I've always thought roblox was dumb, but its kind of just a playground. Kids need a playground where their imaginations are free to grow and thy're in control. Somewhere they can interact and learn how to socialize safely with other children. When i was a kid, that was a walk to the park with friends to kick a ball around, riding a bicycle somewhere, exploring, and working out some dumb activities to do... Honest question: how comfortable are you with the idea of just letting your kids go to the park by themselves for hours on end?
For better or worse, it seems like sandbox creativity games like roblox are filling that void for some kids. Not saying roblox is an answer to a problem, just that kids seem to be utilizing it as a playground where they get to be creative and in control. Not sure why I'm bringing this up. It's just a thought that occurred to me recently.
Kids deserve to have games like Roblox, but they don’t deserve to be exploited financially by them by child labour and gambling mechanics.
As always, the answer to child welfare is to prevent them interacting directly with capitalism and markets. Children should always be given a communist upbringing with free food, shelter, clothes, healthcare, education, and recreation.
Unless you've forcibly seen most of them and you can pick out what moments go where because x action, or you have this one singular shred of information that happens to be the integral piece to draw together an entire arc.
Earlier this week, I was listening to music on YouTube and saw a thumbnail that told me exactly what was up with the tadpoles. Not even the title. I don't remember what the title was. It was written on the thumbnail in giant glaring yellow letters.
If I am to play this game. I cannot have access to the internet in any conceivable way. I had thought this problem only extended to forums and news sights, places that were fairly obvious and thus easily avoided, but it's the entire internet when you least expect it.
I'm a third of the way into act 2 and the only teammates whose important plot moments and/or multiple endings I don't know are Wyll and Lae'zel, and that's only because nobody likes them enough to be talking about them.
I have tried to avoid this shit at every turn. It's still a great game. It's fantastic. It would have been in my top 3 if I could have played the damn thing on my own. I fucking love picking things to shreds more than anything else and there are so many pressing unknowns and conflicting motivations that I'd be having the time of my life. You don't understand. I could write a whole thesis on any one of them.
But I know the answers already. I'm kind of convinced the reason I've found myself so much more attached to side characters like Mol, Oliver, etc. over most of the main story npcs is because they weren't important enough for anyone to ruin them for me.
Earlier this week, I was listening to music on YouTube and saw a thumbnail that told me exactly what was up with the tadpoles. Not even the title. I don’t remember what the title was. It was written on the thumbnail in giant glaring yellow letters.
I wanna find everyone who posts shit like that and str–
<span style="color:#323232;">Wish them a very good time
</span>
I usually avoid that by not getting too hyped up about a game before I play it. It saved my playthroughs of Cyberpunk and Starfield, although Panam’s unwavering heterosexuality and my flatmate spoiling the end of Starfield kinda damaged my interest in both.
I avoid watching any videos about the hyped up new game, so youtube doesn’t recommend me any videos about the hyped up new game
Nothing is spoiled by this headline, it’s just a bug where your characters might not depolymorph after the last fight, and they’ll appear as animals in the ending cutscenes
Not really a spoiler. If you proc a wild magic surge on the last turn in the last fight, and it polymorphs your party into cats and dogs, they don’t depolymorph in the end cutscenes. It’s not a real ending, just a funny bug
I’m one step ahead of them. I’m not installing them in the first place. The utter gall of them removing The Crew permanently, and then saying ‘But hey, it’s ok, you can buy The Crew 2 instead’. Fuck off .
I'm glad they're looking into 6v6, but I honestly like 5v5 better. Queue times are short, games play quick, and it's easier to keep track of what's going on. It does put a lot of pressure on the solo tank, but not so much that I don't enjoy playing tank.
I'm more interested to see where they go with some of the other queue changes they mentioned. If they can add some more flexibility than "1-2-2 only" in a way that doesn't totally break team comp, that could be a lot of fun!
I completely gave up on the game after they killed the PvE / skill plans for 2 (around Lifeweaver launch), but I played quite a lot of 2 from launch and agree. I really like 5v5 and team structure wise to me the game felt in a great place with the change.
My guess is that they’re still bleeding players and looking for any shot in the arm to bring the oldheads back
Double tank was such a pain in the ass. The new tanks were built to solo tank. It will require an almost 100% tear down and rebuild to get back to 6v6.
Yea I actually really like 5v5. It changed the pace of the game to something that I actually like compared to Overwatch 1. That said, the game still failed to keep my interest weeks after release so maybe I’m really just not part of their target audience.
Personally I get why 5v5 was done, but I utterly hate it. It removes all the things that made Overwatch 1 so cool compared to other FPS to me:
Slow TTK as a result of two tanks in front of the team.
High focus on healing, as someone who enjoys playing healers in all games this was heaven to me.
Lower focus on personal damage contribution and aim, as syncing ults, creating trap spots and selectively bursting targets was how you got kills, not just aiming.
In total, this resulted in me and my friends easily having a game we could all enjoy on a few characters each (me on Moira, Mercy, Torbjörn, Symmetra and Bastion, for example) and talk shit while just playing the entire evening.
This whole “social” spirit was lost as they slowly pitched the balance towards faster and faster TTK, and ultimately with 5v5. It’s a “competitive FPS” now, but honestly, I don’t need a competitive FPS. Never did. I did however need a social fun low-stakes FPS, back when OW1 came out. And that spot is no longer filled, sadly.
It certainly has been for me. Picked it up a couple of weeks into Diablo 4’s first season launch, after remembering that I had heard some folks on Lemmy talking about it during D4’s open-beta.
Zero regrets on picking it up, feels like I’m actually having fun along the way whereas in Diablo 4 I kept wondering where the fun was at (and that said “fun” was always just a few paragon points away so I could unlock a node that would end up being inconsequential).
I’ve primarily played mage (and it actually feels like a mage unlike D4’s so called sorcerer class…) so while I can’t personally speak on the other classes, a friend of mine has done a lot of experimenting with the other classes and they have nothing to say but good things about the various classes.
It is worth noting that Last Epoch is still technically in beta, and does have some bugs every now and then. But they are targeting their 1.0 release before the end of this year. I’m not normally one who picks up early access games, this one certainly is a nice exception though.
I fixed my drift with a small piece of cardboard. I figure Nintendo could have eliminated some drift by increasing the material thickness in the cad file they use. They just choose not to.
All the blizzard leadership cut out and have started a few new studios with games in the works. Don’t expect anything but highly monetized low effort money printer sequel game from Blizzard anymore. Stop buying their shit.
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