It’s nitpicking, whether it runs at 3840x2160 or 4096x2160 does not matter. Same goes for calling it 4K or UHD, even when one is technically incorrect.
If even Sony calls their 3840x2160 blu-rays “4K UHD” I’m fine with the average person using them interchangeable.
The logic of some people goes that anything under 4000 horizontal pixels is not “real” 4k. But as mentioned, I don’t care and also call 3840x2160 “4k” simply because it’s shorter than “2160p”.
Calling 3840x2160 "4k" makes sense since 3840 is so close.
On a different note sometimes I've heard people call 2560x1440 for "2k" but neither 2560 nor 1440p are close to 2k so that makes little sense to me
And I don’t want a definition for “4k DCI” or “4k UHD” … just a formally accepted definition of “4k” (in the context of a display resolution). We can all agree that it colloquially means the number 4000, I hope.
There is not one definition, if you hear “4K” you can use the context of the conversation to determine if they’re talking about the consumer 4K UHD format or cinematic 4K, neither of which have a vertical resolution of exactly 4000px. UHD standards are maintained by ITU DCI standards were developed by the DCI group and are now maintained by SMPTE
There is not one definition, if you hear “4K” you can use the context of the conversation to determine if they’re talking about the consumer 4K UHD format or cinematic 4K
I had to go digging but 3840x2160 is both 2160p AND 4k UHD. 4096x2160 is something called 4K DCI which is more of a camera or film industry thing and is rarely used for things like TVs or video games.
Correct, but both can be called 2160p just because of their vertical resolution. Overall both terms don’t matter in gaming because aspect ratio can be changed on the fly (on PC) depending on the output device. Haven’t touched a console in years but I assume they are stuck with a 16:9 aspect ratio no matter what they are playing on?
1080p 1080i 720p (IE the i/p suffix) denotes a SMPTE resolution and timing.
HD/FHD/UHD (720,1080,2160 respectively) also denote SMPTE resolutions and timings.
These are SMPTE ST2036-1 standards, which are 16:9 and have defined (but not arbitrary) frame rates up to 120fps.
4k DCI is still a SMPTE timing, but used for cinema and is generally 24fps (tho can be 48fps for 2k DCI).
It’s SMPTE 428-1.
There are other “4k” standards, but not nearly as common.
If you have arbitrary resolutions or timings outside of the SMPTE standards, and generally fall into VESA standard resolution/timings or custom EDID resolution/timings.
Chances are your computer is actually running 1920x1080@60 CVT-RB rather than 1080p60.
Whilst 1080p60 and 1920x1080@60 seem like they should be the same, some displays (and devices) might only support SMPTE timings or VESA timings.
So, although a display is 1920x1080 it might expect SMPTE, but the device can only output VESA.
No problem.
Displays, resolutions, framrates, edids are all very complex. And marketing muddies the water!
I’ve encountered this issue before when using BlackMagic equipment.
What I was plugging into was described to me as “1080p”.
Laptop directly into it would work, and it looked like 1080p in windows display management.
Going through BlackMagic SDI converters (SDI is a SMPTE standard protocol, so these boxes went hdmi->sdi, sdi cable, sdi->hdmi, and would only support SMPTE resolutions/timings), the display wouldn’t work.
Because the display was VESA only.
4K UHD (along with 8K UHD and 16K UHD) are the consumer format standards for 3840x2160 image formats which includes Blu-ray. Full 4K or True 4K or DCI 4K is the cinematic 4K standard shown at 4096x2160, which many TVs supper via slight letterboxing
You are smoking crack if you think Roblox is a gmod knockoff, but everything else, unfortunately, yeah. I played Roblox in 2012 and it was pretty fun at 11 years old but the pay2win stuff was out of control even back then.
There were a few weird roleplay servers but back then it really just felt like “playing house” online, but the fact that anyone regardless of age could hop in at any time and send socials was fucking weird to me even as a kid.
It needs a serious rework of how the platform works if they want to continue marketing themselves as for children. The game has seen barely any safety improvements from what I’ve seen of current gameplay and mfs are wilin on the internet nowadays
I don’t know how many people are behind this, but I think they implement the consent frameworks manually, so if it doesn’t work you can report the website in the extension and help other people in the future with your contribution!
Seriously…idk why they are so…obtuse to fixing shiz sometimes. Granted we are talking about the same company that won’t embrace fan work the same as Sega so they’re kinda backwards imo. Esp since that stuff usually isn’t making money or is free promo for the real shiz Ala streaming and reviews. They’re not very smart imo on a lot of things and seem to punish fans for having fun with shiz too much…
I mean I doubt it. Hall effects have been on the market for ages(notably the dreamcast as a few other comments reminded me). They can’t possibly stop hall effects and mods that allow them at this point XD
You can patent a specific implementation of a technology, but not usually the principles behind that tech. Nintendo had patented this, too, but that likely has little to no effect on other hall effect joystick manufacturers.
I stopped playing shortly after OW2 came out. They killed my favorite role (tank) by throwing one of the tanks away, making the tank role miserable to play since the team fights were always on my shoulders. Then, on top of that, they unbalanced everything even more, and had to update maps for 5v5, forever removing some of them from the game.
That was all after the slap in the face that was taking away a game I paid money for to replace it with a broken, microtransaction-ridden experience.
I might be willing to look past the microtransaction BS and play again if they bring 6v6 with some of the original, unmodified OW1 maps.
The biggest issue is that IMO, even nowadays balance isn’t remotely as good as it was before the change, owing to the massive imbalance on all ends the 5v5-switch introduced, and them only working through that at a glacial pace. But even more so, this is annoying because of how it essentially undermines the reason they did this.
Sure, the queue time argument still stands. Yeah. But on a balance level, “Double tanks were problematic for game balance” is a bit of a moot point in hindsight. Yeah, they were, sure. Less so than 5v5 is, it turns out.
I mean you’ve got people who are defending Bilzzard’s newest horse armor bullshit so yeah.
ETA: Yup, got quite a few Hardcore Gamers^TM in the thread defending this BS already with ‘it’s just cosmetics’, all fighting games do it, or won’t someone think of the devs, like like they think the developers are getting a cut off the money.
Yeah, you can find vocal people who will play the apologist for just about anything, it‘s baffling to the degree that I wonder if there‘s paid actors on social media in this sense
Gaming “journalism” can’t afford outright say “company deliberately tries to hide enshittification of their game” aloud. Might lose that access to selective early copies for review!
Close enough is fine with me, especially on a smaller screen. Imagine if it was like what we have with the Xbox Series S. It can play all the latest games just scaled down a little graphics wise, but not enough that most people would even notice the difference.
I think it’s saying a patent about hall effect sensors specifically relating to Nintendo and Switch style implementations. Obviously it’s not for the concept at large that’s been around for decades.
I loved my Dualsense too, and then the left stick started drifting so badly, it’s completely unusable now. It’s only about a year old, too. I blame Sekiro. Both my DS4s still work fine though, and they’ve seen much more use and abuse.
True, but you still do a lot of moving around with the left stick. And when you’re stressed out about imminent death at any moment, that can be hard on the sticks.
I loved Sekiro! My first time through the game, I probably died on that first miniboss a hundred times. On NG+, I got to and killed Lady Butterfly without dying once. What an amazing game. I should probably go back and finish up NG+ once Elden Ring lets go of me.
Ps5 controller was just as bad… I’m on my 3rd now and most of my friends are on their 2nd. I also had 1 switch controller go bad as well, but I also don’t play switch as much. This entire generation had the best controllers but also the worst problems I have ever had. Prior to these 2 systems I have never had a controller break before and I’m going back to original NES days.
I was talking about the PS5 controller. My DS4s (the PS4 controller) are holding up much better. At least the internals. The rubber on the sticks wore off, and I had to replace the tops. That was much easier than the 14 contacts-per-stick I have to de-and-re-solder on the Dualsense (PS5 controller) when I work up the courage to try that.
I loved my Dualsense too, and then the left stick started drifting so badly, it’s completely unusable now. It’s only about a year old, too
I really think that something changed with a major potentiometer manufacturer in the past few years. I don't recall stick drift on a PS2 controller that I used for many years, but I've seen it on a number of controllers from different vendors recently.
Only thing I can think of other than recent hardware problems is that maybe the controller hardware imposed a certain amount of deadzone at one point in time and stopped doing so in newer gamepads, and that masked the drift.
I really think that something changed with a major potentiometer manufacturer in the past few years.
I’ve heard a lot of hearsay that that is the case. Tech savvy people have taken apart some sticks and say that analog stick quality has taken a nosedive in recent years. Maybe it is just the effect of this sort of thing being discussed on the Internet more often, but I don’t doubt the veracity. I’ve had a few older controllers that I retired because of external wear whose internals were totally fine. Seems like controllers like Dualsense and particularly Switch Joycons are just poorly made.
Glancing over the patent, I don’t think Hall effect sensors are used here. Note especially the use of a fluid, and the presence of variable resistors (parts that can wear out in current-gen controllers) for each axis.
Instead, this looks like an analog stick force-feedback mechanism that could also be used for automatic re-centering:
Accordingly, in the first example, control of current to be applied to the MRF is performed in the way as described below, thus achieving both presentation of a feeling using the MRF and an initial position restoration operation.
This wouldn’t keep the potentiometers from wearing out, but with the right software, I imagine it could automatically adjust the sticks to compensate for mild drift. (I don’t know if this would work any better than plain old calibration; it’s definitely more complicated.) Also, games could dynamically adjust stick resistance, like the DualSense can adjust trigger resistance, for interactivity/immersion.
I wonder how much this would affect battery life, how long the fluid mechanism would last with normal wear and tear, and how environmentally toxic it will be when it eventually becomes e-waste.
The PDF linked in the article seems to be a scanned image, so control+F doesn’t work, but the text is searchable here: patents.justia.com/patent/20230280850
Whoa, that force feedback mechanism sounds really cool! It might not be able to force movement but it would provide resistance to movement. I could imagine it as if your player character is walking into a wall and the joystick wont let you push forward.
wouldnt go as far as saying that hasan is a decent human being. no doubt, i rank im way higher than elmo. but that guy is still problematic on so many levels even if his believes align here there with my own. but to apply even more nuance to my shitpost: the most unfair part of my post was to generelise an individual single dev beeing the entirety of the soulless corporation of ubisoft.
/hmm, lots of fans around here. idk how one can fall for this disingenuous fuckface. but you do you.
Hasan, Elon and Ubisoft… what is this, a shit triangle?
no doubt, i rank im way higher than elmo.
idk how one can fall for this disingenuous fuckface.
you know who was disingenuous a moment ago? you.
wouldnt go as far as saying that hasan is a decent human being
Why? just to be clear decent doesnt mean you have to like him, it doesnt mean he is perfect. it just means he generally stands for whats good. he is a good person. its not really a high bar to clear.
decent, adjective
<span style="color:#323232;">1.
</span><span style="color:#323232;">conforming with generally accepted standards of respectable or moral behaviour.
</span><span style="color:#323232;">"a decent clean-living individual"
</span>
i hope you realize how much right wing propaganda has gotten to you. if you really care, you should watch hasan’s interview with novara media.
And if you think he doesnt do enough, well he recently went to a bernie/aoc rally and streamed the entire rally to 50k+ viewers. he has done fund raisers for good causes. he went to union protests to raise awareness. many other things that i dont remember right now. thats on top of the positive political commentary he does, in a space that is almost completely dominated by right wingers. you dont have to completely agree with him to realize he is a genuine force for good.
tbh not in the mood to argue with you about it. if your a hasan fan. fair enough. i’m not. as i said i dont consider him as bad as elon, not even in the same ball park. but i still consider him shit. i was even subscribed to him a few years ago. i’ve seen enough first hand. my views on him arent filtered through takes of others.
so i was about to give you the win by going silent and just leave it be.
but:
i hope you realize how much right wing propaganda has gotten to you.
Not who you responded to, but can you share why you don’t like Hasan? I’ve mostly just seen clips of him talking with AOC and Bernie and when he covered the writer’s strike. I don’t know much about him and his content otherwise so I’m wondering if there’s more I should know?
Not the guy. I’ve watched a decent bit of Hasan and if you only listen to what he says, not examine what he does or who he does it for, then he probably seems like a champion for leftist causes.
That being said, he works for Night Media and definitely does not put his money where his mouth is. I personally dislike the hypocrisy.
Night media is a talent agency that was associated with Mr. Beast (you know, during his most popular years) and is still associated with Asmongold (you know, propaganda pointed at young men).
Hasan Piker is the son of a billionaire from Turkey. While I don’t know the specifics of how much money he’s received from him, if any, that doesn’t really matter. The man is a multi millionaire who has made his money on a platform that is absolutely riddled with propaganda mouthpieces. Many people do not see an issue with this, I do.
He also really loves to claim he’s a socialist, yet is a multi millionaire (after buying him and his family a 2.7 million dollar home in L.A.). Too many things don’t add up for me, so I stopped watching him.
All that being said, idk what’s in his heart of hearts. He might not be a bad guy, I might be assuming the worst. Make of it what you will.
Champagne socialist, supports piracy on innocent people, tankie - criticizes Christianity and American imperialism but supports Islam and China’s imperialism.
Wait, did you seriously create an account just to fanboy for Hasan - the champagne socialist, literal piracy supporter, and tankie? Wow, this is really sad.
Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
Non-essential and predatory are not mutually exclusive, especially given Blizzard’s history of player manipulation. They have perfected the science of making you want someone that you don’t need.
I appreciate the kind words, I was just joking around. I’m a happily taken man with a great girlfriend. To those considering bad choices, I promise the unknown is scary but has much greater rewards than going back to something that already failed.
Nobody is arguing that, I dont buy skins in games. The point is that a lot of people are cosmetic-minded and manipulated into spending large amounts of money on skins and other customisations, the system shouldnt exist.
I mean, cars aren’t essential to existence either, just don’t buy them <-- technically correct, but not at all a helpful statement when discussing car-price-related issues.
They actually changed that a while back, new heroes aren’t in the battlepass any more, everyone gets them for free. I don’t know how that works with the “new player experience” where you needed to win games to unlock the base heroes on a new account though.
Starting Season 10, all new heroes will be immediately unlocked when they launch. All existing heroes will also be unlocked for players. This means that heroes will no longer need to be unlocked through the Battle Pass to be playable in all game modes.
New players will still need to complete the first-time user experience to unlock heroes as they learn the ropes. Once the heroes from the original Overwatch roster have been unlocked, all Overwatch 2 heroes will also become available.
So unless there was another change, new players still need to play/win games in order to unlock the full roster.
If cosmetics weren’t important to players, people wouldn’t spend money to buy them. We are human, we care about looks, that’s why companies make so much money on cosmetics. So yes, it is important enough to dislike predatory microtransactions.
Microtransactions don’t have to affect gameplay any more. The video games industry has successfully sold this narrative (“Please ignore cosmetic microtransactions mkay?!”) while also raising a whole new generation of gamers that value ingame cosmetics to a social-interactions-affecting degree.
There’s a reason kids laugh at one another over default skins in Fortnite or lack of cash in Roblox and so on.
Plus just as importantly, they normalize mtx on an industry level, making selling of other types of monetization easier in the future.
Lol when you agree with a ban that turkey made thats a strange day. Maybe a ban is a bit too much but roblox is shitty and they should be pressured to change… and this applies to most large companies
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