Very excited for this! Honestly, I don’t understand all the negativity surrounding the devs going dark. I thought the game was fine the way it was shortly after launch. I don’t really get the need for an unending flow of content and updates.
Because G*mers need a constant stream of news telling them that their current chosen favorite game is actively being worked on lest they forget and “move on” to something else.
I swear, the sheer amount of bullshit (complaining about character models, character pronouns, character creators, literally anything else) I see from gaming communities and subreddits is actually ridiculous. G*mers are literally the most entitled people on the goddamn planet.
Or the developers created a roadmap of updates in 2024 for their early access game then disappeared without any warning and didn't deliver on their promises. It's not the end of the world but writing negative reviews because the developers didn't deliver isn't entitlement.
Turtle Rock said “Okay, we’re done developing content. We’ll move on to new things now.” And people took that to mean it was a failed, dead, and worthless game. Whereas the active state where they left it was pretty solid, still runs, and I have a lot of fun with it. It just wasn’t built to be endlessly live-service.
That’s kinda my point with my previous comment. If the devs say they’re done working on a game, most g*mers will take that to mean “stop playing our game and find something else” which makes literally zero sense.
You presumably spent money on this, let alone however many hours playing and having fun, and now just because the people who made it say they aren’t adding anything new in the foreseeable future you totally drop the game. But I also kinda meant in another sense for stuff that’s actively in development.
Take Elder Scrolls 6 for example (or even Cyberpunk 2077): the announcement trailer came out 7 years ago, and yet there have been other projects in the pipeline as well, such as Starfield and other updates for other games. You will get a constant stream of posts from impatient G*mers complaining, bitching and whining, coping and seething about “the fact that there’s been no news of Elder Scrolls 6 for years.”
My response always has been and always will be “then go make your own game and see how easy it is to make it do all the things you want”
My most used features so far are vertical splitters, vertical nudging, and the new placement modes for conveyors and pipes. With an honorable mention going to conveyor wall holes, which also free up a lot of design options.
Honestly, though, just about everything in this update has been a godsend. Priority splitters are the only thing I haven’t really used yet. Even the elevators rock; being able to zoop up to 200 meters up or down in one go can make them useful even as a temporary yardstick for tall structures. (Also, I did end up needing to go 150 meters straight down to get at some resources and can confirm that elevators handle their intended purpose very well.)
I love ONI and the base building but I sometimes definitely get annoyed when, through no fault of my own, a dupe gets confused and pisses in the water supply.
So making it a Terraria-like and holy shit I am gonna log another hundred plus hours.
I wasn’t referring to the DLC, I was referring to their login bonus cosmetic skins, and trying to sell me paid cosmetics in a game that I already paid for.
I loved the game, but fuck tencent, and klei for selling out
It is basically just cosmetics and skins. There MIGHT be some alternate recipes (since those use the same “system” in game) but Klei is really good about balancing each biome anyway.
It isn’t the greatest sign for the game but it also mostly just highlights the Gamer stereotype of wanting EVERYTHING because they paid 10 bucks for a humble bundle with this and twelve other games.
Yes. Microtransactions feel bad. But if they are purely cosmetic? That genuinely hurts nobody. And it actively helps the development team since it means that the art team can keep working even if there isn’t a big DLC being planned.
This came up endlessly back in the early days of DLC. There is DEFINITELY an argument as to when a DLC is finalized and whether it is “cut content” or not (but that kind of goes out the window for a game that is 6 years old). But people didn’t realize that the old business model was:
Hire a bunch of devs
Fire all the concept art people once you have enough
Fire all the modelers once you are ready to go into bug testing
Fire all the QA once you are done bug testing
Fire all the coders once you release
Hire back the concept art people when you want to start planning an expansion
Hire back the modelers and coders when you have to make said expansion
Lather, rinse, repeat
What DLC did was it kept that cycle going near constantly. Like, fuck horse armor. But the Bethesda devs could start ramping up for Operation Anchorage while Fallout 3 was getting its final passes and so forth.
And microtransactions are a continuation of that. Like, Noclip have done some great documentaries/interviews with live game studios on exactly that topic and how it turns things into a giant production line (for better or for worse) rather than the constant ramp up/down model.
I’m not going to say ONI did it right… mostly because I have never felt a reason to engage with that screen and can’t be certain if it also includes alternate recipes or JUST cosmetics. But if it is JUST cosmetics? Then yeah, they are doing it right. They release a generally fun DLC with new biomes and mechanics once-ish a year and have a constant stream of cosmetics to keep the lights on while they patch it in between.
Because the alternative is an endless stream of DLC (so that people won’t call them microtransactions…) and we can see how people like Paradox games. Or it is a new game every single year CoD style. The studios that can release a game and just live off the tail indefinitely are few and far between.
FOMO mechanics
Honestly? While that is a predatory marketing model that is heavily used it is also very much a “you problem” in terms of needing to train yourself to not be as impacted by it. The jury is out on whether it is preying on addiction (I think signs point to no?) but… people STILL have no problems with god damned skinner boxes being foundational to so many games. But tell them they might not get Officer D.Va and suddenly it is the end of the world.
And even there? I still don’t know if I like it or not, but Dave the Diver and Vampire Survivors are both games built around DLC they know they won’t be able to sell forever. DtD is closer to a year and VS is more “We know we’ll probably have to pull the amongus and konami stuff eventually so we won’t make achievements for it”. And… it definitely feels bad and I bought Godzilla DLC because I might not be able to get it later. But also? The Contra and Castlevania DLC for VS are straight up revelatory and amazing. And I would rather that exists for a few years than never exist at all.
My wife and I have been playing almost every day for the past few weeks and neither of us even noticed that these existed. They aren’t pushing them all that hard and it’s easy to ignore.
This looks completely unappealing, and I say that as someone who likes 3D platformers. There’s even no replay with all of the attempts at once, I’d argue that gimmick did a lot of heavy lifting.
Hmm, I'll have to see some gameplay for myself when it releases but I'm a bit worried that it's heading into a more serious horror aesthetic. I was hoping it would be more like 4 and 8 which have horror elements but are also kind of goofy and fun.
I was accepted into the test of this game. I don’t play Siege at all anymore, but was excited to see their “fixed” audio in action, and the new game mode with limited operators seemed fun and fresh.
The audio was considerably worse. Sound literally was unable to go through doorways and windows.
I also noticed when spectating that like >1/2 of players would die from getting shot in the back. Like completely oblivious someone else was nearby. Then I realized basically no one could hear anything, like at all. We couldn’t hear gadgets, glass breaking, barriers being thrown up or torn down, foot steps; just faint gunshots if they were only one room away.
I hate gambling, but if possible I’d consider betting big $ it’s not fixed, at all.
youtube.com
Gorące