Well, it’s valve, so honestly the odds of it being genre-defining in an already established genre? Pretty high, actually. Seriously, when is the last time valve put out a shit game?
Well they did make Artifact. But if something is the best of something you already don’t like, that’s still disappointing. I don’t play games like DOTA or CS so outside of Half Life Alyx they haven’t put out anything they caters to me in a very long time. Since Portal 2? Which is fine. But I’m still disappointed.
It’s been many years, maybe even decades, since I liked a straight up turn-based single player RPG. I seriously can’t think of one that has sucked me in since FFX. I even tried Divinity Original Sin 2 after so much hype and good reviews from my friends. But I just didn’t like it.
However, Baldur’s Gate 3 sucked me in. According to steam, approaching 100 hours of playtime (although I’m sure there is a good chunk of time where I just walked away with the PC with it “paused.”)
I’m not saying you’ll like the game, I have no idea. But to already be convinced that you won’t like it based on pretty much the nothing we’ve got it terribly presumptuous.
I don’t think ‘past data’ is nothing. Something might defy your expectations but its perfectly reasonable to expect you won’t like something if you’ve never liked anything from that genre before. I’m not ordering pizza from a restaurant if I’ve eaten 12 pizzas before and never liked any of them. I’m ordering the pasta or something.
Especially if you have liked games that company has made in other genres you already know you do like. I’d have been pretty excited about almost any other Valve announcement.
I hope the game is good for people who like that sort of thing.
I’m not ordering pizza from a restaurant if I’ve eaten 12 pizzas before and never liked any of them.
I was very intentional with my language, and pointed out that we know pretty much nothing about the game, so claiming you know you won’t like it is h reasonable. This is nothing like having a pizza, not liking it, and then not getting that same pizza again. This is like not liking the pizza at one store, it’s much closer to saying you don’t like the pizza in one store, so you know you won’t like it in another. Still imperfect because it would be closer saying you’ve never had a pizza you like, so you won’t like the pizza in a new store, which is more reasonable because you have a lot of information about that pizza.
To be faaaaiiiiir… D:OS (both of them) make the age-old mistake of having really slow, uninteresting, prologuish RPG starts. It takes a solid 5h of powergaming or 10h+ of normal play to get past that hump. That’s the point where the story picks up and you have enough tools to start really taking advantage of the games sandbox.
With BG3 they really seemed to have learned their lessons.
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
I hate beets. HATE them. I will eat durian, thousand-year eggs, stinky tofu, and a million other things that most people won’t touch… but beets? Fuck beets. Their sweet-yet-earthy funk is like a dead animal that has just started to decompose. I don’t care if they are cooked, pickled, or stewed in borscht… hate them and won’t touch them. They ruin everything they touch.
This is like that. They are cooking with lots of beet-like ingredients. Some people will love that. But as for me…I hate it… I hate just everything about it… and I hate it because I’ve experienced all those ingredients before. Over and over and over again. What they are making is for a very particular crowd, and I am not part of said crowd.
This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.
It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.
All fair points, and given the way Valve operates (like a free collective) this would only happen if there were some really passionate people leading and working on it.
That said, it’s still a mix of things I just really do not have any interest in. Competitive online game, esports focused, MOBA-like, PvP, hero shooter… that’s a whole lot of hard no-thanks from me.
I’d love some new light-narrative single player and/or co-op stuff from them, though.
This headline is almost incoherent, I wish they’d stop teaching journalists about newspaper shorthand headlines. We’re not limited to broadleaf sized headlines any more, just put some fucking words in there so it makes sense.
I have a very hard time understanding these headlines, but I normally blame it on my English (English isn’t my first language), but good to know that that’s not the case. Reading them twice or more doesn’t help. I just give up and let it go.
Staff members were told of GAME’s impending change to force staff onto zero hours contracts, first reported yesterday by Eurogamer, via mass video calls held on Microsoft Teams.
Are you paid to craft distraction posts? The headline and article are clear but your post (clearly upvoted by bots) is now the point of discussion (likely some responders are also the same bot accounts).
How much do you earn in service of corporate interests?
Who do you think is paying random Lemmy users to complain about headlines on news articles? Seriously, who do you imagine is behind such a ridiculous conspiracy? Where is the value in such activity?
Also, upvotes are public. We can see who upvoted him, and it wasn't bots.
Feel free to come up with your own thesis for the behaviour then. Why do you think a bunch of discussion has formed around a falsehood where all the parties of that discussion seem to agree and yet none have discussed the subject matter at all.
Feel free to come up with your own thesis for the behaviour then.
People upvoted him because they agree with him. Not that hard to figure out.
Why do you think a bunch of discussion has formed around a falsehood where all the parties of that discussion seem to agree and yet none have discussed the subject matter at all.
Because the headline is trash, hence the conversation at hand.
I got to ask, has reading comprehension really come down that much in the recent decades?
Could the title be expanded to be more prosaic? Sure!
But at the same time, it’s intuitively and entirely understandable.
Who? GAME staff
What? Discovered something
What exactly? That they’re moving to zero hour contracts
How? Via a mass Microsoft Teams call
Or, written together, the title up above. And that’s a completely normal sentence structure, it’s essentially how your brain should expect a sentence conveying that information to be structured, or the final part would be at the start (“Via a mass microsoft teams call…”).
Sure, but while I understand the sentence structure I still don’t know what it’s talking about without the article itself
I think the point they are making is that we use these short titles even though we don’t need to. It might be correct, but why not make better use of the medium
I just find it weird that you felt compelled to post an explanation for something that is “intuitively and entirely understandable”. It’s almost as if you knew that lots of people couldn’t understand it.
What exactly? That they’re moving to zero hour contracts
This isnt what the headline says though. “Discovered zero hour contracts” isnt how normal people speak. I have no clue if a mass teams call means they discovered some people were already on contracts, or that they were moving everyone to them, or some people, or (not knowing what a zero hour contract is) that the company has new contracts with game publishers.
You took your own understanding of the headline and even in your “its simple” added details that weren’t there originally.
Which one? The game was rebalanced so many times it was basically several different games. If they put in a 2-2-2 mode with the weaker open-queue tanks, I’d call that close-enough to Overwatch 1. Of course, that still would mean the new expensive monetization model. Like there’s one skin in the free tier of the current battle-pass, and it’s for Torb.
When they made OW2, they replaced OW1 with it. Technically, I think OW2 is just a really big update for OW1. But now there's no way to play the old version that a lot of us liked better. :(
So many people are still playing it, and many new people every day, I want it to be the best it can be
It will never be perfect, but I feel an urge to keep improving it. Up to this point, it’s been my life’s work, and I care a lot about it.
AAA companies:
So many people are still playing it because exploiting poor impulse control and FOMO are at the core of our game design philosophy. We want it to be the most profitable it can be
It will never be enjoyable, but we will make sure people feel the urge to keep logging in to grind their dailies so their purchase of a battle pass can be justified. Ever since we started allowing pre-orders it was already profitable, and we stopped caring about quality.
Indie devs: suddenly I’m a millionaire thanks to this one-hit-wonder game that I spent 6 years making. I think I’ll keep updating it so people keep buying it.
AAA companies: We need to pay 400 people over a course of 2 years. 30 million is less than 10% of the budget
Don’t forget the mandatory apology JPEG on Xitter.
We have done our utmost to make the enjoyable experience more accessible to average user. This has in turn resulted in sub-par experience for some. As we constantly try to improve quality of our products and this was a valuable lesson from which we plan to grow into more responsible company that caters to people’s needs.
I just look at the update history on steam. I don’t necessarily go to other websites. Every update has been minor, but I still consider it. Maybe they just meant no more major updates, but even still, it’s impressive they have kept maintaining that game for over 10 years.
Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.
Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.
And I'm not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.
You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.
That's the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there's a "Respawn identity" anymore.
What's funny that happened with Bioware and Criterion, too.
Respawn has only made like, five games? Two of which are licensed IP and not any good. They have one great game in TF2. There was never a “respawn identity”. Hell the company was started by old Infinity Ward people.
At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.
In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.
That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.
You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.
but this is… how businesses work. No business is the same people ALL the time. i don 't know why people expect any different here. and the quality of writing has suffered as of late, so why not get new blood in? i really don’t understand what the issue is here.
What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?
What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?
Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?
… If you have 33% of the original ship left. What makes you think there are 3 original ships. It’s like you’re trying to confuse yourself. If you took 33% of the original ship to make a new one, you did just that. Being vague isn’t profound
What’s vague? You can divide the ship into 3 and replace the missing pieces for each third. You now have 3 ships with 33% of the original, all of which fit your criteria
The original ship is where the pieces are coming from, the new ship are made from those pieces. This is sooooo dumb to be arguing. Just be more specific and no issues.
I've tried several games like it. Arcanum being one of the most similar but I just can't get into that style, no matter how many times I've tried lol. Same reason I won't play Planescape: Torment. Just not for me. ¯_(ツ)_/¯
It’s not very much like Arcanum, though. Arcanum and Planescape are moer or less straight RPGs, Disco Elysium is practically a variant of a point and click adventure.
I really wanted to get into planescape torment because I have heard amazing things about the writing and I have played decently far into the beginning (escaping from the body morgue complex into city) but the whole damn game is just grey and beige and I couldn’t take it after awhile lol.
They probably weren’t lying then or now, they are committed… for this quarter. When they read the numbers next quarter, well that’s completely unrelated to today’s commitments!
Look at this clown! First, they came out saying they weren’t even fans of the material. You have Henry Cavil in the lead role who is a super fan of the source materials arguing with you and the writers about the show. And then you finish it off by blaming the audience for your decisions. Mind you, the audience you have ultimately attracted is largely influenced by the decisions you have made throughout the production of YOUR show. The audience didn’t make this show, YOU did
If you're the executive producer, it's your fault that your team members fucked it up. If you cannot find a competent writer to properly express nuance on the screen, it's still your fault. You hired the wrong person to adapt the books. You are the boss, the final say, the one-ass-to-kick when things go wrong. The Witcher is not some nuanced story about regional distinctions in low-visibility communities told in short form, which seems to be his only acclaimed experience, followed by several production failures.
This entire interview comes down to "those lazy zoomers don't know how to appreciate good film." From the description of his past, massive failures it appears to be a problem with his process and ability, not an audience problem.
I said this would happen back when it was just the ISPs having data caps and cell phone companies charging for every text/data caps/ peak hours. Oh, but I was just a raving lunatic then. Fuck the human race. We get what we deserve.
You have to go into “manage settings” and the second header to get a “reject all cookies” option. Fucking bullshit tbh, because it was lagging out on my phone while I was trying to navigate it
You know what that means: Gifting a sub with Prime is about to go away and so are all the loot drops with Prime. Also, more no opt out ads, longer preroll ads, and a larger list of partnered games getting headway.
This always makes me wonder how their operation can be so pricey.
It sounds more like their human resource cost is just absurd, not that their underlying technical operation is the problem. Plus assuming they did any calculation on the ads at all, their server usage should pay for itself as more load means more views means more ad impressions.
But what does Twitch need X-thousand people for if they still cannot do anything about curating content with those endless people? All I see of them is someone writing flip-flopping statements about whether nudity on stream is okay or not, always depends on which month it is it feels like.
The user doesn’t send several different resolutions of video, the streamer just sends the source, and once thay have enough viewers, twitch reduces the resolution on their side so the viewer can choose either quality.
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