Because in our society we very much need money and gambling sells itself by making you believe you’ll get money. Cosmetics in games has no such issues.
EDIT: as long as you can’t sell them for money a la CSGO.
Paid cosmetics being fine stems from a time where not every other game weaponized FOMO by basically hacking your brain. Yes, it is still easily avoidable by a lot of people, but we shouldn’t allow vulnerable people being preyed on.
That statement doesn’t really make sense. Especially in this case, the website is a business and a store. A government definitely has the right to take legal action against a physical store operating within it’s jurisdiction, so why would the same not hold true for an electronic one?
Iirc it had occasional pve events but the point of ow2 according to them was to have a permanent pve mode which iirc never happened but I haven’t played in a while so take my words with salt.
There were holiday events, like halloween (junkenstein) and an anniversary event covering the robot invasion thing from lore. But I don’t recall there being any permanent events, especially at launch.
Because some people aren’t idiots, they are gamblers with a real addiction. If you had a gambling addiction today or were part of a vulnerable group with no other outlets this game would bleed them dry and leave them with nothing of value they can sell later when they hit rock bottom. It’s not morons we care about, it’s addicts.
I still wonder what was so special about my N64 joysticks that I never experienced drifting. They’d recalibrate every time you turned the console on (or held some key combination) and after that were golden.
Yeah, except they were also so horribly designed that normal use literally grinds away the plastic at the base of the stick until it starts flopping around like a wet noodle.
The N64 used optical sensors in its joysticks. If you take apart the N64 joystick you’ll see the joystick is attached to some disks with slits in them. The N64 had an optical sensor that would count how many slits passed by.
I upgraded my joycons to the guilykit joysticks and they are wonderful. And its not even that difficult. Took me about 30 minutes for both. But it’s a shame that I had to change them at all.
I had to replace my original sticks this year because they finally started to drift after five years or so.
I now have some Hall Effect sticks in each side, and I haven’t had any problems in the last six months with them. I really hope they go this route for the switch 2. It makes a lot of sense for them to, as well. They wouldn’t have to deal with fixing as many, and consumers would get a better product. Could be a rare win for both parties when I’m sure there’s some bean counters going “but if the controllers break more often we can sell more controllers!”
Could be a rare win for both parties when I’m sure there’s some bean counters going “but if the controllers break more often we can sell more controllers!”
Hopefully a class-action wipes off all profits gained from that way of thinking.
Yeah, but that’s in Canada. Unlike the US, they don’t let companies get away with LITERALLY everything yet. Good on them for staying sane on top of the asylum though…
HI! My son just received a Nintendo Switch for Xmas. Would you mint telling me more about those Hall Effect stick i.e., brand/model? It’d be interesting to know hot to get them “just in case”. Thanks a lot in advance!
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
What you are suggesting is the issue is what they have been trying to 'fix', but it goes completely against what Overwatch is and what made it great to begin with. It's not about 1v1s, it's a team game and they have attempted to devolve it into a 1v1 game where you just happen to have 4 other teammates.
A damage hero should absolutely win 1v1 vs a support hero everytime and it shouldn't even be close.
It's fine if you enjoy the solo play style more, but it's just not what Overwatch is about and why the majority of the original Overwatch playerbase quit.
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.
This isn't TF2 though is it, the games were designed differently and achieved different things. If TF2 is the game you want, why not play that? Overwatch had it's own identity, one the devs have slowly stripped away.
It already was, activision and capcom both did that, and no, cheat DLCs aren’t accessibility, cheats should be free like they were back in the ps2 days and earlier.
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