Those things were so cool, and were absolute junk. I remember the case crackin on Secret Agent Clank, so I carefully pried open my copy of National Treasure 2 that came with the PSP and transplanting it over. Good time
This… is actually kind of exciting. Two massive studios (potentially) showing they also feel that the current AAA space is saturated with boring, soulless, samey games, year after year.
It’s great stuff. As a bonus, an artist named Alex Yarmak has put together two albums where he covers the entire OST of each game in a heavy metal style. Great stuff if you like that kind of thing.
Yeah I only got into NFS since the 2015 entry. I have some nostalgia for that game even though it was pretty bad, but every game since has just been painful in every way except for car customization.
That’s why I love Forza Horizons. It’s got everything I want in a racing game, it just doesn’t subscribe to the idea of “show don’t tell”.
Just bought Forza Horizons 4 on Steam, which meant none of my 100+ hours of progress on the Windows Store version carried over. Apparently in those many hours I forgot how absolutely grueling the beginning of the game is.
I’m two hours in, and after basically everything I do, down to even opening the menu, I get the controls yanked away from me, and a plucky zoomer talks at me for 30 seconds about shit I absolutely don’t need explained. One of those was literally, not even joking, to explain to me how to buy items, and that adding multiple items to my cart would equal a higher total price.
It’s like they expect their players to have absolutely no agency or intuition. All I want is to boot a game up, customize a car, and chuck it around. At most I’d be fine with a quick blurb saying “here are the different types of events, here’s your home base. Now go explore.”
Halo has worked live action in the past, albiet for shorter durations (Halo 3 and ODST both had really well done live action ad campaigns, plus there was Forward Unto Dawn).
The problem is Paramount completely missed the mark in terms of tone and faithfulness to the source material, and it seems like they didn’t even try. They just went “Big green guy punches aliens, that’s what those gamerzz like, right? We can do that for a few million bucks.”
It was a sure thing. It was greenlit with Peter Jackson producing and Niell Blomkamp directing. It went into development hell, sadly.
We did get District 9 out of the deal though (with Jackson still producing and Blomkamp directing), so at least something great came of that collaboration.
“Limited by it being a game” is such a condescending thing to say. Just shows that these people look down on video games in general and most likely have little respect for the people who these games mean a lot to. I mean, that shows in this TV show, just based on the short bits I’ve seen. The Chief acts like a Stallone or a Tom Cruise stand-in, instead of a stoic warrior.
I can’t wait for an Elder Scrolls show helmed by these showrunners, the Witcher showrunners, and Alex Kurtzman
What’s the definition of “hacking”? Because datamining could be as simple as using a hex editor or extracting compressed assets. Do those qualify as “hacking”? (Not even necessarily asking you, more just trying to make a point that this is an extremely broad term).
Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.
Ground Branch for me. Love the old Rainbow Six games, and I find that newer tactical shooters in general just don’t hit the mark for me. GB still has a long way to go but actually has some original R6 devs at the helm and has an excellent core experience so far, and it’s only getting better.