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Romkslrqusz, do games w BattleBit - Operation Overhaul: Teaser Trailer

Very excited for this! Honestly, I don’t understand all the negativity surrounding the devs going dark. I thought the game was fine the way it was shortly after launch. I don’t really get the need for an unending flow of content and updates.

Zahille7,

Because G*mers need a constant stream of news telling them that their current chosen favorite game is actively being worked on lest they forget and “move on” to something else.

I swear, the sheer amount of bullshit (complaining about character models, character pronouns, character creators, literally anything else) I see from gaming communities and subreddits is actually ridiculous. G*mers are literally the most entitled people on the goddamn planet.

simple,

Or the developers created a roadmap of updates in 2024 for their early access game then disappeared without any warning and didn't deliver on their promises. It's not the end of the world but writing negative reviews because the developers didn't deliver isn't entitlement.

Katana314,

This happened for me with Back 4 Blood.

Turtle Rock said “Okay, we’re done developing content. We’ll move on to new things now.” And people took that to mean it was a failed, dead, and worthless game. Whereas the active state where they left it was pretty solid, still runs, and I have a lot of fun with it. It just wasn’t built to be endlessly live-service.

Zahille7,

That’s kinda my point with my previous comment. If the devs say they’re done working on a game, most g*mers will take that to mean “stop playing our game and find something else” which makes literally zero sense.

You presumably spent money on this, let alone however many hours playing and having fun, and now just because the people who made it say they aren’t adding anything new in the foreseeable future you totally drop the game. But I also kinda meant in another sense for stuff that’s actively in development.

Take Elder Scrolls 6 for example (or even Cyberpunk 2077): the announcement trailer came out 7 years ago, and yet there have been other projects in the pipeline as well, such as Starfield and other updates for other games. You will get a constant stream of posts from impatient G*mers complaining, bitching and whining, coping and seething about “the fact that there’s been no news of Elder Scrolls 6 for years.”

My response always has been and always will be “then go make your own game and see how easy it is to make it do all the things you want”

Katana314,

Downvoted for censoring “Gamers”. Go back to TikTok.

Zahille7, do gaming w Sly Cooper Retrospective - Hidden in Plain Sight

I recently learned that the guy who did the music for the sequels also did the music for my other childhood favorite game franchise: Psychonauts.

Peter McConnell is absolutely fantastic.

Jesus_666, do games w Satisfactory v1.1 Launch Trailer

My most used features so far are vertical splitters, vertical nudging, and the new placement modes for conveyors and pipes. With an honorable mention going to conveyor wall holes, which also free up a lot of design options.

Honestly, though, just about everything in this update has been a godsend. Priority splitters are the only thing I haven’t really used yet. Even the elevators rock; being able to zoop up to 200 meters up or down in one go can make them useful even as a temporary yardstick for tall structures. (Also, I did end up needing to go 150 meters straight down to get at some resources and can confirm that elevators handle their intended purpose very well.)

NuXCOM_90Percent, do games w Away Team (Oxygen Not Included Spinoff) Announcement Trailer

GOD FUCKING YES!!!

I love ONI and the base building but I sometimes definitely get annoyed when, through no fault of my own, a dupe gets confused and pisses in the water supply.

So making it a Terraria-like and holy shit I am gonna log another hundred plus hours.

AwesomeLowlander, do games w Away Team (Oxygen Not Included Spinoff) Announcement Trailer

Given how much ONI in the past couple years leaned in to the MTX plaque, I’m staying away from this one.

simple,

Making a few DLCs aren't microtransactions, they add a lot and are fairly prices in my opinion

AwesomeLowlander,

I wasn’t referring to the DLC, I was referring to their login bonus cosmetic skins, and trying to sell me paid cosmetics in a game that I already paid for.

I loved the game, but fuck tencent, and klei for selling out

simple,

Oh, I haven't played in a while so I didn't know this was a thing. That sucks...

NuXCOM_90Percent,

Eh, it really isn’t that bad.

It is basically just cosmetics and skins. There MIGHT be some alternate recipes (since those use the same “system” in game) but Klei is really good about balancing each biome anyway.

It isn’t the greatest sign for the game but it also mostly just highlights the Gamer stereotype of wanting EVERYTHING because they paid 10 bucks for a humble bundle with this and twelve other games.

AwesomeLowlander,

It’s not me wanting everything. It’s me not wanting fucking MTX and FOMO mechanics in games I paid for.

NuXCOM_90Percent,

So… you want everything?

Yes. Microtransactions feel bad. But if they are purely cosmetic? That genuinely hurts nobody. And it actively helps the development team since it means that the art team can keep working even if there isn’t a big DLC being planned.

This came up endlessly back in the early days of DLC. There is DEFINITELY an argument as to when a DLC is finalized and whether it is “cut content” or not (but that kind of goes out the window for a game that is 6 years old). But people didn’t realize that the old business model was:

  • Hire a bunch of devs
  • Fire all the concept art people once you have enough
  • Fire all the modelers once you are ready to go into bug testing
  • Fire all the QA once you are done bug testing
  • Fire all the coders once you release
  • Hire back the concept art people when you want to start planning an expansion
  • Hire back the modelers and coders when you have to make said expansion
  • Lather, rinse, repeat

What DLC did was it kept that cycle going near constantly. Like, fuck horse armor. But the Bethesda devs could start ramping up for Operation Anchorage while Fallout 3 was getting its final passes and so forth.

And microtransactions are a continuation of that. Like, Noclip have done some great documentaries/interviews with live game studios on exactly that topic and how it turns things into a giant production line (for better or for worse) rather than the constant ramp up/down model.

I’m not going to say ONI did it right… mostly because I have never felt a reason to engage with that screen and can’t be certain if it also includes alternate recipes or JUST cosmetics. But if it is JUST cosmetics? Then yeah, they are doing it right. They release a generally fun DLC with new biomes and mechanics once-ish a year and have a constant stream of cosmetics to keep the lights on while they patch it in between.

Because the alternative is an endless stream of DLC (so that people won’t call them microtransactions…) and we can see how people like Paradox games. Or it is a new game every single year CoD style. The studios that can release a game and just live off the tail indefinitely are few and far between.

FOMO mechanics

Honestly? While that is a predatory marketing model that is heavily used it is also very much a “you problem” in terms of needing to train yourself to not be as impacted by it. The jury is out on whether it is preying on addiction (I think signs point to no?) but… people STILL have no problems with god damned skinner boxes being foundational to so many games. But tell them they might not get Officer D.Va and suddenly it is the end of the world.

And even there? I still don’t know if I like it or not, but Dave the Diver and Vampire Survivors are both games built around DLC they know they won’t be able to sell forever. DtD is closer to a year and VS is more “We know we’ll probably have to pull the amongus and konami stuff eventually so we won’t make achievements for it”. And… it definitely feels bad and I bought Godzilla DLC because I might not be able to get it later. But also? The Contra and Castlevania DLC for VS are straight up revelatory and amazing. And I would rather that exists for a few years than never exist at all.

docmark,

Every 6mo or so tencent aquires a different game I like and gives it cancer. This timeline sucks ass.

BradleyUffner,

My wife and I have been playing almost every day for the past few weeks and neither of us even noticed that these existed. They aren’t pushing them all that hard and it’s easy to ignore.

SomethingBurger, do games w Super Meat Boy 3D: 15 Minutes of Gameplay

I hope the input lag will be faithful to the original!

ipitco, do games w Dying Light: The Beast - Gameplay Premiere Trailer

Meh. Will wait for the release to see. Won’t fall for their lies again

zecg, do games w Super Meat Boy 3D: 15 Minutes of Gameplay
@zecg@lemmy.world avatar

This looks completely unappealing, and I say that as someone who likes 3D platformers. There’s even no replay with all of the attempts at once, I’d argue that gimmick did a lot of heavy lifting.

simple,

There's even no replay with all of the attempts at once

There is, whoever's playing is skipping it. See 11:08 for one time he didn't.

zecg,
@zecg@lemmy.world avatar

That’s good news, I might give this a chance.

SnotFlickerman, do games w Super Meat Boy 3D: 15 Minutes of Gameplay
@SnotFlickerman@lemmy.blahaj.zone avatar

I’m gonna love/hate this game just like the original.

Kolanaki, do games w MAX PLAYED: Resident Evil 9 Requiem...and it's horrifying
@Kolanaki@pawb.social avatar

It’s horrifying

It’s a horror game so that’s a good thing, right?

simple, do games w MAX PLAYED: Resident Evil 9 Requiem...and it's horrifying

Hmm, I'll have to see some gameplay for myself when it releases but I'm a bit worried that it's heading into a more serious horror aesthetic. I was hoping it would be more like 4 and 8 which have horror elements but are also kind of goofy and fun.

Crankenstein, do games w Rainbow Six Siege X: Launch Trailer

deleted_by_author

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  • simple,

    It's a big update, not a new game.

    Codilingus, do games w Rainbow Six Siege X: Launch Trailer

    I was accepted into the test of this game. I don’t play Siege at all anymore, but was excited to see their “fixed” audio in action, and the new game mode with limited operators seemed fun and fresh.

    The audio was considerably worse. Sound literally was unable to go through doorways and windows.

    I also noticed when spectating that like >1/2 of players would die from getting shot in the back. Like completely oblivious someone else was nearby. Then I realized basically no one could hear anything, like at all. We couldn’t hear gadgets, glass breaking, barriers being thrown up or torn down, foot steps; just faint gunshots if they were only one room away.

    I hate gambling, but if possible I’d consider betting big $ it’s not fixed, at all.

    DoucheBagMcSwag, do games w Rainbow Six Siege X: Launch Trailer

    PvE mode or don’t bother

    RightHandOfIkaros, do games w Rainbow Six Siege X: Launch Trailer

    The last time I played R6 Siege was when it still had a singleplayer component, literally it just came out. IQ was my main.

    I have absolutely zero desire to play it again.

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