“I was told I could take Kyiv in 3 days. I’ve been playing for 1,190 days and I’m still not even close to Kyiv.”
“Why is my enemy using smart guided anti tank rockets and my soldiers are riding bicycles and wearing Adidas knock off sneakers into battle?”
Who knows? Maybe the Russian military is out of tactical ideas and trying to crowdsource a military strategy from gamers to take Ukraine because they can’t do it themselves.
“Blatant land and money grab with impossible grind. Offers pay 2 win, but even pay 2 win doesn’t get you through the grind. I’m selling all the oil I can for in-game currency and it’s not even making a dent. Huge rip off”
The last of America’s Army games, see this steamdb page for screenshots. I tried it years ago and got a vibe of proto-insurgency, it’s somewhat realistic, even the tutorial is decent, but as you can imagine they just wanted a good recruitment tool and this wasn’t it.
I played it back in like 2003. It was pretty fucking high class back then, when it came to realism. You could cook nades and decided whether you roll or toss them. You could also peek/lean. I believe it’s kinda common nowadays, but those were some fancy things back then. CS wasn’t even CS:GO back then, but like CS 1.5-1.6.
I never played it through Steam though.
Played on American servers and always had like 180 ping. Still managed to snipe decently.
But even back then I understood it was obviously propaganda, because you’re never allowed to play as “the bad guys”. You’re always an American, and you’re shooting people vaguely Middle-Eastern enemies. From your POV, you’ll rock an M16, but from your enemy’s pov, you’re using an AK47.
I think if they hadn’t tried forcing that bit, it might’ve seen more success.
Yes… Because all those games where you play as some American grunt fighting in the middle East is something totally different and not comparable at all.
I want to see you explain how Spec Ops: The Line is the same thing as this propaganda shit piece.
I get the gist, I agree that games like America's Army shouldn't be on Steam but you can't just broad stroke all "grunt in the middle east" games as propaganda. They can end up being something totally different and not comparable at all.
You’re not going to find a weapons maker with an unproblematic background (part of the problem with sourcing arms for your SRA meetup) but IMI certainly has a bad one.
They’ve also got a number of totally iconic weapons though. Separate the art from the artist and all that.
Of the lines I draw in my gun purchasing decisions (you’re right they’re all war profitiers), IWI and the like is the only one that I actively disuade people from.
That being said, the engineering history nerd in me is easily compelled to learn about design philosophies
Rami Ismail is Dutch but obviously cares about this topic. And when he seems to feel a particularly high level of self loathing, he talks about it online
Back in 2018, Steam stated its approach to content on its platform was "to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling".
…
A social media account linked on Steam to the game’s developer includes a post suggesting Ukraine’s refusal to surrender will provide “a lot of content to make more missions in our game”.
Tetris is great and Nightwatch/Daywatch were fun movies to watch. The subtitles were dome in such a unique way that made the experience more compelling.
A tsar? What? I’m not even defending the USSR, but there were great cultural achievements coming out of Russia and the larger USSR, both critical and propaganda, in literature and film.
That’s gonna be the next major Gamer lack of media literacy:
“I didn’t know I had the option to just shoot at the russians who were being racist toward me, uninstall the game, and masturbate for weeks at a time. This game is trash and full of plot holes”
eurogamer.net
Aktywne