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WoodScientist, (edited ) do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

I still remember my first playthrough. Low level character. I save scummed until I could sneak into the tower in the heart of the Imperial City. In the council chamber was a mage with an incredibly powerful staff. I pickpocketed it off of him, again using save scumming. I then traveled to Bravil and entered the castle there. As the Count of Bravil was giving a speech, I pulled out the staff and zapped him dead on his throne, right in front the of the whole court. I then got away from the assassination through the brilliant escape plan of running out the front door, murder weapon still in hand.

Damn I loved Oblivion.

Muuuuurrddeeerrr!!!

dogslayeggs,

My favorite story was actually from my buddy’s playthrough. He duped the poison apple from the assassin’s guild quest using the arrow glitch. He then duped it 50 more times and put-pocketed one into everyone’s pockets in a specific town. When they all went to lunch they ate them and died. An entire town of dead people. It was hilarious.

WoodScientist,

An entire town of dead people. It was hilarious.

I see you also follow the life philosophy of, “if you’re not on at least one watch list, are you even really living?” :D

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I beat the entire thieves guild quest line starting at basically level 1 by using the strategy of “run fast”. There were some major flaws that kept me from loving that game properly, so I’m hoping it’s more user friendly with the remake. But I could definitely see a lot of charm in it.

If it isn’t one of the ugliest games I’ve ever played though. Why is every character a shiny, pudgy, orange?

WoodScientist,

Yup. I’m pretty sour on Bethesda RPGs after getting burned hard by Starfield. But I have a hard time imagining even they could fuck up a simple remastering of a game I already loved in the past.

datavoid,

I’ve been save scumming my way through the fighters guild quests for literally 10+ years.

I’m like 1 achievement away from 100%… but holy shit, those trolls are relentless. They take like 40 hits to kill but only need 1-2 to kill you.

ArchmageAzor, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer
@ArchmageAzor@lemmy.world avatar

deleted_by_author

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  • swab148,
    @swab148@lemm.ee avatar

    This is the “official” remake, though not done by Bethesda.

    TachyonTele,

    What in the world are you talking about lol

    Fingolfinz, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    VI is never happening is it

    Stovetop,

    It’ll happen. I don’t think it’ll be good, but it’ll happen.

    This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.

    Fingolfinz,

    Yeah the amount of time that has passed since Skyrim to whenever the hell it comes out has just been so long that it’ll never live up to the anticipation.

    Shit, if the remake is by a different company maybe it’ll fun but I think skyblivion will be the best

    surph_ninja, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

    I don’t understand how they successfully patented this without challenge. Call of Cthulhu has a sanity system, and it came out in the 80’s.

    Jomega,

    Tbf, I think Nintendo might have forgotten they even had this one, seeing as they’ve neither used the mechanic nor enforced the patent since filing it. ¯_(ツ)_/¯

    surph_ninja,

    Good call. They couldn’t have been enforcing. Amnesia had a sanity meter, and it came out in 2010.

    hal_5700X, (edited ) do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    I have a bad feeling about this. I’m getting GTA The Trilogy – The Definitive Edition flashbacks.

    easily3667, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    But that’s the worst one

    It’s in the awkward transition between good game Morrowind and mediocre game Skyrim, with the worst parts of both

    Stovetop,

    Well…more room for improvement, then?

    Kolanaki,
    @Kolanaki@pawb.social avatar

    Having been playing it again recently, it still has a lot of what Morrowind had, and Skyrim doesn’t. Plays like Skyrim, but still has more depth than it. Not a lot more, but still more.

    easily3667,

    Maybe I should give another chance

    Whirling_Cloudburst, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

    I always wished they would have done more with the IP. Lovecraftian stuff is always fun.

    The new game, “Look Outside” uses a sanity system and is also Cosmic Horror.

    Nougat,

    I can't tell if "Look Outside" is the name of a real game, or a sarcastic-not-sarcastic commentary on current events.

    Whirling_Cloudburst,

    Don’t look to closely or it will look back. o.o

    Glide,

    It can be both.

    duchess,

    didn’t they get the memo that all indie survival horrors need to be low poly nowadays /s

    Glide,

    There’s no “sanity” system in Look Outside. The closest thing is a hidden “stress” stat which, last I checked, is literally just combat problems when it gets low.

    That said, Look Outside is a fantastic game, and the Dev is super down to earth and active with his players. Highly recommend.

    Gibibit, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

    I’m not against patents in general but looking at the list of specific insanity-induced hallucinations being patented this whole thing is ridiculous. This is on the level of being able to patent giving your restaurant guests cutlery. How is any designer supposed to keep track of which specific micro events are patented like this.

    brsrklf,

    I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.

    Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    Wholly agreed. In general the concept that “you can’t patent an idea” or “you can’t patent a general concept” is supposed to be at the heart of patent law. I think some of these game mechanics parents, like this and the Nemesis System, go against that too much.

    Angry_Autist,

    Sure we all agree but the dumbshits making the rules 1) Have no idea about technology older than color television and 2) Are really only interested in preserving corporate profitability

    Xenny, (edited )

    No sorry, you can’t paint like that. I patented left to right brush strokes.

    catloaf,

    If you invented a new and novel method of painting, like Jackson Pollock’s, you could potentially patent that. Directionally brushing has imperial buttloads of prior literal art.

    Xenny,

    Nah fuck that I should be able to splatter paint and call it my work as well.

    Hudell,

    If every game had patented everything that they came up with, we probably wouldn’t have reached 1000 total games by now.

    Some early game would probably patent “revealing more of the world as you move horizontally/verrically” and we would probably be confined to a single screen for every other game for decade.

    Then some other game would patent “using an input source to move a gun’s aim/targetting on the screen” and we would never have had any fps. A “first person view” would probably be patented soon too. Leveling up? What a cool concept that I wish more than one game ever used.

    At best, companies would all be paying licenses to each other for all of those mechanics - just like it works on hardware today where Samsung (for example) for a long time made a ton of money out of their main competitor’s sales. And games would probably be so expensive that a lot of them could even have their own dedicated hardware made specifically for them, without affecting the final price that much.

    Modern day Nintendo would surely enjoy that. They could make gimmicky hardware for specific games and simply call it a toy. Games like Guitar Hero would probably only be playable on toy guitars (as some other game would’ve already patented translating basic inputs into something rhythm related).

    In a way I could see some pretty cool games being invented for a while in this parallel reality, with the patent restrictions forcing people to think of new stuff like the hardware restrictions used to do last century - but we would never had Stardew Valley, Minecraft, Rimworld, Factorio, Dwarf Fortress and 99% of the most beloved games out there.

    Angry_Autist,

    Yeah well when the copyright courts agreed to Namco’s patent on loading screen minigames it kind of freaked everyone out back then and people patented every dumbshit thing. For a short time Amazon tried to patent the single click purchase

    Lanusensei87,
    @Lanusensei87@lemmy.world avatar

    Outside of the very specific cases of Palworld and WB’s notorious Nemesis System, you probably can just ignore the patents and do whatever you want, many of these are filed for self protection rather than to enforce them.

    Metroid Zero Mission’s Mother Brain fight is patented, it literally is about shooting the player when they make line of sight with the Brain eye, besides being utterly ridiculous to have something like this patented, you don’t see anyone going to court over this.

    magic_lobster_party,

    I think the big problem is when companies apply for patents but never utilize them. In my ideal world, patents should quickly expire and opened to the public if they aren’t being used. Like, what’s the point of protecting your idea if you have no intention to use it anytime soon?

    That could deal with the patent troll problem as well.

    MrScottyTay,

    Yeah I’m not against patents in general because it’s meant to allow the company or individual a chance to be only one on the market so they can recoup rnd costs instead of someone else coming in and undercutting them immediately.

    The issue is they last too long. Especially idea ones like this for software. 5 years is what it should be around about.

    charles,

    I’d even be okay with patents lasting more than 5 years as long as the patented concept is being actively utilized. Essentially, use it or lose it.

    Blinsane,

    What the point is? To cripple your competition. Nintendo is actively discouraging game development. If Nintendo was a human they would be garbage. Since they’re not human, everyone who choose to work for them is garbage.

    Console_Modder, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer
    @Console_Modder@sh.itjust.works avatar

    That’s so fucking weird to drop a remaster or remake like that so suddenly with no advertising or announcement. Something about this still doesn’t feel right in my gut, so I guess I’ll believe it when (if) it does drop. I don’t even know if I am going to buy it if it’s real, I have more faith in the modders behind Skyblivion than I do in Bethesda to actually do right with their IPs

    simple,

    What’s weird is that they’re still keeping it a secret even though it’s been rumored for months. We know it’s coming, but they’re still acting like it’s going to be a surprise.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Video game marketing changed dramatically about 2 years ago. No one likes long marketing cycles anymore. There are too many opportunities for delays or “puddlegates”.

    Stovetop,

    Microsoft likes doing shadowdrops, apparently. Hi-Fi Rush being the most prominent, but they also shadowdropped the Ninja Gaiden 2 remake a few months ago.

    TachyonTele,

    Bethesda used to have a very short time between announcements and release. This game isn’t made by them, but they probably made the devs keep a tight lid on it.

    Nima,
    @Nima@leminal.space avatar

    i think its a panic project that was fired up quickly because Starfield failed so miserably.

    unless this was just a side project that a few devs were working on and it was latched on to as a product that could be focused on.

    i suspect that while todd was failing to put out fires, a couple devs were like “should we tell them we’ve been messing around with Oblivion assets in our new engine?”

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    No, they contracted this game out to another developer, and it’s in Unreal. It’s been in the works for a long time. If they’re smart, it’s a testbed for getting future games off of their usual Creation engine.

    Nima,
    @Nima@leminal.space avatar

    ooooooh! I’m very happy to have been corrected. it might actually be decent, then!

    thank you much for the info. that’s interesting.

    femtech,

    343 is doing the same with halo.

    bilb,
    !deleted4216 avatar

    I hope they made it impossible to mod. In my new but rapidly growing religion, “modding” (desacrating) games is a mortal sin. Elder Scrolls games have damned the souls of many hairy, soft-bodied men.

    Philote, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    Feels on brand for Bethesda to secret release this just before skyblivion mod finally gets near their release date. Kind of feels like a slap in the face to the community. I guess we will get a who did it better comparison.

    Nilz,

    Unless they DMCA the Skyblivion mod.

    catloaf,

    Usually they do that shortly before announcing their own, like Nintendo with AM2R. Maybe they won’t do it at all.

    dinckelman,

    Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine

    drivepiler,

    Games in plural, as well as all DLCs $$

    zenpocalypse,

    Also, it’s likely to drive sales for Bethesda, considering

    the requirement of owning Skyrim Special Edition and Oblivion GOTY Deluxe.

    slazer2au,

    Sounds like what they did to fallout London.

    Stovetop,

    I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.

    nutsack, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    if I can’t play it in VR im not doing it

    cyrano, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer
    secret300, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    What the fuck the community already did this just make a new game already, one that’s preferable not garbage

    SolidShake, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    Yeah… but RuneScape dgaronwilds came out today so… Only so much money to spend this month

    nUbee, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

    So Nintendo filed the patent, and paid the maintenance fees over the years. Did they even do anything with it beyond that one game? How much money did they think they gained just by preventing others from implementing a similar mechanic?

    MelodiousFunk,

    There was supposed to be a sequel but a whole bunch of fuckery kept it from happening.

    en.wikipedia.org/wiki/Eternal_Darkness#Cancelled_…

    In 2006, Dyack said “absolutely yes” in response to the question of a possible sequel. He stated that Silicon Knights had intended for Eternal Darkness to be a stand-alone game, but they wanted to make more games set in the same universe involving the Ancients.[54][55] At Microsoft’s Spring 2008 Showcase, Dyack said there was a “strong chance” they would return to the Eternal Darkness brand.[56] In 2011, Silicon Knights said they were refocusing on one of their most requested titles for the next generation of consoles. This, combined with the fact that Nintendo had trademarked the title once again, spawned rumors that an Eternal Darkness game would be a launch title for Nintendo’s Wii U console.[57] However, the project was cancelled due to Silicon Knights’ legal troubles with Epic Games.[58] Any possibility for a sequel from Silicon Knights ended in 2013 when Silicon Knights filed for bankruptcy and closed its offices.[59] Nintendo has repeatedly renewed the Eternal Darknesstrademark, stirring rumors of sequels or re-releases.[60][61][62][63]

    Followed by Dyack forming another studio, botching three crowdfunding attempts, forming another studio, then shuttering the project.

    It really was a mess.

    Zoomboingding,
    @Zoomboingding@lemmy.world avatar

    Well we can’t say they didn’t try.

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