Nah, I'd rather not give them my time or my money. If I'm playing Tears of the Kingdom, even pirated, it means that's time I'm not spending on games from companies that have more respect for their customers. If I pirated it, it also means I'd have thoughts on the game that I'd share with friends or forum users, and that would encourage more people to also buy the game. So no, they don't even get my illicit download.
They don’t get sensor drift, but if the mechanical centering of the stick is sub par, you can get mechanical drift. The N64 is a good example. Flawless sensors, shitty mechanical construction
What do you mean “new shitty norm”? Companies have been doing that for years already. First time I saw it around 2017 I think. I not sure about the game, but I think it was Call of Duty.
From what i gather, they waited until after the reviews were in. They got a good score, which i guess would have been impacted by the inclusion of microtransactions, and released them after the reviews were in. Sounds like they were trying to avoid the bad press they would have gotten for including them (or perhaps purchases even, from people starkly against the practice)
Same argument every time. I don’t give a shit, nor will I ever give a shit, if the only micro transactions are skins. It does not affect gameplay, it only adds a little way to customize for the enthusiasts. That’s fine, and has been a regular Tekken feature since PS3. Why people care so much is beyond me.
“As long as it’s only cosmetics” has moved the goalposts from where we used to be on the matter. I completely agree it’s bullshit.
The Tales Of series has been bullshit. Used to be fun collecting new costumes from hidden events and side quests. Now half of the interesting costumes are either DLC or different edition bonuses which you can later purchase as DLC.
Haha. Those who bought that deserve it. They’ve been enabling that shit by buying everything they release. They are two steps away from being sold dog shit and buying it.
Don’t know if this counts as an ending proper rather than a funny and very rare unintended effect. I doubt the devs planned for it or even realized it could happen.
I get what you are saying, and actually agree with out. But you don’t have to be an asshole about it. No one has the obligation to attend your tantrums.
Children make games on Roblox (real games, the thing people do working in the industry), Roblox makes money off those games and pays close to nothing to the children. Therefore, exploits children.
Sometimes, there are already resources explaining more clearly and thoroughly than we could. And although I’m unsure if this case qualifies, there are definitely topics that can’t be reduced to a few sentences. Thus, a reputable link is often worth more to both sides: it saves the explainer time and effort while informing the target far better.
If you don’t want to engage with the content, I believe there are better ways to go about it than being rude to people who were likely trying to help.
Kids make maps. Stuff in the maps is sold for Roblox bucks. Roblox bucks cost money to buy. The kid who makes the map gets the Roblox bucks, and can sell them. The problem is you only get 30% back when you sell a Roblox buck.
So kids spend time making big maps and servers, buying ads, getting shoutouts on YouTube/whatever, and Roblox takes a 70% cut from all of it
Is labor. There is a whole market of Roblox related things, there are job sites, freelance sites that employ kids to work on design/programming/marketing of these game modes. To pay them the game currency that maybe later can be traded for real money.
A normal business, yes. Normal businesses are highly and cruelly exploitative, which is why we decided 80 years ago (in the US) that children, at the very least, should be protected from them.
Watching Activision burn is great. What a shit company with shit ideas. No wonder another dumpster company like Microsoft wanted it. Shit sticks together.
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