Really? Because there are plenty of reviews that captured the state of that game at release, and they’re generally better at articulating it than the guy who has 1000 hours in a game and calls it “literally unplayable” in a Steam review.
Individual Steam reviews may be trash but the average rating is valuable and usually pretty reliable. The biggest downside of the system is that it isn’t quick to “respond” to updates but the separate “Recent” rating helps a lot.
The point you’re responding to is that C:S 2 was praised by reviewers at launch despite it having TONS of issues and missing features. The Steam ratings were a way more accurate picture of the game.
Especially in a game like Civ. it’s hard to know how people feel about it until a week or so later. I remember when Civ 6 was said to be the best game in the series on release, but after spending some time with it, it was lacking. Reviews like these are more of a first impressions.
Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.
I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion packs
No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else
I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you’ve played enough.
It can do some odd things and its mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.
You can train it in mirror matches, but the V Rivals that you can fight other than your own mirror are an amalgamation of a particular rank. There’s a whole lot of skill variance in Master rank alone, so it might be good for training me against Dhalsim, because hardly anyone plays Dhalsim, so no one knows the matchup, but it won’t help me learn how to beat Punk, specifically.
Yeah, there are some disappointing limitations for sure, but it definitely is interesting, and does at least feel more like a human player than the normal CPU opponents.
On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.
Day Before was basically a scam though, and they kept the servers up for a few weeks.
By all accounts this was a real game. It’s just that nobody wanted to play it.
In the last 2 years we’ve seen these live-service games fail at launch time and time and time again. The execs need to just accept that Fortnite already exists and you can’t force that kind of success.
I personally don’t like Epic for paying developers for exclusivity deals, keeping games off other PC platforms for a year or more. Artificial scarcity is bad for consumers.
Which they don’t do. Their platform has very few features, and doesn’t even have a cart. (Well last time I booted EGS like a year ago).
They have almost no features and of the features they do provide, none of them are great. Their only “feature” is operating at a loss, subsidized by megacorps, for many years like Amazon to gain a bunch of market share.
Luckily for gamers, steam already existed so they couldn’t corner the market and enshittify the entire industry like amazon did.
It doesn’t really bother me since it’s still on pc anyway, it doesn’t matter massively where you get a game from (unless you specifically want drm free copies).
Even worse is that they do this while trying to paint themselves as the underdog against the Steam monopoly. It’s not only hypocritical, but also deceitful. A new monopoly is not a solution to an existing monopoly, but a solution to investments paying off.
Don’t forget them being hypocritical again for suing google/apple for being monopolistic because they don’t want to have to go through them for payment.
I do know what it is, and I don’t actually think Steam is one. They have a considerable market share, but they are by no means the only way to get games on PC, nor do they exercise their dominance in a way that stifles competition.
I’m pretty sure Tim Sweeny knows this as well, but he still calls it a “monopoly” whenever he has the chance.
They were sued in the EU for violating anti trust laws, lost and decided not to cooperate.
They’re currently getting sued for forcing devs to not sell their games at a lower price on other platforms.
Their marketshare is more than enough to consider them a monopoly, you don’t need 100% of the market to be one, you just need to be so implanted that you become the default solution. Google doesn’t have 100% of the market, it still is considered a monopoly for search engines
Why not say fuck the developers instead? They’re the ones accepting guaranteed income in exchange for exclusivity, maybe you should be mad at then for not taking a chance at the “influencer making your game popular enough that you recoup your cost” lottery.
They got paid for the exclusivity, after that if they don’t sell as much then so be it, but just releasing on Steam is like choosing to play the lottery as a retirement plan and signing an exclusivity deal is like having a job, one might pay tens of millions or nothing, the other you’re sure will let you buy food for the next couple of years.
There’s tons of games on Steam that the devs have put everything they had in it only to never see any success and then you’ve got games like Vampire Survivors where nothing happened for months until suddenly a YouTuber started playing it and it became a major success. And I mean, good for Luca (and eventually for his team), but for every successful small dev there’s tens of unsuccessful ones…
I don’t think it’s as black and white as that. Not to say that Microsoft isn’t dubious at times, but it seems they’re trying to weed out dodgy devices here.
Give companies free reign to create third party devices and they’ll create things that can be considered borderline cheat-y, or create things that are so bad that they affect people’s experience of Xbox consoles.
All this error code seems to be doing is requiring third party hardware to go through proper checks to verify hardware.
I mean I get it, it sucks for third party developers to pay a fee to develop for Xbox
But if you look at the quality of third party hardware available on PlayStation, Apple etc, it’s usually at a much higher quality and that gives people a perception that the hardware is better overall, even though Xbox series X and the PS5 are direct competitors.
If Xbox controllers cost $70 and crappy Chinese knockoffs are retailing for $20 and have no quality control, have cheat-y turbo buttons and break easily, they’re losing money that would have done to official controllers and also losing their brand image.
They’re not outright saying that third party devices are no longer allowed, but it does seem they want to manage the quality a little more
You’re looking at this from a “what is good for microsoft” position. You won’t find much purchase for that thought process here. People care more about what is good for consumers and real people over companies.
Absolutely! Who wouldn’t want to look at it purely from a consumer’s point of view?
It’s easy to just look at it from the consumer’s POV but the best plan is to check Microsoft when it’s actually being scummy, and not when it’s trying to just keep in line with every other company.
Sony issued takedowns of companies trying to sell PS5 faceplates, because they wanted to sell theirs at a premium. Apple is insanely notorious for proprietary hardware, to the point where the latest iPhone 15 even has its back glass fitted with a ribbon wire, so your iPhone won’t even start unless you’re using an iPhone certified back glass and it’s fitted by an iPhone tech that can enable the flag that lets your back glass work.
In a world like that, it makes no sense for Microsoft to put up with cheap knockoffs of its products especially if those products suck and are ruining its brand image.
Capitalism sucks but it is what it is. What we should do as consumers is vote with our money and not buy any accessories like this until these companies allow more third party developers to sell their parts. It just doesn’t work that way though. People keep buying this stuff no matter how high the prices go
You’ve now taken the stance that these other companies did scummy things so it’s okay for Microsoft to do scummy anti consumer things. This will also not find purchase.
I’m not saying that that’s my stance. I’m saying Microsoft is one of the largest companies in the world. You’re not going to change their mind by saying “I don’t like it”.
All I’m saying is “this is how businesses work”. If we don’t like it, we need to protest, vote with our wallets.
If you must know, my personal stance is the same as everyone else’s: it sucks that they’re forcing us to pay for first party/verified third party hardware which usually comes with a price rise.
But I thought I’d inform people what Microsoft’s position is in all this. They’re not going to stop taking massive losses just because some people on Lemmy said “that’s not nice”. Reality is that every company wants to make a profit and retain a positive brand image, especially now that Microsoft spent 69 billion dollars on Activision -Blizzard.
Yes yes we all know that big companies are going to do bad things, you aren’t revealing new information here. And we know that leaving a comment on lemmy isn’t going to change anything, this is not new information.
We don’t really like this whole “big companies do bad things and we should expect that and not say anything about it” thing. should we just never talk about anything because big companies are big, so do what they want.
Yes yes we all know that big companies are going to do bad things, you aren’t revealing new information here.
You’re finding it extremely hard to understand the concepts of this conversation and still have the gall to be sarcastic and patronising. It’s surprising when you’re clearly misinformed.
We don’t really like this whole “big companies do bad things and we should expect that and not say anything about it” thing. should we just never talk about anything because big companies are big, so do what they want.
No one’s said you can’t talk about it? How are you so confused? I’ll break it down for you since you’re obviously struggling:
Companies sell products. Companies like Sony have a tighter control on their third party hardware. Companies like Microsoft are much more lenient, but it causes cheap knockoffs to flood the market and reduce their brand value and first-party profits. Microsoft will now implement a check to control third party hardware. People on Lemmy get upset. It’s hypocrisy.
You’re either upset with the whole system or none of it. Getting upset the moment Microsoft does it makes no sense. At no point is anyone saying that you can’t talk about it.
Sorry, I took “regular” to mean external drives, not non-proprietary internal drives. Last gen you could use an external HDD to expand your storage without any issues. This gen you can still do it, but its use is limited.
Their SSD prices dropped significantly this past year when they allowed another company to start making them. But it’s still nowhere near as cheap as PS5’s SSD expansion which isn’t proprietary at all.
This. I love GoG for what they do and their whole ethos, but I have damn near my entire collection already on Steam and like to condense as much as I can as hard as that may be. Steam is still by and far the best launcher, but every year GoG Galaxy gets a little bit closer to being an actual contender; literally all the rest are absolutely terrible dumpster fires.
Why is that by the way? On my PC I have Amazon, Battle.net, EA, Epic, GoG Galaxy 2.0, Itchio, Rockstar, and Uplay clients (along with some individual game launchers) and not a single one comes close to being as feature rich, streamlined, and just clearly built for the customer/player as Steam is. I know Valve has a lot more experience under their belt but it feels like the others aren’t even trying. Most of them are just in your face about their store fronts and barely function as a library after the fact.
Game is good, came out at the right time, had a lot of hype and lived up to the hype
Longer details:
The game is just really well made. It’s extremely fun, very polished (except for a few weird bugs), and complete
It has a massive IP tied to it. This game had impossible levels of hype and it met those expectations somehow
The recent D&D movie was a large success, and D&D in general has been the most popular it has ever been lately
Divinity OS 2 Definitive Edition was very well received, people trust Larian to deliver a good product
People are sharing this game with their friends. They had a strong marketing push as well as really strong word of mouth
Final Fantasy 16 left a lot of us wanting a more traditional RPG after FF16 was anything but traditional
We currently live in an era of games like Diablo 4 which ask for a $70 price tag, and then also have a paid battle pass and paid cosmetics. This game came out at $60 content complete with no additional microtransactions. Ultimately that makes this game much easier to reccomend to people.
You can still play it but increasingly games are becoming very different from what you bought.
I’ve started noticing a disturbing trend. More and more games that are older being sold at steep discounts or “free to play” and simultaneously jampacked with invasive telemetry and/or ads/microtransactions. And since Steam won’t let you play older versions, those games are effectively dead.
The most recent ones I’ve noticed are Riders Republic and Borderlands 2. Helldivers also introduced a bunch of new microtransactions years after it’s launch.
So it’s the fault of the delivery-device? Why didn’t you make a backup of an older version just in case? Besides, last time I checked, you can. With a bit more hassle. All not the case for a “live” online-game. Which borderlands wants to be.
If BL is “exactly the problem”. And GOG does it better. Why is it still steam’s fault? Use GOG then? Where is it the delivery-device’s fault? As BL2 offers online-coop, and is also the major selling point of that game, a fragmented market is impossible.
It doesn’t matter if you prefer offline or not or that you CAN play solo, it is online coop. I never played it coop either, but that’s what it is and hence everyone has to have the same version. Simple as that.
Point with gog was that they do it better. Vastly so. Yet only a tiny fraction of devs choose them. Hence it begs the question whether it’s the platform’s fault per se.
It only matters in the sense that you’re allowed to not purchase online games.
Virtually every game in existence has some sort of online element. But what you seem to be unable to grasp is that many of them have single player modes that don’t require any internet connection.
It’s as simple has having a server that checks the version of the game installed before allowing access to online services.
[…] because they don’t allow you to run older versions of games.
They do if the dev makes it available, I’m looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I’m pretty sure a couple games in my library somewhere have their entire update history in there, though I can’t think of one to name off the top of my head right now, that’s not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]
This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there’s technically nothing stopping the former other than the game devs themselves.
There’s also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.
I’m looking at four different versions of Terraria
Literally never seen that before. I think I see if the dev pushing their 4th update that day and now I have to wait a half an hour to play the damn game.
downpatching very easy would be a huge boon to piracy.
Not my problem. Guess I’d better just pirate the game instead.
Firewalls and especially sinkholes are VERY necessary, far beyond silly game telemetry.
They don’t allow this for a good reason. Imagine 1 million clueless gamers running an older version of their game because they’re too lazy too update. And, of course, then complain about a buggy game and the tech-support will drown even more and review would end up more badly. nothing worse than a fragmented game-world. how should online games work if every Joe and Jane got their “own” favorite version? the average user is a total clueless (pc-wise) person.
Also, you can install an older version. Just with more hassles. Also you could by GUI with many games IF the Dev wants you to be able to. Like a select few versions, if you’d prefer an older state. But, of course, only indie devs do that.
Gog does it, but Gog only offers a mere fraction of what Steam has. Also your example of BL2 is not on gog either. For that reason.
Sure, Valve could enforce that, but…as said…why? They already offer the option for different versions. If the devs don’t use that, they will have their reasons. The biggest one i mentioned before: Fragmentation and the resulting nightmare of customer-support. On steam’s AND the dev’s side. Look at the Android or Windows-market. Someone complaining “my windows sucks”, but still uses Windows Vista. Or people screaming for support because “my favourite app doesn’t work” and use android 10.
Don’t get me wrong, personally I’d value the freedom of choice. But the vast majority of people are clueless (and still use those devices) and need to be “guided”. Every system gets dumbed down to the lowest common denominator. That’s why apple does so well (besides the “brand”-shit ofc).
Just because YOU don’t see why support on both sides hate fragmentation, doesn’t matter. They do nonetheless for very obvious reasons unless you are very alien to tech.
And yes, people do need guidance. If they’re not forced to update, they rarely do. And then they complain shit’s not working. People don’t read manuals, FAQs, guidelines and also they don’t update unless forced to (or strooongly motivated or just nagged to death). I’ve been in this industry for nearly 4 decades now. From all sides. The average Joe or Jane is the worst.
And yeah sure, it doesn’t matter at all for some games. You play the version you want and it’s all fine. But either you offer this option (which steam does BTW, as mentioned before) or you don’t. If you don’t, maaaany devs would be going to use another platform. Maybe fucking EPIC. That’d be grand.
While you’re not wrong, by that logic, it’s actually fairly trivial to take my Steam downloads drive and run it on any computer even without my Steam account.
It works in the same way that dumping your GameCube games and running them on Dolphin works… It’s quick and easy, but it’s against the ToS and requires breaking DRM.
Steam’s DRM is weak, and in some interviews some Valve developers even gave hints that this is on purpose. Many Steam games will simply run without Steam if you just double click the .exe in the install folder, and the vast majority that only rely on Steam’s DRM can be opened by running a free “Steam Emulator” software that pretends to be an active Steam account with a correct license.
A lot of Steam games don’t have any DRM, and most of the rest are pretty easy to strip.
Give it a shot sometime. Completely quit out of Steam, turn off your internet, and try running some of your older Steam games directly from the Steam folder.
I do this somewhat often when my kids are on my other computer playing games on my account and I still want to play something. It’s a little trickier on Linux since you need something to run the Proton/WINE layer, so I mostly stick to Linux-native games in that pretty rare case.
It used to be that if anyone in the group was playing any game it would lock you out of playing anything else on the main account without kicking them off.
But they eased up on it now so you can both play at the same time as long as you aren’t playing the same game at the same time.
So just make a burner account for you or for your kids and family share the library to it and now you don’t even have to go offline unless everyone in the house wants to play BG3 simultaneously.
Really? I haven’t tried that since they revamped the sharing thing. I have three accounts, one for me, my wife, and one my kids share, and they’re all linked. Most of the time my kids use my account, but I can easily change that if it’ll allow simultaneous play (on different games).
it’s been a while since I’ve used windows, but I remember having to give administrator privileges to software installers, whether they are from legitimate vendors or from ripping groups with modified code
Some software installers still ask if I want to install for all users, which require elevated permissions, or only for me, which don’t. In that last option it will not prompt for elevated permissions as it will use one of my user’s folders which I have already all permissions for, obviously.
It’s a security measure that’s half assed. People are so used to it they just click allow but don’t actually look at the prompt anymore. Like I see a lot of people do with cookies on websites.
Thats a windows thing so it can put files in “protected” folders like program files
The unfortunate thing about the UAC prompt is that it gives the software permission to put files in protected folders, but it also gives the software root permission so it can do literally anything else without prompting the user. Except, I believe, if it tries to install unsigned kernel drivers, then the user has to click a new prompt… but you can completely compromise a machine with the permissions that users routinely give to executables that they download from the Internet.
There is nuance here. Not every crack is malicious but you have to assume they all are because some of them are. Trusting a source is irrelevant. Many security products will falsely tag cracked software as dangerous just because it’s cracked, not because it found a specific bit of nasty code, and this feeds the idea that you can’t believe when people tell you cracked software is unsafe. But there are many truly bad cracks out there. When in doubt, don’t trust it.
This is true. Even projects with good reputations get caught up in shit like the XZ back door in Linux.
If you haven’t read up on that fiasco, you really should look into it. It got way too far before being caught all because people suck and ruin things for others.
A game with a malicious crack that can escape a VM running on Windows and get to the main OS?
Sure, possible, but not by any means common.
A game with a malicious crack made for Windows that can… do anything nefarious when you’re running it on linux via WINE and Proton?
… Theoretically possible, but I’ve never heard of this actually occuring.
The same, but also inside another linux OS inside of a Bottle or Distrobox… or full VM… all running on a linux system that is significantly atomized with a read only core-os?
… At that point I am quite doubtful anyone is bothering to make a malicious crack that capable… when 99% of the existing game trainers and hacks that you can find or buy online… only work on Windows.
The crowd of people making game exploits and cheat engines… and the crowd of people making malicious game cracks… that venn diagram is almost a circle… and 99% of these people do not bother to ‘support’ linux, in anyway, at all, with anything they do.
Is using any random cracked software ever 100% safe? No.
But neither is say, using a Windows system, with 0 cracks or hacks… but with a MSFT trusted vendor’s 3rd party anti malware software… where said trusted vendor is allowed to push an unverified update to their kernel level anti-malware system… that is actually malformed, and then knocks out about 1/4 of every enterprise Windows PCs on Earth for 2 weeks.
Oh my god we need John Brown simulator. Old western setting, open world, muskets, horses and hand-drawn maps, tracking down slavers and stalking them across the prairie and conducting raids on their properties.
Exec 1: Should we do research into what gamers want to play?
Exec 2: Nah, just smush together whatever everybody else is doing, slap on a new coat of paint, and then ship that shit. The idiots will eat it up and we’ll be rich.
Gamers: Who asked for this? I didn’t ask for this. I don’t want to play this shit. I’ve got better shit that I can play for free.
There have definitely been times that copying other people worked out well.
Fortnite and Apex copied the BR trend when PUBG wasn’t satisfying everyone’s needs. The former even lazily reskinned a zombie defense game for the battle royale approach. Lots of games reskin the theme of Dark Souls and do okay.
Even if it’s lazy or uninventive, once in a while one of those reskins has a particular element of the concept it reinvents in a much better way. Seems Concord never came up with any such ideas, which could have been great since many people are currently tired of Overwatch specifically.
Those aren’t re-skins though, they just used the battle royals game type as their main game type.
I can’t really think of a similar game to fortnite before it in regards to the combination of building and competitive shooter, although I’m sure someone can point out an early example, and Apex is smashing together counterstrike and maybe overwatch or something similar for the gameplay.
Personally I don’t think apex would have worked if it just looked like a re-skin but its got a lot of great artwork and the level designs are interesting at least to me.
Also fortnite has become the everything game, they have Lego and rocket racing and a guitar hero minigame, its sort of gone wild IMO.
You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You’re right to be confused by this comment
Save The World isn’t sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn’t reality
There have been a number of voxel shooter that have shipped lowkey since Minecraft that attempted to add block placement to the team v team ticket shooter, e.g. Ace of Spades.
I think we should just forget the game exists. One day they will announce it, but until them, let’s just assume there is no Silksong, and Team Cherry is just taking a long long vacation.
My hype train was put away for a couple years, but it came back out this year. If there’s not a definitive release date by the end of the year, then I will go back to pretending it doesn’t exist.
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