It’s bad and it’s kids. Like, the game is no better if you doin’t aim it at kids, but the fact they intentionally employ child labor as a gamified device is just disgusting.
It’s a game designed for kids with not enough moderation/limitations for a kids game. There’s literal porn games if you look in the right places (called ‘condo games’)
Yeah, the other problem with these kinds of open-ended social games that are heavily aimed at children is that adults who want to exploit children will play those games for that express purpose.
Same issue with games like VRChat, and to a less extent, Fortnite.
And I could say at least Kamala doesn’t have all her political opponents locked up. I wouldn’t do that though because boiling a politician down to a single issue doesn’t make any sense.
Maybe not to you, but when 15,000 children have been murdered and an entire population is starving, then boiling a politician down to a single issue does make sense to me.
I’m not apathetic, I’ve actively contacted my representatives demanding a cease fire. I’ve donated for aid for Gaza. Considering what Erdogan has done to the Kurds I find you argument extra rich. By all means continue to act all self righteous when I will be the one who has to deal with the other guy if you keep carrying water for his campaign.
Would you have an idea about what they would care about? Like are they just virtue signaling hard? Why not?
Like I could see Russians or Chinese or Republicans pushing this point just to sow division on the Israel point. But why “tankies”? Maybe I should just google it
people claiming to care about Palestinians but then encouraging votes against them. Voting any way but for Harris will harm them and that’s easy to reason through but they don’t care. Ergo they do not give an actual flying fuck about any Palestinian, they just want to be seen as doing so.
You can do the right thing for the wrong reasons and this is a classic case. He’s an ethno-nationalist. Ask him how he feels about Kurdish minorities or the genocide of Armenians.
Everyone's malding over spoilers and not realizing this isn't an actual ending that's coded into the game, it's just a funny side effect of a spell that malfunctioned during the end boss.
People can also apply the slightest semblance of critical thinking and realize most gaming journalism outfits, no matter their questionable quality, will realize they won't last long if there are true spoilers in the titles. Therefore this isn't really a spoiler.
Like they're obviously going to phrase things in ways that get more engagement, which is why it's a crucial skill on the internet today that readers need to think critically and not just accept headlines literally.
I'm not saying it's right, but jfc man, you have to develop skills to engage with the internet you have, not the internet you wish you had. I really feel no sympathy for people who thought this was a spoiler. At least this is a cheap lesson in gullibility instead of a costly one.
If I understand, the argument is that someone who doesn't want to be spoiled for endings should...look at a headline purported to be specifically about endings, and then read the article to see if it's about endings, which they are not going to do because there is an extraordinarily high chance it's exactly what it says it is in big letters, and any failure to voluntarily read spoilers they don't want to be spoiled for is then a failure on the part of the player?
That feels like reaching. Would rather not be mean. I think people stranded on top of zombie infested buildings whose only method of escape is a single in-use helicopter have reached less.
This is just a justification to brush off anyone who opens their mouth at all, because were there a reader who did for some reason want to click on every headline they didn't want to know about in order to make sure they shouldn't have clicked on it, that would definitely still be something that is their fault once they saw anything they shouldn't.
Even leaving aside why someone would do that, the OP made the conscious decision to post it like they did.
They could have tipped everyone off to the clickbait. They could have used a spoiler tag if they didn't bother reading it or wanted to play into the clickbait. They chose to do neither. That has nothing to do with the journalistic integrity of online gaming mags. This was a personal mistake.
I have seen communities be shockingly good about respecting this. The Hades community especially is amazing and, though the game has been out now for so many years the sequel is nearing completion, they'd probably still just give you what bare advice they have to based on your current status and tell you to keep playing because "trust me."
I don't know why the bg3 community wants to pretend it's impossible and out of their hands, while swearing it shouldn't matter anyway. It very well is, and for a game this stunning, it absolutely does.
I think it was implied by “rarest” being in quotes.
edit: at least, I knew immediately it was no such thing because of that, like every other time someone says something while doing air quotes with their fingers.
It’s literally described in the very first sentence:
A Baldur’s Gate 3 player joked that their fiancée may have found the rarest possible ending for the game when Wild Magic turned everyone into dogs and cats for the final cutscenes.
Joycon drift, and all other thumbstick drift, is already a solved problem.
Use bushings that actually have some abrasive resistance and aren’t softer than a fingernail.
Use a non-contact based sensor to determine the XY position of the stick. Hall effect, optical, strain gauge, whatever, we’ve had the tech for 50 years.
The reason why they haven’t done this is one very simple reason: $$$
N64 does use optical sensors, the n64 stick is actually super precise and doesn’t suffer from drift. The n64 is a goofy controller but it is simply a great and accurate input device, and a lot of the games were really designed with that stick and notches in mind.
But it is made of all plastic and features plastic on plastic moving parts, without lubrication, so it suffers from wear of the plastic. Worn n64 sticks will actually be filled with plastic dust from the stick and gears literally sanding themselves down. The only problem with the controller is the premature wear of the stick.
It’s crazy to me that no company ever made a decent 3rd party N64 controller. The 3rd party ones were all as ridiculous as the defaults. Great console that I loved, but would have gotten a lot more out of with better controllers.
there was a hori n64 controller that looked like a normal double handle controller and it was really good, but it’s crazy expensive these days on ebay. I’ve also heard good things about the new brawl64.
The Hori Pad Mini? I had never seen that before, leagues above anything I remember being available at the time. The other looks amazing, definitely a modern controller that I would have killed for back then.
Yup. If they’d just made the bowl out of something OTHER than ABS, they would have been good. Delrin, PTFE, even a thin layer of brass or broze, and those controllers wouldn’t have had anywhere near the amount of issues they’re known for having.
There are third-party manufacturers who sell replacement bowls and sticks, made from everything from POM to steel.
the reason the n64 sticks suck is down to the stick tension construction and not really the sensing mechanism. Pretty much the thumbstick was pressed against a plastic bowl that wore away into white dust through use, making it floppy. it didn’t really have anything to do with the fact that it was an optical stick
The sensors on the N64 are basically the same kind you’d find in a mouse wheel. They work fine.
The crap part is the physical construction. There’s a lot of parts that wear down with use and cause the joystick to become loose due to the plastics wearing away.
Some people wouldn’t bother with a game at all if they knew there would be this.
Perhaps if this was unusual for the genre. But it's a AAA fighting game. Anybody who is familiar with the genre knows that MTX is normal and expected, because it's going to have several years of support from the developers. I'd have a hard time believing that any Tekken fan bought this on the premise of it remaining MTX-free.
Doesn't it, though? This is what the players wanted, and the industry listened. They asked for support for the game after its release, and the industry said "Sure, but in exchange at least some of you should pay extra".
This isn't forced upon anybody. Just because Mazaratis exist doesn't mean that you have to buy one if you want a car. It only becomes a moral problem if somebody's choices are circumvented, but that's not really what's happening here.
It used to normal to beat your kids. It was wrong then and it’s wrong now.
This is what the players wanted, and the industry listened.
The reason we are having this conversation in the first place is because people didn’t want it.
This isn’t forced upon anybody.
They added it the game post-launch, after reviews had already come out. Anyone morally opposed to micro transactions (which as I’ll get to in next point, have a very good reason to be opposed to on principle) who had bought the game has been tricked into supporting a business practice they despise. This is incredibly scummy and should rightfully be seen as a dick move.
It only becomes a moral problem if somebody’s choices are circumvented, but that’s not really what’s happening here.
Micro transactions as a concept are strategically designed to exploit people with addictive personalities. This is not a theory on my part, this is legitimately what the intent behind them is. But don’t take my word for it, here’s a video discussing that very thing.
Exactly. If they’d announced this before launch, it would’ve been the only thing anyone talked about. There would have been a huge backlash and I’m sure a good percentage of the community would’ve dumped the series there and then.
If they’d announced this before launch, it would’ve been the only thing anyone talked about.
Not really. It'd hardly have been mentioned, at all. MTX are a part of every major fighting game, so it's hardly a newsworthy tidbit. They're completely expected in this genre. Any major competitive game that gets developer support after release is going to be funded either by microtransactions or subscriptions. The people who actually play these games know this.
If they place something behind MTs, then I completely agree. But, if they want to add more cosmetics that don’t exist yet, and they finance it MTs, and at a fair price, it’s less unethical.
If you tried the customisation, it feels extremely bare bones in comparison to Tekken 7. So I wouldn’t be surprised if stuff was removed to add to the Store.
Adding shit to a game with a patch, post purchase, doesn’t require you to partake. While I hate MTX as much as anyone, you aren’t required to buy anything. Sure, this is enshittification, but you can avoid that buy buying games that aren’t “always online”.
anyways for context for those not terminally online, Hasan is a leftist twitch streamer (who supports Ukraine*), he made a tweet advertising ac shadows.
some far right elon fan made a brain dead comment about it and elon took the opportunity to also dunk on hasan (because surely he has nothing else to do right?) calling him a “a sellout”, to which hasan replied:
this bitch literally paid someone to powerlevel his character in poe2 lmao. wym i’m a fraud? elon i challenge you to a duel in elden ring. i will cook your fat rolling ass.
which got some 30k likes.
now hasan reply was already a ratio enough but then assassin’s creeds official acc decided to completely destroy elon:
Is that what the guy playing your Path of Exile 2 account told you?
its so bad that even asmongold isnt taking elons side on this one
elons isnt taking this well understandably. getting burned on a platform that he brought for 44b that gotta hurt lmao. like literally no one in the streamers/gaming space is taking his side. anyone that does immediately gets ratioed in the replies.
We should probably be thankful that that narcissistic manchild is so addicted to his social media. Imagine how much more destructive shit he could have accomplished if he actually put his mind to it.
I’ll believe it when I see it. Nintendo are cheap bastards, and if they fix the drift issue then they’ll likely cause it to fail prematurely somewhere else. Maybe the rubber will be cheaper so that it wears down and has to be replaced anyways? Or the plastic will be thinner so it cracks sooner, etc.
Also if they wanted to fix it for their next console, then they could have fixed it for this console. Hall effect isn’t some new technology, the dreamcast controller had it.
there was a class action lawsuit about this… all it resulted in was nintendo having to provide free repairs to joycons… that eventually will start drifting again
most people are focusing on the free labour roblox is extracting from kids but from the article:
Further claims stated, according to Turkish media, that Roblox hosted virtual parties promoting pedophilia and that “robux,” the platform’s virtual currency, was being distributed by bot accounts to encourage children’s involvement in these activities, and excess presence of gambling sites and their predatory tactics.
so it looks like roblox was banned because of bad moderation in regards to gambling and sexual predators, both of which are massive issues of the platform. overall i think this is a good move which hopefully will push roblox to do better.
It is the single most difficult thing as a parent to put my foot down about. Or it was at first.
My son LOVES watching the YouTubers playing the (horribly developed) games and enjoys making pretend games based on what he watches (some of it, sometimes we have to skip a video). He has a lot of friends at school that play it.
I will not let my son play it. Minecraft? Sure. Minecraft has a very different system, plenty of it crap, but it’s much easier to supervise and much less exploitive.
But he does let me know that he feels left out when his friends play it and he can’t. He doesn’t have any siblings, so I understand how it’s difficult to lack that connection to peers. He has other ways he gets to connect - mine craft, local playgyms, events for children, sports.
As a parent part of the empathy is feeling that sadness that comes from his disappointment in not being allowed to play it. But I think he has started to understand as he’s gotten a little older, that adults making money off of what a kid makes isn’t nice, or fair, or safe.
Turkey did well here. I don’t think we’ll ever have something similar in the states, but I hope regulation can come about eventually.
I straight up told my kid that he will not be playing that game. So you’re not alone out there and you’re doing well by taking an interest in your child’s activity and monitoring them appropriately. I wish more parents would do the same.
If he likes the idea of making games, just find a playlist of Godot or Unreal 5 game building on youtube. Most of that stuff can be done low-code, and would be perfect for someone who wants to click around and make something. It can be frustrating at first… but if you find something that actually works, I bet it’d click
I wish. There are things we have been unable to change, even with the assistance of a couple of child psychologists.
When he gets upset with other kids, particularly when they break rules, he is absolutely convinced he needs to be the executive of the rules and often hits or pushes the other kids.
He was doing it before my ex and I separated. It only seems to happen during the summer at the day care program, so it’s likely something more going on there.
Kids are still humans, and honestly I have to remind myself I’m doing the best I can. Because if I knew a better way to do things, I’d be doing that instead.
To me it’s not about raising a superstar, it’s raising someone who shares my values, and is capable of caring for themselves as an adult. Socializing and play is the most vital part of childhood development, so I do everything I can there.
Well put. I exaggerated, and not to minimize their issues, but the fact you clearly care and are willing to work at it makes me less worried for them.
All you can do is encourage good behavior/perspectives and discourage the bad. At some point, every child growing up will have to decide if they want to be like their parents or not. You’re clearly doing great, just keep going! And take care of yourself as well…
Yeah the same conversations have occurred in my household. I think you made the right choice here. I’m a huge gamer myself and developer, not on Roblox. Usually if anything it’s me being the lenient one when it comes to games in our home, vice my wife. This is one that I did not allow from day 1 regardless of the age of the kid. It was apparent to be a bad apple to me from my initial looks at it, and has only proven that point over the years. I can’t imagine though how hard it is for most parents who are not entrenched in that industry to navigate decisions like that.
If he likes making simple games, consider introducing him to Scratch. It’s not monetized at all and last I checked, was much better moderated than other online platforms for kids.
It really shows how bad the marketing of these higher resolutions are. We always advertised the vertical lines and then we switched to horizontal lines.
You can’t expect a video game journalist to understand basic display principles. EDIT: /s
“UHD features a 16:9 aspect ratio and is twice the resolution of full HD. In other words, two times 1080p, two times 1920 x 1080 pixels, that is 3840 x 2160 pixels. Having the same 16:9 aspect ratio means it is backward compatible with other HD derivates. However, both 4K and UHD can be shortened to 2160p to match the HD standard and therefore, companies use the terms interchangeably.”
“If you think 4K and UHD are one and the same, I don’t blame you. I blame the companies that LOVE to use them interchangeably all the time. You pick up a Blu-Ray movie disc of a 4K movie and you will most definitely see an Ultra HD label on it. 4K is actually not a consumer display and broadcast standard but UHD is. 4K displays are used in professional production and digital cinemas and feature 4096 x 2160 pixels”
UHD features a 16:9 aspect ratio and is twice the resolution of full HD.
According to Wikipedia resolution is:
The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed
Its pixels, why do you think QHD (Quad HD) is called that. Because its 4x the pixels of HD(720p)
You cant talk about only horizontal because you open up the chat to ultrwides and deceptive marketing, such as AMD using “8k” to show off their new GPUs, when in fact they intentially used a ultrawide and marketed it as 8k.
Yeah but that would only be an increase in the horizontal resolution… you’d have 3840 x 1080.
So you gotta double the verticall resolution too, which means you’ve now doubled both horizontal and vertical resolutions, which is equal to 4 times the initial resolution
Actually, display resolution refers to exactly what you call pixel density, and NOT the pixel dimensions. This error is so common that the term resolution has practically been redefined outside of the professional (science and engineering) space, but technically, display resolution and pixel density are the same thing.
There’re no “spoilers” as it’s a malfunctioned spell during the end scene, nothing more. That said, anyone clicking through to an article with “rarest ending” in the title deserves whatever kick in the head they get from reading about an ending scene… 🙄🤌🏼
I get the nostalgia for simpler times, but fighting games have benefited so much from the fact that they can now be patched and updated over the internet.
Marvel vs. Capcom 2 had 56 characters, but ~6 of them were so strong that they rendered the rest of the roster nearly unplayable in comparison. And this is one of the games that was most fondly remembered! For every hit like that there were a dozen more that were so much worse they were quickly abandoned and forgotten.
For all the backlash to season 2, Tekken 8 is arguably still in a better place than the vast majority of pre-online fighting games. People are mad because standards have gotten so much higher, now that games do get patched we expect those patches to be better.
I’m quickly arriving at the desire to at least have these games lock in at the end of a season. They typically don’t make big changes during a season anyway. For as much as people were tired of buying Super, Ultra, Arcade, and Revelator releases of a game they already have, surely in the DLC era we can just treat them as expansion packs and still go back and play the old versions if we want to. However, due to skins and such, there’s an incentive for them to not keep the old version around. I really liked Guilty Gear Strive season 1 and didn’t care much for season 2. I would have loved to keep playing season 1 instead at the time, but it was gone. A lot of Dragon Ball FighterZ fans are mourning the game that they loved that isn’t accessible anymore.
Edition Select like in USF4 would be rad. But I think I'd just like to see a universal way for platforms to let you roll back to any version of any game. Wouldn't even require any extra work on developers' part, platform holders would just maintain an archive of patches.
Supporting it can be extra work; hosting the old versions costs the platform holder more money. It’s not automatic, but I really want them to figure it out. USF4 definitely required a ton of work for their edition select, but what I’m asking for is much closer to the boot menu of StarCraft/Brood War rather than picking the exact balance patch from a list of dozens, lol.
Don't know about other platforms, but it's worth noting that Steam already does keep old versions and there's some command line method that can force download an older depot. Valve could offer UI to officially support this.
Something that you may not be considering is that a big part of live service updates is stopping cheaters. Whether the game is balanced or not doesn't matter at all if other players are flying through the map and insta-killing everybody else.
Allowing the use of old versions of your game will consequentially allow cheaters to continue having access to known, exploitable files. Even if those files are no longer in use in the "live" version of the game, giving cheaters a sandbox to experiment in inevitably allows for further exploits to be discovered in the live version.
Normally games shouldn't allow players on different versions to connect to each other. Version checks may be something devs need to explicitly implement, but surely most games should already have them or else I have questions for the developers.
Also, in the context of fighting games specifically, this is largely a nonissue. Fighting game netcode works by sending button inputs only, and the other client will play back those inputs to independently verify the outcome. There's very little cheaters can try to do that won't just result in a desync. To my knowledge there's only ever been one cheating scandal in the FGC, and the accused turned out to be innocent in the end.
Hmm… I don't see how that hurts, yes. Problem with fighting games is you cannot release new characters without balance patches otherwise you break the game for half your roster if not more. And people absolutely want new characters.
But locking games at specific points maybe is worth exploring, yes.
It's not like I'm saying I hate classic fighters, or that there aren't any I still enjoy today. I've got plenty of hours on FightCade just dicking around in various random kusoge. I'm traveling to Combo Breaker in two weeks, and I signed up for six different brackets, two of which are retro titles (Waku Waku 7 and Twinkle Star Sprites) (you could also count Mystery Bracket, but the point of Mystery is to play trash that doesn't hold up).
But the games that have stood the test of time are few and far between. They're the exception, not the rule. If you think your game is too good for patches because it worked for Vampire Savior, you're a lot more likely to end up like SVC Chaos.
From a developer's perspective, they have to adapt to a changing market. All your competitors are iterating and improving their games, you need to keep up.
And hell, some of the most popular classics are patches in a sense. People play Super Turbo and Third Strike, but no one's playing World Warrior or New Generation. At least now players don't have to buy those kinds of 'patches' for full price.
A game can be fun in spite of balance. MvC2 is a beloved game even with its six character meta. But when there's room for improvement, and the internet now makes improvement possible, devs should take the opportunity to improve as much as they can.
Also, speaking of Tekken 5 - are you talking about the initial arcade release, the rebalanced console port, the "5.1" arcade rerelease, or Dark Resurrection? Because those totally count as patches.
That's the thing, there really was never a better time for fighting games 😂 I know it sounds preposterous, but back then if your main was in a re-release, you had to buy the whole game again to play, now you can just pay for a character DLC, or a season pass, and both are significantly cheaper.
Balance changes can be an issue, I agree, but in terms of how much the average player needs to spend on a game, things have improved.
There has been one constantly updated game that I loved, I think because it wasn’t actually live service.
Dead Cells! They were always putting out balance passes but also included a new weapon occasionally, then would release a true DLC that added new levels, new enemies and new weapons. Would spend some time balancing that drop and eventually release a new one.
I miss games like that, I’m happy to buy an expansion of a game I love, not going to buy a new battlepass or skins or whatever though.
This is exactly what fighting games do though. A season is an expansion (new characters) and there typically is a balance patch after a new character drops, then they move on to a new season.
IDK what people who don't play fighting games think a season is, but judging by some comments in this thread, not every one seems to know.
As I typed that I kinda forgot this post was about a Fighting game. I was speaking more generally about GaaS. It’s good fighters still have something akin to old school DLC!
I would normally agree with you. But a fighting game is completely about the balance. You’re assuming the team under crunch, aiming for a financially-beneficial release date magically got it 100% right the first time, under pressure. In reality, they’re responsible for balance. They got it wrong, but it sounds like they’ll fix it.
Game seasons are not really the same thing as live service games though.
I’m really not into Tekken but there are games I play that have setup. Of course probably the most famous of all been Foxhole.
Anyway the point is that without “seasons” (simply called that because it harkens back to TV not because there are necessarily four in a year) there isn’t really any natural conclusion to the game, so you have short tournaments and people rank up within those tournaments, but obviously you don’t want the tournaments to go on for too long because otherwise there’s no way in for new players as they’ll start way down the rankings and not be able to compete. The solution for this is to reset everything every season, but then you’ve got the problem that people learn the meta and are able to rank up to high ranks almost immediately, whereas newer players don’t stand a chance so you haven’t really fixed the problem, the solution to that is to change the meta every season. That way everyone has an equal chance of working it out for themselves and ranking up.
I’m pretty sure they even did this with OverWatch back in the day.
Yeah, this is not applicable to fighting games, not in the past, not now.
In the past: they didn't do live updates because the technology didn't allow it, but they re-released the same game 100 times (See how many versions of Street Fighter 2 exist as an example)
Now: we get one version + balance patches and DLCs, and decent publishers do repackages after every season to make sure the price of the base game + DLC doesn't exceed the initial price mark: typically $60.
Game balance is so easy, you fonit once and then it’s perfect forever. No new characters, just buy a new game, just like in the street fighter 2 days. What a braindead take.
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