Man… this looks rough. I’m not sure what to even think. I really want to be excited for Prime 4 but none of the trailers have done it for me. Now we have this weird bike that looks awful.
I’m happy to be wrong and will wait and see how things turn out but the faith is being tested.
Phew im glad they showed her get off that bike Im not sure I'm confident an open world metroid would work well. But who knows, maybe it'll be a Breath of the Wild moment for the series.
I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.
Metroidvanias are at their core based on having areas closed off without specific abilities, while open worlds are about having the worl not be closed off. I don’t see how you can make a game that attempts both without failing at being good in either domain
BoTW did pretty good. Prime 1 was relatively open world. In BoTW, you could get to a lot of places, but some were still semi-gated by damaging cold, damaging heat, inability to climb slippery walls. In Prime 1, you could get to a lot of places, but some were still semi-gated by damaging heat, damaging radiation, inability to climb spider ball tracks. But in both games, if you knew the tricks, you could get around those gates (though in BoTW this was intentional, in the Prime games it was not).
I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.
The problem with the divine beasts is the entire trip to them is part of thier dungeon.
Someday I'd like to group a bunch of temples together, add environmental art to them, and release them as proper dungeons.
I haven't looked into modding the game yet though.
yeah I dunno, the bike boost animation looked a bit jank. Couple that with the empty desert and the implications for the game design and I’m officially worried about Prime 4.
Well, it’s not like I plan on getting a Switch 2 anytime soon anyway, so there’s that.
Wario Land is still a really great game on it even today that doesn’t deserve to be locked on flawed hardware (the motherboard disconnects one of the lenses over time and it’s a pain to repair), and Red Alert is one of those games in which the limitations actually, probably accidentally, give it a really unique hypnotic style, and the dual gamepad controls (also used to nice effect in Teleroboxer) ensured it didn’t just feel like a regular Nintendo game of the time. I don’t doubt it inspired actual classics like Rez.
I get the hate for the Virtual Boy - most games on it barely feel complete, it was uncomfortable to use, it made your pupils dilate - but it is a fun and important piece of weird gaming history, and Nintendo acknowledging it as such and finally officially allowing people some way to play those games again (knowing full well it’s going to get a lot of hate) is still a good thing overall for classic game preservation.
I don‘t think it does anything for game preservation. What is it preserving exactly? Not the titles. Those are subscription based. A piece of plastic where you can insert your handheld in? Just get a cheap VR headset for your phone. And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
Because the last games didn't sell so well, and because the staff that worked on them have other projects.
Just because a game didn't get infinite sequels forever doesn't mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.
Like everyone else here, I’ve got no love for Nintendo’s business practices, but the owner of the software having officially endorsed ways of playing their stuff on modern devices (let alone replications of original hardware, like with their old controller releases) has basically always been a good thing, both for average Joe consumer that’s interested in game history and doesn’t know what a ROM is, and for the emulation community who wouldn’t ever pay for this stuff but can often build off the tech (or educate us on the problems with it). Is any of this the ideal? Of course not, locking ancient games being a subscription is typical megacorp horseshit. But a kid being able to pick up a brand new Switch 2 and play Game Boy Arkanoid and Virtual Boy Teleroboxer on it is something.
Art of all forms shouldn’t be virtually inaccessible to the masses outside of methods of questionable legality (although, make no mistake, I think those methods are good too, and these things can coexist).
Whether or not the games are objectively “good” or popular is totally beside the point. Just because I can easily download a pirated version of some forgotten 80’s b-movie doesn’t mean it’s not a good thing when it finds some form of new life through an overpriced official boutique blu-ray release.
Pretty sure Nintendo is the definitive voice on what Metroid is, so I’ll take their word and not yours. They are trying something new, something every Metroid has done. I’ll wait until I e played the game before I judge it’s merits
Never said they haven’t, I said I’d trust them and judge for myself, not some edgelord mad because of element he dislikes. Without even actually seeing it mind you.
I did see it. It was the entire highlight of the trailer. I did not like it.
I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.
You mean the DLC-exclusive motorcycle in BotW, that released 9 months after the actual game, that you only unlock after completing all major dungeons, do a long quest chain, and then an additional dungeon plus a boss fight, that drains materials while you use it?
You are comparing that DLC Bonus to an (appearent) major game design mechanic showcased in this Metroid Reveal Trailer?
You just know the last boss or one of its forms is going to be riding either a bigger motorcycle or a car. And you’re going to have to destroy all the wheels in order to get it to stop.
Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.
That was whelming. I recently replayed the Prime series but couldn’t remember why I had no memory of playing Prime 3. I had fun with 1 and 2, but gave up on 3 after the first few wii-mote gimmicks and getting orders from the marines or something.
they didn’t include galaxy 2 in 3d all stars to make the suckers double dip 5 years later lol
anyways, if anyone here has decompilation knowledge and wants to help, the original mario galaxy has a decomp project and they have 21% of the code decompiled!
I thought it played nicely. It’s not a very difficult game anyway. Although there are some mechanics not possible with the switch controllers. Like the analog triggers with the click in the bottom that the GameCube controller had. That was so useful in so many games. Not sure why they got rid of that ever since.
What threw me about the remake too is that a lot of the FLUDD mechanics are more annoying when you can’t partially press the trigger. It felt like it made more sense when you could “regulate” the flow with how strongly you pushed, but triggers on Switch controllers are only off/on.
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