I think a bigger factor is the memory and resources reserved for the account system / store / online services, etc. But also, yeah the emulator might be more efficient on a few calls
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
But in essence, because they carry energy they must have momentum. It’s why they can impart momentum on what they hit, because momentum must be preserved.
They always start working on the next console as soon as one nears completion and release. It’s just a question of how far along with the plans they are. If they have an approximate quarter then the hardware is probably mostly ready
Not really, just let the game devs chose when to request that the console enforces stricter verification of accessories and otherwise just allow whatever
I think the slightly more viable version of the rendering side is to send a combination of low res point cloud + low res large FOV frames for each eye with detailed (!) depth map + more detailed image streamed where the eye is focused (with movement prediction) + annotation on what features are static and which changed and where light sources are, allowing the headset to render the scene with low latency and continuously update the recieved frames based on movement with minimal noticable loss in detail, tracking stuff like shadows and making parallax with flawlessly even if the angle and position of the frame was a few degrees off.
My suggestions are mostly about maintaining quality while limiting bandwidth requirements to the headset, wouldn’t a lightfield require a fair bit of bandwidth to keep updated?
(Another idea is to annotate moving objects with predicated trajectories)
It also depends on how many engine unique features you used, and what optimizations you applied. It’s certainly possible, but doing it without changing any game logic will require very complicated translation layers which will likely cause performance issues. It might very well be easier to treat it as a porting and refactoring project. You might not even realize which behaviors are unique to each engine if you don’t regularly develop in multiple engines.
I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...
A lot of simulators exists that cover bits and pieces. Mostly just people simulators without house building, often entirely without a house view with decorations you have free control over. Most try to fit in more complicated stories and relations, which might force them to restrict many other choices, like character progression far beyond simple skill points and career level.
Switch performs better running games through an emulator emulating the switch than natively. (streamable.com)
Full original video from Taki Udon
Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
Nintendo Is Telling Game Publishers Switch 2 Will Be Delayed (www.bnnbloomberg.ca) angielski
Reports were saying the Switch was coming q4 2024, but now Nintendo is reportedly telling its partners that it’s been pushed to q1 2025
Windows Mixed Reality to be removed in Windows 11 24H2 (blogs.windows.com) angielski
Windows MR and HP Reverb VR headsets to lose all functionality in Windows 11 24H2, so don’t update if you use those headsets....
PlayStation Portal review: impressive hardware but is Remote Play itself good enough? (www.eurogamer.net) angielski
Stop using Fandom (www.youtube.com) angielski
Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002' (www.windowscentral.com) angielski
Archive link: archive.ph/ajgMB...
Valve employee reveals “stupid expensive” scrapped VR console plans (www.dexerto.com) angielski
Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes (nitter.net) angielski
Picture taken from their Twitter
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) angielski
Nintendo reportedly showed a demo of the ‘Switch 2’ console at Gamescom which included visuals comparable to the PS5 and Xbox Series X. (www.videogameschronicle.com) angielski
Looking for games with unique core mechanics
I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...
Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield (www.gamescensor.com) angielski
8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller (www.engadget.com)
Arthritis can be yours for $25....