Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
Non-essential and predatory are not mutually exclusive, especially given Blizzard’s history of player manipulation. They have perfected the science of making you want someone that you don’t need.
I appreciate the kind words, I was just joking around. I’m a happily taken man with a great girlfriend. To those considering bad choices, I promise the unknown is scary but has much greater rewards than going back to something that already failed.
Nobody is arguing that, I dont buy skins in games. The point is that a lot of people are cosmetic-minded and manipulated into spending large amounts of money on skins and other customisations, the system shouldnt exist.
I mean, cars aren’t essential to existence either, just don’t buy them <-- technically correct, but not at all a helpful statement when discussing car-price-related issues.
They actually changed that a while back, new heroes aren’t in the battlepass any more, everyone gets them for free. I don’t know how that works with the “new player experience” where you needed to win games to unlock the base heroes on a new account though.
Starting Season 10, all new heroes will be immediately unlocked when they launch. All existing heroes will also be unlocked for players. This means that heroes will no longer need to be unlocked through the Battle Pass to be playable in all game modes.
New players will still need to complete the first-time user experience to unlock heroes as they learn the ropes. Once the heroes from the original Overwatch roster have been unlocked, all Overwatch 2 heroes will also become available.
So unless there was another change, new players still need to play/win games in order to unlock the full roster.
If cosmetics weren’t important to players, people wouldn’t spend money to buy them. We are human, we care about looks, that’s why companies make so much money on cosmetics. So yes, it is important enough to dislike predatory microtransactions.
Microtransactions don’t have to affect gameplay any more. The video games industry has successfully sold this narrative (“Please ignore cosmetic microtransactions mkay?!”) while also raising a whole new generation of gamers that value ingame cosmetics to a social-interactions-affecting degree.
There’s a reason kids laugh at one another over default skins in Fortnite or lack of cash in Roblox and so on.
Plus just as importantly, they normalize mtx on an industry level, making selling of other types of monetization easier in the future.
Lol when you agree with a ban that turkey made thats a strange day. Maybe a ban is a bit too much but roblox is shitty and they should be pressured to change… and this applies to most large companies
Glad you mentioned that, because I thought maybe they were going to do one more round of dlc. Preferably one that focused on first party characters. I am a Nintendo fan, I don’t know who these sephiroth and Joker fellas are
BG3 came out and RPG fans across the world realised what an RPG was actually meant to be. D4 is so, so shallow, it honestly did not hold my interest through the first season.
The base game content is barely interesting enough to play through, let alone playing through again from scratch with only the four quests they added to spice it up again. Drab.
I've always thought roblox was dumb, but its kind of just a playground. Kids need a playground where their imaginations are free to grow and thy're in control. Somewhere they can interact and learn how to socialize safely with other children. When i was a kid, that was a walk to the park with friends to kick a ball around, riding a bicycle somewhere, exploring, and working out some dumb activities to do... Honest question: how comfortable are you with the idea of just letting your kids go to the park by themselves for hours on end?
For better or worse, it seems like sandbox creativity games like roblox are filling that void for some kids. Not saying roblox is an answer to a problem, just that kids seem to be utilizing it as a playground where they get to be creative and in control. Not sure why I'm bringing this up. It's just a thought that occurred to me recently.
Kids deserve to have games like Roblox, but they don’t deserve to be exploited financially by them by child labour and gambling mechanics.
As always, the answer to child welfare is to prevent them interacting directly with capitalism and markets. Children should always be given a communist upbringing with free food, shelter, clothes, healthcare, education, and recreation.
dexerto.com
Ważne