Sorry it’s not going in the direction you hoped. I’m personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the “dragon” flight part is as tight and fun as recent Doom mechanics, it could be really fun.
Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.
Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.
Yeah, I kind of agree. I wish they’d make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.
The headline made me think I must be missing something. It’s not weird to me that games look better/more realistic over time. That’s the progression of technology.
So I watched the video, and… if I was missing something in the headline, I missed it in the video, too. I want my 6 minutes back, please.
To summarize: the video opens on a series of games, each one progressively older, overlaid with a review of that game from the time it came out praising it as the best graphical fidelity of its time. Basically, they’re saying “Yes, graphics got better, but we always seem to conclude that they’re the best they will ever be”
Even their Experimental Gameplay games from before WoG and Tomorrow Corporation are worth playing if you can find them. That includes Tower of Goo of course but I remember there being a lot of fun ones back in the day.
They did Human Resource Machine, which is a pretty difficult low-level programming-based game, and 7 billion humans, which is a similar low-level programming-based game but incorporating multi-threading concepts.
Neither are super accessible if you’re not into programming, but if you are into it they’re both pretty awesome. I finished Human Resource Machine a few weeks ago and have made a start on 7 Billion Humans, so far so good.
I also played World of Goo and Little Inferno back on the Wii U lol. Very unique games with heaps of character.
As a former Floridian, this is definitely triggering my PTSD as they seriously nailed the atmosphere of Vice City (Miami). Curious if the main characters will be as well written as V’s were
Did we watch the same trailer? This looks fucking amazing. None of this is actual gameplay footage, and about two scenes actually look like cutscenes. but it’s all been rendered IN ENGINE. Just like every other fucking Rockstar trailer to ever exist. This looks freaking insane.
People are shitting on the 2025 release date like……bruh. RDR2 took 8 years to develop. Rumors say this has been in development since 2019 or so, right after the release of RDR2. So 6-7 years which makes perfect sense. I’m not happy about the nearly two year wait but it fits with the development timeline.
Jesus christ I hope Rockstar parodies all of your asses to show how fucking negative the internet has become.
You can generate anything in-engine, it’s not representative of gameplay. Everyone does it and it’s equally shitty. It looks like a minute and a half of cutscenes and, other than character reveals it looks like a normal release. It just looks like smoothed out gta5, so like…gta5 on pc. The achievement wouldn’t be the graphics, it would be “can it maintain the graphics steadily and not drop frames”
Timeline is irrelevant, agreed. it will come out when it comes out.
It all looks great. That’s kinda the expectation tbh. It does look good, but all games “look good” at this stage. This gives rise to the other question about can it look good and be stable, even on lower end hardware (ps4/x1 and mid/low pcs) for release.
But a video is a video. I realize it’s so early and am not knocking it for lacking gameplay footage, just that generating a video in-engine is not representative of gameplay, or gameplay elements.
The game is announced for PS5 and Xbox Series exclusively.
It’s out of the question that it will be released on PS4/XBone, GTA VI will be a proper next gen (or current gen) game. And RStar would be making a fool out of themselves releasing a last gen game in 2025.
I’m guessing it won’t be released on PC for another year after the console release, but their GTA V PC Port has been optimized pretty well imho (even though they’ve pretty much abandoned it at this stage).
Rockstar has a great track record of their trailers being very close to the final game. Just look at any of their trailers and the final game. There’s not really any reason to believe it will be different this time.
I’m with you. The trailer looks incredible and I am very eagerly anticipating the game.
The trailer showed a lot of things that would likely be a part of the GTA6 story, and for that it looks like the game is geared up to be something incredibly entertaining and FUN!
My only gripe is the PC version is likely to release after consoles :(
This is definitely at least in-engine, likely actually in-game footage:
characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they’re jesus christ.
one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed
The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.
We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.
Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.
A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.
So while I’m sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.
As an old person who only kinda knew that lootboxes exist, this series was a huge eye opener to the insane amount of money and industry that has emerged around them. 10/10 would recommend to my fellow olds.
Now to head back to Bioshock where the only cost to looting boxes is that I might get attacked by a splicer.
Just check how much money GTA online has made for Rockstar every year. It’s an 11 year old game that makes half a BILLION dollars yearly.
No wonder they’re not in a hurry to get GTA 6 out. It MUST be better than GTA online both for gameplay and microtransactions as well as have the tech for live service
What the heck. Half a billion in microtransactions for a game that (according to this article) sounds like a real turd of a user experience. I loved GTA 3 and Vice City back in the day…I got GTA 4 in a Humble Bundle, haven’t spent much time with it yet. Anyone know if it’s a decent experience for a solo, offline, lootbox-free experience?
The single player is pretty good. You can also mod the single player to launch you into a separate online mode that doesn’t interact with R* servers. I don’t think there’s a way to sample GTA:O without signing in to the actual online mode. But like 99% of Twitch streamers for the game are playing a modded singleplayer version that lets them connect to roleplay servers
Nope. Nothing means anything until it releases. They had an hour of gameplay footage over 5 years ago. The only line these fucks are holding is the bottom line while they milk their players for hundreds of dollars whenever they release a fancy ship.
Even worse is when they announce the future release of a fancy ship and sell limited hulls. Over $1k per ship with no actual release date, but the ships are all sold out.
Between the two of you, you’ve complained they’re selling both too many and too few paid ships.
The claim they make is that they sell better ships because they want there to be late-game ships in the universe on launch day, and that they want the number limited so the game is properly balanced. If they weren’t trying to grab cash at least a little bit, they could have raffled them off or given them for free to the people with the most playtime in alpha, so there wasn’t a need to involve money, but their claim isn’t wildly inconsistent with their actions.
I think part of the reason there’s no set release date is that without shareholders breathing down their necks to release early to recoup their investment, they don’t see any advantage to releasing sooner rather than later. Maybe that means they’ll polish the game to a degree we’ve never seen before, but that could either mean a good game with no bugs on launch day, or a game that no one ever gets to play because some perfectionists working on it will never be satisfied.
you’ve complained they’re selling both too many and too few paid ships.
No, they said non-existant ships are sold out for 1k. They’re talking about how easy the playerbase is to milk.
they want there to be late-game ships in the universe on launch day
Can you buy the ships with in game currency? If not, why the fuck not? If so, let them grind for it. I promise the players have plenty of time before release.
they don’t see any advantage to releasing sooner rather than later.
And herein lies the problem. The pledge ships are supposedly just to fund early development and will not remain after launch because that would make the actual game pay to win. Right now it’s just “pay early to win” which is better somehow I guess? But the point is they’ve made over 800 million goddamn dollars from that. Why in the hell would they EVER release this game when they have people shoveling over hundreds and thousands for in game items? Blizzard, EA, Bethesda, ubisoft, every big dev is looking at this macrotransaction system and frothing with envy. If they release the game, that kills their golden goose and dumps new players into a game they’ll have to grind for months or years to achieve what early players achieved by opening their wallet. And the new players simply won’t.
So you’re almost correct about having a no incentive to release early, it’s a negative incentive to release. They’ll never do it. They keep expanding the scope and changing the roadmap and players keep coping and shoveling money into the fire while they play what is essentially a very good looking tech demo with no depth.
Exactly! They’ve found an incredibly successful business model without having to release a finished game. There’s no incentive for them to change that.
He’s opposed to it. He speaks with a very clam, professional voice, so people like to believe him. I get skeeved out by it personally. Honestly, we shouldn’t be taking advice from former Blizzard dev anyway. Nothing that comes from that company has ever been respectful to players or even human decency.
Sorry, I went to sleep not long after I made that comment. I see I was beaten to it but, he was just so dramatically crass and rude when introduced to the movement, and said mean shit about Ross, the guy behind the movement, calling him gross, a greasy used car salesman, saying “he can eat my whole ass”. And after all of that, he refused to speak to Ross and continued to make 2 entire youtube videos, and some livestreams about shit talking the movement, fuck that snotty little prick.
Calling one of the most polite, succinct and eager to explain themselves YouTubers a greasy used car salesman is just an automatic red flag, just unbelievably skeevy behavior from him.
Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up…
My easy solution, whenever I land on a fandom page, is to add “anti” in front of the domain name, “antifandom” will filter out the crep out of the original page and present a clean version of the wiki. This is powered by BreezeWiki
“Big tech monopoly is bad”, but somehow “Valve monopoly is good for the customer”.
I had this discussion with some friends of mine lately. Valve is definitely not perfect, but the steps they’ve taken to be better than their competition, often in the consumer’s favor, is so far and away better than the likes of the other entrenched market leaders: Sony, Nintendo, and Microsoft. I’m not a fan of them tying Steam Input and Steam VR, among other things, to…Steam, naturally…when they should be independent libraries, but would Sony and Microsoft have started to abandon their walled garden ecosystem strategy of exclusives without Valve leading the way? Not a chance.
Predatory pricing? Not a problem. It’s the industry standard.
But like…it is the industry standard, and it’s definitely not the definition of the word, “predatory”. If they offer the best deal in town, it’s still a good deal. Epic is offering better than that, but if it was so easy to match, you’d see the other platforms doing so as well, including those also trying to compete with Steam, meaning maybe the dollars don’t really make sense in Epic’s world.
Steam is dismantling the entire concept of digital ownership
The hell they are. For one, not every Steam game has DRM. For another, when I buy a game on Steam, any game, I certainly “own” more than when I buy a “digital copy” of a movie or a TV show, of which there is no avenue to actually legally obtain the file that contains the movie. It’s only streaming.
[Before Steam] it was possible to buy a game and just play it without internet access
Perhaps the video author is too young to remember, but online authentication on PC games definitely came before a single third party sold their games on Steam. MMORPGs predate Steam for that matter.
Honestly, this whole video seems to come from someone who’s too young to have lived through this and only read about it. We became happy Steam customers because it was better than what came before. Valve is not responsible for standardizing any of this nonsense and did in fact get to where they are by being better than everyone claiming to be their competition.
For many games sold on Steam, Valve takes a flat 30% cut. Why 30%? I don’t know.
Exactly my point. They picked 30% because they were confident it would scale to cover their costs and because it was a better rate than what the developer could stand to make in brick-and-mortar.
The cost of running an online store is essentially zero.
No, it’s very much not.
Now all of the other tech companies are getting sued for…[these monopolistic practices]…
Because they’re exhibiting monopolistic, anti-competitive behavior. It’s a much harder case to say that Steam has engaged in monopolistic practices compared to Apple requiring that all software on their devices comes from their store. Which is why the Wolfire case is not a slam dunk.
A lot of the other bad faith arguments here are derived from the incorrect idea that running a digital store costs nothing.
I do shop on GOG for lots of the reasons that the video raises, but it’s often still a worse experience than buying on Steam. For instance, I’m on Linux, so while GOG’s refund policy is exceptional, I have to do a lot of legwork to get a game like The Thaumaturge to run in Wine, a game that’s Steam Deck verified and just works on Steam. And the only way I was able to deduce the steps to get it working was by taking a peak at SteamDB to see what the game’s dependencies are.
How did you try to get The Thaumaturge to run? I found that I could run many games on my library without issue using the Heroic Games Launcher, which is arguably the premier Linux client for GOG games.
I launched it from Heroic, but these same steps will work without it. Run winetricks in your Wine prefix, install a DLL or component, and select both vcrun2019 and vcrun2022 and hit OK to let them install.
I followed some steps for another game and found that you can look at SteamDB to see what other dependency depots the game uses. I also try to update the PC Gaming Wiki with fixes like this whenever I find them.
I agree with almost all of your viewpoints , however I believe that steam has engaged in monopolistic practices. The difference in market share between Steam and any other game launcher is night and day, it is the online game store. That being said that’s not always a bad thing as they have shown
They have a higher than average fees that is for sure, but they also have a significantly bigger feature set than any other store out there. Like when you launch a game on Steam you have a game publishing with built-in DLC support, you have a built-in mod Workshop, you have the review system, you have a built-in DRM if that’s something that you wanted to do, you also have access to a community forum for bug reporting and discussions, not to mention you have the entire steam proton system and the VR system at your disposal both of which are Super complicated to set up stand alone.
Their Workshop, while it takes a 75% cut, is mostly for the Cosmetic items or the trading items were steam does almost exclusively all of the work for it. Basically the only thing the dev team has to do for it is upload the image for the item and the cost that it thinks that item is worth and then steam does the rest. At that point the 75% cut while steep, makes sense to me
Every other reason that they provided in that video, seemed to either hyperbolize the impact of it or disregard what is concidered standard. like for example pricing parity that’s an industry standard, any reputable shop has the same system, and if there is any place that’s different, they actively try to have similar pricing. Hell Walmart hires people strictly to go to their competitors to make sure that their pricing is the same as their competitors. The attribution agreement while I don’t believe should be legal, isn’t anti-competitive, it is anti-consumer but not anti-competitive. I am also super against the fact that technically every game is a license but again that’s not anti-competitive that’s anti-consumer.
I firmly believe that if a game competitor decided to have an equal feature set to the steam launcher, eventually they would be able to give steam a run for their money. Which is not something I can say the same of with companies such as Google which has been proven to actively manipulate the market and use their position of power as a way to keep competitors out, be it by making it so third-party browsers can’t use DRM, or doing things such as manipulating your web results that way your competitors do not appear. I have never seen steam do this
You say they engage in monopolistic practices, but did you cite one? You dismissed a lot of the same points from the video that I did, but I don’t see what supports your point that they’re behaving as a monopolist.
not to mention you have the entire steam proton system and the VR system at your disposal both of which are Super complicated to set up stand alone.
Proton is actually super easy for a competitor to set up standalone. There’s nothing stopping the likes of GOG from just distributing Proton or Wine with their Windows executables for Linux customers, if they wanted, and they can even obfuscate it and make it invisible to the player like Steam does. The big trick that Valve pulled out of their hat for Proton, which again is not monopolistic, is that they re-encode videos that use Microsoft’s proprietary video codecs, since they can’t legally share the DLL that enables playback of those videos. To do what Valve does here is replicable, but it comes at a cost to the distributor. I can’t speak to the effort involved in setting up a competing VR platform, but it seems to be of less and less concern at this point.
It’s monopolistic practice is soley due to its market share, that alone is enough to. It’s a monopoly that isn’t anti-competitive, it’s inherently not bad, as long as it isn’t being Abused, many misconstrue anti-competitive as monopolistic, the term doesn’t go hand and hand. Monopolistic competition exists when many companies offer competing products or services that are similar, but not perfect substitutes. This is valve at the moment with steam. Alternatives exist but none come even close to being a full substitute. but that’s OK it isn’t a bad thing, but it doesn’t change the fact it’s monopolistic.
As for the gog thing, maybe it is easier than I thought, if so I’m surprised that no other game store has done so, steam dedicated an entire division to it and it still has a lot of issues with functionality and usage.
A monopolistic practice is one that enforces a monopoly unfairly. Just having market share means they’re approaching a monopoly, but it doesn’t mean they’re getting there by monopolistic practices.
Ah you know, not the outcome I hoped for but it’s exactly what I expected from humans.
paraphrasing a little more than a half hour of the video: “Man, fuck Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign.”
I agreed with Ross previously that Thor taking a really dumb fuck position helped get more attention on the issue that was, IMO, as hopeless as trying to get the masses to care about or understand Net Neutrality. That was what I saw repeated and upvoted at the time even before Thor revealed himself to be a gigantic narcissistic nepo baby bullshitter more recently.
If you watched the vid OP, what changed his opinion? I’ll check it out once I’m home from work regardless.
It’s all incredibly online, but searching the keywords “piratesoftware WoW drama onlyfangs” will get the ball rolling if you want to see a prime example of how a narcissist acts when getting caught out very publicly. He also embellished his past a lot and that got parroted in every thread mentioning him for months, so that shouldn’t be hard to stumble upon.
Don’t forget throwing his LGBT fans under the bus to have a happy conversation with asmongold and basically inviting the cunts fanbase to harass his LGBT viewers.
Then when said viewers tell him that he was wrong for that and now they are being harassed, he said people were trying to cancel him for having a normal conversation with asmongold about a video game.
That shit pissed me off so much. Pretentious cunt…
The metrics on signatures for the citizens’ initiative. If it helped, it would have boosted those too, but it didn’t. He also got word that at least one very large YouTuber/streamer that he did not name decided to stay quiet about SKG because it would have contradicted Thor.
I’ll also reiterate that 1M signatures out of a population of 450M is an absurdly high threshold to have to reach, so getting 1/10th of that is still impressive, even if it’s unsuccessful.
Man, so many influencers do this. It’s really a shame what kind of world we are building. People who actually have reach - influencers, staying quiet about real issues in fear of cutting the hand that feeds them. Off topic but damn if it doesn’t hold true.
He also got word that at least one very large YouTuber/streamer that he did not name decided to stay quiet about SKG because it would have contradicted Thor.
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