Don’t know if this counts as an ending proper rather than a funny and very rare unintended effect. I doubt the devs planned for it or even realized it could happen.
Buggy releases that are horrifically overpriced, go in completely wonky directions, and in general are so generic and repetitive and yet continue to push all other potential competition from the market.
I can’t speak to Rockstar directly but I do know some game companies send anti-union propaganda emails regularly. To take the next step and fire people is entirely believable given when I’ve seen HR push out.
More or less all companies (that are legally allowed to (and some that aren’t)) send anti-union propaganda. Whether it is outright villification or just “We are your friends. Talk to us. If you form a union it is you saying we failed”. That is kind of just the nature of the game.
What matters is what happens when the workforce decides to unionize anyway. You can either respect it or do everything you can to slaughter your workforce.
I get what you are saying, and actually agree with out. But you don’t have to be an asshole about it. No one has the obligation to attend your tantrums.
Children make games on Roblox (real games, the thing people do working in the industry), Roblox makes money off those games and pays close to nothing to the children. Therefore, exploits children.
Sometimes, there are already resources explaining more clearly and thoroughly than we could. And although I’m unsure if this case qualifies, there are definitely topics that can’t be reduced to a few sentences. Thus, a reputable link is often worth more to both sides: it saves the explainer time and effort while informing the target far better.
If you don’t want to engage with the content, I believe there are better ways to go about it than being rude to people who were likely trying to help.
Kids make maps. Stuff in the maps is sold for Roblox bucks. Roblox bucks cost money to buy. The kid who makes the map gets the Roblox bucks, and can sell them. The problem is you only get 30% back when you sell a Roblox buck.
So kids spend time making big maps and servers, buying ads, getting shoutouts on YouTube/whatever, and Roblox takes a 70% cut from all of it
Is labor. There is a whole market of Roblox related things, there are job sites, freelance sites that employ kids to work on design/programming/marketing of these game modes. To pay them the game currency that maybe later can be traded for real money.
A normal business, yes. Normal businesses are highly and cruelly exploitative, which is why we decided 80 years ago (in the US) that children, at the very least, should be protected from them.
Watching Activision burn is great. What a shit company with shit ideas. No wonder another dumpster company like Microsoft wanted it. Shit sticks together.
Yeah, overall it’s fine. It’s definitely enjoyable enough but there’s definitely a lot of work to be done and it worries me when they say they’ll not release the last 3 subclasses until full release when patches are not very stable and entire subclasses with zero testing is… not gonna end up good.
I only really agree with the endgame being lackluster and that’s something that will certainly improve with time as they add more mechanics that get incorporated into Monoliths. The core gear and skill systems are good, which is something that can make or break an ARPG, so saying the developers are unskilled seems a little harsh.
Until it is more fleshed out though I would definitely recommend Grim Dawn over it, which is a game with a lot of content and polish, as well as modding if it’s not enough. I would recommend PoE, but it’s complex enough that it might be better to wait the 1+ year until PoE2 and try that, maybe also learning PoE if it maintains a large playerbase and good support, they claimed they will continue to release just as many expansions for it.
Can you name a few? I’m looking for one that scratches the mage itch of hitting a bunch of mobs with chain lightning without the expectation of online participation, or item refinement.
Yeah?!?! You think so huh? I’m holding my breath on this one and keeping my interests in other game pads like ASUS ROG one, or the one that Logitech is making
Honestly, having know this I wouldn’t have bought D4 in the first place.
It was expensive as fuck for a game that I played a week at most, and got boring. Not saying the game isn’t great on some aspects. The story and graphics are amazing but… other than that it’s not that interesting late game.
Spending 60€+ on a game that has battle passes and an ingame shop on top of it, for them to add one expansion a year after, yearly? Wtf
It’s true what they say. Blizzard has gotten greed af.
This has probably been the last game I will ever buy from them. There are already Diablo 4 private servers, I think I’ll just wait until those catch up with those expansions…
(reposting from the D4 community since this community is larger and likely will have more discussion here)
To me, the late game is boring because it’s not as tactical as previous Diablo games. The view is so zoomed in and the enemies are so fast, numerous, and squishy that you basically just have to chew though the closest enemies. It’s not tactical or challenging. It’s either too easy or too hard and your skill doesn’t matter at all. I beat it once and don’t feel the urge to play it again.
I never thought about the camera but that could be one of the things that bothers me, now that I think about it…
I thought that with season 1 I’d be more hyped to play it, but it seemed so shite I couldn’t bring myself to playing it… And now, knowing that there’ll be expansions yearly, I don’t think I’ll ever bother lol.
Why’d you buy it so quick? It’s not a ride the wave game where you need full lobbies, it’s an arpg that should be durable and accessable for years to come.
You’re right. I didn’t even buy it pre order because I hate doing that and never will. So, after the game was launched, I watched some streams, the game seemed fun and no really big complaints anywhere. A couple of friends also bought the game, and told me it was fun.
And, to be honest, they weren’t wrong. The game WAS fun… Until you end the story and it’s just boring.
I played on both betas too and did enjoy the gameplay and such. Couldn’t wait for more of the story…
So that’s how I ended up buying it 1week or so after release.
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