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bigmclargehuge

@bigmclargehuge@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE (www.rockpapershotgun.com) angielski

This has to be the funniest PR disaster in video game history. “Guy did not forsee players getting mad for locking a gamemode behind a $250 edition, doubles down on it and tells people to chill out”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I love tactical shooters and, at its core, EFT is one of the best. By core, I mean the movement, gunplay, physics, sound design, etc. When the going is good, there is almost no experience as visceral as EFT.

What I personally think fucking sucks is basically everything else. Especially the tryhard, creatine-powder-snorting, sweatband wearing *community that has zero sympathy for people who actually have a life and want a really detailed tactical shooter, without dedicating 15 hours a week into researching bullet penetration and common camping spots. Couple that with devs who seem to show active distaste for a lot of their more casual fans, and casual gamers in general, and you end up with a really mixed bag.

I’m one of the people who had this game completely revived for me by the single player mod, SPT-AKI. I can play on my own, with progression, and slightly more laid back difficulty, while still enjoying challenging AI and some of the best gunfights in gaming. I would absolutely love to play an official pve mode, I absolutely refuse to pay $250 for it.

*edit: this only obviously describes a portion of the community. Should clarify that I know there are plenty of players that this doesn’t describe.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Single Player Tarkov. It’s a mod that replaces player PMCs with modified AI, plus allows the installation of numerous other mods.

Basically perfect for people who love the gunplay and gameplay loop, but don’t care for the playerbase.

bigmclargehuge,
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This is the first im hearing of project fika, I’d actually looked into co-op SPT a few months back and things weren’t seeming optimistic, it’s super cool that it’s come that far.

And yes, the game has tons of detail and it’s worth at least brushing up on some wiki articles to understand things like ammunition hierarchy. I actually tend to prefer games that lend themselves to a bit of research to get the most out of them (300 hours in Elite Dangerous and I’m still a noob).

Really I was just trying to make the point that this is a game where if you just want to jump in for a few matches without doing that research, you’ll get absolutely demolished, even if you don’t meet a cheater, because so many people play this game obsessively.

That’s why I vastly prefer PVE and always will. That detail is there, but I’m not at a complete disadvantage if I want to take a more relaxed approach. I’m not forced into a match against players who take this video game more seriously than I take my job.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Worth mentioning that Helldivers is hugely and openly influenced by Starship troopers, which although not as big as something like D&D, is still pretty well known in pop-culture to this day, at least in the sci-fi circles.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There was never really “a burning” that destroyed it in one go. Over many years, there were numerous factors that caused many of the works to be lost. Some were lost to smaller fires, some were stolen, some just disintegrated due to age. If no one bothered to copy them by hand to have more than one copy, that was that.

bigmclargehuge,
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In an age where everyone rags on live service games that will inevitably lose support, a cheap, fun, well made, feature complete game (and was that way on release) that gets infrequent updates is “abandoned” and “insultingly barebones”. Classic 2024 gamer moment right there

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Sorry, should say I mean feature complete in a relative sense. Ie, some EA games are essentially tech demos, and you’re funding a theoretical game when you buy. If those games stopped getting updates, you’re left with a mostly empty unreal engine project, not a full video game.

Valheim was a full video game on day one. A buddy and I played many hours when it first came out and thoroughly enjoyed it. If no updates came out, I might have felt like there was some unmet potential, but I certainly wouldn’t have been insulted. Bottom line, take away the roadmap, I still see a great game with enough going for it to stand on its own.

bigmclargehuge,
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“The new generation”

So there are no 40 year olds who blindly pre order the 15th CoD game because that’s all they play? This is a general issue in the gaming community as a whole.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Because they’re popular, and they’re super easy to slap together (graphically at least. In theory, you could make a completely text based deck builder and it would function identically to one with fancy graphics).

This is the equivilant of zombie games in the shooter genre. Why program complex ai when you could make braindead (pun intended) bots walk in a straight line at the player and deal damage when they touch them.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Just get one of those all in one 4"x4" PCs, slap a logo and a custom Linux distro on it and you have a console.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

“They already stole your car, why call the police”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mean, 90 percent of the time, the police can’t do jack about a car theft besides keep their eyes peeled. By the time you even realize it’s gone, it’s usually in pieces or in a shipping crate on its way to another country.

I admit the analogy wasn’t perfect but i think it gets the point across

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I think that just means not making any crazy technological decisions that will likely make games incompatible on future hardware. A great example was the PS3’s cell processor. It was excellent tech when used properly, but absolutley not “forward compatible”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I suppose, but in my mind, unless an absolutely revolutionary technology takes the world by storm, the industry wouldn’t just up and abandon x86 and ARM unless compatibility was decent. We’re talking ablut a world where businesses still use Windows XP because their software won’t work on later versions.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The only silver lining is that this will encourage the homebrew scene to take off. The same thing happened with the PS Vita as soon as support started to wane.

bigmclargehuge, (edited )
@bigmclargehuge@lemmy.world avatar

Oh yeah there are loads of great examples. Point being, official development stopping means nothing for the homebrew scene. If anything, it might actually be a good thing because there won’t be any updates to break homebrew apps

bigmclargehuge,
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I mean, the Wii, WiiU and DS consoles have reasonably busy homebrew scenes. You’re right, they’re pretty small compared to the other consoles mentioned but they definitely exist, and I’m sure the Switch will get the same when they move on to the next console

bigmclargehuge,
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This is what I always wanted from The Crew. It’s sense of scale is all off though

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

bigmclargehuge,
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I’ve spent $49.99 on it. As a space sim fan, it’s one of the most amazing experiences I’ve ever had in a game. Blows Elite Dangerous out of the water in terms of seamlessness. If it was better optimized it’d be one of the only things I’d play.

I’m not trying to you’re wrong about anything. But for a certain customer, it’s already a pretty great experience.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Here’s my perspective as a PC player. Even back in the early 2000s, discs were mostly just a form of DRM. When you install the game from a disc, 99% of the time, the installer copies the contents of the disk to your hard drive, then the disk just acts as a key in order to “unlock” your installed copy. No-cd patches just make the game think the disc is inserted when it’s not.

Today, the only difference is the delivery method, and it’s where things can get a little hazy. Steam is where I own most of my games, and I do like Steam and Valve, and consider them pretty trustworthy in terms of large tech companies. But, even so, because the only way I’m really able to get games from Steam is through their servers, there are situations that are out of my control where a game that was once available to me, no longer is.

This is why I’m starting to prefer GOG. They have a zero DRM policy, and offer offline installers for most of their games. Meaning, if I purchase a game, I download that installer, load it onto a thumb drive, and I effectively have that game forever, no matter what happens to GOG, the developer, the publisher, etc. I have a couple of games that have been lost to time officially, that I can install as easy as the day they came out because I have that offline installer. It’s as good as having any CD game.

So, bottom line is, CD, no CD, I really don’t care. Give me the installer, and guarantee I don’t be locked out of my game because of something I can’t control, and I’m happy.

bigmclargehuge,
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IMO that one works because of how little character each actual character has by design. Dumb jock is dumb and jocky, stoner is stoned, virgin is timid. It’s a play on the lack of real character that mid to low budget horror movies often have.

It’s a great movie but I do find when Wheadon tries to do anything else, it just simmers down to kitchy one-liners that elicit a mild chuckle and nothing else, and that gets old very quickly.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Thank the gods for games like Warframe. F2P, fun, lots of content, reasonable grind, the devs are actually trying to make a fun game and not just milk you for money. It’s the only F2P game I’ve put money into and I would do it again

Games that require you to unlock the basic functions of the game can suck my nuts. angielski

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....

bigmclargehuge,
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Another commenter mentioned Elite: Dangerous. I have almost 300 hours into this game (rookie numbers for a lot of ED players), and I was still learning brand new mechanics I had no idea were in the game. One of the best experiences I’ve ever had in a game purely because it let me fail and learn on my own, even after I had lots of experience.

bigmclargehuge,
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I’ve been getting into Underrail. Isometric turn based post-apocalyptic RPG, heavily inspired by the original fallout games.

I’ve never been into turn based games, but the setting and style with this one convinced me to try it. I’ve also had this problem with RPGs for years where I try to create a perfectly balanced character. I always want to be able to dabble in all aspects, and that basically makes my characters duds. My first few experiences with this game fell flat for this reason.

Finally, I decided to commit to a specialized build; melee, intelligence, telekinesis. It finally clicked and I started feeling like I was actually roleplaying as my character and not just checking off virtual boxes. Only a few hours into my playthrough but it’s fantastic so far.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Tbh I’ve wanted to try one of them for a long time, just never got into the genre. Now that I’m more interested I may pull the trigger, although I’ll probably go through Fallout 1/2 first considering they’ve sat in my library for years😅

bigmclargehuge,
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There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.

bigmclargehuge,
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No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Elite Dangerous is probably my number 1. Even though it’s gone downhill, it’s my most played game ever.

Control is up there. Went in based on the aesthetic alone, knew nothing about the story. One of those games that’s stuck with me since I played it.

Battlefield 2. The demo was the first FPS I ever played, I still screw around with some of the total conversion mods. Something about the endless amount of fun to be had in instant action that just doesn’t exist anymore.

bigmclargehuge,
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I’m ashamed of myself that I didn’t think of Uncharted 2. Excellent story, stunning visuals at the time, but the multiplayer is what hooked me, funnily enough. No loadouts or abilities. High ttk encouraged lots of varied playstyles and switching of weapons. Just simple, smooth fun action. The later games had great MP but lacked that magic simplicity.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

If you feel like re-opening that can of worms, check out the GAMMA modpack. Runs on a re-written engine (same look and feel just works better on modern rigs), vastly improved gunplay, plus an open ended story with the maps of all 3 games pooled into 1.

bigmclargehuge,
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It does, they actually have a tutorial for installing on linux as well. It’s a bit convoluted but it should work.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

No worries😊

bigmclargehuge,
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Little tip for the difficulty spikes; use the built in assist mode. It doesn’t effect achievements or progress, and it lets you adjust stamina, health, aim assist, and even just say screw it and turn on god mode.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Not sure I fully belive this. Multiple devs have said they were consulted about the proposed policy, gave negative feedback, and were ignored. Unity knew what they were doing and claiming it was rushed sounds like a weak attempt to dodge accountability.

bigmclargehuge,
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Dark Souls 2. I spent a lot of time standing in Majula just soaking in that music. So comforting yet melancholy, like sitting in front of a quiet fire, knowing in a minute you have to walk through a blizzard.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Honestly both are great, just different experiences.

Wildlands is arguably a lot more fleshed out. The story feels a lot more cohesive, the gameplay is very solid, the sniping is much better (the draw distance for enemies in Breakpoint is a lot lower making long range shots impossible). Wildlands also has an awesome first person mod on PC, makes it feel like one of the OG ghost recon games.

Breakpoint has a lot more survival elements. Large injuries make you limp, you can hide in the mud, craft medkits and stamina shots, etc. You’re also alone on an island and basically everyone is an enemy. Really feels like you’re behind enemy lines.

Wildlands is better for experimenting and fooling around, Breakpoint is better for getting immersed and intense gameplay. Just my 2 cents.

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