This is such a nothing article. “We asked the creative head of the Space Marine 2 team if he thought the PS5 Pro would improve the framerate. His SHOCKING answer??? ‘Maybe.’”
Can someone tell me how the kids are being forced to make video games. I have read several of these articles and can’t understand the logic. My kids played Roblox and created games on the platform they were never forced or coerced to make anything. Maybe it’s our messed up capitalistic society that expects everybody to monetize anything that’s fun.
The details are too much to go into here in a simple comment. For a full investigation into Roblox check out this video by People Make Games, a games journalism site:
Essentially, Roox makes billions off the free labour of children. The entire eco system is set up to funnel kids into a cycle of consuming others content and producing their own. It’s also completely unregulated which has allowed some shady people, some of whom are, or directly work for, the owners of the platform to set up quasi developer studios where children are subjected to the same appealing treatment and exploitation of the regular games industry, while earning none of the revenue.
Well none of these sources tell me how the kids are forced into this. All these services are free, so I still don’t see the exploitation. Are you saying the kids are tricked into making games for Roblox, if so then maybe that’s on the parents. As a software engineer and having kids who played Roblox their entire lives, I still can’t make the leap of exploitive practices over just capitalism. Maybe show me another platform that kids can learn how the basics of game design while hosting the game at the same time.
More perfect union did a really great video about the exploitation. From what I can remember the crux of the argument goes roughly like this:
Kid plays game, kid is encouraged through game to create content for game. This content created by kid is sold through game to other kids. Kid who put the work into creating this gamemode is not compensated fairly.
The video goes on to explain a lot of other exploitative practices of roblox.
I watched a video a while back about this, but the details are fuzzy. I think it was the one I linked below if you want to look more into it. In essence, there aren’t a ton of cases where kids are actually being forced to work. However, there are strong incentives for kids to work on Roblox projects that the developers themselves push. The devs want a constant stream of content and money coming in, but they don’t want to pay adult workers at adult wages, so they offer Robux to players who make games. It is difficult for people to convert Robux to actual cash, and the money they receive is often significantly less than they would if they put the effort into any other form of work, so many of these kids are essentially making content for the developers for free or significantly less than they should earn. If there was no payout for content creators and the kids were doing that development just because they had passion for the game, it might be a different situation, but there are quite a few kids that believe they can make serious money doing this and don’t understand that the developers are exploiting them and paying very little. Adults can probably do more research and better understand the situation they are getting into, but kids often don’t have the same critical thinking skills as adults and will accept the lie being pushed by the developers and community that they can get rich by contributing to the game they love.
I wish more players would just ignore these cosmetic microtransactions and go with the default skin or at least limit themselves to ones that can be obtained by actually achieving something in the game. Using default skin while outplaying people in competitive games could probably induce some people to make quite salty comments.
I mean a wireless wearable computer would have network lag but the important lag – between the rendering GPU and the screen – would be nil.
I mean streaming the video data to the headset Miracast-style would be dumb, I agree, but afaik all the rendering hardware in the new Apple headset is inside the headset.
The new Steam Deck and its copycats have proven that a compact gaming-grade PC is doable. If not fully contained in the headset, then make a little fannypack with a cable up to vr headset, but you can walk around untethered otherwise.
the left joycon on my switch started drifting after a couple of years, meanwhile the gamecube controller ive had and used for about 20 years still works perfectly
For me the issue was much worse than drift. One of my joy-cons, that were not really used all that much so the "abusing your controllers" would just be false, just decided that it didn't want to work on the Y axis any more, and the quick fix was the add some credit card thick cardboard behind the joystick box. The controllers were just really badly made in the first place.
This is the first Diablo game that I’ve uninstalled within a year of getting it. The fact that it’s only been a couple months and it got worse not better makes this worse. It’s a seriously flawed game, and expansions won’t help it.
I played the demo and had a decently fun time with it. I probably would have bought it if it was like $50-$60. Of course it releases at $80 for the base version and no price drop since. Then comes the talk of the grindiness, now this. Just a bad deal all around.
The $80 pricetage made me not even consider it. Especially when you know they’re going to milk as much cash out of you as they can for expansions/DLC or anything else.
I lost four sets of Joycon to drift. I even sent two in to be “repaired”. Talking to support was worthless - I’m convinced that the people I spoke to had never seen or used a Switch before. I don’t think they did anything other than calibrate them and send them back. I ended up buying a 20 pair of knockoff Joycon that have worked perfectly ever since.
My old Amazon order says Vivefox, but they don’t seem to be for sale anymore. I’m pretty sure at the time there were a bunch of companies offering the same ones, like a Chinese dropship kind of thing.
repairing joycon drift is super easy. ifixit.com and the joystick modules are 5 bucks on amazon. People need to lose this fear over opening and repairing their own electronics.
Cause i’m never gonna let them fix it themselves after they lost one of my ($40) joycons then threw their hands up and said it was my fault. Plus it takes them 3 weeks to do it anyway which is a long time without the games console I paid for
It would be 100% possible for game devs to include an option to mitigate drift (require the stick to be pushed at least ~x% to move at all, adjustable anywhere from 10 for slight drift to 50 for extreme cases). Haven’t seen the slightest effort nor heard a peep on that.
Bunch of people in the replies seemingly never tried to play puzzle games with drift and have no idea how much trouble it can cause. Do the puzzles in The Last Campfire with joycon drift and let me know how it goes.
It makes way more sense for that to be an OS level option, not per game. It also makes even more sense to have hall effect joysticks and avoid the problem entirely.
Wouldn’t solve it, drift can affect regular joystick operation as well, where pushing it all the way to the side could show up as it being stuck in the middle.
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