While I dislike Epic as much as the next guy, lets put taste and emotion aside: they went with Epic because Epic offered them a truckload of money. Presumably, enough money to offset any sales lost due to being limited to EGL temporarily, as well as gamers who boycotted the game for the time it was an exclusive, and presumably, no other publisher was offering them as much, or if they were, there were probably even more downsides.
If there was a more financially sensible choice for Remedy, I guarantee you, they would have made it. People have to remember that video games aren’t just passion projects meant exlcusively to please fans, they’re gigantic, expensive undertakings, surrounded by a massive industry that functions with as much bureaucracy and red tape as any other indistry.
It’s one thing to say “your hair looks nice today, Susan.” I don’t think 99% of people would take that as anything beyond an innocent compliment.
Asking to play truth or dare is another thing entirely, and I have a sneaking suspicion that the guy saying that, probably isn’t going to just be complimenting Tina’s earrings
I’m personally really split on Ubisoft. They make consistently “solid” games with good PC ports, and in the past they had a great record of making really futureproof PC games (for example, Ghost Recon Advanced Warfighter 1, released in 2006, supports 1440p and 144hz natively in the settings menu with no config tweaks, which I’ve never seen in a game that old).
What pisses me off about Ubisoft isn’t their design philosophy, it’s their business philosophy. Over, and over, and over again, they do the same money grubbing bullshit, get called out, and then reel it back. So you get this cycle of a game being released in a sorry state, then slowly getting fixed to a point where it’s actually how it should have been released. Then, the next game they release, the same cycle repeats.
Also, they’ve proven time and time again that they have next to no respect for Tom Clancy’s values and writing style (cutting edge military tech, but firmly grounded in reality with a slavish attention to detail). I think they finally learned their lesson with xDefiant, but who knows. The next GR game will probably be full of lasers and jetpacks.
Honestly if you’re unsure, just check out the OST on YouTube and maybe look at a bit of gameplay. If you find yourself bobbing your head and like the artstyle, I’d put my money on this game being worth a buy
I unfortunately haven’t played Verlet Swing so I can’t say. What I can say is that this game is one of the most fun of any shooter I’ve played in probably a decade.
Severed Steel. F.E.A.R. meets Tron, plus a Mega Man arm cannon, plus the movement out of Titanfall. It’s incredibly fun and satisfying to play, and it has an exceptional soundtrack (if you like synth).
This… is actually kind of exciting. Two massive studios (potentially) showing they also feel that the current AAA space is saturated with boring, soulless, samey games, year after year.
It’s great stuff. As a bonus, an artist named Alex Yarmak has put together two albums where he covers the entire OST of each game in a heavy metal style. Great stuff if you like that kind of thing.
Yeah I only got into NFS since the 2015 entry. I have some nostalgia for that game even though it was pretty bad, but every game since has just been painful in every way except for car customization.
That’s why I love Forza Horizons. It’s got everything I want in a racing game, it just doesn’t subscribe to the idea of “show don’t tell”.