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bigmclargehuge, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now
@bigmclargehuge@lemmy.world avatar

Early access definitely has its place. I’ve bought several EA games I really enjoy, and it’s kind of rewarding seeing something go from basic and threadbare to a more complete picture, and knowing I was a part of that is satisfying. I’ve also been burned by EA too, so it’s a double sided coin.

bigmclargehuge, do games w Nintendo has DMCA’ed Sudachi’s GitHub
@bigmclargehuge@lemmy.world avatar

Them issuing C&D after C&D costs their legal team time and money they could be using to, idk, trademark new IPs or license third parties for libraries and music. It also hurts their PR.

bigmclargehuge, do games w Getting the Skyrim itch again... Any mod recommendations to freshen it up?
@bigmclargehuge@lemmy.world avatar

SteamDeck plays the same version of the game as a regular PC. Any mods that work on PC will work on SteamDeck (in theory), but seeing as the deck runs Linux, you’ll need to do some more tinkering with Wine and such.

bigmclargehuge, do games w Beyond Good & Evil remaster arrives next week with "improved graphics", new in-game content, and more
@bigmclargehuge@lemmy.world avatar

A second remaster of the first game.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

That’s the thing though, they really were never as rabid as Nintendo. Bleem wasn’t the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.

There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.

Piracy is a totally different deal. I’m not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it’s silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).

That’s not to say I’ve never sailed the high seas, or think it’s objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn’t be able to enjoy the product otherwise (abandonware, or in Nintendo’s case, games they stubbornly lock behind ridiculous paywalls).

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

What IP does Sony hang its hat on?

Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.

There are other platforms and franchises to mod on

I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

I do get the Ubisoft hate, but at the very very least, they don’t shut mods down. There are still mods being actively developed for games like Ghost Recon 1 and Rainbow Six 3.

They can still get all the way fucked for pulling The Crew.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

You know what they say; if buying isn’t owning, piracy isn’t stealing.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.

Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .

Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.

Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.

bigmclargehuge, do games w The First Borderlands Movie Clip Looks Like An SNL Skit
@bigmclargehuge@lemmy.world avatar

True, but a movie like this, if successful, has a much higher potential profit than a small drama. As an actor, why not take a bit of a gamble on a big blockbuster for a potentially massive paycheck?

bigmclargehuge, do games w The First Borderlands Movie Clip Looks Like An SNL Skit
@bigmclargehuge@lemmy.world avatar

Me and my sister have a running joke casting for a movie of the Uncharted games, I’m pretty sure Danny DeVito was Sully and Mel Gibson was Elena. I’d rather watch something that stupid than something as uninspired as this.

bigmclargehuge, do games w Don't expect big reveals at Summer Games Fest, says Geoff Keighley
@bigmclargehuge@lemmy.world avatar

Watch them announce that Deep Down is coming out this summer.

bigmclargehuge, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo
@bigmclargehuge@lemmy.world avatar

Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.

bigmclargehuge, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo
@bigmclargehuge@lemmy.world avatar

Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.

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