Worth mentioning that Helldivers is hugely and openly influenced by Starship troopers, which although not as big as something like D&D, is still pretty well known in pop-culture to this day, at least in the sci-fi circles.
There was never really “a burning” that destroyed it in one go. Over many years, there were numerous factors that caused many of the works to be lost. Some were lost to smaller fires, some were stolen, some just disintegrated due to age. If no one bothered to copy them by hand to have more than one copy, that was that.
Sorry, should say I mean feature complete in a relative sense. Ie, some EA games are essentially tech demos, and you’re funding a theoretical game when you buy. If those games stopped getting updates, you’re left with a mostly empty unreal engine project, not a full video game.
Valheim was a full video game on day one. A buddy and I played many hours when it first came out and thoroughly enjoyed it. If no updates came out, I might have felt like there was some unmet potential, but I certainly wouldn’t have been insulted. Bottom line, take away the roadmap, I still see a great game with enough going for it to stand on its own.
In an age where everyone rags on live service games that will inevitably lose support, a cheap, fun, well made, feature complete game (and was that way on release) that gets infrequent updates is “abandoned” and “insultingly barebones”. Classic 2024 gamer moment right there
So there are no 40 year olds who blindly pre order the 15th CoD game because that’s all they play? This is a general issue in the gaming community as a whole.
Because they’re popular, and they’re super easy to slap together (graphically at least. In theory, you could make a completely text based deck builder and it would function identically to one with fancy graphics).
This is the equivilant of zombie games in the shooter genre. Why program complex ai when you could make braindead (pun intended) bots walk in a straight line at the player and deal damage when they touch them.
I mean, 90 percent of the time, the police can’t do jack about a car theft besides keep their eyes peeled. By the time you even realize it’s gone, it’s usually in pieces or in a shipping crate on its way to another country.
I admit the analogy wasn’t perfect but i think it gets the point across
I suppose, but in my mind, unless an absolutely revolutionary technology takes the world by storm, the industry wouldn’t just up and abandon x86 and ARM unless compatibility was decent. We’re talking ablut a world where businesses still use Windows XP because their software won’t work on later versions.
I think that just means not making any crazy technological decisions that will likely make games incompatible on future hardware. A great example was the PS3’s cell processor. It was excellent tech when used properly, but absolutley not “forward compatible”
I mean, the Wii, WiiU and DS consoles have reasonably busy homebrew scenes. You’re right, they’re pretty small compared to the other consoles mentioned but they definitely exist, and I’m sure the Switch will get the same when they move on to the next console
Oh yeah there are loads of great examples. Point being, official development stopping means nothing for the homebrew scene. If anything, it might actually be a good thing because there won’t be any updates to break homebrew apps
The only silver lining is that this will encourage the homebrew scene to take off. The same thing happened with the PS Vita as soon as support started to wane.