Important to remind everyone that a LOT of your negative memories and feelings surrounding OW1 and 6v6 were due to the migraine magnets called 2cp. Literally a stand in the choke for 9 years and see who correctly uses every Q under the sun correctly first.
So why did they drop the team numbers from 6 to 5? Does it really make that much of a difference? Couldn’t they just have both modes available (like Halo has 16v16, 32v32 and such)?
It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.
They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.
The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.
It also essentially undermines the whole idea of the game. “More FPS focus” and “more focus on individual gameplay” are not why I enjoyed OW1 in the first place, after all. It was the game to play with real life friends while hanging out on voice chat and relaxing after work. The mix of high-precision, low-precision, no-precision, tanking, healing, everything meant that there was something for everybody and we could all easily play together and just spend an evening talking shit and doing shit.
They want everyone to feel powerful on every hero (to sell skins), but that's not Overwatch's identity. They took a lot of skill expression and teamplay out of the game.
I mean the devs are completely clueless anyway, they removed mccrees stun citing "too much CC in the game" while simultaneously adding more CC through both new heros and changing existing ones. Just reading their patch notes shows how lost they are.
Oh the grenade part was so silly. “Hey we are removing the stun, too much CC and let’s be honest, it makes it far too easy to blow up stunned flankers”.
…
“Here, as a replacement that’s a homing grenade that just straight up kills the flanker, no stunning necessary.”
It’s worth it to read the director’s take that goes with this announcement, it’s quite long but goes into great detail about the motivation and effects.
I hate the change, but I can totally understand why they did it. Much as I personally dislike it.
Because in our society we very much need money and gambling sells itself by making you believe you’ll get money. Cosmetics in games has no such issues.
EDIT: as long as you can’t sell them for money a la CSGO.
Paid cosmetics being fine stems from a time where not every other game weaponized FOMO by basically hacking your brain. Yes, it is still easily avoidable by a lot of people, but we shouldn’t allow vulnerable people being preyed on.
This applies to the two streamers mentioned as well.
They are both grifters and scoundrels. Elmo is much worse of course, but it’s not exactly much of an achievement if one is better than the most corrupt and degenerate American oligarch.
That statement doesn’t really make sense. Especially in this case, the website is a business and a store. A government definitely has the right to take legal action against a physical store operating within it’s jurisdiction, so why would the same not hold true for an electronic one?
Iirc it had occasional pve events but the point of ow2 according to them was to have a permanent pve mode which iirc never happened but I haven’t played in a while so take my words with salt.
There were holiday events, like halloween (junkenstein) and an anniversary event covering the robot invasion thing from lore. But I don’t recall there being any permanent events, especially at launch.
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