Murvel

@Murvel@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Murvel,

Seems to be the correct course of action

Murvel,

Oh no, but what about the boycott…

Murvel,

A) Article isn’t available

B) Before the garbage article was taken down, all it did was source an eurogamer article from 2012 when the law changes first where made

C) y’all wasting your time

Murvel,

Laundering? They’re not even entering as investors are they, so they are not really expecting any return other that a presumably finished game at some point?

Murvel,

New quests, new items, new NPC, new dialogue, new locations, I could go on…

Murvel,

Hardly surprising and it fits the scenario: a relatively small indie dev studio with only small-mid sized games under their belt with leadership deciding to buy into one of the most expensive IP available. Now, not only do they have a publisher looming over their work but are also under serious financial pressure to perform as well as expectation of a huge fan base plus promising a AAA sized game.

The leadership simply bit off far more than they could chew and panic set in, resulting in cut corners everywhere.

End result was a predictable disaster. Could have been avoided with smarter/better leadership. Clearly they didn’t think much of their dev team.

Murvel, (edited )

This is the new narrative for Cyberpunk 2077. I’m guessing cdprojekt greased some palms ahead of the new DLC release.

But make no mistake, and don’t fall for it; cyberpunk is still a wholly buggy and unfinished game with extremely janky mechanics that will never be patched out.

If and only if you can overlook such issues, and I know from personal experience some can, should you consider paying for the new DLC.

Murvel, (edited )

This is my experience with Cyberpunk 2077 in 2023:

this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.

What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;

  • night would shift to day in an instant
  • characters would t-pose on reload
  • characters would walk through cars like a tank and blow them up
  • npc driven cars would run through walls and cars and blow them up
  • ragdolls would flip out and fly out of bounds
  • citizens walk in circles through the streets
  • animated objects like cell phones would not disappear when put away and instead float around their bodies
  • npc driven cars would teleport forward when driven
  • lost count of how much clipping issues were present

All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.

The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.

I’m not hopeful for this DLC.

Murvel,

Everyone’s experience will be unique, especially considering bugs, but the fact that an experience can be as bad as mine is bad enough.

Murvel, (edited )

Just leaves the other half of the game to be fixed. I swear I gave it another go a month ago, and it was as buggy as the first time I played it. Just with new bugs, this time around.

edit: it’s still a buggy fucking game

Murvel,

Oh fuck right off, let people enjoy the game.

Murvel,

No, but still you feel the need to shit all over something people really like and insult them for it. So explain that. Does it make you feel good?

Murvel,

Yeah ok, that’s your opinion. It’s wrong, of course, but keep it to yourself ffs.

Murvel,

Starfield is currently the 6th most played game on Steam. What makes you think they would fail ES6?

Murvel, (edited )

I’m trying to get a refund from GOG, after spending nearly a month truly working my most to love the game, to understand what makes people say Baldur’s Gate 3 is a masterpiece.

People said Read Dead Redemption 2 was a masterpiece, and I found myself in agreement. Same with Half-life 1, 2 and 3 (Alyx).

But the almost overwhelming attention to every detail and aspect of those games I cannot see in BG3. Everything from janky animations, buggy combat pathing, awful tutorials, visual glitches, the worst journal I’ve seen since Morrowind, and no pause button in 2023!!

Ironically, nothing of which this article brings up since it seems to shit on save scumming which I don’t care about, all power to the player.

You cannot argue this game is ‘bad’; the story and characters along with competently designed game play would prove that. But it’s no masterpiece to me, and I feel I fell for the the overhype from the fans who just love the franchise.

Murvel,

Most of the time, it’s not even turn based. You run around in real time, or did you forget that?

I’ve missed dialoge since I can not pause a conversation in a single player game ffs.

Murvel,

I’m aware, but no, it’s not a pause since it can not be used to pause the game, for example, when in dialogue.

Murvel,

I would consider The Witcher 3 a masterpiece as well, far from a linear experience. And I love Fallout, so I know what a good turn based compat rpg is like. And few games have had me so on the edge of my seat as Xcom 2, so I know what an excellent turn based combat system is supposed to be.

BG3 just doesn’t live up to that. The polish fails it, and the combat is just not very fun. The role playing is excellent as long as the other things don’t get in the way, which it does.

Murvel,

It probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me.

That’s the beauty of Bethesda titles.

Murvel,

No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

It’s not optimal either way, but the former I can work with and the latter I can not.

Murvel,

Capitalism sucks.

All the greatest games ever made were created in capitalistic economies so i cannot see how that is a determining factor. I don’t know what games your thinking of. Tetris?

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