eurogamer.net

edgemaster72, do games w Activision Blizzard boss Bobby Kotick departs in just a few days
@edgemaster72@lemmy.world avatar

I could’ve sworn I had NSFW content turned off, but yet there’s a picture of a gigantic asshole on this post

swayevenly,

ba dum tss

Mr_Dr_Oink,

Da bum tits

echo64, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

And in no other games! Patents aee truely wonderful aren’t they.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

Or those gigantic multi million dollar game dev corporations could afford to, you know, pay to license that shit for their own games.

If they can afford to pay the CEOs millions of dollars for their golden parachute as well as their yearly salary, then they can afford that license.

If you think a game that doesn't have that is a failure, then both your expectations as well as that game both deserve to fail.

echo64,

Why license endless patents if you can save money by just not doing that

Greedy ceos is a bad justification for software patents

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

You sound like you need a refresher on basic intellectual property protections and why they are essential.

echo64,

Remember when Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent all had to come together and form a super group to develop a royalty free video codec because something as simple as compressing and decompressing video was so god damn patent encumbered by people who just existed to suck money out of everyone.

Literally, every time software is patented, it ends up being used to screw with everyone, then eventually the patent expires ten years after the software was useful, or we have to waste huge amounts of effort to sideline it.

You sound like you need a history refresher on patents in the software industry and the disastrous effect that it has had in hurting innovation and consumers and how it is dominated by trolls and squatters.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

I don't know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.

If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?

echo64,

Again, look at the history of software patents. Tell me a single time it incentivied innovation and wasn’t just used by patent trolls and wasn’t just a huge waste of time and money for the industry to spend time on.

I think you are wholey unfamiliar with software patents in general and are just going on some basic guiding principal and I can tell you right now, history has not played out in your idilic description at all and you are just coming off as ignorant on the topic.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

Let's take a look at countries with no patent laws and compare their innovations that contributed to the rest of the world:

East Timor - nothing
Suriname - nothing
Somalia - nothing
Eritrea - nothing
Maldives - nothing
Marshall Islands - nothing
Micronesia - nothing
Myanmar - nothing
Palau - nothing
South Sudan - nothing
North Korea - nothing

ricdeh,
@ricdeh@lemmy.world avatar

This is literally just whataboutism. You must be degenerate if you think that there’s a correlation between the research performance of the listed countries and their patent laws. There are dozens of more useful and much more relevant indicators for why these nations are disadvantaged in this regard. But just stick to your belief that North Korea is what it is because it doesn’t have patent laws lol.

Also, for you to better understand the harm that software patents caused and are causing, consider reading Free Software, Free Society by Richard Stallman.

Mchugho,

There is literally a 1:1 correlation between protecting IP and R&D and innovation. Start ups that patent their ideas are genuinely more successful. You’re naive if you think IP only helps protect large companies.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

My mistake, you're right. We should completely remove the incentive to innovate novel ideas and no longer protect them if they are created to allow theft.

I am a hypocrite thief that uses free software in my daily life.

Mchugho,

Not worth it mate. People will find all kinds of post hoc ways to justify the fact that they want to use the tech that others have developed for free.

SuddenlyBlowGreen,

I don’t know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.

If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?

TIL that open source doesn’t exist.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

TIL that morons here don't know the difference between software patents and copyright licenses.

SuddenlyBlowGreen,

Oh sorry, I was under the impression that you had at least a basic knowledge about software and software development.

I now see that that’s not the case.

Open source is an area where software patents don’t generally protect the product, and yet it’s the most innovative space out there. And in cases where patents are brought in (see the rust trademark incident) they are rejected by the community. And yet open source is still around, and powering most of the internet and present in most devices.

If what you said about patents were the case, that would not be so.

Mchugho,

As someone who is in the field of intellectual property, Lemmy’s views on IP boil down to “I attended Marxism 101 and want to pirate games”. Most here don’t have a clue how much time, effort and money is spent on innovation. They couldn’t even begin to fathom why protecting intellectual property helps people actually helps people get paid for their work, which is ironic as they are all for people being rewarded for their actual labour.

GreenMario,

We will get like two games out of this before the patent expires cuz Rockstar takes 3 console gens to make 2 games.

echodot,

They made GTA V then GTA V again then GTA V again then GTA V for VR, that’s loads of games.

Rockstar have just innovated by releasing exactly the same game every single generation.

WhiteHawk,

Bethesda will sue them for copyright infringement any day now

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Releasing the same thing is our thing, man!

Mchugho,

Patents genuinely are wonderful. The rockstar devs are going to be rewarded for their innovation. They will hire out licenses so that other games can use the tech they developed.

Draedron,

Yeah, just like WB did with the Nemesis system, right? Oh wait.

Mchugho,

I wish people who base their entire knowledge of intellectual property on video games would just stop attempting to have opinions on things they don’t really understand.

If you think it’s fine to have a world in which people aren’t protected for their fruits of their labour, then by all means advocate against IP. I would rather live in a world in which people are actually paid for the ideas they come up with and don’t have to excessively keep corporate secrets.

SuddenlyBlowGreen,

Yeah, imagine if there was an area of software development where people could freely view, copy and modify each others works.

Mchugho,

Open source software is different due to informed consent. When working on an OS project you are doing it out of altruism and/or fun, fully realising that you will never be compensated for this work. That doesn’t mean software devs should never be paid and work for free indefinitely on anything they do. Its still a skill that should be compensated for.

SuddenlyBlowGreen,

When working on an OS project you are doing it out of altruism and/or fun, fully realising that you will never be compensated for this work.

That would imply there are no devs or even entire companies working on open source software and getting paid.

Just because you work on open source, doesn’t mean you don’t get paid.

echodot,

I cannot see how they can reasonably copyright the idea of having characters remember you which is basically all the nemesis system is. There are many ways to implement it that wouldn’t violate patent, of course it’s in WBs interest to not nose that one around too much

dustyData,

You can try, but WB will troll you in court for years and drown you out on legal fees to prove it isn’t a violation of a patent. So, most consider it not worth it.

quams69,

Where can I get the crack you’re smoking

Mchugho,

It’s called working in the field and having a direct understanding of how patents protect people every single day.

dustyData,

Dude, maybe you do work on patents and know your shit. But boy are you clueless about the video game industry.

Mchugho,

Maybe so, but nearly everybody in this thread is irritatingly wrong on how intellectual property works as a concept and in practice.

It’s only when you read internet comments on something you actually specialise in that you realise the average commenter is woefully misinformed.

Regardless, if R* decide not to license the tech that is their prerogative as they created it.

dustyData,

You think that patent abuse is right, and that’s why everyone in this thread hates your comments. You think the system is fine. The fact that you are inside but can’t understand how corporations abuse the system and think others are wrong or misinformed when they oppose this abuse, is troubling. You think we are ignorant or misinformed, but no, we do know how intellectual property works. We disagree and find it disgusting for moral reasons that it works that way. That’s very different.

Mchugho,

Everyone in this thread is downvoting me because they are trying to out Marxist each other. I have never once claimed the patent system is perfect, but the people in this thread clearly don’t actually understand what is required to even receive a patent.

It’s typical, people know what systems they are against but never know what they are actually for. People say patents are unfair but never propose viable alternatives. The political analysis on Lemmy is frankly juvenile and utopic. People base their opinions on what team they support rather than any sort of analysis of the problem. Populism is rife here and people gravitate toards populist narratives in lieu of thinking. I’m very glad the demography of Lemmy is not representative of society at large.

dustyData,

Patents genuinely are wonderful. The rockstar devs are going to be rewarded for their innovation. They will hire out licenses so that other games can use the tech they developed.

Comment by you, about 5 hours ago.

they are trying to out Marxist each other

Fuck off corpo.

Mchugho,

I said they’re wonderful, not that they’re perfect. Clearly you need to work on your reading comprehension. The alternative is giant corporations stealing everybody’s ideas without anybody trying to stop them in any way.

Fuck off corpo.

Cringe. One day you’ll have to grow up and get a real job. Then you’ll look back at how embarrassingly assured you were of having the answers to everything after real life smacks you in the face and makes you realise you don’t know shit.

dustyData,

Lol, you’re so petty. Trying to ride your magical high horse.

Mchugho,

Go on then. How do we replace the patent system whilst still acknowledging mental effort and research as being valued forms of work? Tell me all about it mate, I’m interested in your ideas as you’re so convinced it’s all a big con.

dustyData,

Now you’re all riled up and acting stupid. You are the oh so claimed expert who works at patents offices. No, you tell me what does your majestic and awesome field of expertise do to prevent corporate abuse and patent trolling? Tell me, evangelize to me, convince me that the patent system has safeguards to prevent theft of intellectual work, how does patent enforcing works? what do you do, that you work there, to make it a more ethical field? what are the practices and procedures in place to avoid a corporation from using patents to monopolize, bully industries and stifle creativity and innovation?

Mchugho,

So you don’t have an answer. Thought not.

I’ve protected people who have been attempted to be bullied by a larger company into ceasing production of a product. That’s literally my job.

Patent attorneys are a highly regulated profession which have to adhere to strict ethical standards and rigorous training in the law. I serve the interests of my clients. It doesn’t matter if you’re a large or small enterprise, the law is interpreted exactly the same throughout the process.

I would suggest reducing official fees to make it easier to purchase a patent, but that just reduces the quality of examination. In reality there is a balance to be struck between affordable patents and quality of patents which isn’t always struck correctly. I would advocate for government funded organisations that provide pro bono legal support for small enterprises as a way to make the system a little fairer. In the US they have a tiered system which makes patents cheaper for smaller companies, which is also something I think that should be adopted as standard.

Overall there is no simple solution. Life is complicated and messy and anybody who claims it isn’t is and that there are simple solutions to very layered societal problems are snake oil salesmen with an agenda.

ilickfrogs,
@ilickfrogs@lemmy.world avatar

I thought the man was joking then I saw his smooth brained response below. Software patents are cancer and shouldn’t exist.

starman2112, do games w Star Wars: Battlefront Classic Collection used modder's work without credit
@starman2112@sh.itjust.works avatar

And this is not even beginning to touch content and features from other released versions of these games from 20 years ago not present, like four-screen splitscreen."

It’s so cool and amazing that we finally have home theatre systems in every fucking house, and that’s when devs decided we don’t get split screen anymore. Modern hardware is wasted on modern devs. Can we send them back in time to learn how to optimize, and bring back the ones that knew how to properly utilize hardware?

PillowTalk420,
@PillowTalk420@lemmy.world avatar

I would go back in time to 1995 and give John Carmack modern tools and maybe UE5 and see what happens.

ICastFist,
@ICastFist@programming.dev avatar

Even if you gave him a current-day computer to play with (otherwise, even supercomputers of the time would struggle to run UE5), he wouldn’t achieve much, consumer grade computers back then really struggled with 3D graphics. Quake, released in 1996, would usually play around 10-20 FPS.

catloaf,

It’s not a question of capability. It’s a question of cost-benefit spending developer time on a feature not many people would use.

Couch coop was a thing because there was no way for you to play from your own homes. Nowadays it’s a nice-to-have, because you can jump online any time and play together, anywhere in the world, without organizing everyone to show up at one house.

ICastFist,
@ICastFist@programming.dev avatar

It’s a question of cost-benefit spending developer time on a feature not many people would use

Which is super ironic when you look at games that had an obviously tacked-on, rushed multiplayer component in the first place, such as Spec Ops: The Line, Bioshock 2 and Mass Effect 3

Piemanding,

Goldeneye 007. Yeah seriously. The most famous multiplayer game of its generation very nearly didn’t have multiplayer. It was tacked on when they finished the game and had a little bit of extra time and ROM storage.

chiliedogg,

It also requires multiple copies of the game.

barsoap,

4x splitscreen needs approximately 4x VRAM with modern approaches to graphics: If you’re looking at something sufficiently different than another player there’s going to be nearly zero data in common between them, and you need VRAM for both sets. You go ahead and make a game run in 1/4th of its original budget.

starman2112,
@starman2112@sh.itjust.works avatar

I can’t do that, but you know who could? The people who originally made the game. Had they simply re-released the game that they already made, it wouldn’t be an issue. Us fans of the old games didn’t stop playing because the graphics got too bad. Even if we did, this weird half step towards updating the graphics doesn’t do anything for me. Low poly models with textures that quadruple the game’s size are the worst possible middle ground.

My flatmates and I actually played through a galactic conquest campaign on the OG battlefront 2 like 2 months ago. It holds up.

barsoap,

I can’t do that, but you know who could? The people who originally made the game.

How to tell me you’re not a gamedev without telling me you’re not a gamedev. You don’t just turn a knob and the game uses less VRAM, a 4x budget difference is a completely new pipeline, including assets.

Low poly models with textures that quadruple the game’s size are the worst possible middle ground.

Speaking about redoing mesh assets. Textures are easy, especially if they already exist in a higher resolution which will be the case for a 2015 game, but producing slightly higher-res meshes from the original sculpts is manual work. Topology and weight-painting at minimum.

So, different proposal: Don’t do it yourself. Scrap together a couple of millions to have someone do it for you.

starman2112,
@starman2112@sh.itjust.works avatar

Wait, are you under the impression that this is a rerelease of the 2015 battlefront?

barsoap,

I had no idea and it was the game that was listed without “2” or “3” etc. so that’s the specs I used.

Yeah no the 2004 thing should run in 16x splitscreen on a quadcore Ryzen with a 4G RX 570. With headroom.

The general point still stands, though, you can’t do the same thing with a 2015 game. On the flipside you should be able to run the 2004 game in different VMs on the same box, no native support required.

MonkderZweite,

and 1/4 of it’s original resolution. Seems doable.

barsoap,

Output resolution has negligible impact on VRAM use: 32M for a 4-byte buffer for 4k, 8M for 1080p. It’s texture and mesh data that eats VRAM, texture and mesh data that’s bound to be different between different cameras and thus, as I already said, can’t be shared, you need to calculate with 4x VRAM use because you need to cover the worst-case scenario.

ipkpjersi, (edited )

Modern hardware is wasted on modern devs. Can we send them back in time to learn how to optimize, and bring back the ones that knew how to properly utilize hardware?

I think a lot of the blame is erroneously placed on devs, or it’s used as a colloquialism. Anyone who has worked in a corporate environment as a developer knows that the developers are not the ones making the decisions. You really think that developers want to create a game that is bad, to have their name attached to something that is bad and to also know that they created something that is bad? No, developers want to make a good game, but time constraints and horrible management prioritizing the wrong things (mostly, microtransactions, monetizing the hell out of games, etc) results in bad games being created. Also, game development is more complex since games are more complex, hardware is more complex, and developers are expected to produce results in less time than ever before - it’s not exactly easy, either.

It’s an annoyance of mine and I’m sure you meant no harm by it, but as a developer (and as someone who has done game development on the side and knows a lot about the game development industry), it’s something that bothers me when people blame bad games solely on devs, and not on the management who made decisions which ended up with games in a bad state.

With that said, I agree with your sentiments about modern hardware not being able to take advantage of long-forgotten cool features like four-screen splitscreen, offline modes (mostly in online games), arcade modes, etc. I really wish these features were prioritized.

almar_quigley,

I agree with you on this point. I think”devs” is conflated for the developing company and its management and not individual devs.

FlashMobOfOne, do gaming w SAG-AFTRA votes unanimously to expand its strike to include the games industry
!deleted7243 avatar

Good.

One of my good friends was one of the voices on LA Noire years ago and gets zero residuals from it. It’s maddening.

magikmw,

x_doubt.jpeg

MJBrune,

🤷‍♂️I’ve made multiple million-dollar titles and haven’t gotten more than a paycheck from them. I really don’t think VAs should get much if any in the way of residuals. Engineers, artists, and designers should get a huge portion of the profits. Giving VAs even a 1% residual is a slap in the face of the rest of the team who build those games. Not to mention the whole team of LA Noire was laid off later that year.

mycorrhiza,

just give everyone residuals

MJBrune,

Someone else made an interesting point how a lot of people don’t get residuals. That residuals don’t make sense for some jobs. For a VA in the background of a small indie games, do you think it’s okay for them to require residuals for their work? This lawsuit focuses on large AAA studios but it will set a dangerous precedent. There any many actors who have to find loop holes to build smaller movie projects. “We technically paid ourselves then invested it into the movie” sort of thing.

That said giving everyone residuals is better than giving no one residuals.

mycorrhiza,

I will just say I think everyone involved in a project should be paid a fraction of the proceeds roughly in proportion to the work and sweat they contribute

MJBrune,

Absolutely agree. But I think if we are going to start doing that we’ll have to start with the designers, engineers, and artists. Not the voice actors that spend weeks on the project and never think about it again.

Veraxus, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter

Valves next game…

SQUEEEEEE!!!

it’s an Overwatch-style hero shooter

My disappointment is immeasurable, and my day is ruined.

sebinspace,

Won’t hurt to give it a shot, but I’ll be cautiously optimistic.

Donjuanme,

Man, I was taught “don’t judge a book by it’s cover” but you’re burying it by it’s genre, I hope you can experience new things once in a while .

Inui, (edited )

deleted_by_author

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  • Donjuanme,

    Going to let an unannounced games rumored genre ruin your day?

    Gamers need to set a better image of themselves.

    SkyezOpen,

    Well, it’s valve, so honestly the odds of it being genre-defining in an already established genre? Pretty high, actually. Seriously, when is the last time valve put out a shit game?

    Here’s hoping it helps OW2 finally die.

    Inui, (edited )

    deleted_by_author

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  • SkyezOpen,

    Artifact

    … OK name two!

    /s

    I honestly forgot about that piece of crap lol.

    EatATaco,

    It’s been many years, maybe even decades, since I liked a straight up turn-based single player RPG. I seriously can’t think of one that has sucked me in since FFX. I even tried Divinity Original Sin 2 after so much hype and good reviews from my friends. But I just didn’t like it.

    However, Baldur’s Gate 3 sucked me in. According to steam, approaching 100 hours of playtime (although I’m sure there is a good chunk of time where I just walked away with the PC with it “paused.”)

    I’m not saying you’ll like the game, I have no idea. But to already be convinced that you won’t like it based on pretty much the nothing we’ve got it terribly presumptuous.

    Inui, (edited )

    deleted_by_author

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  • EatATaco,

    I’m not ordering pizza from a restaurant if I’ve eaten 12 pizzas before and never liked any of them.

    I was very intentional with my language, and pointed out that we know pretty much nothing about the game, so claiming you know you won’t like it is h reasonable. This is nothing like having a pizza, not liking it, and then not getting that same pizza again. This is like not liking the pizza at one store, it’s much closer to saying you don’t like the pizza in one store, so you know you won’t like it in another. Still imperfect because it would be closer saying you’ve never had a pizza you like, so you won’t like the pizza in a new store, which is more reasonable because you have a lot of information about that pizza.

    But we have virtually nothing about this game.

    Veraxus,

    To be faaaaiiiiir… D:OS (both of them) make the age-old mistake of having really slow, uninteresting, prologuish RPG starts. It takes a solid 5h of powergaming or 10h+ of normal play to get past that hump. That’s the point where the story picks up and you have enough tools to start really taking advantage of the games sandbox.

    With BG3 they really seemed to have learned their lessons.

    Cethin,

    Edit:This was meant for the person above.

    This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.

    It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.

    Veraxus,

    I hate beets. HATE them. I will eat durian, thousand-year eggs, stinky tofu, and a million other things that most people won’t touch… but beets? Fuck beets. Their sweet-yet-earthy funk is like a dead animal that has just started to decompose. I don’t care if they are cooked, pickled, or stewed in borscht… hate them and won’t touch them. They ruin everything they touch.

    This is like that. They are cooking with lots of beet-like ingredients. Some people will love that. But as for me…I hate it… I hate just everything about it… and I hate it because I’ve experienced all those ingredients before. Over and over and over again. What they are making is for a very particular crowd, and I am not part of said crowd.

    Cethin,

    This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.

    It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.

    Veraxus,

    All fair points, and given the way Valve operates (like a free collective) this would only happen if there were some really passionate people leading and working on it.

    That said, it’s still a mix of things I just really do not have any interest in. Competitive online game, esports focused, MOBA-like, PvP, hero shooter… that’s a whole lot of hard no-thanks from me.

    I’d love some new light-narrative single player and/or co-op stuff from them, though.

    xantoxis, do gaming w GAME staff discovered zero hours contracts move via mass Microsoft Teams calls

    This headline is almost incoherent, I wish they’d stop teaching journalists about newspaper shorthand headlines. We’re not limited to broadleaf sized headlines any more, just put some fucking words in there so it makes sense.

    penquin,

    I have a very hard time understanding these headlines, but I normally blame it on my English (English isn’t my first language), but good to know that that’s not the case. Reading them twice or more doesn’t help. I just give up and let it go.

    M500,

    It’s honestly a problem for native speakers. So many times headlines make no sense or are extremely misleading.

    Alexstarfire,

    I read the article and it’s not really any more clear.

    SendMePhotos,

    Yes, even just the first paragraph makes sense.

    Staff members were told of GAME’s impending change to force staff onto zero hours contracts, first reported yesterday by Eurogamer, via mass video calls held on Microsoft Teams.

    steakmeoutt,

    Are you paid to craft distraction posts? The headline and article are clear but your post (clearly upvoted by bots) is now the point of discussion (likely some responders are also the same bot accounts).

    How much do you earn in service of corporate interests?

    alvvayson,

    I don’t think it’s a conspiracy, but it is definitely odd.

    In my opinion, the headline is very clear.

    Chozo,

    Who do you think is paying random Lemmy users to complain about headlines on news articles? Seriously, who do you imagine is behind such a ridiculous conspiracy? Where is the value in such activity?

    Also, upvotes are public. We can see who upvoted him, and it wasn't bots.

    steakmeoutt,

    How can you possibly know if an account is or is not a bot in this age of LLMs?

    And the value is where it’s always been - astroturfing.

    Chozo,

    How can you possibly know if an account is or is not a bot in this age of LLMs?

    You tell us, you're the one saying the other guy was "clearly upvoted by bots", you show us how you came to that conclusion, chief.

    steakmeoutt,
    Chozo,

    "Bots exist" isn't an answer to "prove that post was upvoted by bots".

    Quit being obnoxious, my guy.

    steakmeoutt,

    Feel free to come up with your own thesis for the behaviour then. Why do you think a bunch of discussion has formed around a falsehood where all the parties of that discussion seem to agree and yet none have discussed the subject matter at all.

    Chozo,

    Feel free to come up with your own thesis for the behaviour then.

    People upvoted him because they agree with him. Not that hard to figure out.

    Why do you think a bunch of discussion has formed around a falsehood where all the parties of that discussion seem to agree and yet none have discussed the subject matter at all.

    Because the headline is trash, hence the conversation at hand.

    Carighan, (edited )
    @Carighan@lemmy.world avatar

    I got to ask, has reading comprehension really come down that much in the recent decades?

    Could the title be expanded to be more prosaic? Sure!
    But at the same time, it’s intuitively and entirely understandable.

    Who? GAME staff
    What? Discovered something
    What exactly? That they’re moving to zero hour contracts
    How? Via a mass Microsoft Teams call

    Or, written together, the title up above. And that’s a completely normal sentence structure, it’s essentially how your brain should expect a sentence conveying that information to be structured, or the final part would be at the start (“Via a mass microsoft teams call…”).

    otter,

    Sure, but while I understand the sentence structure I still don’t know what it’s talking about without the article itself

    I think the point they are making is that we use these short titles even though we don’t need to. It might be correct, but why not make better use of the medium

    MonkderDritte, (edited )

    See? I understood it that GAME staff discovered that zero hours contracts (whatever that is) move via team calls (wherever, and however that happens).

    So much to reading comprehension. That title is trash.

    xantoxis,

    I just find it weird that you felt compelled to post an explanation for something that is “intuitively and entirely understandable”. It’s almost as if you knew that lots of people couldn’t understand it.

    bisby, (edited )

    What exactly? That they’re moving to zero hour contracts

    This isnt what the headline says though. “Discovered zero hour contracts” isnt how normal people speak. I have no clue if a mass teams call means they discovered some people were already on contracts, or that they were moving everyone to them, or some people, or (not knowing what a zero hour contract is) that the company has new contracts with game publishers.

    You took your own understanding of the headline and even in your “its simple” added details that weren’t there originally.

    BitingChaos, do games w Overwatch 2 is now Steam's "worst game of all time"
    @BitingChaos@lemmy.world avatar

    They destroyed Overwatch 1 and gave us Overwatch 2.

    I want to play Overwatch 1. :(

    GeekFTW,
    @GeekFTW@kbin.social avatar

    Don't worry, another year or two and they'll be selling us Overwatch Classic™ for $15 a month.

    Pxtl,
    @Pxtl@lemmy.ca avatar

    Which one? The game was rebalanced so many times it was basically several different games. If they put in a 2-2-2 mode with the weaker open-queue tanks, I’d call that close-enough to Overwatch 1. Of course, that still would mean the new expensive monetization model. Like there’s one skin in the free tier of the current battle-pass, and it’s for Torb.

    adrian783,

    i miss 6 torb games, ow was good when quick play was just goofy

    Swedneck,
    @Swedneck@discuss.tchncs.de avatar

    All match-based games should have competitive, casual, and anarchy modes.

    ADHDefy,
    @ADHDefy@kbin.social avatar

    SAME. OW1 was one of my favorite games. Still mad about it.

    JustZ,
    @JustZ@lemmy.world avatar

    What happened to it?

    ADHDefy,
    @ADHDefy@kbin.social avatar

    When they made OW2, they replaced OW1 with it. Technically, I think OW2 is just a really big update for OW1. But now there's no way to play the old version that a lot of us liked better. :(

    superduperenigma, do games w Stardew Valley creator confirms he's made "a ton of progress" on update 1.6

    Indie devs:

    So many people are still playing it, and many new people every day, I want it to be the best it can be

    It will never be perfect, but I feel an urge to keep improving it. Up to this point, it’s been my life’s work, and I care a lot about it.

    AAA companies:

    So many people are still playing it because exploiting poor impulse control and FOMO are at the core of our game design philosophy. We want it to be the most profitable it can be

    It will never be enjoyable, but we will make sure people feel the urge to keep logging in to grind their dailies so their purchase of a battle pass can be justified. Ever since we started allowing pre-orders it was already profitable, and we stopped caring about quality.

    Maalus,

    Indie devs: suddenly I’m a millionaire thanks to this one-hit-wonder game that I spent 6 years making. I think I’ll keep updating it so people keep buying it.

    AAA companies: We need to pay 400 people over a course of 2 years. 30 million is less than 10% of the budget

    tb_,
    @tb_@lemmy.world avatar

    AAA companies:
    We made record profits!

    Also AAA companies: We’re laying off a substantial portion of our team.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Don’t forget the mandatory apology JPEG on Xitter.

    We have done our utmost to make the enjoyable experience more accessible to average user. This has in turn resulted in sub-par experience for some. As we constantly try to improve quality of our products and this was a valuable lesson from which we plan to grow into more responsible company that caters to people’s needs.

    Cannibal_MoshpitV3,

    Which is repeated every 3 years when there’s some kind of outrage

    NetherFalcon,
    @NetherFalcon@lemmy.blahaj.zone avatar

    “and we stopped caring about quality” good god that feels so true, it hurts

    Cosmonaut_Collin, do games w Stardew Valley creator confirms he's made "a ton of progress" on update 1.6
    @Cosmonaut_Collin@lemmy.world avatar

    This reminds me of Terraria where they claim a final update, but they just can’t stop adding new things. I love devs with this kind of passion.

    NightAuthor,

    Where’s the best place to catch up on the updates, haven’t read anything since the multiplayer update.

    Cosmonaut_Collin,
    @Cosmonaut_Collin@lemmy.world avatar

    I just look at the update history on steam. I don’t necessarily go to other websites. Every update has been minor, but I still consider it. Maybe they just meant no more major updates, but even still, it’s impressive they have kept maintaining that game for over 10 years.

    Nytelock, do games w BioWare lays off senior writing staff as part of its recent job cuts

    They’ve really lost the right to be called bioware at this point. Almost all of actual bioware has left or been canned.

    ummthatguy,
    @ummthatguy@lemmy.world avatar

    Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.

    mihnt,
    @mihnt@kbin.social avatar

    Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.

    And I'm not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.

    MisterChief,

    You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.

    MurrayL,

    There’s MobyGames, but it’s often out of date or missing information.

    tal,
    @tal@kbin.social avatar

    Hmm. It'd be interesting to go through game credit screens and build a database to try to predict good games.

    GunnarRunnar,

    That's the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there's a "Respawn identity" anymore.

    What's funny that happened with Bioware and Criterion, too.

    PraiseTheSoup,

    Respawn has only made like, five games? Two of which are licensed IP and not any good. They have one great game in TF2. There was never a “respawn identity”. Hell the company was started by old Infinity Ward people.

    beefcat,
    @beefcat@lemmy.world avatar

    Their Jedi games weren’t any good?

    wutBEE,

    Literally everything Respawn has made has been good.

    stopthatgirl7, (edited )
    !deleted7120 avatar

    It really is a ship of Theseus question at this point, huh.

    Call_Me_Maple,
    @Call_Me_Maple@lemmy.world avatar

    At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.

    In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

    That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.

    That’s how I see it anyways.

    FontMasterFlex,

    You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

    but this is… how businesses work. No business is the same people ALL the time. i don 't know why people expect any different here. and the quality of writing has suffered as of late, so why not get new blood in? i really don’t understand what the issue is here.

    Stinkywinks,

    I think just using % solves the silly Theseus question entirely. It is 30% original. Bam, no confusion

    o0joshua0o,

    What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?

    glimse,

    What if you replaced half the pieces and used the replaced parts to build a new ship

    Buddahriffic,

    What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?

    Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?

    wahming,

    So I could have 3 original ships of Theseus?

    Stinkywinks,

    … If you have 33% of the original ship left. What makes you think there are 3 original ships. It’s like you’re trying to confuse yourself. If you took 33% of the original ship to make a new one, you did just that. Being vague isn’t profound

    wahming,

    What’s vague? You can divide the ship into 3 and replace the missing pieces for each third. You now have 3 ships with 33% of the original, all of which fit your criteria

    Stinkywinks,

    The original ship is where the pieces are coming from, the new ship are made from those pieces. This is sooooo dumb to be arguing. Just be more specific and no issues.

    jimmux,

    If you replace the quality parts with manure bricks, at what point has it become the shit of Theseus?

    DrSleepless, do games w Stardew Valley creator confirms he's made "a ton of progress" on update 1.6

    That guy is amazing

    Swarfega,

    It blows my mind every time I see Stardew Valley. Singlehandedly wrote the story, characters, the music, effects, coded the game etc. Simply stunning.

    MonkderZweite,

    Sure, but the storage chest was a poor example for progress.

    style99, do games w Black Myth: Wukong studio requests influencers not include "feminist propaganda" or Covid-19 references in coverage

    Funny how quickly free speech drops dead whenever right-wing snowflakes get involved.

    Bakersfield,

    I didn’t realize they even had freedom of speech in China.

    Murvel,

    Right wing Chinese communists you mean? Good one…

    style99,

    What’s funny is anyone thinking Chinese government has anything to do with communism.

    echodot,

    It’s just fascism at this point mascarading as communism. Rather like Russia in that regard.

    cecinestpasunbot,

    China has plenty of right wingers and social conservatives living there. They just can’t organize for their beliefs outside of the existing political structures.

    Nacktmull, do games w Disco Elysium standalone expansion reportedly cancelled and quarter of staff facing redundancy at ZA/UM
    @Nacktmull@lemmy.world avatar

    I wouldn’t want to buy an expansion from the people who stole Disco Elysium anyway.

    How Disco Elysium Was Stolen From Its Creators

    About the Disco Elysium Investigation (It’s bad.)

    Glitchington,
    @Glitchington@lemmy.world avatar

    Yeah, this seems like the business equivalent of a slap in the face to the original devs.

    BarrierWithAshes,
    @BarrierWithAshes@kbin.social avatar

    The whole thing is such a clusterfuck. I've never played it but I can sympathize with how the fans have been jerked around.

    Nacktmull,
    @Nacktmull@lemmy.world avatar

    I you are into adventure games and/or like the idea of a story heavy rpg without combat I wholeheartedly recommend you trying it.

    BarrierWithAshes,
    @BarrierWithAshes@kbin.social avatar

    I've tried several games like it. Arcanum being one of the most similar but I just can't get into that style, no matter how many times I've tried lol. Same reason I won't play Planescape: Torment. Just not for me. ¯_(ツ)_/¯

    Aqarius,

    It’s not very much like Arcanum, though. Arcanum and Planescape are moer or less straight RPGs, Disco Elysium is practically a variant of a point and click adventure.

    yuriy,

    It’s a point and click puzzle game with rpg elements, that’s how I’ve been explaining it

    dumpsterlid,

    I really wanted to get into planescape torment because I have heard amazing things about the writing and I have played decently far into the beginning (escaping from the body morgue complex into city) but the whole damn game is just grey and beige and I couldn’t take it after awhile lol.

    BarrierWithAshes,
    @BarrierWithAshes@kbin.social avatar

    I'm sure its got an incredible story and I'd love it if I actually sat down but im in the same boat. Just not interested.

    papabobolious,

    I sympathise with them, but played it without any insight into any drama. It’s one of the best games I’ve played.

    100_percent_a_bot,

    If anything the employees getting fired and the project being shitcanned adds another layer of social commentary

    BustinJiber,

    Still do not understand how this wasn’t hostile takeover.

    Shadywack, do games w Activision Blizzard boss Bobby Kotick departs in just a few days
    @Shadywack@lemmy.world avatar

    Good riddance to that fucking scumbag.

    Wooki,

    This golden parachute is glorious.

    He says exiting the building.

    TheFerrango, do games w Xbox is still committed to making consoles, says boss Phil Spencer

    They also said they were still committed to Zune and Windows Phone.

    smeg,

    They probably weren’t lying then or now, they are committed… for this quarter. When they read the numbers next quarter, well that’s completely unrelated to today’s commitments!

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