So many people are still playing it, and many new people every day, I want it to be the best it can be
It will never be perfect, but I feel an urge to keep improving it. Up to this point, it’s been my life’s work, and I care a lot about it.
AAA companies:
So many people are still playing it because exploiting poor impulse control and FOMO are at the core of our game design philosophy. We want it to be the most profitable it can be
It will never be enjoyable, but we will make sure people feel the urge to keep logging in to grind their dailies so their purchase of a battle pass can be justified. Ever since we started allowing pre-orders it was already profitable, and we stopped caring about quality.
Indie devs: suddenly I’m a millionaire thanks to this one-hit-wonder game that I spent 6 years making. I think I’ll keep updating it so people keep buying it.
AAA companies: We need to pay 400 people over a course of 2 years. 30 million is less than 10% of the budget
Don’t forget the mandatory apology JPEG on Xitter.
We have done our utmost to make the enjoyable experience more accessible to average user. This has in turn resulted in sub-par experience for some. As we constantly try to improve quality of our products and this was a valuable lesson from which we plan to grow into more responsible company that caters to people’s needs.
I just look at the update history on steam. I don’t necessarily go to other websites. Every update has been minor, but I still consider it. Maybe they just meant no more major updates, but even still, it’s impressive they have kept maintaining that game for over 10 years.
Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.
Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.
And I'm not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.
You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.
That's the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there's a "Respawn identity" anymore.
What's funny that happened with Bioware and Criterion, too.
Respawn has only made like, five games? Two of which are licensed IP and not any good. They have one great game in TF2. There was never a “respawn identity”. Hell the company was started by old Infinity Ward people.
At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.
In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.
That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.
You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.
but this is… how businesses work. No business is the same people ALL the time. i don 't know why people expect any different here. and the quality of writing has suffered as of late, so why not get new blood in? i really don’t understand what the issue is here.
What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?
What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?
Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?
… If you have 33% of the original ship left. What makes you think there are 3 original ships. It’s like you’re trying to confuse yourself. If you took 33% of the original ship to make a new one, you did just that. Being vague isn’t profound
What’s vague? You can divide the ship into 3 and replace the missing pieces for each third. You now have 3 ships with 33% of the original, all of which fit your criteria
The original ship is where the pieces are coming from, the new ship are made from those pieces. This is sooooo dumb to be arguing. Just be more specific and no issues.
China has plenty of right wingers and social conservatives living there. They just can’t organize for their beliefs outside of the existing political structures.
Awesome, I’m glad the dev held his position! He’s right that it’s incredibly moronic to have games like FIFA with actual gambling mechanics rated lower.
Balatro will get you hooked on lovely indie games, not gambling :)
I've tried several games like it. Arcanum being one of the most similar but I just can't get into that style, no matter how many times I've tried lol. Same reason I won't play Planescape: Torment. Just not for me. ¯_(ツ)_/¯
It’s not very much like Arcanum, though. Arcanum and Planescape are moer or less straight RPGs, Disco Elysium is practically a variant of a point and click adventure.
I really wanted to get into planescape torment because I have heard amazing things about the writing and I have played decently far into the beginning (escaping from the body morgue complex into city) but the whole damn game is just grey and beige and I couldn’t take it after awhile lol.
They probably weren’t lying then or now, they are committed… for this quarter. When they read the numbers next quarter, well that’s completely unrelated to today’s commitments!
Look at this clown! First, they came out saying they weren’t even fans of the material. You have Henry Cavil in the lead role who is a super fan of the source materials arguing with you and the writers about the show. And then you finish it off by blaming the audience for your decisions. Mind you, the audience you have ultimately attracted is largely influenced by the decisions you have made throughout the production of YOUR show. The audience didn’t make this show, YOU did
If you're the executive producer, it's your fault that your team members fucked it up. If you cannot find a competent writer to properly express nuance on the screen, it's still your fault. You hired the wrong person to adapt the books. You are the boss, the final say, the one-ass-to-kick when things go wrong. The Witcher is not some nuanced story about regional distinctions in low-visibility communities told in short form, which seems to be his only acclaimed experience, followed by several production failures.
This entire interview comes down to "those lazy zoomers don't know how to appreciate good film." From the description of his past, massive failures it appears to be a problem with his process and ability, not an audience problem.
I said this would happen back when it was just the ISPs having data caps and cell phone companies charging for every text/data caps/ peak hours. Oh, but I was just a raving lunatic then. Fuck the human race. We get what we deserve.
The title makes it seem like they’re putting these pics on the Steam page. Or at least that’s what it seemed like to me.
But they’re actually sneaking these pictures into these capsules you can find in the game. Normally these capsules have screenshots from other players’ games. Now players have found screenshots that are from the sequel (presumably). That’s really cool!
You have to go into “manage settings” and the second header to get a “reject all cookies” option. Fucking bullshit tbh, because it was lagging out on my phone while I was trying to navigate it
You know what that means: Gifting a sub with Prime is about to go away and so are all the loot drops with Prime. Also, more no opt out ads, longer preroll ads, and a larger list of partnered games getting headway.
This always makes me wonder how their operation can be so pricey.
It sounds more like their human resource cost is just absurd, not that their underlying technical operation is the problem. Plus assuming they did any calculation on the ads at all, their server usage should pay for itself as more load means more views means more ad impressions.
But what does Twitch need X-thousand people for if they still cannot do anything about curating content with those endless people? All I see of them is someone writing flip-flopping statements about whether nudity on stream is okay or not, always depends on which month it is it feels like.
The user doesn’t send several different resolutions of video, the streamer just sends the source, and once thay have enough viewers, twitch reduces the resolution on their side so the viewer can choose either quality.
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