Gathorall

@Gathorall@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Gathorall,

Replayability was largely replaced with “content”. A good modern contrast is God of War and Resident Evil. Resident Evil embraces their tradition of replayability, God of War has an insane amount of “content” on a checklist to make a playtrough be a dollar an hour.

Except with God of War you get collectibles only visible from a certain angle or “puzzles” where the puzzle is an unreasonably short time limit to execute something obvious or an inordinately tight set of jumps to bad time.

Meanwhile in Resident evil every corner actual still has a purpose, like it did before.

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