This is interesting. I mean of course, I am aware of the reasons they did this massive change, and on paper they all made sense ahead of time.
They also massively degraded the game feel, and IMO were ultimately the wrong solution for the problem(s) they were facing. I understand why they did it, much like I understand why they chased the eSports-hype, but I disagree with all actions taken and their outcomes regardless.
The game had already mostly lost me by the time OW2 rolled around, and between the very intense-feeling 5v5 that was nothing like the chill chat-with-friends-while-playing-some-OW we had before and the rampant monetization, I just dropped off. I don’t think this will at all make me come back to the game, but on a conceptual level I really enjoy them at least experimenting with undoing a lot of the shit they did to the game over the years, this isn’t the only thing they’re reverting after all.
I don't get it, it's just gonna be skins, right? Pretty much every fighting game has paid skins these days, that's what funds continued development for balancing and new content.
Unless there's something really egregious being offered for sale, I don't see the issue. Cosmetics are one of the few MTX I'm okay with, for the most part.
Yes but don’t you get it, the nerds want constant influxes of free new content - they’re being “literally robbed” by paying $70 for 200+ hours of entertainment as it is!!
I'm not seeing why that's a problem, if it's still just cosmetics.
Also, anybody who expected a AAA fighting game to not have cosmetic MTX in 2024 probably isn't that keen on the fighting game scene to begin with. That's just how the genre works these days; the players want continuous balance patches as new tech and exploits are discovered, and that comes at a cost. If you think $70 is enough for potentially years of continued support and updates, then you haven't been keeping up with the economy's effects on the gaming industry.
I'm not sure why any of this is a hot take. I get the feeling that most of the people in this thread aren't even Tekken players, or fighting game players at all.
These games only work with continued funding. If that's not for you, then that's totally fine and understandable. But these games require labor, and labor requires payment. And the community is willing and eager to pay.
You wouldn't work for free would you? Why should anybody expect software developers to?
You’re totally on point. Lemmy has a lot of people stuck in the past. It’s a significant bias.
The store will garner good sales and the Tekken devs will eat well. This will be enabled by people who see value in their work and happily pay for it.
It really doesn’t matter what a vocal minority thinks, when the valuable non-vocal minority is out there paying big bucks for Kazuya in a fundoshi.
In order to reach new heights as a game service, Tekken needs all the money it can get.
People also seem to forget that Tekken started off in arcades. These arcade releases were far more aggressive in their monetization, especially in Korea and Japan. You would have people paying 5-10$ for a couple of hours. Players would also have to pay for their online player IDs.
Tekken 7 still had this business model. The game released for arcade in 2015. 2017 for all platforms.
The game was thoroughly milked before it was more accessible.
Because the game isn’t free but the microtransactions are exceptionally high still are new characters going to be free since they are selling cosmetics? No, they aren’t so really, who’s winning here? I’m glad Project L is going to dethrone every single one of these games.
Nah, I'd rather not give them my time or my money. If I'm playing Tears of the Kingdom, even pirated, it means that's time I'm not spending on games from companies that have more respect for their customers. If I pirated it, it also means I'd have thoughts on the game that I'd share with friends or forum users, and that would encourage more people to also buy the game. So no, they don't even get my illicit download.
They don’t get sensor drift, but if the mechanical centering of the stick is sub par, you can get mechanical drift. The N64 is a good example. Flawless sensors, shitty mechanical construction
My only thing with this is the claim is a glass cannon if its true. If no company resources were given out in this ordeal, if I was one of the 40 employees involved I would be leaking the forum messages publicly to show how there wasn’t any inside information involved. Make the entire case fall apart because if it’s shown no public info was involved, the claim it wasn’t over unionization becomes harder to fight. But I guess that is a better situation for in a court scenario.
What do you mean “new shitty norm”? Companies have been doing that for years already. First time I saw it around 2017 I think. I not sure about the game, but I think it was Call of Duty.
From what i gather, they waited until after the reviews were in. They got a good score, which i guess would have been impacted by the inclusion of microtransactions, and released them after the reviews were in. Sounds like they were trying to avoid the bad press they would have gotten for including them (or perhaps purchases even, from people starkly against the practice)
Same argument every time. I don’t give a shit, nor will I ever give a shit, if the only micro transactions are skins. It does not affect gameplay, it only adds a little way to customize for the enthusiasts. That’s fine, and has been a regular Tekken feature since PS3. Why people care so much is beyond me.
“As long as it’s only cosmetics” has moved the goalposts from where we used to be on the matter. I completely agree it’s bullshit.
The Tales Of series has been bullshit. Used to be fun collecting new costumes from hidden events and side quests. Now half of the interesting costumes are either DLC or different edition bonuses which you can later purchase as DLC.
Haha. Those who bought that deserve it. They’ve been enabling that shit by buying everything they release. They are two steps away from being sold dog shit and buying it.
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