indie titles that are developed by one person and maybe a handful of part timers or freelance people. Turbo Overkill and HROT(Single dev working is Pascal). Most of the time, the retro art style works to the design of the game. Ion Fury uses a opensource fork of the Build Engine(Duke Nuken 3d) and leans heavily into the 90’s idea of Cyberpunk and 90’s pop culture in general. Dusk is a Quake-like, but I had more immersion in the smooth gameplay then I would in a HD game where the hardware can’t keep up with the optimized graphics engine.
Meh. Today’s realistic graphics is tomorrow’s retro graphics. If a game was fun ten years ago, it’s fun today. If it was only playable ten years ago because of the graphics, but isn’t it playable today, it wasn’t fun in the first place.
This I do not understand. I am sure a ton of people pre-ordered Cyberpunk Phantom Liberty even though we know how it launched. (And I love the game, I followed all the news, but even I could wait for a fckin day to wait for the reviews)
The strategy to this is to buy so much crap on Steam and Humble Bundle that you don’t have time to pre-order AAA games.
For example, I love Borderlands series, and I have so many games to play that I could easily wait for TTW to be on sale - lo and behold, 10 bucks in a Humble Monthly with all the DLCs, and extra 7 games with it aswell. Banger.
It baffles me how anyone can stand to preorder any game with the market being so oversaturated. There are SO MANY great games on a constant $20 or less sale rotation you'll probably never have a chance to play if you're a full-time working adult. I'm worried about grabbing a highly acclaimed title that's been out for 5 years before it fades into obscurity, and I have to stumble upon a shout-out 3 years later to be reminded of its existence. Not about some stupid launch skin bonus, or OST mp3s you'll never click open.
Larian is an unusual case. It's indie but it's huge. They aren't funded by or marketing through a bigger publishing company so IMO that's still indie. But they're hundreds of people so not really small, and BG3 can by all means be considered a AAA game because the difference in quality and scale is indistinguishable from AAA published games.
I still play AAA games occasionally, but I’ve enjoyed gaming so much more since I got more selective with them.
ToTK was worthwhile, but even for the newest entry in my favorite series since childhood, (from a developer with a pretty good track record for their games) I still waited a week to see if any launch bugs needed to be ironed out.
I can’t even remember the last AAA game I bought before that.
Sorry, but the other methods are demonstrably better at it. We didn't arrive at them by accident. There are outliers like Civilization keeping people hooked for years; the people still playing Skullgirls all these years later sure aren't doing it for any type of reward system. But the fast track to keeping people playing your game is to use all the scummy bullshit.
I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.
Even just text adventure style games, wireframe arcade style games, bullethells, shooters like Vampire Survivor & etc, visual novels, syuff like Undertale, whatever? I think it’s clear that a low budget or small team doesn’t equate to unpopularity these days, if the game is made with care and attention to detail.
We do have series now but they’re high budget and long and kind of also trying to be the 1 mega game at the same time.
There’s also a lot of options for reaching new/underserved audience. Like. Make a high quality horse game for once, please? And profit off a bazillion horse girls who’ve been waiting for just that for decades.
Or make games for other countries that don’t have a big video games market yet, maybe. Like sell a console real cheap, at a loss, and then sell games in an area where there’s less competition? Maybe.
I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.
I think that's exactly what Fortnite and Destiny 2 do, even though I object to the way they do it for so many reasons.
Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.
Urban Games currently does this with Transport Fever. They flat out said while hyping the release of Transport Fever 2 (which was their third transport tycoon style game) that their goal as a development studio is to make the best transportation tycoon game they can. So they intend to continuously iterate.
N3V Games, who developes the Trainz simulator game was literally formed to buy up the property and talent from its original developer Auran and continue the franchise
There’s a third example I was going to give but got distracted while writing this comment and forgot
One example might be Fnaf (before security breach or help wanted), since they are relatively simple, short games made by one guy, not on high budget. Most of them launched like 3-6 months after each other, keeping up interest in the series.
Something big aaa games also miss is the creativity, since a cool gimick can be implemented as a main mechanic in a 1-2 hour game, since it doesnt over stay its welcome.
So yeah, most games are getting too long for their own good (like ubi sandbox games), not to mention the ‘games as a service’ games.
a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games
As much as I prefer this model that actually isn’t what creates engagement and retains players over several games and years. They don’t do it because it’s fun to make predatory things. They do it because it makes them heaps of money. If it didn’t work, they wouldn’t do it. That’s the sad truth here.
Re: hats and paint jobs…hats dominated TF2 for how long? There was a black market and widespread scamming for cosmetics, that’s how nuts it got.
Imagine you’re a gamer, one who is interested in game Design. Your view history has games, gaming, game design, but it’s also full of algotrash talking heads, scam baiters, shit slingers. You open the YouTube app on your phone, and it immediately opens to shorts, you don’t remember settings that as the default but it’s fine, you recognize the creator and the 45 second clip was neat. Swipe up. Next video, it Nile Blue dropping a beaker of chloroauric acid. Next video, its Chris Boden yelling about some kind of electrical infrastructure you don’t understand (and that’s pretty cool). Next video, Thor, speaking softly, explaining an aspect of game design that you never thought of. This one catches your attention, its in your wheelhouse, its something you’re genuinely interested in. You click the profile, swipe through a few more shorts. Your algorithm is permanently damaged. Your a pirate software fan now, whether you like it or not.
Or you can use freetube and never see algotrash talking heads in your feed and never enter into this cycle.
Downvoting requires you: A. Click into the video
B. Select the downvote button, thereby engaging with the video
The algorithm is not designed to feed you content you like, only content that will generate clicks and interaction. The only way to eliminate that content from your feed is to forcibly remove it, as they have designed the feed such that it is impossible not to interact with it.
Again, I suggest trying freetube as a frontend, as it allows you to retitle and rethumbnail clickbait videos, and remove shorts from your feeds, thereby eliminating the skinner box that is youtube from your life.
They hide it, but they do have RSS Feeds for each channel. I follow all the channels that interest me via my feed reader and only interact with the site to watch the videos. I never click any links to anywhere and am not logged in.
With videos, yes, but not with shorts. It’s like TikTok where you swipe, but you have like and dislike buttons as well. I dislike all AI slob, Nile, nearly all of that shitty promoted stuff, but still get these.
Same with Spotify, my weekly mix rarely contains more than 1 song I actually listen to (metal, punk, hardstyle, hardcore) yet it gives me hardbass and this kind of genre where all you hear is distorted over-amplified bass every third of a second and that’s it… I dislike like a tinderella
I really fucking hate that, too. The algorithm is so fucking vile and evil.
I cant even watch the content i want to watch on youtube, like fishing and guns (with the exception of forgotten weapons and InRange, which the algorithm doesnt seem to view as gateways to right wing indoctrination (cause they arent) and seem to be safe… at least for now.), because if I so much as hover my mouse over one of the thumbnails of that kind of content, I immediately get blasted with 3 months of right wing extremist pseudo-intellectual diarrhea that I cant escape without completely resetting my browser.
but if I spend an evening watching retrogaming stuff? Oh fuck, Youtube just completely ignores that and pretends it never saw me show interest in that.
Never talked shit about about Chris, love the guy, but its absolutely true that he partakes in the same clickbaity tendencies that lead us to this problem in the first place.
i don’t watch him but i hope this isn’t about what he did in wow because the sheer fact that anyone even gives a shit seems wild to me. but hey i hate MMOs so maybe that’s why.
is there other reasons people don’t/shouldn’t like him or is it just vibes
It’s not because he did anything wrong in wow that people are upset/memeing about, it’s because he’s unable to say “I’m sorry, I could have done better” without including any buts or “the others also messed up”. It has just exposed him as an incredibly self obsessed person.
on that part sorry i still don’t care. it’s a child’s game; there’s nothing to apologize for. but his comments on stop killing games and accused farms are bad.
I’ve seen him described elsewhere as “a poor man’s idea of a rich man” and I think it’s accurate.
With that said, I don’t think it’s his fault the petition failed, people just don’t care usually.
edit: To give more context, Pirategames literally does not know what the Stop Killing Games movement is about, he thinks it’s only about single-player games being always-online (yes that’s a component of it but not the whole thing) and converting multiplayer games to be offline-playable single-player games but it does NOT mention that anywhere because it is NOT about that. However, I guarantee you that Pirategames will not admit that he was mistaken about his understanding of the Stop Killing Games movement, he will instead double and triple down and insist that he had the correct understanding of it. lol
So they should omit the tech demo because people can’t read? Nah. And what was wrong with the Witcher 3‘s launch? Is this about the color grading again?
They’ve come out and said specifically this is a tech demo in the world of the Witcher 4 but its not actually witcher 4 the game. As in, they’re showing off the new tech, like foliage nanite.
youtube.com
Ważne