NaibofTabr

@NaibofTabr@infosec.pub

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

NaibofTabr,

I don’t think it’s difficult, but I do think it’s tedious because you have to go back and forth through the same area multiple times. Progressing through it feels more like a chore than an adventure.

NaibofTabr,

Oh man, that’s true, I think I proactively forgot that part. At least the Twilight Princess controls fixed that issue.

NaibofTabr,

Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.

This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.

We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.

NaibofTabr,

There’s a really excellent documentary on YouTube titled On the Verge of Collapse - the Story of Rooster Teeth. Very much worth watching if you were ever a fan of their work.

NaibofTabr,

It’s worth it. It covers their entire history from the launch of RvB. They were distributing video on the internet before YouTube existed.

NaibofTabr,

Why did they use a picture of a space shuttle?

NaibofTabr,

For everyone saying OP should let their kid play Roblox and just ban spending money… just no.

Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.

NaibofTabr,

I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.

NaibofTabr,

This is addressed directly in the linked videos. Development for Roblox doesn’t translate outside of Roblox.

NaibofTabr,

Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.

Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.

NaibofTabr,

Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.

FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.

FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.

What games can you recommend that didn't get the appreciation that they deserved? angielski

I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....

NaibofTabr,

Jazzpunk, everyone should play Jazzpunk.

Far: Lone Sails is a beautiful art piece with unusual gameplay, and the sequel is great too.

Bedlam is kind of a love-letter to 90s and 00s FPS games. The gameplay isn’t amazing, but if you spent a lot of time in games like Quake, Unreal Tournament or Halo CE back in the early days of online multiplayer, this game is for you.

Kairo is weird.

Sable is an interesting adventure with a really nice art style.

Interplanetary is an excellent strategy game about firing weapons at other planets.

Neon Drive is a fun rhythm game with 80s aesthetics.

Bastion is well worth your time.

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