Legit what changed? It looks exactly the same. FO4’s issues weren’t because it looked bad. I mean, it seems like I might as well just pick up my existing copy of FO4 and play that again.
This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions. Whether you’re building settlements, battling robots, or exploring the mysteries of the Commonwealth, every adventure is here.
But that’s not all! The Anniversary Edition also bundles over 150 pieces of Creation Club content, including fan favorites and previously unreleased items designed to enhance your journey. From new weapons and different Dogmeat breeds like a husky or a Dalmatian, to gameplay tweaks and quest expansions, there’s something for every Vault Dweller.
Wow, this is lazy. I wanted FO3 to get a remaster, not this. It doesn’t even look different. FO4 currently runs pretty well on Linux. I played it last year with no issues. I’m generally not against remasters and remakes, but only when there’s obvious improvements or extra stuff. This is just the same game.
I just warned them of how the next-gen patch broke the game on consoles and Bethesda refused to fix it even after modders showed them how. Did they ever fix it? It was so bad that some stores (like GOG) refused to carry the next-gen patch, or at least they made it optional. I still have Fallout 4 SPECIAL pre-next-gen. And I can play it on Mac. ;) (I also own it on Xbox, but it’s unplayable there.)
So from what I’m seeing, it’s just repackaging all the DLC and CC stuff into one bundle. Awful. A lot of the CC mods are not even that good. I don’t see how they think this is a good value over the bundle that comes with all the DLC already.
Mildly disappointed that they are releasing episodically.
Also disappointed that they isn’t a rewind feature in case you miss dialog lines. Felt like a pretty big exclusion when I played the demo.
Still bought it and plan to play it since I love this alt superhero meta that is going on what with the boys (though the last seasons sucked), and with Invincible (which is also starting to head down the drain).
I just love the lack of hollywood morality where the good guy doesnt kill, and the superheros don’t really have meaningful personal difficulties or problems.
Mildly disappointed that they are releasing episodically.
at least theyre releasing it every week as opposed to Telltale’s old games where we had to wait months for the game to finish. I don’t mind it too much
I eventually plan to watch it, but I usually try to avoid watching things until they are finished to know if they just rapidly gave the thing a bad end or if it has a satisfying conclusion.
Also because if there is a long time between seasons, Ill forget the story line.
I’ve been playing it and its reminding me of terraria as soon as it released. lots of fun but lacking in content and balance, similar to pre hard mode terraria.
Yeah something like that. I think it’s a promising game but it needs a little work to achieve a charm of it’s own. Now it’s kinda riding on Terraria’s coat tails.
Maaaan, if you think that intro is nuts, you gotta play The Third. The Third’s intro makes the Fast & Furious franchise look boring.
I hella wish the first one got ported to PC tho. I really liked the “silent protagonist; except for one-liners after a boss fight” thing they did. I still remember the first one going down the elevator after beating some chick that was basically sexually harassing you and you’re like “Ugh… I hope that didn’t give us herpes.” (or something to that effect; it’s been forever since I played and that line is one reason I wanna play it again). The other reason being that the city was an amalgamation of the cities I live around. They even have a recreation of the Water, Wealth, Contentment and Health sign from Modesto.
It’s more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.
Ahh got it. Kind of figured at had to be more complex than it looked at first glance, and another commenter pointed out that it’s a solo dev as well. Thanks for the extra context!
It’s like a mix of Terraria and Rimworld. You get villagers of various types that join and can automate tasks. The work assignment view is straight out of Rimworld and I think the game is super fun. The end game has been redone a few times and it was kinda wacky and ultra hard. I am curious to see how different it is now in 1.0.
Oh cool, that’s a pretty ambitious concept. The idea of an open sim world where you can do pretty much whatever you want sounds awesome. Rimworld was very much not for me, though, as much as I wanted to like it; playwise it never clicked for whatever reason. Probably why this one whooshed me.
This doesn’t have the wacky openness or difficulty of Rimworld as much as the idea of having semi-random villagers that you can either recruit (in the wild) or that periodically come by and you can acquire. In the early game, it mostly feels like top down Terraria, but the village aspect with semi-autonomous members comes together pretty quick and there are raids that happen. It’s honestly pretty great. I have never managed to get anyone to play co-op and stick with it. To be fair, this feels like an issue I find with nearly all co-op games as my friends and family either aren’t nearly as into it as me or just never have their schedules line up.
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Aktywne