BradleyUffner

@BradleyUffner@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

BradleyUffner,

It was better when it was co-op against AI zombies.

It genuinely upsets me that Valve spent their time and resources on another Dota variation angielski

Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I...

BradleyUffner,

For what it’s worth, Robin Walker and his team are working on the next half life after Alyx.

Got a source for that? I’m genuinely interested in reading more, but I don’t remember seeing anything about it in my usual places.

Day 26 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

The game in the Screenshot is (modded) Skyrim. I went to Solitude and joined the Empire. On my way out I stopped by the Docks and checked things out. I snapped a picture of the warehouse doors on my way out I

BradleyUffner,

Do you just play these games for 1 or 2 days, then move on to something else? I didn’t think I would enjoy playing some of these for only a few hours, it’s not enough time to really get the full experience.

BradleyUffner,

Right there with you brother. That was not a fun experience.

BradleyUffner,

First issue was the downgrade failing to run because it claimed I was missing an ssh library. Then I found a work around that involved grabbing the uncompiled source and running the script from there, but that failed to connect to steam. I finally downgraded using a manual method that took forever, but it worked. Once I finally got it all running, I hit the infamous crash after the train ride bug.

BradleyUffner, (edited )

Fedora 40. I downloaded the latest patch but haven’t had a chance to try it out yet.

Update: I did a quick test before work, and the train ride no longer crashes. I’m psyched to dive in for real at the end of the day!

BradleyUffner,

Everything I own that I’d like to use rechargeable batteries in, explicitly tells me not to use rechargeable batteries in it. It’s super annoying.

BradleyUffner,

Yeah… That’s basically creating a short circuit. Don’t do that.

BradleyUffner,

Tell us how inaccurate Scooby Doo is next!

BradleyUffner,

Are you using the US or the Japanese numbering? US 2 was pretty good. Japanese 2 was still super early and closer to 1, so not very complex. I found that one to be fairly dull.

BradleyUffner,

It falls into the style of RPG that is more like reading a book than having freedom to do whatever you want. Some people really like that story aspect.

BradleyUffner,

Shouldn’t the encoding happen locally, on the user’s computer, before it’s even sent to Twitch?

BradleyUffner,

Not that I don’t believe them, but it’s odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

BradleyUffner,

It plays kind of like Portal, if Portal didn’t have portals.

BradleyUffner,

At least to me, adventure mode is even more complicated than fortress mode. Maybe the graphical overhaul can fix some of that, but it’s going to be a long haul.

BradleyUffner,

2 body orbits shouldn’t be a problem. They are easily solvable. 3 body systems are the ones that are problematic.

BradleyUffner,

MonoGame is pretty good too, if you’re feeling ambitious and really like working in low level code.

BradleyUffner,

Imagine trying to find the intersections of a line or region as it crosses multiple cells of a non-euclidian “grid” near the poles where an entire axis can flip from one cell to the next.

BradleyUffner,

Games, support libraries, and engines don’t really support spherical coordinate systems. If you don’t want to write everything from scratch, you gotta go Cartesian.

BradleyUffner,

Sure, I guess, but constantly mapping between them gets complicated and adds overhead. Plus, now you are dealing with curves instead of lines when checking for intersections, and that gets far more expensive to compute when you are trying to do thousands if not millions of checks per frame when trying to run at 60 or 120 frames per second.

I’m not saying it isn’t possible, just that games haven’t traditionally been written that way, so you can’t build on what they have already figured out. That makes it harder to find people who have game dev experience in that kind of math.

BradleyUffner,

By the time they release official mod support, we’ll already have it all figured out on our own.

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