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bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

I do get the Ubisoft hate, but at the very very least, they don’t shut mods down. There are still mods being actively developed for games like Ghost Recon 1 and Rainbow Six 3.

They can still get all the way fucked for pulling The Crew.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

You know what they say; if buying isn’t owning, piracy isn’t stealing.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.

Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .

Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.

bigmclargehuge, do games w Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@bigmclargehuge@lemmy.world avatar

Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.

Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.

bigmclargehuge, do games w The First Borderlands Movie Clip Looks Like An SNL Skit
@bigmclargehuge@lemmy.world avatar

True, but a movie like this, if successful, has a much higher potential profit than a small drama. As an actor, why not take a bit of a gamble on a big blockbuster for a potentially massive paycheck?

bigmclargehuge, do games w The First Borderlands Movie Clip Looks Like An SNL Skit
@bigmclargehuge@lemmy.world avatar

Me and my sister have a running joke casting for a movie of the Uncharted games, I’m pretty sure Danny DeVito was Sully and Mel Gibson was Elena. I’d rather watch something that stupid than something as uninspired as this.

bigmclargehuge, do games w Don't expect big reveals at Summer Games Fest, says Geoff Keighley
@bigmclargehuge@lemmy.world avatar

Watch them announce that Deep Down is coming out this summer.

bigmclargehuge, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo
@bigmclargehuge@lemmy.world avatar

Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.

bigmclargehuge, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo
@bigmclargehuge@lemmy.world avatar

Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.

bigmclargehuge, do games w Microsoft announces the Proteus Controller, a gamepad for Xbox gamers with disabilities
@bigmclargehuge@lemmy.world avatar

You ever look at how much a basic, non-powered, used wheelchair costs?

These high prices come with the fact that by definition, the equipment can be incredibly specialized. Unfortunately this is something most people with any sort of disability are probably completely used to.

bigmclargehuge, do games w PPSSPP has been approved for the iOS App Store!
@bigmclargehuge@lemmy.world avatar

The SOCOM and Syphon Filter games are great if you want some shooters.

Ratchet and Clank Size Matters rocks too

bigmclargehuge, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
@bigmclargehuge@lemmy.world avatar

This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.

Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.

bigmclargehuge, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
@bigmclargehuge@lemmy.world avatar

Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.

bigmclargehuge, do games w Perfect Dark Reboot Is Allegedly In Bad Shape
@bigmclargehuge@lemmy.world avatar

I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op

bigmclargehuge, do games w Perfect Dark Reboot Is Allegedly In Bad Shape
@bigmclargehuge@lemmy.world avatar

Ground Branch on PC has some of the best I’ve ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It’s actually kind of unsettling how brutal it is.

What’s sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.

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