@bigmclargehuge@lemmy.world avatar

bigmclargehuge

@bigmclargehuge@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Those things were so cool, and were absolute junk. I remember the case crackin on Secret Agent Clank, so I carefully pried open my copy of National Treasure 2 that came with the PSP and transplanting it over. Good time

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This… is actually kind of exciting. Two massive studios (potentially) showing they also feel that the current AAA space is saturated with boring, soulless, samey games, year after year.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

That’s a naive optimistic take.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Severed Steel (Chewing Glass Pt 1 and 2 by Floating Door)

BONEWORKS (BONETONES by Michael Wyckoff)

Hotline Miami (various EPs and singles by Various Artists)

Elite: Dangerous (Elite: Dangerous OST by Erasmus Talbot)

Dusk (Dusk OST by Andrew Hulshult)

Amid Evil (Amid Evil OST by Andrew Hulshult)

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

It’s great stuff. As a bonus, an artist named Alex Yarmak has put together two albums where he covers the entire OST of each game in a heavy metal style. Great stuff if you like that kind of thing.

bigmclargehuge, (edited )
@bigmclargehuge@lemmy.world avatar

Just bought Forza Horizons 4 on Steam, which meant none of my 100+ hours of progress on the Windows Store version carried over. Apparently in those many hours I forgot how absolutely grueling the beginning of the game is.

I’m two hours in, and after basically everything I do, down to even opening the menu, I get the controls yanked away from me, and a plucky zoomer talks at me for 30 seconds about shit I absolutely don’t need explained. One of those was literally, not even joking, to explain to me how to buy items, and that adding multiple items to my cart would equal a higher total price.

It’s like they expect their players to have absolutely no agency or intuition. All I want is to boot a game up, customize a car, and chuck it around. At most I’d be fine with a quick blurb saying “here are the different types of events, here’s your home base. Now go explore.”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah I only got into NFS since the 2015 entry. I have some nostalgia for that game even though it was pretty bad, but every game since has just been painful in every way except for car customization.

That’s why I love Forza Horizons. It’s got everything I want in a racing game, it just doesn’t subscribe to the idea of “show don’t tell”.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

“Limited by it being a game” is such a condescending thing to say. Just shows that these people look down on video games in general and most likely have little respect for the people who these games mean a lot to. I mean, that shows in this TV show, just based on the short bits I’ve seen. The Chief acts like a Stallone or a Tom Cruise stand-in, instead of a stoic warrior.

I can’t wait for an Elder Scrolls show helmed by these showrunners, the Witcher showrunners, and Alex Kurtzman

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

It was a sure thing. It was greenlit with Peter Jackson producing and Niell Blomkamp directing. It went into development hell, sadly.

We did get District 9 out of the deal though (with Jackson still producing and Blomkamp directing), so at least something great came of that collaboration.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Halo has worked live action in the past, albiet for shorter durations (Halo 3 and ODST both had really well done live action ad campaigns, plus there was Forward Unto Dawn).

The problem is Paramount completely missed the mark in terms of tone and faithfulness to the source material, and it seems like they didn’t even try. They just went “Big green guy punches aliens, that’s what those gamerzz like, right? We can do that for a few million bucks.”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

That wouldn’t buy you a base model Toyota Corolla

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

What’s the definition of “hacking”? Because datamining could be as simple as using a hex editor or extracting compressed assets. Do those qualify as “hacking”? (Not even necessarily asking you, more just trying to make a point that this is an extremely broad term).

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Them issuing C&D after C&D costs their legal team time and money they could be using to, idk, trademark new IPs or license third parties for libraries and music. It also hurts their PR.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I know, I know. Just making a point. They could be doing better things that actually build good faith.

Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now (www.eurogamer.net) angielski

This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it....

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Early access definitely has its place. I’ve bought several EA games I really enjoy, and it’s kind of rewarding seeing something go from basic and threadbare to a more complete picture, and knowing I was a part of that is satisfying. I’ve also been burned by EA too, so it’s a double sided coin.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Ground Branch for me. Love the old Rainbow Six games, and I find that newer tactical shooters in general just don’t hit the mark for me. GB still has a long way to go but actually has some original R6 devs at the helm and has an excellent core experience so far, and it’s only getting better.

Getting the Skyrim itch again... Any mod recommendations to freshen it up? angielski

Previously I’ve been pretty gentle with modding that game - things like SkyUI to make it a bit more PC friendly, utility mods like the one limits soul gems to ONLY being filled with their highest tier (no more wasting a grand by filling it with a mudcrab). Also LockPick Pro to effectively skip lockpicking, cuz I hate...

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

SteamDeck plays the same version of the game as a regular PC. Any mods that work on PC will work on SteamDeck (in theory), but seeing as the deck runs Linux, you’ll need to do some more tinkering with Wine and such.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.

Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.

Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .

Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

You know what they say; if buying isn’t owning, piracy isn’t stealing.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I do get the Ubisoft hate, but at the very very least, they don’t shut mods down. There are still mods being actively developed for games like Ghost Recon 1 and Rainbow Six 3.

They can still get all the way fucked for pulling The Crew.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

What IP does Sony hang its hat on?

Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.

There are other platforms and franchises to mod on

I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

That’s the thing though, they really were never as rabid as Nintendo. Bleem wasn’t the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.

There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.

Piracy is a totally different deal. I’m not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it’s silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).

That’s not to say I’ve never sailed the high seas, or think it’s objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn’t be able to enjoy the product otherwise (abandonware, or in Nintendo’s case, games they stubbornly lock behind ridiculous paywalls).

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Me and my sister have a running joke casting for a movie of the Uncharted games, I’m pretty sure Danny DeVito was Sully and Mel Gibson was Elena. I’d rather watch something that stupid than something as uninspired as this.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

True, but a movie like this, if successful, has a much higher potential profit than a small drama. As an actor, why not take a bit of a gamble on a big blockbuster for a potentially massive paycheck?

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Watch them announce that Deep Down is coming out this summer.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

You ever look at how much a basic, non-powered, used wheelchair costs?

These high prices come with the fact that by definition, the equipment can be incredibly specialized. Unfortunately this is something most people with any sort of disability are probably completely used to.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The SOCOM and Syphon Filter games are great if you want some shooters.

Ratchet and Clank Size Matters rocks too

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.

Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Never liked XBox controllers. They feel fat and clunky, especially trying to use the bumpers, I feel like I have to strain my fingers. I also hate the way the sticks feel in general, theres something about the friction curves that’s just… off. Idk how to describe it. Also, no gyroscope. I will praise the triggers on the XBox one controllers though. I like the shape and the amount of travel they have, I think they rock for racing games.

My favourite controller is the Dualshock 4. Haven’t had a chance to try the Dualsense but even that looks a little bloated. The DS4 is lean, has all the features I want, and those thumbsticks are the best I’ve used on a stock controller. You can practically use them like a trackpoint on a laptop, they’re very precise and great for use with a linear response curve in shooters with zero deadzone.

Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski

I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

They’ve actually stated within the last year that they are in fact considering moving away from the games industry if certain things dont happen for them. This game out during the whole court proceedings surrounding their attempted Activision buyout.

I can’t remember the details and I’m too lazy to look into it again lol. There are some interesting articles out there tho

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Ground Branch on PC has some of the best I’ve ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It’s actually kind of unsettling how brutal it is.

What’s sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Bounced on my boys joystick to this for hours

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Wouldn’t it be nice to not have your info spread across thosands of accounts that you yourself even implied you don’t keep track of?

What sony pulled, and coporate moves like it, are at least in part a result of people saying “meh, what’s one more account, I’ve already got thousands.”

We as a community aren’t an immaculate entity. Companies don’t just make these moves out of nowhere, they analyze what we’re willing to do so they can take advantage of those things to make money. That’s not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won’t supoort their business when they do it, it might not happen so often.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mind.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yes. Sony went back on the PSN requirement. No one on PC needs to sign in to anything other than Steam.

bigmclargehuge, (edited )
@bigmclargehuge@lemmy.world avatar

Remember when telemetry/data collection across the internet was often optional and pretty minor?

The more shit we absentmindedly agree to because it’s not really a big deal in the short term, the worse it gets in the long term.

If I play a game on Steam, then Playstation, EA, Ubisoft, etc should all fuck off. I already gave those companies my money, it’s insulting that that isn’t enough anymore.

Edit: great point I just saw someone else mention, the fact that Sony has allowed over 100 million users’ data to be exposed due to various breaches by bad actors over the past 15 years. At least one of those times, the data was revealed to be nowhere near as secure as it should have been.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Why is that too high of a bar to clear? I’m not saying every game should be open source from day one (and tbh I think the people who say all software should be free have their head up their ass. People worked on it, some people want to get paid for that work).

However, how does it hurt Ubisoft to wait 5 or so years after shutting down the crew, then releasing the source code? By then, anything relevant to a competitor looking to ape off them, or a bad actor looking to cheat or carry out an attack would be irrelevant, and it would at least give the community a chance at creating something from the leftovers (even a dummy server that doesn’t allow multiplayer, but just lets the game pass any “can I connect to the master server” checks, kind of like what the Single Player Tarkov mod does).

I mean, Doom is the prime example. Would people care anywhere near as much about Doom if it never went open source? It would be a great game, but it would probably no longer be relevant. I can’t see that as being a bad thing for most companies (although I’m perfectly aware that the suits of major game studios will never see it that way).

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The reason no one is making HL3 is because no one wants to, at least not long term.

Idk if you know much about how Valve is structured as a game studio, but it’s a bit atypical. It’s not like Gabe Newell comes in and says “today everybody starts working on HL3”, projects get greenlit and then whichever employees want to work on them are free to do so, and if they decide they’re uninterested, for whatever reason, they can leave the project.

What this means, is that if a project starts to pick up steam (no pun intended) within the company, more and more people join in, and this creates a passionate team. Various Half-Life projects since Ep2 have been started, none were finished (until Alyx), not because they were decisively axed for more corporate reasons like many other games, but because for one reason or another, the devs became uninterested or burned out, and went to work on other things they actually wanted to work on.

I think at this point, the only way we’ll ever see HL3 is if a team comes up with something completely groundbreaking and is absolutely dedicated to getting it done. Apparently, there just hasn’t been that winning combo yet. I can’t blame them, because if they half assed any aspect of it, they’d never hear the end of it.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Eyes open for my countries petition. Been wanting to support this for a while

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’d really love to see an open source Steam Controller. I love those things and the supplies are basically dried up.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

It doesn’t really matter though, because Wine is mature enough that it’s not a hacky diy fix, it’s a viable solution. None of the games I play run any worse on Linux than they did on Windows, and some run better. The vast majority of people don’t care whether it’s native or not, they just want it to work.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • giereczkowo
  • nauka
  • lieratura
  • rowery
  • Blogi
  • slask
  • esport
  • Spoleczenstwo
  • sport
  • fediversum
  • FromSilesiaToPolesia
  • Pozytywnie
  • krakow
  • niusy
  • Cyfryzacja
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • Wszystkie magazyny